PolycodeLUAWrappers.h 322 KB

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  1. #pragma once
  2. #include <Polycode.h>
  3. extern "C" {
  4. #include <stdio.h>
  5. #include "lua.h"
  6. #include "lualib.h"
  7. #include "lauxlib.h"
  8. class LuaEventHandler : public EventHandler {
  9. public:
  10. LuaEventHandler() : EventHandler() {}
  11. ~LuaEventHandler();
  12. void handleEvent(Event *e) {
  13. lua_rawgeti( L, LUA_REGISTRYINDEX, wrapperIndex );
  14. lua_getfield(L, -1, "__handleEvent");
  15. lua_rawgeti( L, LUA_REGISTRYINDEX, wrapperIndex );
  16. lua_pushlightuserdata(L, e);
  17. lua_call(L, 2, 0);
  18. }
  19. int wrapperIndex;
  20. lua_State *L;
  21. };
  22. static int Polycore_SkeletonAnimation(lua_State *L) {
  23. luaL_checktype(L, 1, LUA_TSTRING);
  24. String name = String(lua_tostring(L, 1));
  25. luaL_checktype(L, 2, LUA_TNUMBER);
  26. Number duration = lua_tonumber(L, 2);
  27. SkeletonAnimation *inst = new SkeletonAnimation(name, duration);
  28. lua_pushlightuserdata(L, (void*)inst);
  29. return 1;
  30. }
  31. static int Polycore_SkeletonAnimation_addBoneTrack(lua_State *L) {
  32. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  33. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  34. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  35. BoneTrack * boneTrack = (BoneTrack *)lua_topointer(L, 2);
  36. inst->addBoneTrack(boneTrack);
  37. return 0;
  38. }
  39. static int Polycore_SkeletonAnimation_getName(lua_State *L) {
  40. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  41. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  42. lua_pushstring(L, inst->getName().c_str());
  43. return 1;
  44. }
  45. static int Polycore_SkeletonAnimation_Play(lua_State *L) {
  46. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  47. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  48. inst->Play();
  49. return 0;
  50. }
  51. static int Polycore_SkeletonAnimation_Stop(lua_State *L) {
  52. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  53. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  54. inst->Stop();
  55. return 0;
  56. }
  57. static int Polycore_SkeletonAnimation_Update(lua_State *L) {
  58. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  59. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  60. inst->Update();
  61. return 0;
  62. }
  63. static int Polycore_SkeletonAnimation_setSpeed(lua_State *L) {
  64. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  65. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  66. luaL_checktype(L, 2, LUA_TNUMBER);
  67. Number speed = lua_tonumber(L, 2);
  68. inst->setSpeed(speed);
  69. return 0;
  70. }
  71. static int Polycore_delete_SkeletonAnimation(lua_State *L) {
  72. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  73. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  74. delete inst;
  75. return 0;
  76. }
  77. static int Polycore_BoneTrack_get_LocXVec(lua_State *L) {
  78. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  79. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  80. lua_pushlightuserdata(L, &inst->LocXVec);
  81. return 1;
  82. }
  83. static int Polycore_BoneTrack_get_LocYVec(lua_State *L) {
  84. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  85. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  86. lua_pushlightuserdata(L, &inst->LocYVec);
  87. return 1;
  88. }
  89. static int Polycore_BoneTrack_get_LocZVec(lua_State *L) {
  90. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  91. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  92. lua_pushlightuserdata(L, &inst->LocZVec);
  93. return 1;
  94. }
  95. static int Polycore_BoneTrack_get_ScaleXVec(lua_State *L) {
  96. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  97. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  98. lua_pushlightuserdata(L, &inst->ScaleXVec);
  99. return 1;
  100. }
  101. static int Polycore_BoneTrack_get_ScaleYVec(lua_State *L) {
  102. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  103. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  104. lua_pushlightuserdata(L, &inst->ScaleYVec);
  105. return 1;
  106. }
  107. static int Polycore_BoneTrack_get_ScaleZVec(lua_State *L) {
  108. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  109. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  110. lua_pushlightuserdata(L, &inst->ScaleZVec);
  111. return 1;
  112. }
  113. static int Polycore_BoneTrack_get_boneQuat(lua_State *L) {
  114. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  115. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  116. lua_pushlightuserdata(L, &inst->boneQuat);
  117. return 1;
  118. }
  119. static int Polycore_BoneTrack_get_QuatWVec(lua_State *L) {
  120. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  121. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  122. lua_pushlightuserdata(L, &inst->QuatWVec);
  123. return 1;
  124. }
  125. static int Polycore_BoneTrack_get_QuatXVec(lua_State *L) {
  126. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  127. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  128. lua_pushlightuserdata(L, &inst->QuatXVec);
  129. return 1;
  130. }
  131. static int Polycore_BoneTrack_get_QuatYVec(lua_State *L) {
  132. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  133. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  134. lua_pushlightuserdata(L, &inst->QuatYVec);
  135. return 1;
  136. }
  137. static int Polycore_BoneTrack_get_QuatZVec(lua_State *L) {
  138. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  139. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  140. lua_pushlightuserdata(L, &inst->QuatZVec);
  141. return 1;
  142. }
  143. static int Polycore_BoneTrack(lua_State *L) {
  144. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  145. Bone * bone = (Bone *)lua_topointer(L, 1);
  146. luaL_checktype(L, 2, LUA_TNUMBER);
  147. Number length = lua_tonumber(L, 2);
  148. BoneTrack *inst = new BoneTrack(bone, length);
  149. lua_pushlightuserdata(L, (void*)inst);
  150. return 1;
  151. }
  152. static int Polycore_BoneTrack_Play(lua_State *L) {
  153. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  154. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  155. inst->Play();
  156. return 0;
  157. }
  158. static int Polycore_BoneTrack_Stop(lua_State *L) {
  159. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  160. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  161. inst->Stop();
  162. return 0;
  163. }
  164. static int Polycore_BoneTrack_Update(lua_State *L) {
  165. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  166. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  167. inst->Update();
  168. return 0;
  169. }
  170. static int Polycore_BoneTrack_setSpeed(lua_State *L) {
  171. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  172. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  173. luaL_checktype(L, 2, LUA_TNUMBER);
  174. Number speed = lua_tonumber(L, 2);
  175. inst->setSpeed(speed);
  176. return 0;
  177. }
  178. static int Polycore_delete_BoneTrack(lua_State *L) {
  179. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  180. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  181. delete inst;
  182. return 0;
  183. }
  184. static int Polycore_Skeleton(lua_State *L) {
  185. luaL_checktype(L, 1, LUA_TSTRING);
  186. String fileName = String(lua_tostring(L, 1));
  187. Skeleton *inst = new Skeleton(fileName);
  188. lua_pushlightuserdata(L, (void*)inst);
  189. return 1;
  190. }
  191. static int Polycore_Skeleton_loadSkeleton(lua_State *L) {
  192. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  193. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  194. luaL_checktype(L, 2, LUA_TSTRING);
  195. String fileName = String(lua_tostring(L, 2));
  196. inst->loadSkeleton(fileName);
  197. return 0;
  198. }
  199. static int Polycore_Skeleton_playAnimation(lua_State *L) {
  200. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  201. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  202. luaL_checktype(L, 2, LUA_TSTRING);
  203. String animName = String(lua_tostring(L, 2));
  204. inst->playAnimation(animName);
  205. return 0;
  206. }
  207. static int Polycore_Skeleton_playAnimationByIndex(lua_State *L) {
  208. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  209. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  210. luaL_checktype(L, 2, LUA_TNUMBER);
  211. int index = lua_tointeger(L, 2);
  212. inst->playAnimationByIndex(index);
  213. return 0;
  214. }
  215. static int Polycore_Skeleton_addAnimation(lua_State *L) {
  216. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  217. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  218. luaL_checktype(L, 2, LUA_TSTRING);
  219. String name = String(lua_tostring(L, 2));
  220. luaL_checktype(L, 3, LUA_TSTRING);
  221. String fileName = String(lua_tostring(L, 3));
  222. inst->addAnimation(name, fileName);
  223. return 0;
  224. }
  225. static int Polycore_Skeleton_getAnimation(lua_State *L) {
  226. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  227. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  228. luaL_checktype(L, 2, LUA_TSTRING);
  229. String name = String(lua_tostring(L, 2));
  230. void *ptrRetVal = (void*)inst->getAnimation(name);
  231. if(ptrRetVal == NULL) {
  232. lua_pushnil(L);
  233. } else {
  234. lua_pushlightuserdata(L, ptrRetVal);
  235. }
  236. return 1;
  237. }
  238. static int Polycore_Skeleton_Update(lua_State *L) {
  239. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  240. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  241. inst->Update();
  242. return 0;
  243. }
  244. static int Polycore_Skeleton_getBoneByName(lua_State *L) {
  245. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  246. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  247. luaL_checktype(L, 2, LUA_TSTRING);
  248. String name = String(lua_tostring(L, 2));
  249. void *ptrRetVal = (void*)inst->getBoneByName(name);
  250. if(ptrRetVal == NULL) {
  251. lua_pushnil(L);
  252. } else {
  253. lua_pushlightuserdata(L, ptrRetVal);
  254. }
  255. return 1;
  256. }
  257. static int Polycore_Skeleton_bonesVisible(lua_State *L) {
  258. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  259. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  260. luaL_checktype(L, 2, LUA_TBOOLEAN);
  261. bool val = lua_toboolean(L, 2);
  262. inst->bonesVisible(val);
  263. return 0;
  264. }
  265. static int Polycore_Skeleton_enableBoneLabels(lua_State *L) {
  266. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  267. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  268. luaL_checktype(L, 2, LUA_TSTRING);
  269. String labelFont = String(lua_tostring(L, 2));
  270. luaL_checktype(L, 3, LUA_TNUMBER);
  271. Number size = lua_tonumber(L, 3);
  272. luaL_checktype(L, 4, LUA_TNUMBER);
  273. Number scale = lua_tonumber(L, 4);
  274. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  275. Color labelColor = *(Color*)lua_topointer(L, 5);
  276. inst->enableBoneLabels(labelFont, size, scale, labelColor);
  277. return 0;
  278. }
  279. static int Polycore_Skeleton_getNumBones(lua_State *L) {
  280. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  281. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  282. lua_pushinteger(L, inst->getNumBones());
  283. return 1;
  284. }
  285. static int Polycore_Skeleton_getBone(lua_State *L) {
  286. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  287. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  288. luaL_checktype(L, 2, LUA_TNUMBER);
  289. int index = lua_tointeger(L, 2);
  290. void *ptrRetVal = (void*)inst->getBone(index);
  291. if(ptrRetVal == NULL) {
  292. lua_pushnil(L);
  293. } else {
  294. lua_pushlightuserdata(L, ptrRetVal);
  295. }
  296. return 1;
  297. }
  298. static int Polycore_Skeleton_getCurrentAnimation(lua_State *L) {
  299. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  300. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  301. void *ptrRetVal = (void*)inst->getCurrentAnimation();
  302. if(ptrRetVal == NULL) {
  303. lua_pushnil(L);
  304. } else {
  305. lua_pushlightuserdata(L, ptrRetVal);
  306. }
  307. return 1;
  308. }
  309. static int Polycore_delete_Skeleton(lua_State *L) {
  310. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  311. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  312. delete inst;
  313. return 0;
  314. }
  315. static int Polycore_TweenManager(lua_State *L) {
  316. TweenManager *inst = new TweenManager();
  317. lua_pushlightuserdata(L, (void*)inst);
  318. return 1;
  319. }
  320. static int Polycore_TweenManager_addTween(lua_State *L) {
  321. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  322. TweenManager *inst = (TweenManager*)lua_topointer(L, 1);
  323. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  324. Tween * tween = (Tween *)lua_topointer(L, 2);
  325. inst->addTween(tween);
  326. return 0;
  327. }
  328. static int Polycore_TweenManager_Update(lua_State *L) {
  329. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  330. TweenManager *inst = (TweenManager*)lua_topointer(L, 1);
  331. inst->Update();
  332. return 0;
  333. }
  334. static int Polycore_delete_TweenManager(lua_State *L) {
  335. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  336. TweenManager *inst = (TweenManager*)lua_topointer(L, 1);
  337. delete inst;
  338. return 0;
  339. }
  340. static int Polycore_Event(lua_State *L) {
  341. Event *inst = new Event();
  342. lua_pushlightuserdata(L, (void*)inst);
  343. return 1;
  344. }
  345. static int Polycore_Event_getEventCode(lua_State *L) {
  346. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  347. Event *inst = (Event*)lua_topointer(L, 1);
  348. lua_pushinteger(L, inst->getEventCode());
  349. return 1;
  350. }
  351. static int Polycore_Event_getDispatcher(lua_State *L) {
  352. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  353. Event *inst = (Event*)lua_topointer(L, 1);
  354. void *ptrRetVal = (void*)inst->getDispatcher();
  355. if(ptrRetVal == NULL) {
  356. lua_pushnil(L);
  357. } else {
  358. lua_pushlightuserdata(L, ptrRetVal);
  359. }
  360. return 1;
  361. }
  362. static int Polycore_Event_setEventCode(lua_State *L) {
  363. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  364. Event *inst = (Event*)lua_topointer(L, 1);
  365. luaL_checktype(L, 2, LUA_TNUMBER);
  366. int eventCode = lua_tointeger(L, 2);
  367. inst->setEventCode(eventCode);
  368. return 0;
  369. }
  370. static int Polycore_Event_setDispatcher(lua_State *L) {
  371. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  372. Event *inst = (Event*)lua_topointer(L, 1);
