Nur Monson a5c7f2947f Fix warning about copying vtable преди 12 години
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork преди 14 години
OSBasics.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code преди 12 години
PolyBezierCurve.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes преди 13 години
PolyCamera.h 92de58022e It's spelled 'frustum', not 'frustrum' преди 12 години
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. преди 13 години
PolyCocoaCore.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press преди 12 години
PolyColor.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access преди 13 години
PolyConfig.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyCore.h d48022a44c Added Core::captureMouse(bool) преди 12 години
PolyCoreInput.h a943d7372f Added joystick helper methods to CoreInput (getJoystickButtonState and getJoystickAxisValue) преди 12 години
PolyCoreServices.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. преди 12 години
PolyCubemap.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes преди 13 години
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyEntity.h ccf895f6f0 Converted Entity::tags to a pointer. преди 12 години
PolyEvent.h 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. преди 12 години
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) преди 13 години
PolyEventHandler.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyFixedShader.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes преди 13 години
PolyFont.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyFontManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyGLCubemap.h 94c4d628d1 Win32 compile fixes. преди 14 години
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. преди 14 години
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. преди 14 години
PolyGLHeaders.h e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. преди 13 години
PolyGLRenderer.h 3c88b6487c Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config преди 13 години
PolyGLSLProgram.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code преди 12 години
PolyGLSLShader.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible преди 12 години
PolyGLSLShaderModule.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code преди 12 години
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure преди 13 години
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs преди 14 години
PolyGlobals.h 579ec87ac7 Avoid redefining MIN/MAX on platforms that have it преди 12 години
PolyImage.h decbf1e0ef Changed the Image::fill interface преди 12 години
PolyInputEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. преди 13 години
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux преди 13 години
PolyLabel.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible преди 12 години
PolyLogger.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. преди 12 години
PolyMaterial.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) преди 13 години
PolyMaterialManager.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible преди 12 години
PolyMatrix4.h be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse преди 12 години
PolyMesh.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access преди 13 години
PolyModule.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible преди 12 години
PolyObject.h d48451256f Added more safety checks to config loading for PolycodeProject преди 12 години
PolyParticle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyParticleEmitter.h ffd147a855 Particles now default to not ignoring parent matrix. Added setter and getter for ignoreParentMatrix option in particle systems. Added screen editor option to toggle ignoreParentMatrix option in particle systems. преди 12 години
PolyPeer.h ad93e133ff Doxygen documented the Address class. преди 13 години
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyPolygon.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyQuaternion.h a641b7b54b Fixed more Quaternion:: function names. преди 12 години
PolyQuaternionCurve.h 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation преди 13 години
PolyRectangle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyRenderer.h 76e62f2ebd Added some documentation to the Renderer преди 12 години
PolyResource.h 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. преди 12 години
PolyResourceManager.h 20f2a4a278 ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager. преди 12 години
PolySDLCore.h d48022a44c Added Core::captureMouse(bool) преди 12 години
PolyScene.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency преди 13 години
PolySceneEntity.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolySceneLabel.h f6edf81027 Premultiplied alpha support in labels преди 13 години
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolySceneLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access преди 13 години
PolySceneManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press преди 12 години
PolySceneMesh.h bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults преди 12 години
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type преди 13 години
PolySceneRenderTexture.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound преди 13 години
PolyScreen.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), преди 13 години
PolyScreenEntity.h b4cb90d218 Added doxygen comments to ScreenEntity преди 12 години
PolyScreenEntityInstance.h 20f2a4a278 ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager. преди 12 години
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes преди 13 години
PolyScreenImage.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access преди 13 години
PolyScreenLabel.h 8f94050c5b Removed addDropShadow from ScreenLabel преди 12 години
PolyScreenLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access преди 13 години
PolyScreenManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press преди 12 години
PolyScreenMesh.h bbd27232a4 Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module преди 12 години
PolyScreenShape.h 77811d37cb Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes преди 13 години
PolyScreenSound.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor преди 13 години
PolyScreenSprite.h 9557993edf Added getCurrentAnimationFrame and isCurrentAnimationFinished to ScreenSprite from doomlaser's pull request преди 12 години
PolyServer.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes преди 12 години
PolyServerWorld.h 634df503e7 Moved networking module into the core преди 13 години
PolyShader.h a5c7f2947f Fix warning about copying vtable преди 12 години
PolySkeleton.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access преди 13 години
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes преди 12 години
PolySound.h baec985ec6 Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code. преди 12 години
PolySoundManager.h 600435102f Fix the includes for OpenAL on OSX преди 13 години
PolyString.h abc4a4dbab Basic undo/redo beginnings in screen editor (transforms and deletion only for now). Fixed multiline text input not scrolling properly after latest text input fixes. преди 12 години
PolyTexture.h aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. преди 12 години
PolyThreaded.h dda069be43 Threaded event fixes преди 13 години
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes преди 13 години
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyTween.h 29ca579b00 Added delay to Tween преди 13 години
PolyTweenManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyVector2.h 78247c84d2 Fix spelling mistake преди 13 години
PolyVector3.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyVertex.h 04a22925fc Tangent generation and normal map shader support преди 14 години
PolyWinCore.h d48022a44c Added Core::captureMouse(bool) преди 12 години
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode преди 14 години
Polycode.h 47b18f52ef Removed old, incomplete ScreenCurve class преди 13 години
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. преди 13 години
tinystr.h 7cc9015fd0 Initial import from old repository преди 15 години
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now преди 15 години