Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Joachim Meyer bf58bbb300 Fixes: #232 %!s(int64=11) %!d(string=hai) anos
Assets d50a95ef10 Added GPU skinning vertex shader to default pak %!s(int64=11) %!d(string=hai) anos
Bindings 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE %!s(int64=11) %!d(string=hai) anos
CMake b370db1f96 Merge pull request #457 from Adnn/master %!s(int64=11) %!d(string=hai) anos
Core d40a6f7c1e Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash %!s(int64=11) %!d(string=hai) anos
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly %!s(int64=11) %!d(string=hai) anos
Documentation 8f769ccdf7 Fixed local Lua documentation html %!s(int64=12) %!d(string=hai) anos
Examples 0f54bea037 Merge branch 'master' of https://github.com/ivansafrin/Polycode %!s(int64=11) %!d(string=hai) anos
IDE bf58bbb300 Fixes: #232 %!s(int64=11) %!d(string=hai) anos
Modules 8c56813e6e Fixes #346. %!s(int64=11) %!d(string=hai) anos
Player 6cf96e2aac Merge pull request #507 from fodinabor/InputFixes %!s(int64=11) %!d(string=hai) anos
Standalone f31bbcc38f Fix archive.dll not being copied along with the Player (Issue mentioned here: http://polycode.org/forum/viewtopic.php?f=4&t=930) %!s(int64=11) %!d(string=hai) anos
Tools a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files %!s(int64=11) %!d(string=hai) anos
.gitignore d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly %!s(int64=11) %!d(string=hai) anos
BUILD.md 965d8cee53 Build instructions more concise %!s(int64=11) %!d(string=hai) anos
BuildLinux.sh 8258ee67ba Fixed Linux build script %!s(int64=12) %!d(string=hai) anos
CMakeLists.txt 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access %!s(int64=11) %!d(string=hai) anos
LICENSE.txt 4e337163f6 Updated license year %!s(int64=12) %!d(string=hai) anos
README ba4034bb46 Replaced LUA with Lua in readme %!s(int64=12) %!d(string=hai) anos
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. %!s(int64=12) %!d(string=hai) anos

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.