  373. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  374. EventDispatcher * dispatcher = (EventDispatcher *)lua_topointer(L, 2);
  375. inst->setDispatcher(dispatcher);
  376. return 0;
  377. }
  378. static int Polycore_Event_getEventType(lua_State *L) {
  379. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  380. Event *inst = (Event*)lua_topointer(L, 1);
  381. lua_pushstring(L, inst->getEventType().c_str());
  382. return 1;
  383. }
  384. static int Polycore_delete_Event(lua_State *L) {
  385. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  386. Event *inst = (Event*)lua_topointer(L, 1);
  387. delete inst;
  388. return 0;
  389. }
  390. static int Polycore_EventHandler(lua_State *L) {
  391. LuaEventHandler *inst = new LuaEventHandler();
  392. inst->wrapperIndex = luaL_ref(L, LUA_REGISTRYINDEX );
  393. inst->L = L;
  394. lua_pushlightuserdata(L, (void*)inst);
  395. return 1;
  396. }
  397. static int Polycore_delete_EventHandler(lua_State *L) {
  398. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  399. EventHandler *inst = (EventHandler*)lua_topointer(L, 1);
  400. delete inst;
  401. return 0;
  402. }
  403. static int Polycore_Particle_get_velVector(lua_State *L) {
  404. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  405. Particle *inst = (Particle*)lua_topointer(L, 1);
  406. lua_pushlightuserdata(L, &inst->velVector);
  407. return 1;
  408. }
  409. static int Polycore_Particle_get_dirVector(lua_State *L) {
  410. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  411. Particle *inst = (Particle*)lua_topointer(L, 1);
  412. lua_pushlightuserdata(L, &inst->dirVector);
  413. return 1;
  414. }
  415. static int Polycore_Particle_get_deviation(lua_State *L) {
  416. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  417. Particle *inst = (Particle*)lua_topointer(L, 1);
  418. lua_pushlightuserdata(L, &inst->deviation);
  419. return 1;
  420. }
  421. static int Polycore_Particle_get_life(lua_State *L) {
  422. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  423. Particle *inst = (Particle*)lua_topointer(L, 1);
  424. lua_pushnumber(L, inst->life);
  425. return 1;
  426. }
  427. static int Polycore_Particle_get_lifespan(lua_State *L) {
  428. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  429. Particle *inst = (Particle*)lua_topointer(L, 1);
  430. lua_pushnumber(L, inst->lifespan);
  431. return 1;
  432. }
  433. static int Polycore_Particle_get_brightnessDeviation(lua_State *L) {
  434. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  435. Particle *inst = (Particle*)lua_topointer(L, 1);
  436. lua_pushnumber(L, inst->brightnessDeviation);
  437. return 1;
  438. }
  439. static int Polycore_Particle_get_perlinPosX(lua_State *L) {
  440. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  441. Particle *inst = (Particle*)lua_topointer(L, 1);
  442. lua_pushnumber(L, inst->perlinPosX);
  443. return 1;
  444. }
  445. static int Polycore_Particle_get_perlinPosY(lua_State *L) {
  446. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  447. Particle *inst = (Particle*)lua_topointer(L, 1);
  448. lua_pushnumber(L, inst->perlinPosY);
  449. return 1;
  450. }
  451. static int Polycore_Particle_get_perlinPosZ(lua_State *L) {
  452. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  453. Particle *inst = (Particle*)lua_topointer(L, 1);
  454. lua_pushnumber(L, inst->perlinPosZ);
  455. return 1;
  456. }
  457. static int Polycore_Particle_set_life(lua_State *L) {
  458. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  459. Particle *inst = (Particle*)lua_topointer(L, 1);
  460. Number param = lua_tonumber(L, 2);
  461. inst->life = param;
  462. return 0;
  463. }
  464. static int Polycore_Particle_set_lifespan(lua_State *L) {
  465. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  466. Particle *inst = (Particle*)lua_topointer(L, 1);
  467. Number param = lua_tonumber(L, 2);
  468. inst->lifespan = param;
  469. return 0;
  470. }
  471. static int Polycore_Particle_set_brightnessDeviation(lua_State *L) {
  472. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  473. Particle *inst = (Particle*)lua_topointer(L, 1);
  474. Number param = lua_tonumber(L, 2);
  475. inst->brightnessDeviation = param;
  476. return 0;
  477. }
  478. static int Polycore_Particle_set_perlinPosX(lua_State *L) {
  479. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  480. Particle *inst = (Particle*)lua_topointer(L, 1);
  481. Number param = lua_tonumber(L, 2);
  482. inst->perlinPosX = param;
  483. return 0;
  484. }
  485. static int Polycore_Particle_set_perlinPosY(lua_State *L) {
  486. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  487. Particle *inst = (Particle*)lua_topointer(L, 1);
  488. Number param = lua_tonumber(L, 2);
  489. inst->perlinPosY = param;
  490. return 0;
  491. }
  492. static int Polycore_Particle_set_perlinPosZ(lua_State *L) {
  493. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  494. Particle *inst = (Particle*)lua_topointer(L, 1);
  495. Number param = lua_tonumber(L, 2);
  496. inst->perlinPosZ = param;
  497. return 0;
  498. }
  499. static int Polycore_Particle(lua_State *L) {
  500. luaL_checktype(L, 1, LUA_TNUMBER);
  501. int particleType = lua_tointeger(L, 1);
  502. luaL_checktype(L, 2, LUA_TBOOLEAN);
  503. bool isScreenParticle = lua_toboolean(L, 2);
  504. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  505. Material * material = (Material *)lua_topointer(L, 3);
  506. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  507. Texture * texture = (Texture *)lua_topointer(L, 4);
  508. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  509. Mesh * particleMesh = (Mesh *)lua_topointer(L, 5);
  510. Particle *inst = new Particle(particleType, isScreenParticle, material, texture, particleMesh);
  511. lua_pushlightuserdata(L, (void*)inst);
  512. return 1;
  513. }
  514. static int Polycore_Particle_Reset(lua_State *L) {
  515. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  516. Particle *inst = (Particle*)lua_topointer(L, 1);
  517. luaL_checktype(L, 2, LUA_TBOOLEAN);
  518. bool continuious = lua_toboolean(L, 2);
  519. inst->Reset(continuious);
  520. return 0;
  521. }
  522. static int Polycore_Particle_createSceneParticle(lua_State *L) {
  523. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  524. Particle *inst = (Particle*)lua_topointer(L, 1);
  525. luaL_checktype(L, 2, LUA_TNUMBER);
  526. int particleType = lua_tointeger(L, 2);
  527. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  528. Material * material = (Material *)lua_topointer(L, 3);
  529. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  530. Mesh * particleMesh = (Mesh *)lua_topointer(L, 4);
  531. inst->createSceneParticle(particleType, material, particleMesh);
  532. return 0;
  533. }
  534. static int Polycore_Particle_createScreenParticle(lua_State *L) {
  535. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  536. Particle *inst = (Particle*)lua_topointer(L, 1);
  537. luaL_checktype(L, 2, LUA_TNUMBER);
  538. int particleType = lua_tointeger(L, 2);
  539. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  540. Texture * texture = (Texture *)lua_topointer(L, 3);
  541. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  542. Mesh * particleMesh = (Mesh *)lua_topointer(L, 4);
  543. inst->createScreenParticle(particleType, texture, particleMesh);
  544. return 0;
  545. }
  546. static int Polycore_delete_Particle(lua_State *L) {
  547. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  548. Particle *inst = (Particle*)lua_topointer(L, 1);
  549. delete inst;
  550. return 0;
  551. }
  552. static int Polycore_FontManager(lua_State *L) {
  553. FontManager *inst = new FontManager();
  554. lua_pushlightuserdata(L, (void*)inst);
  555. return 1;
  556. }
  557. static int Polycore_FontManager_registerFont(lua_State *L) {
  558. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  559. FontManager *inst = (FontManager*)lua_topointer(L, 1);
  560. luaL_checktype(L, 2, LUA_TSTRING);
  561. String fontName = String(lua_tostring(L, 2));
  562. luaL_checktype(L, 3, LUA_TSTRING);
  563. String fontPath = String(lua_tostring(L, 3));
  564. inst->registerFont(fontName, fontPath);
  565. return 0;
  566. }
  567. static int Polycore_FontManager_getFontByName(lua_State *L) {
  568. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  569. FontManager *inst = (FontManager*)lua_topointer(L, 1);
  570. luaL_checktype(L, 2, LUA_TSTRING);
  571. String fontName = String(lua_tostring(L, 2));
  572. void *ptrRetVal = (void*)inst->getFontByName(fontName);
  573. if(ptrRetVal == NULL) {
  574. lua_pushnil(L);
  575. } else {
  576. lua_pushlightuserdata(L, ptrRetVal);
  577. }
  578. return 1;
  579. }
  580. static int Polycore_delete_FontManager(lua_State *L) {
  581. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  582. FontManager *inst = (FontManager*)lua_topointer(L, 1);
  583. delete inst;
  584. return 0;
  585. }
  586. static int Polycore_Renderer_get_ambientColor(lua_State *L) {
  587. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  588. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  589. lua_pushlightuserdata(L, &inst->ambientColor);
  590. return 1;
  591. }
  592. static int Polycore_Renderer_get_clearColor(lua_State *L) {
  593. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  594. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  595. lua_pushlightuserdata(L, &inst->clearColor);
  596. return 1;
  597. }
  598. static int Polycore_Renderer_get_exposureLevel(lua_State *L) {
  599. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  600. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  601. lua_pushnumber(L, inst->exposureLevel);
  602. return 1;
  603. }
  604. static int Polycore_Renderer_get_cameraPosition(lua_State *L) {
  605. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  606. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  607. lua_pushlightuserdata(L, &inst->cameraPosition);
  608. return 1;
  609. }
  610. static int Polycore_Renderer_set_exposureLevel(lua_State *L) {
  611. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  612. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  613. Number param = lua_tonumber(L, 2);
  614. inst->exposureLevel = param;
  615. return 0;
  616. }
  617. static int Polycore_Renderer_Resize(lua_State *L) {
  618. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  619. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  620. luaL_checktype(L, 2, LUA_TNUMBER);
  621. int xRes = lua_tointeger(L, 2);
  622. luaL_checktype(L, 3, LUA_TNUMBER);
  623. int yRes = lua_tointeger(L, 3);
  624. inst->Resize(xRes, yRes);
  625. return 0;
  626. }
  627. static int Polycore_Renderer_BeginRender(lua_State *L) {
  628. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  629. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  630. inst->BeginRender();
  631. return 0;
  632. }
  633. static int Polycore_Renderer_EndRender(lua_State *L) {
  634. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  635. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  636. inst->EndRender();
  637. return 0;
  638. }
  639. static int Polycore_Renderer_createCubemap(lua_State *L) {
  640. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  641. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  642. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  643. Texture * t0 = (Texture *)lua_topointer(L, 2);
  644. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  645. Texture * t1 = (Texture *)lua_topointer(L, 3);
  646. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  647. Texture * t2 = (Texture *)lua_topointer(L, 4);
  648. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  649. Texture * t3 = (Texture *)lua_topointer(L, 5);
  650. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  651. Texture * t4 = (Texture *)lua_topointer(L, 6);
  652. luaL_checktype(L, 7, LUA_TLIGHTUSERDATA);
  653. Texture * t5 = (Texture *)lua_topointer(L, 7);
  654. void *ptrRetVal = (void*)inst->createCubemap(t0, t1, t2, t3, t4, t5);
  655. if(ptrRetVal == NULL) {
  656. lua_pushnil(L);
  657. } else {
  658. lua_pushlightuserdata(L, ptrRetVal);
  659. }
  660. return 1;
  661. }
  662. static int Polycore_Renderer_createTexture(lua_State *L) {
  663. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  664. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  665. luaL_checktype(L, 2, LUA_TNUMBER);
  666. unsigned int width = lua_tointeger(L, 2);
  667. luaL_checktype(L, 3, LUA_TNUMBER);
  668. unsigned int height = lua_tointeger(L, 3);
  669. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  670. char * textureData = (char *)lua_topointer(L, 4);
  671. luaL_checktype(L, 5, LUA_TBOOLEAN);
  672. bool clamp = lua_toboolean(L, 5);
  673. int type;
  674. if(lua_isnumber(L, 6)) {
  675. type = lua_tointeger(L, 6);
  676. } else {
  677. type = Image :: IMAGE_RGBA;
  678. }
  679. void *ptrRetVal = (void*)inst->createTexture(width, height, textureData, clamp, type);
  680. if(ptrRetVal == NULL) {
  681. lua_pushnil(L);
  682. } else {
  683. lua_pushlightuserdata(L, ptrRetVal);
  684. }
  685. return 1;
  686. }
  687. static int Polycore_Renderer_createRenderTextures(lua_State *L) {
  688. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  689. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  690. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  691. Texture * * colorBuffer = (Texture * *)lua_topointer(L, 2);
  692. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  693. Texture * * depthBuffer = (Texture * *)lua_topointer(L, 3);
  694. luaL_checktype(L, 4, LUA_TNUMBER);
  695. int width = lua_tointeger(L, 4);
  696. luaL_checktype(L, 5, LUA_TNUMBER);
  697. int height = lua_tointeger(L, 5);
  698. inst->createRenderTextures(colorBuffer, depthBuffer, width, height);
  699. return 0;
  700. }
  701. static int Polycore_Renderer_createFramebufferTexture(lua_State *L) {
  702. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  703. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  704. luaL_checktype(L, 2, LUA_TNUMBER);
  705. unsigned int width = lua_tointeger(L, 2);
  706. luaL_checktype(L, 3, LUA_TNUMBER);
  707. unsigned int height = lua_tointeger(L, 3);
  708. void *ptrRetVal = (void*)inst->createFramebufferTexture(width, height);
  709. if(ptrRetVal == NULL) {
  710. lua_pushnil(L);
  711. } else {
  712. lua_pushlightuserdata(L, ptrRetVal);
  713. }
  714. return 1;
  715. }
  716. static int Polycore_Renderer_bindFrameBufferTexture(lua_State *L) {
  717. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  718. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  719. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  720. Texture * texture = (Texture *)lua_topointer(L, 2);
