Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Cameron Hart bf684a8cf0 Remove .suo před 14 roky
Assets 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. před 14 roky
Bindings 13acabc1e4 Made some progress getting a Windows CMake build going. před 14 roky
Core bf684a8cf0 Remove .suo před 14 roky
Examples 13acabc1e4 Made some progress getting a Windows CMake build going. před 14 roky
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. před 14 roky
Modules 13acabc1e4 Made some progress getting a Windows CMake build going. před 14 roky
Player 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. před 14 roky
Tools 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. před 14 roky
.gitignore 13acabc1e4 Made some progress getting a Windows CMake build going. před 14 roky
BUILD.txt 13acabc1e4 Made some progress getting a Windows CMake build going. před 14 roky
CMakeLists.txt e66565cb04 Remove glext def from the right platform. před 14 roky
LICENSE.txt 09f0e77945 Fixed LUA event handling před 14 roky
README 09f0e77945 Fixed LUA event handling před 14 roky

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.