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Assets
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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%!s(int64=11) %!d(string=hai) anos |
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Bindings
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5e62c0c1d1
Removed old code that prevented bindings to generate on methods with less than 2 public methods
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%!s(int64=11) %!d(string=hai) anos |
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CMake
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b370db1f96
Merge pull request #457 from Adnn/master
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%!s(int64=11) %!d(string=hai) anos |
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Core
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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%!s(int64=11) %!d(string=hai) anos |
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Dependencies
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d92ecdb188
Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly
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%!s(int64=11) %!d(string=hai) anos |
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Documentation
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8f769ccdf7
Fixed local Lua documentation html
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%!s(int64=12) %!d(string=hai) anos |
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Examples
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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%!s(int64=11) %!d(string=hai) anos |
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IDE
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c33e3fe4b0
Final sprite editor touches
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%!s(int64=11) %!d(string=hai) anos |
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Modules
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7fc36fc33b
UIWindow no longer sets color alpha on hide and show, sprite editor default anchor options and better generation options window, sprite state now rebuilds meshes when bounding box is changed
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%!s(int64=11) %!d(string=hai) anos |
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Player
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e014f65a05
Added accessors for local shader options in camera for Lua, added hdr pack to player on Mac
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%!s(int64=11) %!d(string=hai) anos |
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Standalone
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25efef6b70
Updated Windows Examples, made all examples use POLYCODE_CORE, updated license
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%!s(int64=13) %!d(string=hai) anos |
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Tools
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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%!s(int64=11) %!d(string=hai) anos |
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.gitignore
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d92ecdb188
Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly
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%!s(int64=11) %!d(string=hai) anos |
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BUILD.md
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965d8cee53
Build instructions more concise
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%!s(int64=11) %!d(string=hai) anos |
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BuildLinux.sh
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8258ee67ba
Fixed Linux build script
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%!s(int64=12) %!d(string=hai) anos |
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CMakeLists.txt
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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%!s(int64=11) %!d(string=hai) anos |
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LICENSE.txt
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4e337163f6
Updated license year
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%!s(int64=12) %!d(string=hai) anos |
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README
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ba4034bb46
Replaced LUA with Lua in readme
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%!s(int64=12) %!d(string=hai) anos |
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Toolchain-mingw32.cmake
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7ab18bf289
Replaced path on my system with placeholder path in toolchain file.
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%!s(int64=12) %!d(string=hai) anos |