  721. inst->bindFrameBufferTexture(texture);
  722. return 0;
  723. }
  724. static int Polycore_Renderer_unbindFramebuffers(lua_State *L) {
  725. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  726. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  727. inst->unbindFramebuffers();
  728. return 0;
  729. }
  730. static int Polycore_Renderer_renderToTexture(lua_State *L) {
  731. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  732. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  733. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  734. Texture * targetTexture = (Texture *)lua_topointer(L, 2);
  735. inst->renderToTexture(targetTexture);
  736. return 0;
  737. }
  738. static int Polycore_Renderer_renderZBufferToTexture(lua_State *L) {
  739. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  740. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  741. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  742. Texture * targetTexture = (Texture *)lua_topointer(L, 2);
  743. inst->renderZBufferToTexture(targetTexture);
  744. return 0;
  745. }
  746. static int Polycore_Renderer_setViewportSize(lua_State *L) {
  747. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  748. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  749. luaL_checktype(L, 2, LUA_TNUMBER);
  750. int w = lua_tointeger(L, 2);
  751. luaL_checktype(L, 3, LUA_TNUMBER);
  752. int h = lua_tointeger(L, 3);
  753. Number fov;
  754. if(lua_isnumber(L, 4)) {
  755. fov = lua_tonumber(L, 4);
  756. } else {
  757. fov = 45.0f;
  758. }
  759. inst->setViewportSize(w, h, fov);
  760. return 0;
  761. }
  762. static int Polycore_Renderer_loadIdentity(lua_State *L) {
  763. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  764. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  765. inst->loadIdentity();
  766. return 0;
  767. }
  768. static int Polycore_Renderer_setOrthoMode(lua_State *L) {
  769. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  770. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  771. Number xSize;
  772. if(lua_isnumber(L, 2)) {
  773. xSize = lua_tonumber(L, 2);
  774. } else {
  775. xSize = 0.0f;
  776. }
  777. Number ySize;
  778. if(lua_isnumber(L, 3)) {
  779. ySize = lua_tonumber(L, 3);
  780. } else {
  781. ySize = 0.0f;
  782. }
  783. inst->setOrthoMode(xSize, ySize);
  784. return 0;
  785. }
  786. static int Polycore_Renderer__setOrthoMode(lua_State *L) {
  787. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  788. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  789. inst->_setOrthoMode();
  790. return 0;
  791. }
  792. static int Polycore_Renderer_setPerspectiveMode(lua_State *L) {
  793. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  794. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  795. inst->setPerspectiveMode();
  796. return 0;
  797. }
  798. static int Polycore_Renderer_setTexture(lua_State *L) {
  799. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  800. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  801. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  802. Texture * texture = (Texture *)lua_topointer(L, 2);
  803. inst->setTexture(texture);
  804. return 0;
  805. }
  806. static int Polycore_Renderer_enableBackfaceCulling(lua_State *L) {
  807. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  808. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  809. luaL_checktype(L, 2, LUA_TBOOLEAN);
  810. bool val = lua_toboolean(L, 2);
  811. inst->enableBackfaceCulling(val);
  812. return 0;
  813. }
  814. static int Polycore_Renderer_setClearColor(lua_State *L) {
  815. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  816. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  817. luaL_checktype(L, 2, LUA_TNUMBER);
  818. Number r = lua_tonumber(L, 2);
  819. luaL_checktype(L, 3, LUA_TNUMBER);
  820. Number g = lua_tonumber(L, 3);
  821. luaL_checktype(L, 4, LUA_TNUMBER);
  822. Number b = lua_tonumber(L, 4);
  823. inst->setClearColor(r, g, b);
  824. return 0;
  825. }
  826. static int Polycore_Renderer_setAmbientColor(lua_State *L) {
  827. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  828. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  829. luaL_checktype(L, 2, LUA_TNUMBER);
  830. Number r = lua_tonumber(L, 2);
  831. luaL_checktype(L, 3, LUA_TNUMBER);
  832. Number g = lua_tonumber(L, 3);
  833. luaL_checktype(L, 4, LUA_TNUMBER);
  834. Number b = lua_tonumber(L, 4);
  835. inst->setAmbientColor(r, g, b);
  836. return 0;
  837. }
  838. static int Polycore_Renderer_clearScreen(lua_State *L) {
  839. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  840. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  841. inst->clearScreen();
  842. return 0;
  843. }
  844. static int Polycore_Renderer_translate2D(lua_State *L) {
  845. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  846. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  847. luaL_checktype(L, 2, LUA_TNUMBER);
  848. Number x = lua_tonumber(L, 2);
  849. luaL_checktype(L, 3, LUA_TNUMBER);
  850. Number y = lua_tonumber(L, 3);
  851. inst->translate2D(x, y);
  852. return 0;
  853. }
  854. static int Polycore_Renderer_rotate2D(lua_State *L) {
  855. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  856. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  857. luaL_checktype(L, 2, LUA_TNUMBER);
  858. Number angle = lua_tonumber(L, 2);
  859. inst->rotate2D(angle);
  860. return 0;
  861. }
  862. static int Polycore_Renderer_scale2D(lua_State *L) {
  863. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  864. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  865. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  866. Vector2 * scale = (Vector2 *)lua_topointer(L, 2);
  867. inst->scale2D(scale);
  868. return 0;
  869. }
  870. static int Polycore_Renderer_setFOV(lua_State *L) {
  871. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  872. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  873. luaL_checktype(L, 2, LUA_TNUMBER);
  874. Number fov = lua_tonumber(L, 2);
  875. inst->setFOV(fov);
  876. return 0;
  877. }
  878. static int Polycore_Renderer_setVertexColor(lua_State *L) {
  879. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  880. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  881. luaL_checktype(L, 2, LUA_TNUMBER);
  882. Number r = lua_tonumber(L, 2);
  883. luaL_checktype(L, 3, LUA_TNUMBER);
  884. Number g = lua_tonumber(L, 3);
  885. luaL_checktype(L, 4, LUA_TNUMBER);
  886. Number b = lua_tonumber(L, 4);
  887. luaL_checktype(L, 5, LUA_TNUMBER);
  888. Number a = lua_tonumber(L, 5);
  889. inst->setVertexColor(r, g, b, a);
  890. return 0;
  891. }
  892. static int Polycore_Renderer_pushDataArrayForMesh(lua_State *L) {
  893. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  894. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  895. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  896. Mesh * mesh = (Mesh *)lua_topointer(L, 2);
  897. luaL_checktype(L, 3, LUA_TNUMBER);
  898. int arrayType = lua_tointeger(L, 3);
  899. inst->pushDataArrayForMesh(mesh, arrayType);
  900. return 0;
  901. }
  902. static int Polycore_Renderer_pushRenderDataArray(lua_State *L) {
  903. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  904. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  905. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  906. RenderDataArray * array = (RenderDataArray *)lua_topointer(L, 2);
  907. inst->pushRenderDataArray(array);
  908. return 0;
  909. }
  910. static int Polycore_Renderer_createRenderDataArrayForMesh(lua_State *L) {
  911. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  912. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  913. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  914. Mesh * mesh = (Mesh *)lua_topointer(L, 2);
  915. luaL_checktype(L, 3, LUA_TNUMBER);
  916. int arrayType = lua_tointeger(L, 3);
  917. void *ptrRetVal = (void*)inst->createRenderDataArrayForMesh(mesh, arrayType);
  918. if(ptrRetVal == NULL) {
  919. lua_pushnil(L);
  920. } else {
  921. lua_pushlightuserdata(L, ptrRetVal);
  922. }
  923. return 1;
  924. }
  925. static int Polycore_Renderer_createRenderDataArray(lua_State *L) {
  926. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  927. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  928. luaL_checktype(L, 2, LUA_TNUMBER);
  929. int arrayType = lua_tointeger(L, 2);
  930. void *ptrRetVal = (void*)inst->createRenderDataArray(arrayType);
  931. if(ptrRetVal == NULL) {
  932. lua_pushnil(L);
  933. } else {
  934. lua_pushlightuserdata(L, ptrRetVal);
  935. }
  936. return 1;
  937. }
  938. static int Polycore_Renderer_setRenderArrayData(lua_State *L) {
  939. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  940. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  941. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  942. RenderDataArray * array = (RenderDataArray *)lua_topointer(L, 2);
  943. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  944. Number * arrayData = (Number *)lua_topointer(L, 3);
  945. inst->setRenderArrayData(array, arrayData);
  946. return 0;
  947. }
  948. static int Polycore_Renderer_drawArrays(lua_State *L) {
  949. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  950. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  951. luaL_checktype(L, 2, LUA_TNUMBER);
  952. int drawType = lua_tointeger(L, 2);
  953. inst->drawArrays(drawType);
  954. return 0;
  955. }
  956. static int Polycore_Renderer_translate3D(lua_State *L) {
  957. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  958. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  959. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  960. Vector3 * position = (Vector3 *)lua_topointer(L, 2);
  961. inst->translate3D(position);
  962. return 0;
  963. }
  964. static int Polycore_Renderer_scale3D(lua_State *L) {
  965. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  966. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  967. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  968. Vector3 * scale = (Vector3 *)lua_topointer(L, 2);
  969. inst->scale3D(scale);
  970. return 0;
  971. }
  972. static int Polycore_Renderer_pushMatrix(lua_State *L) {
  973. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  974. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  975. inst->pushMatrix();
  976. return 0;
  977. }
  978. static int Polycore_Renderer_popMatrix(lua_State *L) {
  979. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  980. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  981. inst->popMatrix();
  982. return 0;
  983. }
  984. static int Polycore_Renderer_setLineSmooth(lua_State *L) {
  985. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  986. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  987. luaL_checktype(L, 2, LUA_TBOOLEAN);
  988. bool val = lua_toboolean(L, 2);
  989. inst->setLineSmooth(val);
  990. return 0;
  991. }
  992. static int Polycore_Renderer_setLineSize(lua_State *L) {
  993. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  994. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  995. luaL_checktype(L, 2, LUA_TNUMBER);
  996. Number lineSize = lua_tonumber(L, 2);
  997. inst->setLineSize(lineSize);
  998. return 0;
  999. }
  1000. static int Polycore_Renderer_enableLighting(lua_State *L) {
  1001. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1002. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1003. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1004. bool enable = lua_toboolean(L, 2);
  1005. inst->enableLighting(enable);
  1006. return 0;
  1007. }
  1008. static int Polycore_Renderer_enableFog(lua_State *L) {
  1009. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1010. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1011. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1012. bool enable = lua_toboolean(L, 2);
  1013. inst->enableFog(enable);
  1014. return 0;
  1015. }
  1016. static int Polycore_Renderer_setFogProperties(lua_State *L) {
  1017. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1018. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1019. luaL_checktype(L, 2, LUA_TNUMBER);
  1020. int fogMode = lua_tointeger(L, 2);
  1021. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1022. Color color = *(Color*)lua_topointer(L, 3);
  1023. luaL_checktype(L, 4, LUA_TNUMBER);
  1024. Number density = lua_tonumber(L, 4);
  1025. luaL_checktype(L, 5, LUA_TNUMBER);
  1026. Number startDepth = lua_tonumber(L, 5);
  1027. luaL_checktype(L, 6, LUA_TNUMBER);
  1028. Number _endDepth = lua_tonumber(L, 6);
  1029. inst->setFogProperties(fogMode, color, density, startDepth, _endDepth);
  1030. return 0;
  1031. }
  1032. static int Polycore_Renderer_multModelviewMatrix(lua_State *L) {
  1033. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1034. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1035. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1036. Matrix4 m = *(Matrix4*)lua_topointer(L, 2);
  1037. inst->multModelviewMatrix(m);
  1038. return 0;
  1039. }
  1040. static int Polycore_Renderer_setModelviewMatrix(lua_State *L) {
  1041. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1042. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1043. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1044. Matrix4 m = *(Matrix4*)lua_topointer(L, 2);
  1045. inst->setModelviewMatrix(m);
  1046. return 0;
  1047. }
  1048. static int Polycore_Renderer_setBlendingMode(lua_State *L) {
  1049. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1050. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1051. luaL_checktype(L, 2, LUA_TNUMBER);
  1052. int bl_endingMode = lua_tointeger(L, 2);
  1053. inst->setBlendingMode(bl_endingMode);
  1054. return 0;
  1055. }
  1056. static int Polycore_Renderer_applyMaterial(lua_State *L) {
  1057. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1058. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1059. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1060. Material * material = (Material *)lua_topointer(L, 2);
  1061. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1062. ShaderBinding * localOptions = (ShaderBinding *)lua_topointer(L, 3);
  1063. luaL_checktype(L, 4, LUA_TNUMBER);
  1064. unsigned int shaderIndex = lua_tointeger(L, 4);
  1065. inst->applyMaterial(material, localOptions, shaderIndex);
  1066. return 0;
  1067. }
  1068. static int Polycore_Renderer_clearShader(lua_State *L) {
  1069. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1070. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1071. inst->clearShader();
