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Assets
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d50a95ef10
Added GPU skinning vertex shader to default pak
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Bindings
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92920fd47d
Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE
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CMake
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b370db1f96
Merge pull request #457 from Adnn/master
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Core
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d40a6f7c1e
Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash
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Dependencies
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d92ecdb188
Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly
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Documentation
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8f769ccdf7
Fixed local Lua documentation html
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Examples
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0f54bea037
Merge branch 'master' of https://github.com/ivansafrin/Polycode
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IDE
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bf58bbb300
Fixes: #232
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Modules
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8c56813e6e
Fixes #346.
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Player
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6cf96e2aac
Merge pull request #507 from fodinabor/InputFixes
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Standalone
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f31bbcc38f
Fix archive.dll not being copied along with the Player (Issue mentioned here: http://polycode.org/forum/viewtopic.php?f=4&t=930)
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Tools
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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.gitignore
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d92ecdb188
Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly
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BUILD.md
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965d8cee53
Build instructions more concise
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BuildLinux.sh
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8258ee67ba
Fixed Linux build script
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CMakeLists.txt
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38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
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LICENSE.txt
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4e337163f6
Updated license year
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README
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ba4034bb46
Replaced LUA with Lua in readme
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Toolchain-mingw32.cmake
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7ab18bf289
Replaced path on my system with placeholder path in toolchain file.
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