Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin c93ec560d5 Reset input state on app gain focus %!s(int64=13) %!d(string=hai) anos
Assets 9a5b0e70f8 No custom zlib for physfs build and fixed windows template %!s(int64=13) %!d(string=hai) anos
Bindings f55af8e1c0 const static members from C++ are now set in the metatable of the class (ScreenShape.SHAPE_RECT instead of SHAPE_RECT) %!s(int64=13) %!d(string=hai) anos
CMake ebac791192 Windows should mostly work now, except for examples project %!s(int64=13) %!d(string=hai) anos
Core c93ec560d5 Reset input state on app gain focus %!s(int64=13) %!d(string=hai) anos
Dependencies 76a60ca1d4 Reverted back to always building assimp %!s(int64=13) %!d(string=hai) anos
Documentation 1a557d0a88 Added documentation target folders %!s(int64=14) %!d(string=hai) anos
Examples 634df503e7 Moved networking module into the core %!s(int64=13) %!d(string=hai) anos
IDE e7a3abcb94 Replace and Replace All for IDE text editor %!s(int64=13) %!d(string=hai) anos
Modules e7a3abcb94 Replace and Replace All for IDE text editor %!s(int64=13) %!d(string=hai) anos
Player a13feb3801 Simple input events in player %!s(int64=13) %!d(string=hai) anos
Standalone ebac791192 Windows should mostly work now, except for examples project %!s(int64=13) %!d(string=hai) anos
Tools 4b8d6e026c Polyimport won't crash now if assimp is unable to open scene %!s(int64=13) %!d(string=hai) anos
.gitignore 82ed3d5825 Automatic api.pak creation. Also, now only api.pak is copied into the player %!s(int64=13) %!d(string=hai) anos
BUILD.md cf1c03b609 Update BUILD.md %!s(int64=13) %!d(string=hai) anos
BUILD.txt 78cfb0b0e7 Update BUILD.txt %!s(int64=13) %!d(string=hai) anos
CMakeLists.txt 76a60ca1d4 Reverted back to always building assimp %!s(int64=13) %!d(string=hai) anos
LICENSE.txt d9c9838e50 Fixes for new AppStore XCode, updated year in license, added icon to template %!s(int64=13) %!d(string=hai) anos
README d135ffaa53 Updated instructions and added a fix for new gcc %!s(int64=14) %!d(string=hai) anos

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.