  1072. return 0;
  1073. }
  1074. static int Polycore_Renderer_setDepthFunction(lua_State *L) {
  1075. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1076. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1077. luaL_checktype(L, 2, LUA_TNUMBER);
  1078. int depthFunction = lua_tointeger(L, 2);
  1079. inst->setDepthFunction(depthFunction);
  1080. return 0;
  1081. }
  1082. static int Polycore_Renderer_createVertexBufferForMesh(lua_State *L) {
  1083. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1084. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1085. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1086. Mesh * mesh = (Mesh *)lua_topointer(L, 2);
  1087. inst->createVertexBufferForMesh(mesh);
  1088. return 0;
  1089. }
  1090. static int Polycore_Renderer_drawVertexBuffer(lua_State *L) {
  1091. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1092. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1093. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1094. VertexBuffer * buffer = (VertexBuffer *)lua_topointer(L, 2);
  1095. inst->drawVertexBuffer(buffer);
  1096. return 0;
  1097. }
  1098. static int Polycore_Renderer_setRenderMode(lua_State *L) {
  1099. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1100. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1101. luaL_checktype(L, 2, LUA_TNUMBER);
  1102. int newR_enderMode = lua_tointeger(L, 2);
  1103. inst->setRenderMode(newR_enderMode);
  1104. return 0;
  1105. }
  1106. static int Polycore_Renderer_getRenderMode(lua_State *L) {
  1107. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1108. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1109. lua_pushinteger(L, inst->getRenderMode());
  1110. return 1;
  1111. }
  1112. static int Polycore_Renderer_enableDepthTest(lua_State *L) {
  1113. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1114. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1115. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1116. bool val = lua_toboolean(L, 2);
  1117. inst->enableDepthTest(val);
  1118. return 0;
  1119. }
  1120. static int Polycore_Renderer_enableDepthWrite(lua_State *L) {
  1121. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1122. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1123. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1124. bool val = lua_toboolean(L, 2);
  1125. inst->enableDepthWrite(val);
  1126. return 0;
  1127. }
  1128. static int Polycore_Renderer_billboardMatrix(lua_State *L) {
  1129. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1130. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1131. inst->billboardMatrix();
  1132. return 0;
  1133. }
  1134. static int Polycore_Renderer_billboardMatrixWithScale(lua_State *L) {
  1135. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1136. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1137. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1138. Vector3 scale = *(Vector3*)lua_topointer(L, 2);
  1139. inst->billboardMatrixWithScale(scale);
  1140. return 0;
  1141. }
  1142. static int Polycore_Renderer_setTextureFilteringMode(lua_State *L) {
  1143. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1144. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1145. luaL_checktype(L, 2, LUA_TNUMBER);
  1146. int mode = lua_tointeger(L, 2);
  1147. inst->setTextureFilteringMode(mode);
  1148. return 0;
  1149. }
  1150. static int Polycore_Renderer_setClippingPlanes(lua_State *L) {
  1151. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1152. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1153. luaL_checktype(L, 2, LUA_TNUMBER);
  1154. Number near_ = lua_tonumber(L, 2);
  1155. luaL_checktype(L, 3, LUA_TNUMBER);
  1156. Number far_ = lua_tonumber(L, 3);
  1157. inst->setClippingPlanes(near_, far_);
  1158. return 0;
  1159. }
  1160. static int Polycore_Renderer_enableAlphaTest(lua_State *L) {
  1161. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1162. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1163. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1164. bool val = lua_toboolean(L, 2);
  1165. inst->enableAlphaTest(val);
  1166. return 0;
  1167. }
  1168. static int Polycore_Renderer_clearBuffer(lua_State *L) {
  1169. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1170. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1171. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1172. bool colorBuffer = lua_toboolean(L, 2);
  1173. luaL_checktype(L, 3, LUA_TBOOLEAN);
  1174. bool depthBuffer = lua_toboolean(L, 3);
  1175. inst->clearBuffer(colorBuffer, depthBuffer);
  1176. return 0;
  1177. }
  1178. static int Polycore_Renderer_drawToColorBuffer(lua_State *L) {
  1179. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1180. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1181. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1182. bool val = lua_toboolean(L, 2);
  1183. inst->drawToColorBuffer(val);
  1184. return 0;
  1185. }
  1186. static int Polycore_Renderer_getCameraMatrix(lua_State *L) {
  1187. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1188. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1189. Matrix4 *retInst = new Matrix4();
  1190. *retInst = inst->getCameraMatrix();
  1191. lua_pushlightuserdata(L, retInst);
  1192. return 1;
  1193. }
  1194. static int Polycore_Renderer_setCameraMatrix(lua_State *L) {
  1195. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1196. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1197. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1198. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  1199. inst->setCameraMatrix(matrix);
  1200. return 0;
  1201. }
  1202. static int Polycore_Renderer_setCameraPosition(lua_State *L) {
  1203. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1204. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1205. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1206. Vector3 pos = *(Vector3*)lua_topointer(L, 2);
  1207. inst->setCameraPosition(pos);
  1208. return 0;
  1209. }
  1210. static int Polycore_Renderer_drawScreenQuad(lua_State *L) {
  1211. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1212. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1213. luaL_checktype(L, 2, LUA_TNUMBER);
  1214. Number qx = lua_tonumber(L, 2);
  1215. luaL_checktype(L, 3, LUA_TNUMBER);
  1216. Number qy = lua_tonumber(L, 3);
  1217. inst->drawScreenQuad(qx, qy);
  1218. return 0;
  1219. }
  1220. static int Polycore_Renderer_getXRes(lua_State *L) {
  1221. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1222. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1223. lua_pushinteger(L, inst->getXRes());
  1224. return 1;
  1225. }
  1226. static int Polycore_Renderer_getYRes(lua_State *L) {
  1227. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1228. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1229. lua_pushinteger(L, inst->getYRes());
  1230. return 1;
  1231. }
  1232. static int Polycore_Renderer_cullFrontFaces(lua_State *L) {
  1233. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1234. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1235. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1236. bool val = lua_toboolean(L, 2);
  1237. inst->cullFrontFaces(val);
  1238. return 0;
  1239. }
  1240. static int Polycore_Renderer_clearLights(lua_State *L) {
  1241. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1242. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1243. inst->clearLights();
  1244. return 0;
  1245. }
  1246. static int Polycore_Renderer_addLight(lua_State *L) {
  1247. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1248. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1249. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1250. Vector3 position = *(Vector3*)lua_topointer(L, 2);
  1251. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1252. Vector3 direction = *(Vector3*)lua_topointer(L, 3);
  1253. luaL_checktype(L, 4, LUA_TNUMBER);
  1254. int type = lua_tointeger(L, 4);
  1255. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  1256. Color color = *(Color*)lua_topointer(L, 5);
  1257. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  1258. Color specularColor = *(Color*)lua_topointer(L, 6);
  1259. luaL_checktype(L, 7, LUA_TNUMBER);
  1260. Number constantAttenuation = lua_tonumber(L, 7);
  1261. luaL_checktype(L, 8, LUA_TNUMBER);
  1262. Number linearAttenuation = lua_tonumber(L, 8);
  1263. luaL_checktype(L, 9, LUA_TNUMBER);
  1264. Number quadraticAttenuation = lua_tonumber(L, 9);
  1265. luaL_checktype(L, 10, LUA_TNUMBER);
  1266. Number intensity = lua_tonumber(L, 10);
  1267. luaL_checktype(L, 11, LUA_TNUMBER);
  1268. Number spotlightCutoff = lua_tonumber(L, 11);
  1269. luaL_checktype(L, 12, LUA_TNUMBER);
  1270. Number spotlightExponent = lua_tonumber(L, 12);
  1271. luaL_checktype(L, 13, LUA_TBOOLEAN);
  1272. bool shadowsEnabled = lua_toboolean(L, 13);
  1273. luaL_checktype(L, 14, LUA_TLIGHTUSERDATA);
  1274. Matrix4 * textureMatrix = (Matrix4 *)lua_topointer(L, 14);
  1275. luaL_checktype(L, 15, LUA_TLIGHTUSERDATA);
  1276. Texture * shadowMapTexture = (Texture *)lua_topointer(L, 15);
  1277. inst->addLight(position, direction, type, color, specularColor, constantAttenuation, linearAttenuation, quadraticAttenuation, intensity, spotlightCutoff, spotlightExponent, shadowsEnabled, textureMatrix, shadowMapTexture);
  1278. return 0;
  1279. }
  1280. static int Polycore_Renderer_setExposureLevel(lua_State *L) {
  1281. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1282. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1283. luaL_checktype(L, 2, LUA_TNUMBER);
  1284. Number level = lua_tonumber(L, 2);
  1285. inst->setExposureLevel(level);
  1286. return 0;
  1287. }
  1288. static int Polycore_Renderer_rayTriangleIntersect(lua_State *L) {
  1289. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1290. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1291. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1292. Vector3 ray_origin = *(Vector3*)lua_topointer(L, 2);
  1293. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1294. Vector3 ray_direction = *(Vector3*)lua_topointer(L, 3);
  1295. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  1296. Vector3 vert0 = *(Vector3*)lua_topointer(L, 4);
  1297. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  1298. Vector3 vert1 = *(Vector3*)lua_topointer(L, 5);
  1299. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  1300. Vector3 vert2 = *(Vector3*)lua_topointer(L, 6);
  1301. luaL_checktype(L, 7, LUA_TLIGHTUSERDATA);
  1302. Vector3 * hitPoint = (Vector3 *)lua_topointer(L, 7);
  1303. lua_pushboolean(L, inst->rayTriangleIntersect(ray_origin, ray_direction, vert0, vert1, vert2, hitPoint));
  1304. return 1;
  1305. }
  1306. static int Polycore_Renderer_enableShaders(lua_State *L) {
  1307. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1308. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1309. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1310. bool flag = lua_toboolean(L, 2);
  1311. inst->enableShaders(flag);
  1312. return 0;
  1313. }
  1314. static int Polycore_Renderer_initOSSpecific(lua_State *L) {
  1315. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1316. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1317. inst->initOSSpecific();
  1318. return 0;
  1319. }
  1320. static int Polycore_Renderer_addShaderModule(lua_State *L) {
  1321. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1322. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1323. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1324. PolycodeShaderModule * module = (PolycodeShaderModule *)lua_topointer(L, 2);
  1325. inst->addShaderModule(module);
  1326. return 0;
  1327. }
  1328. static int Polycore_Renderer_test2DCoordinate(lua_State *L) {
  1329. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1330. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1331. luaL_checktype(L, 2, LUA_TNUMBER);
  1332. Number x = lua_tonumber(L, 2);
  1333. luaL_checktype(L, 3, LUA_TNUMBER);
  1334. Number y = lua_tonumber(L, 3);
  1335. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  1336. Polycode::Polygon * poly = (Polycode::Polygon *)lua_topointer(L, 4);
  1337. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  1338. const Matrix4 & matrix = *( Matrix4 *)lua_topointer(L, 5);
  1339. luaL_checktype(L, 6, LUA_TBOOLEAN);
  1340. bool billboardMode = lua_toboolean(L, 6);
  1341. lua_pushboolean(L, inst->test2DCoordinate(x, y, poly, matrix, billboardMode));
  1342. return 1;
  1343. }
  1344. static int Polycore_Renderer_getProjectionMatrix(lua_State *L) {
  1345. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1346. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1347. Matrix4 *retInst = new Matrix4();
  1348. *retInst = inst->getProjectionMatrix();
  1349. lua_pushlightuserdata(L, retInst);
  1350. return 1;
  1351. }
  1352. static int Polycore_Renderer_getModelviewMatrix(lua_State *L) {
  1353. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1354. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1355. Matrix4 *retInst = new Matrix4();
  1356. *retInst = inst->getModelviewMatrix();
  1357. lua_pushlightuserdata(L, retInst);
  1358. return 1;
  1359. }
  1360. static int Polycore_Renderer_Unproject(lua_State *L) {
  1361. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1362. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1363. luaL_checktype(L, 2, LUA_TNUMBER);
  1364. Number x = lua_tonumber(L, 2);
  1365. luaL_checktype(L, 3, LUA_TNUMBER);
  1366. Number y = lua_tonumber(L, 3);
  1367. Vector3 *retInst = new Vector3();
  1368. *retInst = inst->Unproject(x, y);
  1369. lua_pushlightuserdata(L, retInst);
  1370. return 1;
  1371. }
  1372. static int Polycore_Renderer_sortLights(lua_State *L) {
  1373. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1374. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1375. inst->sortLights();
  1376. return 0;
  1377. }
  1378. static int Polycore_Renderer_getNumAreaLights(lua_State *L) {
  1379. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1380. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1381. lua_pushinteger(L, inst->getNumAreaLights());
  1382. return 1;
  1383. }
  1384. static int Polycore_Renderer_getNumSpotLights(lua_State *L) {
  1385. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1386. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1387. lua_pushinteger(L, inst->getNumSpotLights());
  1388. return 1;
  1389. }
  1390. static int Polycore_Renderer_getNumLights(lua_State *L) {
  1391. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1392. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1393. lua_pushinteger(L, inst->getNumLights());
