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GLee.cpp
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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пре 14 година |
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OSBasics.cpp
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f837b5f2bb
Implemented OSBasics::fileTime on windows
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пре 12 година |
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PolyBezierCurve.cpp
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2ed079787f
Fixed bezier curves with single point, re-enabled scaling in skeletal animation, made IDE fps 3 instead of 1 when unfocused
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пре 13 година |
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PolyBone.cpp
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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пре 14 година |
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PolyCamera.cpp
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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пре 12 година |
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PolyClient.cpp
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0abcb9eefd
Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player
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пре 13 година |
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PolyCocoaCore.mm
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91708cc3b0
Merge branch 'master' of https://github.com/samiamwork/Polycode into pullreq_testing
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пре 12 година |
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PolyColor.cpp
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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пре 12 година |
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PolyConfig.cpp
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759f0a54e5
TiXmlNode::ToElement() can return NULL, for example in the case of an XML c
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пре 13 година |
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PolyCore.cpp
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d48022a44c
Added Core::captureMouse(bool)
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пре 12 година |
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PolyCoreInput.cpp
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a943d7372f
Added joystick helper methods to CoreInput (getJoystickButtonState and getJoystickAxisValue)
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пре 12 година |
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PolyCoreServices.cpp
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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пре 12 година |
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PolyCubemap.cpp
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c9406f5051
Code cleanup and documentation.
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пре 14 година |
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PolyData.cpp
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53710dcae0
Windows fixes
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пре 13 година |
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PolyEntity.cpp
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a1fb468f61
Add missing variable assignment in applyClone method
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пре 12 година |
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PolyEvent.cpp
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d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
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пре 13 година |
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PolyEventDispatcher.cpp
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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пре 13 година |
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PolyEventHandler.cpp
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c9406f5051
Code cleanup and documentation.
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пре 14 година |
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PolyFixedShader.cpp
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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пре 12 година |
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PolyFont.cpp
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1b7597c4ab
Fixed Unicode text rendering, fixed ortho not chaning size if it's been set, new about dialog in IDE, minor IDE tweaks
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пре 13 година |
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PolyFontManager.cpp
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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пре 13 година |
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PolyGLCubemap.cpp
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94c4d628d1
Win32 compile fixes.
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пре 14 година |
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PolyGLES1Renderer.cpp
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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пре 12 година |
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PolyGLES1Texture.cpp
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c9406f5051
Code cleanup and documentation.
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пре 14 година |
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PolyGLRenderer.cpp
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bd00899428
Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload
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пре 12 година |
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PolyGLSLProgram.cpp
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a443822479
Fixed a missing header.
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пре 12 година |
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PolyGLSLShader.cpp
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bd00899428
Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload
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пре 12 година |
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PolyGLSLShaderModule.cpp
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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пре 12 година |
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PolyGLTexture.cpp
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e10455cf98
Label memory leak fixes
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пре 13 година |
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PolyGLVertexBuffer.cpp
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1a30c4b13f
Fixed vertex buffer type setting broken in earlier commit
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пре 13 година |
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PolyImage.cpp
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decbf1e0ef
Changed the Image::fill interface
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пре 12 година |
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PolyInputEvent.cpp
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b07cef3dd0
Gamepad support via libstem_gamepad
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пре 14 година |
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PolyLabel.cpp
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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пре 12 година |
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PolyLogger.cpp
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1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
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пре 12 година |
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PolyMaterial.cpp
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bd00899428
Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload
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пре 12 година |
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PolyMaterialManager.cpp
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bd00899428
Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload
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пре 12 година |
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PolyMatrix4.cpp
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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пре 12 година |
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PolyMesh.cpp
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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пре 13 година |
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PolyModule.cpp
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dc006132ba
Touch events in Input core, TUIO module and multiple monitor support in Cocoa
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пре 13 година |
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PolyObject.cpp
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023a413d34
Fix some warnings
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пре 13 година |
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PolyParticle.cpp
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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пре 13 година |
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PolyParticleEmitter.cpp
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ddc006fb73
Fixed assignment-to-self warnings on OS X
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пре 12 година |
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PolyPeer.cpp
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87be8d27f2
Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer
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пре 13 година |
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PolyPerlin.cpp
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9d23ff302a
Fix "unused variable" warnings on OS X
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пре 12 година |
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PolyPolygon.cpp
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04a22925fc
Tangent generation and normal map shader support
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пре 14 година |
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PolyQuaternion.cpp
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9b3d40b6dd
Renamed Quaternion::normalize() to Quaternion::Normalize()
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пре 12 година |
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PolyQuaternionCurve.cpp
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8468cd225f
Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation
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пре 13 година |
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PolyRectangle.cpp
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c9406f5051
Code cleanup and documentation.
