Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Cameron Hart be8f24208d Merge branch 'master' into pxljm vor 14 Jahren
Assets a25c546297 Fixed shadows not displaying properly when objects are moved vor 14 Jahren
Bindings be8f24208d Merge branch 'master' into pxljm vor 14 Jahren
CMake e8f96c7684 Merge branch 'master' of git://github.com/ivansafrin/Polycode vor 14 Jahren
Core be8f24208d Merge branch 'master' into pxljm vor 14 Jahren
Dependencies f49d134973 Linux CMake fixes. Should compile out of the box now. vor 14 Jahren
Documentation 1a557d0a88 Added documentation target folders vor 14 Jahren
Examples 2799db4ae8 Merge branch 'master' of github.com:ivansafrin/Polycode vor 14 Jahren
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. vor 14 Jahren
Modules a55085ac01 Regenerated Lua bindings. vor 14 Jahren
Player a25c546297 Fixed shadows not displaying properly when objects are moved vor 14 Jahren
Tools 0b19233700 Merge branch 'master' of github.com:ivansafrin/Polycode vor 14 Jahren
.gitignore 4d56480a28 Fixed Xcode projects for the Player vor 14 Jahren
BUILD.md d88997e16c Renamed BUILD.txt to BUILD.md to get github formatting. Added section on variables used to configure CMake. vor 14 Jahren
CMakeLists.txt e60accd2bf Build Lua module libs as part of main build vor 14 Jahren
LICENSE.txt 09f0e77945 Fixed LUA event handling vor 14 Jahren
README 09f0e77945 Fixed LUA event handling vor 14 Jahren

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.