  1394. return 1;
  1395. }
  1396. static int Polycore_delete_Renderer(lua_State *L) {
  1397. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1398. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1399. delete inst;
  1400. return 0;
  1401. }
  1402. static int Polycore_SceneEntity_get_castShadows(lua_State *L) {
  1403. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1404. SceneEntity *inst = (SceneEntity*)lua_topointer(L, 1);
  1405. lua_pushboolean(L, inst->castShadows);
  1406. return 1;
  1407. }
  1408. static int Polycore_SceneEntity_set_castShadows(lua_State *L) {
  1409. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1410. SceneEntity *inst = (SceneEntity*)lua_topointer(L, 1);
  1411. bool param = lua_toboolean(L, 2);
  1412. inst->castShadows = param;
  1413. return 0;
  1414. }
  1415. static int Polycore_SceneEntity(lua_State *L) {
  1416. SceneEntity *inst = new SceneEntity();
  1417. lua_pushlightuserdata(L, (void*)inst);
  1418. return 1;
  1419. }
  1420. static int Polycore_SceneEntity_testMouseCollision(lua_State *L) {
  1421. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1422. SceneEntity *inst = (SceneEntity*)lua_topointer(L, 1);
  1423. luaL_checktype(L, 2, LUA_TNUMBER);
  1424. Number x = lua_tonumber(L, 2);
  1425. luaL_checktype(L, 3, LUA_TNUMBER);
  1426. Number y = lua_tonumber(L, 3);
  1427. lua_pushboolean(L, inst->testMouseCollision(x, y));
  1428. return 1;
  1429. }
  1430. static int Polycore_delete_SceneEntity(lua_State *L) {
  1431. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1432. SceneEntity *inst = (SceneEntity*)lua_topointer(L, 1);
  1433. delete inst;
  1434. return 0;
  1435. }
  1436. static int Polycore_Texture_get_scrollSpeedX(lua_State *L) {
  1437. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1438. Texture *inst = (Texture*)lua_topointer(L, 1);
  1439. lua_pushnumber(L, inst->scrollSpeedX);
  1440. return 1;
  1441. }
  1442. static int Polycore_Texture_get_scrollSpeedY(lua_State *L) {
  1443. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1444. Texture *inst = (Texture*)lua_topointer(L, 1);
  1445. lua_pushnumber(L, inst->scrollSpeedY);
  1446. return 1;
  1447. }
  1448. static int Polycore_Texture_get_clamp(lua_State *L) {
  1449. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1450. Texture *inst = (Texture*)lua_topointer(L, 1);
  1451. lua_pushboolean(L, inst->clamp);
  1452. return 1;
  1453. }
  1454. static int Polycore_Texture_set_scrollSpeedX(lua_State *L) {
  1455. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1456. Texture *inst = (Texture*)lua_topointer(L, 1);
  1457. Number param = lua_tonumber(L, 2);
  1458. inst->scrollSpeedX = param;
  1459. return 0;
  1460. }
  1461. static int Polycore_Texture_set_scrollSpeedY(lua_State *L) {
  1462. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1463. Texture *inst = (Texture*)lua_topointer(L, 1);
  1464. Number param = lua_tonumber(L, 2);
  1465. inst->scrollSpeedY = param;
  1466. return 0;
  1467. }
  1468. static int Polycore_Texture_set_clamp(lua_State *L) {
  1469. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1470. Texture *inst = (Texture*)lua_topointer(L, 1);
  1471. bool param = lua_toboolean(L, 2);
  1472. inst->clamp = param;
  1473. return 0;
  1474. }
  1475. static int Polycore_Texture_setTextureData(lua_State *L) {
  1476. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1477. Texture *inst = (Texture*)lua_topointer(L, 1);
  1478. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1479. char * data = (char *)lua_topointer(L, 2);
  1480. inst->setTextureData(data);
  1481. return 0;
  1482. }
  1483. static int Polycore_Texture_recreateFromImageData(lua_State *L) {
  1484. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1485. Texture *inst = (Texture*)lua_topointer(L, 1);
  1486. inst->recreateFromImageData();
  1487. return 0;
  1488. }
  1489. static int Polycore_Texture_getScrollOffsetX(lua_State *L) {
  1490. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1491. Texture *inst = (Texture*)lua_topointer(L, 1);
  1492. lua_pushnumber(L, inst->getScrollOffsetX());
  1493. return 1;
  1494. }
  1495. static int Polycore_Texture_getScrollOffsetY(lua_State *L) {
  1496. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1497. Texture *inst = (Texture*)lua_topointer(L, 1);
  1498. lua_pushnumber(L, inst->getScrollOffsetY());
  1499. return 1;
  1500. }
  1501. static int Polycore_Texture_setImageData(lua_State *L) {
  1502. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1503. Texture *inst = (Texture*)lua_topointer(L, 1);
  1504. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1505. Image * data = (Image *)lua_topointer(L, 2);
  1506. inst->setImageData(data);
  1507. return 0;
  1508. }
  1509. static int Polycore_Texture_updateScroll(lua_State *L) {
  1510. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1511. Texture *inst = (Texture*)lua_topointer(L, 1);
  1512. luaL_checktype(L, 2, LUA_TNUMBER);
  1513. int elapsed = lua_tointeger(L, 2);
  1514. inst->updateScroll(elapsed);
  1515. return 0;
  1516. }
  1517. static int Polycore_Texture_setResourcePath(lua_State *L) {
  1518. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1519. Texture *inst = (Texture*)lua_topointer(L, 1);
  1520. luaL_checktype(L, 2, LUA_TSTRING);
  1521. String newPath = String(lua_tostring(L, 2));
  1522. inst->setResourcePath(newPath);
  1523. return 0;
  1524. }
  1525. static int Polycore_Texture_getResourcePath(lua_State *L) {
  1526. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1527. Texture *inst = (Texture*)lua_topointer(L, 1);
  1528. lua_pushstring(L, inst->getResourcePath().c_str());
  1529. return 1;
  1530. }
  1531. static int Polycore_Texture_getTextureData(lua_State *L) {
  1532. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1533. Texture *inst = (Texture*)lua_topointer(L, 1);
  1534. void *ptrRetVal = (void*)inst->getTextureData();
  1535. if(ptrRetVal == NULL) {
  1536. lua_pushnil(L);
  1537. } else {
  1538. lua_pushlightuserdata(L, ptrRetVal);
  1539. }
  1540. return 1;
  1541. }
  1542. static int Polycore_Texture_getWidth(lua_State *L) {
  1543. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1544. Texture *inst = (Texture*)lua_topointer(L, 1);
  1545. lua_pushinteger(L, inst->getWidth());
  1546. return 1;
  1547. }
  1548. static int Polycore_Texture_getHeight(lua_State *L) {
  1549. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1550. Texture *inst = (Texture*)lua_topointer(L, 1);
  1551. lua_pushinteger(L, inst->getHeight());
  1552. return 1;
  1553. }
  1554. static int Polycore_delete_Texture(lua_State *L) {
  1555. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1556. Texture *inst = (Texture*)lua_topointer(L, 1);
  1557. delete inst;
  1558. return 0;
  1559. }
  1560. static int Polycore_Vector3_get_x(lua_State *L) {
  1561. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1562. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1563. lua_pushnumber(L, inst->x);
  1564. return 1;
  1565. }
  1566. static int Polycore_Vector3_get_y(lua_State *L) {
  1567. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1568. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1569. lua_pushnumber(L, inst->y);
  1570. return 1;
  1571. }
  1572. static int Polycore_Vector3_get_z(lua_State *L) {
  1573. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1574. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1575. lua_pushnumber(L, inst->z);
  1576. return 1;
  1577. }
  1578. static int Polycore_Vector3_set_x(lua_State *L) {
  1579. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1580. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1581. Number param = lua_tonumber(L, 2);
  1582. inst->x = param;
  1583. return 0;
  1584. }
  1585. static int Polycore_Vector3_set_y(lua_State *L) {
  1586. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1587. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1588. Number param = lua_tonumber(L, 2);
  1589. inst->y = param;
  1590. return 0;
  1591. }
  1592. static int Polycore_Vector3_set_z(lua_State *L) {
  1593. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1594. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1595. Number param = lua_tonumber(L, 2);
  1596. inst->z = param;
  1597. return 0;
  1598. }
  1599. static int Polycore_Vector3(lua_State *L) {
  1600. luaL_checktype(L, 1, LUA_TNUMBER);
  1601. Number x = lua_tonumber(L, 1);
  1602. luaL_checktype(L, 2, LUA_TNUMBER);
  1603. Number y = lua_tonumber(L, 2);
  1604. luaL_checktype(L, 3, LUA_TNUMBER);
  1605. Number z = lua_tonumber(L, 3);
  1606. Vector3 *inst = new Vector3(x, y, z);
  1607. lua_pushlightuserdata(L, (void*)inst);
  1608. return 1;
  1609. }
  1610. static int Polycore_Vector3_set(lua_State *L) {
  1611. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1612. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1613. luaL_checktype(L, 2, LUA_TNUMBER);
  1614. Number x = lua_tonumber(L, 2);
  1615. luaL_checktype(L, 3, LUA_TNUMBER);
  1616. Number y = lua_tonumber(L, 3);
  1617. luaL_checktype(L, 4, LUA_TNUMBER);
  1618. Number z = lua_tonumber(L, 4);
  1619. inst->set(x, y, z);
  1620. return 0;
  1621. }
  1622. static int Polycore_Vector3_distance(lua_State *L) {
  1623. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1624. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1625. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1626. const Vector3 & vec2 = *( Vector3 *)lua_topointer(L, 2);
  1627. lua_pushnumber(L, inst->distance(vec2));
  1628. return 1;
  1629. }
  1630. static int Polycore_Vector3_length(lua_State *L) {
  1631. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1632. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1633. lua_pushnumber(L, inst->length());
  1634. return 1;
  1635. }
  1636. static int Polycore_Vector3_dot(lua_State *L) {
  1637. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1638. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1639. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1640. Vector3 & u = *(Vector3 *)lua_topointer(L, 2);
  1641. lua_pushnumber(L, inst->dot(u));
  1642. return 1;
  1643. }
  1644. static int Polycore_Vector3_crossProduct(lua_State *L) {
  1645. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1646. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1647. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1648. const Vector3 & vec2 = *( Vector3 *)lua_topointer(L, 2);
  1649. Vector3 *retInst = new Vector3();
  1650. *retInst = inst->crossProduct(vec2);
  1651. lua_pushlightuserdata(L, retInst);
  1652. return 1;
  1653. }
  1654. static int Polycore_Vector3_Normalize(lua_State *L) {
  1655. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1656. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1657. inst->Normalize();
  1658. return 0;
  1659. }
  1660. static int Polycore_delete_Vector3(lua_State *L) {
  1661. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1662. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1663. delete inst;
  1664. return 0;
  1665. }
  1666. static int Polycore_Scene_get_clearColor(lua_State *L) {
  1667. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1668. Scene *inst = (Scene*)lua_topointer(L, 1);
  1669. lua_pushlightuserdata(L, &inst->clearColor);
  1670. return 1;
  1671. }
  1672. static int Polycore_Scene_get_useClearColor(lua_State *L) {
  1673. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1674. Scene *inst = (Scene*)lua_topointer(L, 1);
  1675. lua_pushboolean(L, inst->useClearColor);
  1676. return 1;
  1677. }
  1678. static int Polycore_Scene_get_ambientColor(lua_State *L) {
  1679. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1680. Scene *inst = (Scene*)lua_topointer(L, 1);
  1681. lua_pushlightuserdata(L, &inst->ambientColor);
  1682. return 1;
  1683. }
  1684. static int Polycore_Scene_get_fogColor(lua_State *L) {
  1685. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1686. Scene *inst = (Scene*)lua_topointer(L, 1);
  1687. lua_pushlightuserdata(L, &inst->fogColor);
  1688. return 1;
  1689. }
  1690. static int Polycore_Scene_get_enabled(lua_State *L) {
  1691. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1692. Scene *inst = (Scene*)lua_topointer(L, 1);
  1693. lua_pushboolean(L, inst->enabled);
  1694. return 1;
  1695. }
  1696. static int Polycore_Scene_set_useClearColor(lua_State *L) {
  1697. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1698. Scene *inst = (Scene*)lua_topointer(L, 1);
  1699. bool param = lua_toboolean(L, 2);
  1700. inst->useClearColor = param;
  1701. return 0;
  1702. }
  1703. static int Polycore_Scene_set_enabled(lua_State *L) {
  1704. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1705. Scene *inst = (Scene*)lua_topointer(L, 1);
  1706. bool param = lua_toboolean(L, 2);
  1707. inst->enabled = param;
  1708. return 0;
  1709. }
  1710. static int Polycore_Scene(lua_State *L) {
  1711. Scene *inst = new Scene();
  1712. lua_pushlightuserdata(L, (void*)inst);
  1713. return 1;
  1714. }
  1715. static int Polycore_Scene_addEntity(lua_State *L) {
  1716. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1717. Scene *inst = (Scene*)lua_topointer(L, 1);
  1718. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1719. SceneEntity * entity = (SceneEntity *)lua_topointer(L, 2);
  1720. inst->addEntity(entity);
  1721. return 0;
  1722. }
  1723. static int Polycore_Scene_removeEntity(lua_State *L) {
  1724. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1725. Scene *inst = (Scene*)lua_topointer(L, 1);
  1726. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1727. SceneEntity * entity = (SceneEntity *)lua_topointer(L, 2);
  1728. inst->removeEntity(entity);
  1729. return 0;
  1730. }
  1731. static int Polycore_Scene_getDefaultCamera(lua_State *L) {
  1732. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1733. Scene *inst = (Scene*)lua_topointer(L, 1);
  1734. void *ptrRetVal = (void*)inst->getDefaultCamera();
  1735. if(ptrRetVal == NULL) {
  1736. lua_pushnil(L);
  1737. } else {
  1738. lua_pushlightuserdata(L, ptrRetVal);
  1739. }
  1740. return 1;
  1741. }
  1742. static int Polycore_Scene_enableLighting(lua_State *L) {
  1743. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1744. Scene *inst = (Scene*)lua_topointer(L, 1);
  1745. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1746. bool enable = lua_toboolean(L, 2);
  1747. inst->enableLighting(enable);
  1748. return 0;
  1749. }
  1750. static int Polycore_Scene_enableFog(lua_State *L) {
  1751. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1752. Scene *inst = (Scene*)lua_topointer(L, 1);
  1753. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1754. bool enable = lua_toboolean(L, 2);