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пре 14 година |
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PolyRenderer.cpp
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bd00899428
Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload
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пре 12 година |
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PolyResource.cpp
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d53aca729e
Made Resources remove themselves from ResourceManager in destructor. Should fix player crashing on quit
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пре 12 година |
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PolyResourceManager.cpp
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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пре 12 година |
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PolySDLCore.cpp
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1562852c6b
Disable vSync stuff in SDL Core (seems to be causing issues for people), fixed mouse clicks in UIHSlider after resize, fixed material editor not setting shader options correctly
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пре 12 година |
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PolyScene.cpp
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d65ceebb88
Merge pull request #239 from mcclure/frustum
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пре 12 година |
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PolySceneEntity.cpp
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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пре 13 година |
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PolySceneLabel.cpp
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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пре 12 година |
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PolySceneLight.cpp
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096ec070c0
Only use FP16 framebuffers if specified in material file
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пре 14 година |
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PolySceneLine.cpp
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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пре 13 година |
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PolySceneManager.cpp
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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пре 12 година |
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PolySceneMesh.cpp
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bb3204a27a
Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults
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пре 12 година |
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PolyScenePrimitive.cpp
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526fafcdc8
Added TYPE_UNCAPPED_CYLINDER scene mesh type
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пре 13 година |
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PolySceneRenderTexture.cpp
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e51535ea41
FP16 support for render textures
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пре 13 година |
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PolySceneSound.cpp
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54c63c1ef2
Fixed orientation issues with positional sound
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пре 13 година |
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PolyScreen.cpp
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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пре 12 година |
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PolyScreenEntity.cpp
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20f2a4a278
ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager.
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пре 12 година |
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PolyScreenEntityInstance.cpp
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ffd147a855
Particles now default to not ignoring parent matrix. Added setter and getter for ignoreParentMatrix option in particle systems. Added screen editor option to toggle ignoreParentMatrix option in particle systems.
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пре 12 година |
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PolyScreenEvent.cpp
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c9406f5051
Code cleanup and documentation.
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пре 14 година |
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PolyScreenImage.cpp
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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пре 13 година |
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PolyScreenLabel.cpp
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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пре 12 година |
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PolyScreenLine.cpp
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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пре 13 година |
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PolyScreenManager.cpp
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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пре 12 година |
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PolyScreenMesh.cpp
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faa12ac8ed
Fix member var init order warnings on OS X
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пре 12 година |
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PolyScreenShape.cpp
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77811d37cb
Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes
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пре 13 година |
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PolyScreenSound.cpp
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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пре 13 година |
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PolyScreenSprite.cpp
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2e7aadb9a3
Made ScreenSprite force replay on playAnimation if playing once, fixed crash in entity prop undos
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пре 12 година |
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PolyServer.cpp
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a5c2354aed
Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight
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пре 13 година |
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PolyShader.cpp
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f0379ea118
Fixed compilation on Windows
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пре 12 година |
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PolySkeleton.cpp
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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пре 13 година |
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PolySocket.cpp
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c573948cf6
Fix variable "used uninitialized" warnings
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пре 12 година |
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PolySound.cpp
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483b6adf91
Fix unused static variable warning on OS X
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пре 12 година |
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PolySoundManager.cpp
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54c63c1ef2
Fixed orientation issues with positional sound
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пре 13 година |
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PolyString.cpp
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023a413d34
Fix some warnings
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пре 13 година |
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PolyTexture.cpp
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417411fd03
Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change.
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пре 12 година |
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PolyThreaded.cpp
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dda069be43
Threaded event fixes
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пре 13 година |
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PolyTimer.cpp
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d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
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пре 13 година |
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PolyTimerManager.cpp
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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пре 14 година |
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PolyTween.cpp
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0b9fc50d85
Merge pull request #152 from mcclure/uileak
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пре 13 година |
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PolyTweenManager.cpp
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e2220c0896
Added a flag to delete Tweens automatically, Texture resizing fix, JS callback support in WebView
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пре 13 година |
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PolyVector2.cpp
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9359018eee
Cleaned up Vector2
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пре 14 година |
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PolyVector3.cpp
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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пре 13 година |
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PolyVertex.cpp
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c9406f5051
Code cleanup and documentation.
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пре 14 година |
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PolyWinCore.cpp
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d48022a44c
Added Core::captureMouse(bool)
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пре 12 година |
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PolyiPhoneCore.cpp
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c9406f5051
Code cleanup and documentation.
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пре 14 година |
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tinystr.cpp
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7cc9015fd0
Initial import from old repository
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пре 15 година |
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tinyxml.cpp
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fecedf6221
Made NEWLINE default to unix newline in tinyxml
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пре 13 година |
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tinyxmlerror.cpp
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7cc9015fd0
Initial import from old repository
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пре 15 година |
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tinyxmlparser.cpp
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0180cc72bc
Add parenthesis to fix "&& within ||" warning on OS X
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пре 12 година |