Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin c5ab22c40c Windows fixes hace 14 años
Assets 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. hace 14 años
Bindings c5ab22c40c Windows fixes hace 14 años
Core c5ab22c40c Windows fixes hace 14 años
IDE f797a8af9d Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool hace 15 años
Modules c5ab22c40c Windows fixes hace 14 años
Player c5ab22c40c Windows fixes hace 14 años
Tools 207ca4fca6 Windows port and some fixes hace 14 años
.gitignore c5ab22c40c Windows fixes hace 14 años
LICENSE.txt 09f0e77945 Fixed LUA event handling hace 14 años
README 09f0e77945 Fixed LUA event handling hace 14 años

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.