  1755. inst->enableFog(enable);
  1756. return 0;
  1757. }
  1758. static int Polycore_Scene_setFogProperties(lua_State *L) {
  1759. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1760. Scene *inst = (Scene*)lua_topointer(L, 1);
  1761. luaL_checktype(L, 2, LUA_TNUMBER);
  1762. int fogMode = lua_tointeger(L, 2);
  1763. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1764. Color color = *(Color*)lua_topointer(L, 3);
  1765. luaL_checktype(L, 4, LUA_TNUMBER);
  1766. Number density = lua_tonumber(L, 4);
  1767. luaL_checktype(L, 5, LUA_TNUMBER);
  1768. Number startDepth = lua_tonumber(L, 5);
  1769. luaL_checktype(L, 6, LUA_TNUMBER);
  1770. Number _endDepth = lua_tonumber(L, 6);
  1771. inst->setFogProperties(fogMode, color, density, startDepth, _endDepth);
  1772. return 0;
  1773. }
  1774. static int Polycore_Scene_Update(lua_State *L) {
  1775. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1776. Scene *inst = (Scene*)lua_topointer(L, 1);
  1777. inst->Update();
  1778. return 0;
  1779. }
  1780. static int Polycore_Scene_setVirtual(lua_State *L) {
  1781. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1782. Scene *inst = (Scene*)lua_topointer(L, 1);
  1783. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1784. bool val = lua_toboolean(L, 2);
  1785. inst->setVirtual(val);
  1786. return 0;
  1787. }
  1788. static int Polycore_Scene_isVirtual(lua_State *L) {
  1789. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1790. Scene *inst = (Scene*)lua_topointer(L, 1);
  1791. lua_pushboolean(L, inst->isVirtual());
  1792. return 1;
  1793. }
  1794. static int Polycore_Scene_isEnabled(lua_State *L) {
  1795. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1796. Scene *inst = (Scene*)lua_topointer(L, 1);
  1797. lua_pushboolean(L, inst->isEnabled());
  1798. return 1;
  1799. }
  1800. static int Polycore_Scene_setEnabled(lua_State *L) {
  1801. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1802. Scene *inst = (Scene*)lua_topointer(L, 1);
  1803. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1804. bool enabled = lua_toboolean(L, 2);
  1805. inst->setEnabled(enabled);
  1806. return 0;
  1807. }
  1808. static int Polycore_Scene_getNumEntities(lua_State *L) {
  1809. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1810. Scene *inst = (Scene*)lua_topointer(L, 1);
  1811. lua_pushinteger(L, inst->getNumEntities());
  1812. return 1;
  1813. }
  1814. static int Polycore_Scene_getEntity(lua_State *L) {
  1815. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1816. Scene *inst = (Scene*)lua_topointer(L, 1);
  1817. luaL_checktype(L, 2, LUA_TNUMBER);
  1818. int index = lua_tointeger(L, 2);
  1819. void *ptrRetVal = (void*)inst->getEntity(index);
  1820. if(ptrRetVal == NULL) {
  1821. lua_pushnil(L);
  1822. } else {
  1823. lua_pushlightuserdata(L, ptrRetVal);
  1824. }
  1825. return 1;
  1826. }
  1827. static int Polycore_Scene_getEntityAtScreenPosition(lua_State *L) {
  1828. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1829. Scene *inst = (Scene*)lua_topointer(L, 1);
  1830. luaL_checktype(L, 2, LUA_TNUMBER);
  1831. Number x = lua_tonumber(L, 2);
  1832. luaL_checktype(L, 3, LUA_TNUMBER);
  1833. Number y = lua_tonumber(L, 3);
  1834. void *ptrRetVal = (void*)inst->getEntityAtScreenPosition(x, y);
  1835. if(ptrRetVal == NULL) {
  1836. lua_pushnil(L);
  1837. } else {
  1838. lua_pushlightuserdata(L, ptrRetVal);
  1839. }
  1840. return 1;
  1841. }
  1842. static int Polycore_Scene_Render(lua_State *L) {
  1843. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1844. Scene *inst = (Scene*)lua_topointer(L, 1);
  1845. Camera * targetCamera;
  1846. if(lua_islightuserdata(L, 2)) {
  1847. targetCamera = (Camera *)lua_topointer(L, 2);
  1848. } else {
  1849. targetCamera = NULL;
  1850. }
  1851. inst->Render(targetCamera);
  1852. return 0;
  1853. }
  1854. static int Polycore_Scene_RenderDepthOnly(lua_State *L) {
  1855. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1856. Scene *inst = (Scene*)lua_topointer(L, 1);
  1857. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1858. Camera * targetCamera = (Camera *)lua_topointer(L, 2);
  1859. inst->RenderDepthOnly(targetCamera);
  1860. return 0;
  1861. }
  1862. static int Polycore_Scene_readString(lua_State *L) {
  1863. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1864. OSFILE * inFile = (OSFILE *)lua_topointer(L, 2);
  1865. lua_pushstring(L, Scene::readString(inFile).c_str());
  1866. return 1;
  1867. }
  1868. static int Polycore_Scene_loadScene(lua_State *L) {
  1869. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1870. Scene *inst = (Scene*)lua_topointer(L, 1);
  1871. luaL_checktype(L, 2, LUA_TSTRING);
  1872. String fileName = String(lua_tostring(L, 2));
  1873. inst->loadScene(fileName);
  1874. return 0;
  1875. }
  1876. static int Polycore_Scene_generateLightmaps(lua_State *L) {
  1877. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1878. Scene *inst = (Scene*)lua_topointer(L, 1);
  1879. luaL_checktype(L, 2, LUA_TNUMBER);
  1880. Number lightMapRes = lua_tonumber(L, 2);
  1881. luaL_checktype(L, 3, LUA_TNUMBER);
  1882. Number lightMapQuality = lua_tonumber(L, 3);
  1883. luaL_checktype(L, 4, LUA_TNUMBER);
  1884. int numRadPasses = lua_tointeger(L, 4);
  1885. inst->generateLightmaps(lightMapRes, lightMapQuality, numRadPasses);
  1886. return 0;
  1887. }
  1888. static int Polycore_Scene_addLight(lua_State *L) {
  1889. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1890. Scene *inst = (Scene*)lua_topointer(L, 1);
  1891. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1892. SceneLight * light = (SceneLight *)lua_topointer(L, 2);
  1893. inst->addLight(light);
  1894. return 0;
  1895. }
  1896. static int Polycore_Scene_getNearestLight(lua_State *L) {
  1897. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1898. Scene *inst = (Scene*)lua_topointer(L, 1);
  1899. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1900. Vector3 pos = *(Vector3*)lua_topointer(L, 2);
  1901. void *ptrRetVal = (void*)inst->getNearestLight(pos);
  1902. if(ptrRetVal == NULL) {
  1903. lua_pushnil(L);
  1904. } else {
  1905. lua_pushlightuserdata(L, ptrRetVal);
  1906. }
  1907. return 1;
  1908. }
  1909. static int Polycore_Scene_writeEntityMatrix(lua_State *L) {
  1910. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1911. Scene *inst = (Scene*)lua_topointer(L, 1);
  1912. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1913. SceneEntity * entity = (SceneEntity *)lua_topointer(L, 2);
  1914. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1915. OSFILE * outFile = (OSFILE *)lua_topointer(L, 3);
  1916. inst->writeEntityMatrix(entity, outFile);
  1917. return 0;
  1918. }
  1919. static int Polycore_Scene_writeString(lua_State *L) {
  1920. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1921. Scene *inst = (Scene*)lua_topointer(L, 1);
  1922. luaL_checktype(L, 2, LUA_TSTRING);
  1923. String str = String(lua_tostring(L, 2));
  1924. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1925. OSFILE * outFile = (OSFILE *)lua_topointer(L, 3);
  1926. inst->writeString(str, outFile);
  1927. return 0;
  1928. }
  1929. static int Polycore_Scene_saveScene(lua_State *L) {
  1930. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1931. Scene *inst = (Scene*)lua_topointer(L, 1);
  1932. luaL_checktype(L, 2, LUA_TSTRING);
  1933. String fileName = String(lua_tostring(L, 2));
  1934. inst->saveScene(fileName);
  1935. return 0;
  1936. }
  1937. static int Polycore_Scene_getNumStaticGeometry(lua_State *L) {
  1938. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1939. Scene *inst = (Scene*)lua_topointer(L, 1);
  1940. lua_pushinteger(L, inst->getNumStaticGeometry());
  1941. return 1;
  1942. }
  1943. static int Polycore_Scene_getStaticGeometry(lua_State *L) {
  1944. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1945. Scene *inst = (Scene*)lua_topointer(L, 1);
  1946. luaL_checktype(L, 2, LUA_TNUMBER);
  1947. int index = lua_tointeger(L, 2);
  1948. void *ptrRetVal = (void*)inst->getStaticGeometry(index);
  1949. if(ptrRetVal == NULL) {
  1950. lua_pushnil(L);
  1951. } else {
  1952. lua_pushlightuserdata(L, ptrRetVal);
  1953. }
  1954. return 1;
  1955. }
  1956. static int Polycore_Scene_loadCollisionChild(lua_State *L) {
  1957. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1958. Scene *inst = (Scene*)lua_topointer(L, 1);
  1959. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1960. SceneEntity * entity = (SceneEntity *)lua_topointer(L, 2);
  1961. bool autoCollide;
  1962. if(lua_isboolean(L, 3)) {
  1963. autoCollide = lua_toboolean(L, 3);
  1964. } else {
  1965. autoCollide = false;
  1966. }
  1967. int type;
  1968. if(lua_isnumber(L, 4)) {
  1969. type = lua_tointeger(L, 4);
  1970. } else {
  1971. type = 0;
  1972. }
  1973. inst->loadCollisionChild(entity, autoCollide, type);
  1974. return 0;
  1975. }
  1976. static int Polycore_Scene_getNumLights(lua_State *L) {
  1977. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1978. Scene *inst = (Scene*)lua_topointer(L, 1);
  1979. lua_pushinteger(L, inst->getNumLights());
  1980. return 1;
  1981. }
  1982. static int Polycore_Scene_getLight(lua_State *L) {
  1983. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1984. Scene *inst = (Scene*)lua_topointer(L, 1);
  1985. luaL_checktype(L, 2, LUA_TNUMBER);
  1986. int index = lua_tointeger(L, 2);
  1987. void *ptrRetVal = (void*)inst->getLight(index);
  1988. if(ptrRetVal == NULL) {
  1989. lua_pushnil(L);
  1990. } else {
  1991. lua_pushlightuserdata(L, ptrRetVal);
  1992. }
  1993. return 1;
  1994. }
  1995. static int Polycore_Scene_getCustomEntityByType(lua_State *L) {
  1996. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1997. Scene *inst = (Scene*)lua_topointer(L, 1);
  1998. luaL_checktype(L, 2, LUA_TSTRING);
  1999. String type = String(lua_tostring(L, 2));
  2000. void *ptrRetVal = (void*)inst->getCustomEntityByType(type);
  2001. if(ptrRetVal == NULL) {
  2002. lua_pushnil(L);
  2003. } else {
  2004. lua_pushlightuserdata(L, ptrRetVal);
  2005. }
  2006. return 1;
  2007. }
  2008. static int Polycore_delete_Scene(lua_State *L) {
  2009. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2010. Scene *inst = (Scene*)lua_topointer(L, 1);
  2011. delete inst;
  2012. return 0;
  2013. }
  2014. static int Polycore_Screen_get_enabled(lua_State *L) {
  2015. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2016. Screen *inst = (Screen*)lua_topointer(L, 1);
  2017. lua_pushboolean(L, inst->enabled);
  2018. return 1;
  2019. }
  2020. static int Polycore_Screen_set_enabled(lua_State *L) {
  2021. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2022. Screen *inst = (Screen*)lua_topointer(L, 1);
  2023. bool param = lua_toboolean(L, 2);
  2024. inst->enabled = param;
  2025. return 0;
  2026. }
  2027. static int Polycore_Screen(lua_State *L) {
  2028. Screen *inst = new Screen();
  2029. lua_pushlightuserdata(L, (void*)inst);
  2030. return 1;
  2031. }
  2032. static int Polycore_Screen_addChild(lua_State *L) {
  2033. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2034. Screen *inst = (Screen*)lua_topointer(L, 1);
  2035. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2036. ScreenEntity * newEntity = (ScreenEntity *)lua_topointer(L, 2);
  2037. void *ptrRetVal = (void*)inst->addChild(newEntity);
  2038. if(ptrRetVal == NULL) {
  2039. lua_pushnil(L);
  2040. } else {
  2041. lua_pushlightuserdata(L, ptrRetVal);
  2042. }
  2043. return 1;
  2044. }
  2045. static int Polycore_Screen_removeChild(lua_State *L) {
  2046. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2047. Screen *inst = (Screen*)lua_topointer(L, 1);
  2048. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2049. ScreenEntity * entityToRemove = (ScreenEntity *)lua_topointer(L, 2);
  2050. void *ptrRetVal = (void*)inst->removeChild(entityToRemove);
  2051. if(ptrRetVal == NULL) {
  2052. lua_pushnil(L);
  2053. } else {
  2054. lua_pushlightuserdata(L, ptrRetVal);
  2055. }
  2056. return 1;
  2057. }
  2058. static int Polycore_Screen_setScreenOffset(lua_State *L) {
  2059. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2060. Screen *inst = (Screen*)lua_topointer(L, 1);
  2061. luaL_checktype(L, 2, LUA_TNUMBER);
  2062. Number x = lua_tonumber(L, 2);
  2063. luaL_checktype(L, 3, LUA_TNUMBER);
  2064. Number y = lua_tonumber(L, 3);
  2065. inst->setScreenOffset(x, y);
  2066. return 0;
  2067. }
  2068. static int Polycore_Screen_getScreenOffset(lua_State *L) {
  2069. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2070. Screen *inst = (Screen*)lua_topointer(L, 1);
  2071. Vector2 *retInst = new Vector2();
  2072. *retInst = inst->getScreenOffset();
  2073. lua_pushlightuserdata(L, retInst);
  2074. return 1;
  2075. }
  2076. static int Polycore_Screen_Shutdown(lua_State *L) {
  2077. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2078. Screen *inst = (Screen*)lua_topointer(L, 1);
  2079. inst->Shutdown();
  2080. return 0;
  2081. }
  2082. static int Polycore_Screen_Update(lua_State *L) {
  2083. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2084. Screen *inst = (Screen*)lua_topointer(L, 1);
  2085. inst->Update();
  2086. return 0;
  2087. }
  2088. static int Polycore_Screen_getEntityAt(lua_State *L) {
  2089. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2090. Screen *inst = (Screen*)lua_topointer(L, 1);
  2091. luaL_checktype(L, 2, LUA_TNUMBER);
  2092. Number x = lua_tonumber(L, 2);
  2093. luaL_checktype(L, 3, LUA_TNUMBER);
  2094. Number y = lua_tonumber(L, 3);
  2095. void *ptrRetVal = (void*)inst->getEntityAt(x, y);
  2096. if(ptrRetVal == NULL) {
  2097. lua_pushnil(L);
  2098. } else {
  2099. lua_pushlightuserdata(L, ptrRetVal);
  2100. }
  2101. return 1;
  2102. }
  2103. static int Polycore_Screen_Render(lua_State *L) {
  2104. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2105. Screen *inst = (Screen*)lua_topointer(L, 1);
  2106. inst->Render();
  2107. return 0;
  2108. }
  2109. static int Polycore_Screen_setRenderer(lua_State *L) {
  2110. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2111. Screen *inst = (Screen*)lua_topointer(L, 1);
  2112. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2113. Renderer * r_enderer = (Renderer *)lua_topointer(L, 2);
  2114. inst->setRenderer(r_enderer);
  2115. return 0;
  2116. }
  2117. static int Polycore_Screen_setNormalizedCoordinates(lua_State *L) {
  2118. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2119. Screen *inst = (Screen*)lua_topointer(L, 1);
  2120. luaL_checktype(L, 2, LUA_TBOOLEAN);
  2121. bool newVal = lua_toboolean(L, 2);
  2122. Number yCoordinateSize;
  2123. if(lua_isnumber(L, 3)) {
