cib bca3c92113 Removed Entity::qPitch/Yaw/Roll 12 lat temu
..
GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 lat temu
OSBasics.h 2197c08b01 Implemented OSBasics::fileExists 12 lat temu
PolyBezierCurve.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 lat temu
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 lat temu
PolyCamera.h 92de58022e It's spelled 'frustum', not 'frustrum' 12 lat temu
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 lat temu
PolyCocoaCore.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 lat temu
PolyColor.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 lat temu
PolyConfig.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 lat temu
PolyCore.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 lat temu
PolyCoreInput.h 78300e7cae Fixed entity property editor, fixed mouse position not setting on mousedown 13 lat temu
PolyCoreServices.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 lat temu
PolyCubemap.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 lat temu
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 lat temu
PolyEntity.h bca3c92113 Removed Entity::qPitch/Yaw/Roll 12 lat temu
PolyEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 lat temu
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 lat temu
PolyEventHandler.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 lat temu
PolyFixedShader.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 lat temu
PolyFont.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 lat temu
PolyFontManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 lat temu
PolyGLCubemap.h 94c4d628d1 Win32 compile fixes. 14 lat temu
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. 14 lat temu
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. 14 lat temu
PolyGLHeaders.h e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. 13 lat temu
PolyGLRenderer.h 3c88b6487c Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config 13 lat temu
PolyGLSLProgram.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 lat temu
PolyGLSLShader.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 lat temu
PolyGLSLShaderModule.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 lat temu
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure 13 lat temu
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs 14 lat temu
PolyGlobals.h a770a9bcbb Linux fixes for core library and examples/template 13 lat temu
PolyImage.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 lat temu
PolyInputEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 lat temu
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux 13 lat temu
PolyLabel.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 lat temu
PolyLogger.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 lat temu
PolyMaterial.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 lat temu
PolyMaterialManager.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 lat temu
PolyMatrix4.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 lat temu
PolyMesh.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 lat temu
PolyModule.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 lat temu
PolyObject.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 lat temu
PolyParticle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 lat temu
PolyParticleEmitter.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 lat temu
PolyPeer.h ad93e133ff Doxygen documented the Address class. 13 lat temu
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 lat temu
PolyPolygon.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 lat temu
PolyQuaternion.h 815f725589 Added Quaternion::ToEulerAngles 12 lat temu
PolyQuaternionCurve.h 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation 13 lat temu
PolyRectangle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 lat temu
PolyRenderer.h 4ed31d296e Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1 13 lat temu
PolyResource.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 lat temu
PolyResourceManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 lat temu
PolySDLCore.h e62e6a5a7e Added new Render/Update separation to SDL Core 12 lat temu
PolyScene.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency 13 lat temu
PolySceneEntity.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 lat temu
PolySceneLabel.h f6edf81027 Premultiplied alpha support in labels 13 lat temu
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 lat temu
PolySceneLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 lat temu
PolySceneManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 lat temu
PolySceneMesh.h bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults 12 lat temu
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type 13 lat temu
PolySceneRenderTexture.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 lat temu
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound 13 lat temu
PolyScreen.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 lat temu
PolyScreenEntity.h 37266b8e9d Added getScreenEntityById and getScreenEntitiesByTag helper accessors to ScreenEntity 12 lat temu
PolyScreenEntityInstance.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 lat temu
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 lat temu
PolyScreenImage.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 lat temu
PolyScreenLabel.h 8f94050c5b Removed addDropShadow from ScreenLabel 13 lat temu
PolyScreenLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 lat temu
PolyScreenManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 lat temu
PolyScreenMesh.h bbd27232a4 Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module 12 lat temu
PolyScreenShape.h 77811d37cb Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes 13 lat temu
PolyScreenSound.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 lat temu
PolyScreenSprite.h 9557993edf Added getCurrentAnimationFrame and isCurrentAnimationFinished to ScreenSprite from doomlaser's pull request 12 lat temu
PolyServer.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes 12 lat temu
PolyServerWorld.h 634df503e7 Moved networking module into the core 13 lat temu
PolyShader.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 lat temu
PolySkeleton.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 lat temu
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes 12 lat temu
PolySound.h baec985ec6 Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code. 12 lat temu
PolySoundManager.h 600435102f Fix the includes for OpenAL on OSX 13 lat temu
PolyString.h 3b371b3df5 Major speed improvements to UITextInput when dealing with large text files 13 lat temu
PolyTexture.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture 13 lat temu
PolyThreaded.h dda069be43 Threaded event fixes 13 lat temu
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 lat temu
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 lat temu
PolyTween.h 29ca579b00 Added delay to Tween 13 lat temu
PolyTweenManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 lat temu
PolyVector2.h 78247c84d2 Fix spelling mistake 13 lat temu
PolyVector3.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 lat temu
PolyVertex.h 04a22925fc Tangent generation and normal map shader support 14 lat temu
PolyWinCore.h d30258d26a Added new Render/Update separation to Windows Core 12 lat temu
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode 14 lat temu
Polycode.h 47b18f52ef Removed old, incomplete ScreenCurve class 13 lat temu
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 lat temu
tinystr.h 7cc9015fd0 Initial import from old repository 15 lat temu
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now 15 lat temu