  2124. yCoordinateSize = lua_tonumber(L, 3);
  2125. } else {
  2126. yCoordinateSize = 1.0f;
  2127. }
  2128. inst->setNormalizedCoordinates(newVal, yCoordinateSize);
  2129. return 0;
  2130. }
  2131. static int Polycore_Screen_setScreenShader(lua_State *L) {
  2132. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2133. Screen *inst = (Screen*)lua_topointer(L, 1);
  2134. luaL_checktype(L, 2, LUA_TSTRING);
  2135. String shaderName = String(lua_tostring(L, 2));
  2136. inst->setScreenShader(shaderName);
  2137. return 0;
  2138. }
  2139. static int Polycore_Screen_clearScreenShader(lua_State *L) {
  2140. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2141. Screen *inst = (Screen*)lua_topointer(L, 1);
  2142. inst->clearScreenShader();
  2143. return 0;
  2144. }
  2145. static int Polycore_Screen_getHighestZIndex(lua_State *L) {
  2146. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2147. Screen *inst = (Screen*)lua_topointer(L, 1);
  2148. lua_pushinteger(L, inst->getHighestZIndex());
  2149. return 1;
  2150. }
  2151. static int Polycore_Screen_sortChildren(lua_State *L) {
  2152. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2153. Screen *inst = (Screen*)lua_topointer(L, 1);
  2154. inst->sortChildren();
  2155. return 0;
  2156. }
  2157. static int Polycore_Screen_cmpZindex(lua_State *L) {
  2158. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2159. const ScreenEntity * left = (const ScreenEntity *)lua_topointer(L, 2);
  2160. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2161. const ScreenEntity * right = (const ScreenEntity *)lua_topointer(L, 3);
  2162. lua_pushboolean(L, Screen::cmpZindex(left, right));
  2163. return 1;
  2164. }
  2165. static int Polycore_Screen_handleInputEvent(lua_State *L) {
  2166. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2167. Screen *inst = (Screen*)lua_topointer(L, 1);
  2168. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2169. InputEvent * inputEvent = (InputEvent *)lua_topointer(L, 2);
  2170. inst->handleInputEvent(inputEvent);
  2171. return 0;
  2172. }
  2173. static int Polycore_Screen_hasFilterShader(lua_State *L) {
  2174. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2175. Screen *inst = (Screen*)lua_topointer(L, 1);
  2176. lua_pushboolean(L, inst->hasFilterShader());
  2177. return 1;
  2178. }
  2179. static int Polycore_Screen_drawFilter(lua_State *L) {
  2180. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2181. Screen *inst = (Screen*)lua_topointer(L, 1);
  2182. inst->drawFilter();
  2183. return 0;
  2184. }
  2185. static int Polycore_Screen_usesNormalizedCoordinates(lua_State *L) {
  2186. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2187. Screen *inst = (Screen*)lua_topointer(L, 1);
  2188. lua_pushboolean(L, inst->usesNormalizedCoordinates());
  2189. return 1;
  2190. }
  2191. static int Polycore_Screen_getYCoordinateSize(lua_State *L) {
  2192. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2193. Screen *inst = (Screen*)lua_topointer(L, 1);
  2194. lua_pushnumber(L, inst->getYCoordinateSize());
  2195. return 1;
  2196. }
  2197. static int Polycore_Screen_getRootEntity(lua_State *L) {
  2198. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2199. Screen *inst = (Screen*)lua_topointer(L, 1);
  2200. void *ptrRetVal = (void*)inst->getRootEntity();
  2201. if(ptrRetVal == NULL) {
  2202. lua_pushnil(L);
  2203. } else {
  2204. lua_pushlightuserdata(L, ptrRetVal);
  2205. }
  2206. return 1;
  2207. }
  2208. static int Polycore_Screen_getScreenShaderMaterial(lua_State *L) {
  2209. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2210. Screen *inst = (Screen*)lua_topointer(L, 1);
  2211. void *ptrRetVal = (void*)inst->getScreenShaderMaterial();
  2212. if(ptrRetVal == NULL) {
  2213. lua_pushnil(L);
  2214. } else {
  2215. lua_pushlightuserdata(L, ptrRetVal);
  2216. }
  2217. return 1;
  2218. }
  2219. static int Polycore_delete_Screen(lua_State *L) {
  2220. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2221. Screen *inst = (Screen*)lua_topointer(L, 1);
  2222. delete inst;
  2223. return 0;
  2224. }
  2225. static int Polycore_Vertex_get_restNormal(lua_State *L) {
  2226. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2227. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2228. lua_pushlightuserdata(L, &inst->restNormal);
  2229. return 1;
  2230. }
  2231. static int Polycore_Vertex_get_restPosition(lua_State *L) {
  2232. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2233. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2234. lua_pushlightuserdata(L, &inst->restPosition);
  2235. return 1;
  2236. }
  2237. static int Polycore_Vertex_get_normal(lua_State *L) {
  2238. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2239. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2240. lua_pushlightuserdata(L, &inst->normal);
  2241. return 1;
  2242. }
  2243. static int Polycore_Vertex_get_vertexColor(lua_State *L) {
  2244. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2245. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2246. lua_pushlightuserdata(L, &inst->vertexColor);
  2247. return 1;
  2248. }
  2249. static int Polycore_Vertex_get_useVertexColor(lua_State *L) {
  2250. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2251. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2252. lua_pushboolean(L, inst->useVertexColor);
  2253. return 1;
  2254. }
  2255. static int Polycore_Vertex_set_useVertexColor(lua_State *L) {
  2256. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2257. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2258. bool param = lua_toboolean(L, 2);
  2259. inst->useVertexColor = param;
  2260. return 0;
  2261. }
  2262. static int Polycore_Vertex(lua_State *L) {
  2263. Vertex *inst = new Vertex();
  2264. lua_pushlightuserdata(L, (void*)inst);
  2265. return 1;
  2266. }
  2267. static int Polycore_Vertex_addBoneAssignment(lua_State *L) {
  2268. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2269. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2270. luaL_checktype(L, 2, LUA_TNUMBER);
  2271. unsigned int boneID = lua_tointeger(L, 2);
  2272. luaL_checktype(L, 3, LUA_TNUMBER);
  2273. Number boneWeight = lua_tonumber(L, 3);
  2274. inst->addBoneAssignment(boneID, boneWeight);
  2275. return 0;
  2276. }
  2277. static int Polycore_Vertex_getNumBoneAssignments(lua_State *L) {
  2278. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2279. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2280. lua_pushinteger(L, inst->getNumBoneAssignments());
  2281. return 1;
  2282. }
  2283. static int Polycore_Vertex_getBoneAssignment(lua_State *L) {
  2284. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2285. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2286. luaL_checktype(L, 2, LUA_TNUMBER);
  2287. unsigned int index = lua_tointeger(L, 2);
  2288. void *ptrRetVal = (void*)inst->getBoneAssignment(index);
  2289. if(ptrRetVal == NULL) {
  2290. lua_pushnil(L);
  2291. } else {
  2292. lua_pushlightuserdata(L, ptrRetVal);
  2293. }
  2294. return 1;
  2295. }
  2296. static int Polycore_Vertex_normalizeWeights(lua_State *L) {
  2297. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2298. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2299. inst->normalizeWeights();
  2300. return 0;
  2301. }
  2302. static int Polycore_Vertex_getTexCoord(lua_State *L) {
  2303. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2304. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2305. Vector2 *retInst = new Vector2();
  2306. *retInst = inst->getTexCoord();
  2307. lua_pushlightuserdata(L, retInst);
  2308. return 1;
  2309. }
  2310. static int Polycore_Vertex_setTexCoord(lua_State *L) {
  2311. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2312. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2313. luaL_checktype(L, 2, LUA_TNUMBER);
  2314. Number u = lua_tonumber(L, 2);
  2315. luaL_checktype(L, 3, LUA_TNUMBER);
  2316. Number v = lua_tonumber(L, 3);
  2317. inst->setTexCoord(u, v);
  2318. return 0;
  2319. }
  2320. static int Polycore_Vertex_setNormal(lua_State *L) {
  2321. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2322. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2323. luaL_checktype(L, 2, LUA_TNUMBER);
  2324. Number x = lua_tonumber(L, 2);
  2325. luaL_checktype(L, 3, LUA_TNUMBER);
  2326. Number y = lua_tonumber(L, 3);
  2327. luaL_checktype(L, 4, LUA_TNUMBER);
  2328. Number z = lua_tonumber(L, 4);
  2329. inst->setNormal(x, y, z);
  2330. return 0;
  2331. }
  2332. static int Polycore_delete_Vertex(lua_State *L) {
  2333. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2334. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2335. delete inst;
  2336. return 0;
  2337. }
  2338. static int Polycore_ScreenImage(lua_State *L) {
  2339. luaL_checktype(L, 1, LUA_TSTRING);
  2340. String fileName = String(lua_tostring(L, 1));
  2341. ScreenImage *inst = new ScreenImage(fileName);
  2342. lua_pushlightuserdata(L, (void*)inst);
  2343. return 1;
  2344. }
  2345. static int Polycore_ScreenImage_setImageCoordinates(lua_State *L) {
  2346. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2347. ScreenImage *inst = (ScreenImage*)lua_topointer(L, 1);
  2348. luaL_checktype(L, 2, LUA_TNUMBER);
  2349. Number x = lua_tonumber(L, 2);
  2350. luaL_checktype(L, 3, LUA_TNUMBER);
  2351. Number y = lua_tonumber(L, 3);
  2352. luaL_checktype(L, 4, LUA_TNUMBER);
  2353. Number width = lua_tonumber(L, 4);
  2354. luaL_checktype(L, 5, LUA_TNUMBER);
  2355. Number height = lua_tonumber(L, 5);
  2356. inst->setImageCoordinates(x, y, width, height);
  2357. return 0;
  2358. }
  2359. static int Polycore_ScreenImage_getImageWidth(lua_State *L) {
  2360. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2361. ScreenImage *inst = (ScreenImage*)lua_topointer(L, 1);
  2362. lua_pushnumber(L, inst->getImageWidth());
  2363. return 1;
  2364. }
  2365. static int Polycore_ScreenImage_getImageHeight(lua_State *L) {
  2366. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2367. ScreenImage *inst = (ScreenImage*)lua_topointer(L, 1);
  2368. lua_pushnumber(L, inst->getImageHeight());
  2369. return 1;
  2370. }
  2371. static int Polycore_delete_ScreenImage(lua_State *L) {
  2372. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2373. ScreenImage *inst = (ScreenImage*)lua_topointer(L, 1);
  2374. delete inst;
  2375. return 0;
  2376. }
  2377. static int Polycore_ResourceManager(lua_State *L) {
  2378. ResourceManager *inst = new ResourceManager();
  2379. lua_pushlightuserdata(L, (void*)inst);
  2380. return 1;
  2381. }
  2382. static int Polycore_ResourceManager_addResource(lua_State *L) {
  2383. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2384. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2385. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2386. Resource * resource = (Resource *)lua_topointer(L, 2);
  2387. inst->addResource(resource);
  2388. return 0;
  2389. }
  2390. static int Polycore_ResourceManager_addDirResource(lua_State *L) {
  2391. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2392. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2393. luaL_checktype(L, 2, LUA_TSTRING);
  2394. String dirPath = String(lua_tostring(L, 2));
  2395. bool recursive;
  2396. if(lua_isboolean(L, 3)) {
  2397. recursive = lua_toboolean(L, 3);
  2398. } else {
  2399. recursive = true;
  2400. }
  2401. inst->addDirResource(dirPath, recursive);
  2402. return 0;
  2403. }
  2404. static int Polycore_ResourceManager_addArchive(lua_State *L) {
  2405. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2406. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2407. luaL_checktype(L, 2, LUA_TSTRING);
  2408. String zipPath = String(lua_tostring(L, 2));
  2409. inst->addArchive(zipPath);
  2410. return 0;
  2411. }
  2412. static int Polycore_ResourceManager_readFile(lua_State *L) {
  2413. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2414. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2415. luaL_checktype(L, 2, LUA_TSTRING);
  2416. String fileName = String(lua_tostring(L, 2));
  2417. lua_pushboolean(L, inst->readFile(fileName));
  2418. return 1;
  2419. }
  2420. static int Polycore_ResourceManager_parseTextures(lua_State *L) {
  2421. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2422. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2423. luaL_checktype(L, 2, LUA_TSTRING);
  2424. String dirPath = String(lua_tostring(L, 2));
  2425. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2426. bool recursive = lua_toboolean(L, 3);
  2427. inst->parseTextures(dirPath, recursive);
  2428. return 0;
  2429. }
  2430. static int Polycore_ResourceManager_parseMaterials(lua_State *L) {
  2431. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2432. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2433. luaL_checktype(L, 2, LUA_TSTRING);
  2434. String dirPath = String(lua_tostring(L, 2));
  2435. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2436. bool recursive = lua_toboolean(L, 3);
  2437. inst->parseMaterials(dirPath, recursive);
  2438. return 0;
  2439. }
  2440. static int Polycore_ResourceManager_parseShaders(lua_State *L) {
  2441. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2442. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2443. luaL_checktype(L, 2, LUA_TSTRING);
  2444. String dirPath = String(lua_tostring(L, 2));
  2445. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2446. bool recursive = lua_toboolean(L, 3);
  2447. inst->parseShaders(dirPath, recursive);
  2448. return 0;
  2449. }
  2450. static int Polycore_ResourceManager_parsePrograms(lua_State *L) {
  2451. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2452. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2453. luaL_checktype(L, 2, LUA_TSTRING);
  2454. String dirPath = String(lua_tostring(L, 2));
  2455. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2456. bool recursive = lua_toboolean(L, 3);
  2457. inst->parsePrograms(dirPath, recursive);
  2458. return 0;
  2459. }
  2460. static int Polycore_ResourceManager_parseCubemaps(lua_State *L) {
  2461. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2462. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2463. luaL_checktype(L, 2, LUA_TSTRING);
  2464. String dirPath = String(lua_tostring(L, 2));
  2465. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2466. bool recursive = lua_toboolean(L, 3);
  2467. inst->parseCubemaps(dirPath, recursive);
  2468. return 0;
  2469. }
  2470. static int Polycore_ResourceManager_parseOthers(lua_State *L) {
  2471. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2472. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2473. luaL_checktype(L, 2, LUA_TSTRING);
  2474. String dirPath = String(lua_tostring(L, 2));
  2475. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2476. bool recursive = lua_toboolean(L, 3);
  2477. inst->parseOthers(dirPath, recursive);
  2478. return 0;
  2479. }
  2480. static int Polycore_ResourceManager_getResource(lua_State *L) {
  2481. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2482. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2483. luaL_checktype(L, 2, LUA_TNUMBER);
  2484. int resourceType = lua_tointeger(L, 2);
  2485. luaL_checktype(L, 3, LUA_TSTRING);
  2486. String resourceName = String(lua_tostring(L, 3));
  2487. void *ptrRetVal = (void*)inst->getResource(resourceType, resourceName);
  2488. if(ptrRetVal == NULL) {
  2489. lua_pushnil(L);
  2490. } else {
  2491. lua_pushlightuserdata(L, ptrRetVal);
  2492. }
  2493. return 1;
  2494. }
  2495. static int Polycore_ResourceManager_addShaderModule(lua_State *L) {
  2496. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2497. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2498. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2499. PolycodeShaderModule * module = (PolycodeShaderModule *)lua_topointer(L, 2);
  2500. inst->addShaderModule(module);
  2501. return 0;
  2502. }
  2503. static int Polycore_delete_ResourceManager(lua_State *L) {
  2504. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2505. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2506. delete inst;
  2507. return 0;
  2508. }
  2509. static int Polycore_ScreenMesh(lua_State *L) {
  2510. luaL_checktype(L, 1, LUA_TSTRING);
  2511. String fileName = String(lua_tostring(L, 1));
  2512. ScreenMesh *inst = new ScreenMesh(fileName);
  2513. lua_pushlightuserdata(L, (void*)inst);
  2514. return 1;
  2515. }
  2516. static int Polycore_ScreenMesh_Render(lua_State *L) {
  2517. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2518. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  2519. inst->Render();
  2520. return 0;
  2521. }
  2522. static int Polycore_ScreenMesh_getMesh(lua_State *L) {
  2523. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2524. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  2525. void *ptrRetVal = (void*)inst->getMesh();
  2526. if(ptrRetVal == NULL) {
  2527. lua_pushnil(L);
  2528. } else {
  2529. lua_pushlightuserdata(L, ptrRetVal);
  2530. }
  2531. return 1;
  2532. }
  2533. static int Polycore_ScreenMesh_getTexture(lua_State *L) {
  2534. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2535. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  2536. void *ptrRetVal = (void*)inst->getTexture();
  2537. if(ptrRetVal == NULL) {
  2538. lua_pushnil(L);
  2539. } else {
  2540. lua_pushlightuserdata(L, ptrRetVal);
  2541. }
  2542. return 1;
  2543. }
  2544. static int Polycore_ScreenMesh_loadTexture(lua_State *L) {
  2545. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2546. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  2547. luaL_checktype(L, 2, LUA_TSTRING);
  2548. String fileName = String(lua_tostring(L, 2));
  2549. inst->loadTexture(fileName);
  2550. return 0;
  2551. }
  2552. static int Polycore_ScreenMesh_setTexture(lua_State *L) {
  2553. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2554. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  2555. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2556. Texture * texture = (Texture *)lua_topointer(L, 2);
  2557. inst->setTexture(texture);
  2558. return 0;
  2559. }
  2560. static int Polycore_delete_ScreenMesh(lua_State *L) {
  2561. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2562. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  2563. delete inst;
  2564. return 0;
  2565. }
  2566. static int Polycore_ScenePrimitive(lua_State *L) {
  2567. luaL_checktype(L, 1, LUA_TNUMBER);
  2568. int type = lua_tointeger(L, 1);
  2569. Number v1;
  2570. if(lua_isnumber(L, 2)) {
  2571. v1 = lua_tonumber(L, 2);
  2572. } else {
  2573. v1 = 1.0f;
  2574. }
  2575. Number v2;
  2576. if(lua_isnumber(L, 3)) {
  2577. v2 = lua_tonumber(L, 3);
  2578. } else {
  2579. v2 = 1.0f;
  2580. }
  2581. Number v3;
  2582. if(lua_isnumber(L, 4)) {
  2583. v3 = lua_tonumber(L, 4);
  2584. } else {
  2585. v3 = 1.0f;
  2586. }
  2587. Number v4;
  2588. if(lua_isnumber(L, 5)) {
  2589. v4 = lua_tonumber(L, 5);
  2590. } else {
  2591. v4 = 0.0f;
  2592. }
  2593. Number v5;
  2594. if(lua_isnumber(L, 6)) {
  2595. v5 = lua_tonumber(L, 6);
  2596. } else {
  2597. v5 = 0.0f;
  2598. }
  2599. ScenePrimitive *inst = new ScenePrimitive(type, v1, v2, v3, v4, v5);
  2600. lua_pushlightuserdata(L, (void*)inst);
  2601. return 1;
  2602. }
  2603. static int Polycore_delete_ScenePrimitive(lua_State *L) {
  2604. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2605. ScenePrimitive *inst = (ScenePrimitive*)lua_topointer(L, 1);
  2606. delete inst;
  2607. return 0;
  2608. }
  2609. static int Polycore_SceneSound(lua_State *L) {
  2610. luaL_checktype(L, 1, LUA_TSTRING);
  2611. String fileName = String(lua_tostring(L, 1));
  2612. luaL_checktype(L, 2, LUA_TNUMBER);
  2613. Number referenceDistance = lua_tonumber(L, 2);
  2614. luaL_checktype(L, 3, LUA_TNUMBER);
  2615. Number maxDistance = lua_tonumber(L, 3);
  2616. SceneSound *inst = new SceneSound(fileName, referenceDistance, maxDistance);
  2617. lua_pushlightuserdata(L, (void*)inst);
  2618. return 1;
  2619. }
  2620. static int Polycore_SceneSound_Update(lua_State *L) {
  2621. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2622. SceneSound *inst = (SceneSound*)lua_topointer(L, 1);
  2623. inst->Update();
  2624. return 0;
  2625. }
  2626. static int Polycore_SceneSound_getSound(lua_State *L) {
  2627. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2628. SceneSound *inst = (SceneSound*)lua_topointer(L, 1);
  2629. void *ptrRetVal = (void*)inst->getSound();
  2630. if(ptrRetVal == NULL) {
  2631. lua_pushnil(L);
  2632. } else {
  2633. lua_pushlightuserdata(L, ptrRetVal);
  2634. }
  2635. return 1;
  2636. }
  2637. static int Polycore_delete_SceneSound(lua_State *L) {
  2638. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2639. SceneSound *inst = (SceneSound*)lua_topointer(L, 1);
  2640. delete inst;
  2641. return 0;
  2642. }
  2643. static int Polycore_SceneSoundListener(lua_State *L) {
  2644. SceneSoundListener *inst = new SceneSoundListener();
  2645. lua_pushlightuserdata(L, (void*)inst);
  2646. return 1;
  2647. }
  2648. static int Polycore_SceneSoundListener_Update(lua_State *L) {
  2649. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2650. SceneSoundListener *inst = (SceneSoundListener*)lua_topointer(L, 1);
  2651. inst->Update();
  2652. return 0;
  2653. }
  2654. static int Polycore_delete_SceneSoundListener(lua_State *L) {
  2655. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2656. SceneSoundListener *inst = (SceneSoundListener*)lua_topointer(L, 1);
  2657. delete inst;
  2658. return 0;
  2659. }
  2660. static int Polycore_Config(lua_State *L) {
  2661. Config *inst = new Config();
  2662. lua_pushlightuserdata(L, (void*)inst);
  2663. return 1;
  2664. }
  2665. static int Polycore_Config_loadConfig(lua_State *L) {
  2666. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2667. Config *inst = (Config*)lua_topointer(L, 1);
  2668. luaL_checktype(L, 2, LUA_TSTRING);
  2669. String configNamespace = String(lua_tostring(L, 2));
  2670. luaL_checktype(L, 3, LUA_TSTRING);
  2671. String fileName = String(lua_tostring(L, 3));
  2672. inst->loadConfig(configNamespace, fileName);
  2673. return 0;
  2674. }
  2675. static int Polycore_Config_saveConfig(lua_State *L) {
  2676. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2677. Config *inst = (Config*)lua_topointer(L, 1);
  2678. luaL_checktype(L, 2, LUA_TSTRING);
  2679. String configNamespace = String(lua_tostring(L, 2));
  2680. luaL_checktype(L, 3, LUA_TSTRING);
  2681. String fileName = String(lua_tostring(L, 3));
  2682. inst->saveConfig(configNamespace, fileName);
  2683. return 0;
  2684. }
  2685. static int Polycore_Config_getEntry(lua_State *L) {
  2686. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2687. Config *inst = (Config*)lua_topointer(L, 1);
  2688. luaL_checktype(L, 2, LUA_TSTRING);
  2689. String configNamespace = String(lua_tostring(L, 2));
  2690. luaL_checktype(L, 3, LUA_TSTRING);
  2691. String key = String(lua_tostring(L, 3));
  2692. void *ptrRetVal = (void*)inst->getEntry(configNamespace, key);
  2693. if(ptrRetVal == NULL) {
  2694. lua_pushnil(L);
  2695. } else {
  2696. lua_pushlightuserdata(L, ptrRetVal);
  2697. }
  2698. return 1;
  2699. }
  2700. static int Polycore_Config_setStringValue(lua_State *L) {
  2701. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2702. Config *inst = (Config*)lua_topointer(L, 1);
  2703. luaL_checktype(L, 2, LUA_TSTRING);
  2704. String configNamespace = String(lua_tostring(L, 2));
  2705. luaL_checktype(L, 3, LUA_TSTRING);
  2706. String key = String(lua_tostring(L, 3));
  2707. luaL_checktype(L, 4, LUA_TSTRING);
  2708. String value = String(lua_tostring(L, 4));
  2709. inst->setStringValue(configNamespace, key, value);
  2710. return 0;
  2711. }
  2712. static int Polycore_Config_setNumericValue(lua_State *L) {
  2713. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2714. Config *inst = (Config*)lua_topointer(L, 1);
  2715. luaL_checktype(L, 2, LUA_TSTRING);
  2716. String configNamespace = String(lua_tostring(L, 2));
  2717. luaL_checktype(L, 3, LUA_TSTRING);
  2718. String key = String(lua_tostring(L, 3));
  2719. luaL_checktype(L, 4, LUA_TNUMBER);
  2720. Number value = lua_tonumber(L, 4);
  2721. inst->setNumericValue(configNamespace, key, value);
  2722. return 0;
  2723. }
  2724. static int Polycore_Config_getNumericValue(lua_State *L) {
  2725. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2726. Config *inst = (Config*)lua_topointer(L, 1);
  2727. luaL_checktype(L, 2, LUA_TSTRING);
  2728. String configNamespace = String(lua_tostring(L, 2));
  2729. luaL_checktype(L, 3, LUA_TSTRING);
  2730. String key = String(lua_tostring(L, 3));
  2731. lua_pushnumber(L, inst->getNumericValue(configNamespace, key));
  2732. return 1;
  2733. }
  2734. static int Polycore_Config_getStringValue(lua_State *L) {
  2735. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2736. Config *inst = (Config*)lua_topointer(L, 1);
  2737. luaL_checktype(L, 2, LUA_TSTRING);
  2738. String configNamespace = String(lua_tostring(L, 2));
  2739. luaL_checktype(L, 3, LUA_TSTRING);
  2740. String key = String(lua_tostring(L, 3));
  2741. lua_pushstring(L, inst->getStringValue(configNamespace, key).c_str());
  2742. return 1;
  2743. }
  2744. static int Polycore_delete_Config(lua_State *L) {
  2745. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2746. Config *inst = (Config*)lua_topointer(L, 1);
  2747. delete inst;
  2748. return 0;
  2749. }
  2750. static int Polycore_Tween_get_repeat(lua_State *L) {
  2751. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2752. Tween *inst = (Tween*)lua_topointer(L, 1);
  2753. lua_pushboolean(L, inst->repeat);
  2754. return 1;
  2755. }
  2756. static int Polycore_Tween_set_repeat(lua_State *L) {
  2757. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2758. Tween *inst = (Tween*)lua_topointer(L, 1);
  2759. bool param = lua_toboolean(L, 2);
  2760. inst->repeat = param;
  2761. return 0;
  2762. }
  2763. static int Polycore_Tween(lua_State *L) {
  2764. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2765. Number * target = (Number *)lua_topointer(L, 1);
  2766. luaL_checktype(L, 2, LUA_TNUMBER);
  2767. int easeType = lua_tointeger(L, 2);
  2768. luaL_checktype(L, 3, LUA_TNUMBER);
  2769. Number startVal = lua_tonumber(L, 3);
  2770. luaL_checktype(L, 4, LUA_TNUMBER);
  2771. Number _endVal = lua_tonumber(L, 4);
  2772. luaL_checktype(L, 5, LUA_TNUMBER);
  2773. Number time = lua_tonumber(L, 5);
  2774. bool _repeat;
  2775. if(lua_isboolean(L, 6)) {
  2776. _repeat = lua_toboolean(L, 6);
  2777. } else {
  2778. _repeat = false;
  2779. }
  2780. Tween *inst = new Tween(target, easeType, startVal, _endVal, time, _repeat);
  2781. lua_pushlightuserdata(L, (void*)inst);
  2782. return 1;
  2783. }
  2784. static int Polycore_Tween_interpolateTween(lua_State *L) {
  2785. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2786. Tween *inst = (Tween*)lua_topointer(L, 1);
  2787. lua_pushnumber(L, inst->interpolateTween());
  2788. return 1;
  2789. }
  2790. static int Polycore_Tween_updateCustomTween(lua_State *L) {
  2791. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2792. Tween *inst = (Tween*)lua_topointer(L, 1);
  2793. inst->updateCustomTween();
  2794. return 0;
  2795. }
  2796. static int Polycore_Tween_doOnComplete(lua_State *L) {
  2797. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2798. Tween *inst = (Tween*)lua_topointer(L, 1);
  2799. inst->doOnComplete();
  2800. return 0;
  2801. }
  2802. static int Polycore_Tween_Pause(lua_State *L) {
  2803. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2804. Tween *inst = (Tween*)lua_topointer(L, 1);
  2805. luaL_checktype(L, 2, LUA_TBOOLEAN);
  2806. bool pauseVal = lua_toboolean(L, 2);
  2807. inst->Pause(pauseVal);
  2808. return 0;
  2809. }
  2810. static int Polycore_Tween_Reset(lua_State *L) {
  2811. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2812. Tween *inst = (Tween*)lua_topointer(L, 1);
  2813. inst->Reset();
  2814. return 0;
  2815. }
  2816. static int Polycore_Tween_isComplete(lua_State *L) {
  2817. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2818. Tween *inst = (Tween*)lua_topointer(L, 1);
  2819. lua_pushboolean(L, inst->isComplete());
  2820. return 1;
  2821. }
  2822. static int Polycore_Tween_setSpeed(lua_State *L) {
  2823. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2824. Tween *inst = (Tween*)lua_topointer(L, 1);
  2825. luaL_checktype(L, 2, LUA_TNUMBER);
  2826. Number speed = lua_tonumber(L, 2);
  2827. inst->setSpeed(speed);
  2828. return 0;
  2829. }
  2830. static int Polycore_delete_Tween(lua_State *L) {
  2831. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2832. Tween *inst = (Tween*)lua_topointer(L, 1);
  2833. delete inst;
  2834. return 0;
  2835. }
  2836. static int Polycore_BezierPathTween(lua_State *L) {
  2837. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2838. Vector3 * target = (Vector3 *)lua_topointer(L, 1);
  2839. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2840. BezierCurve * curve = (BezierCurve *)lua_topointer(L, 2);
  2841. luaL_checktype(L, 3, LUA_TNUMBER);
  2842. int easeType = lua_tointeger(L, 3);
  2843. luaL_checktype(L, 4, LUA_TNUMBER);
  2844. Number time = lua_tonumber(L, 4);
  2845. bool _repeat;
  2846. if(lua_isboolean(L, 5)) {
  2847. _repeat = lua_toboolean(L, 5);
  2848. } else {
  2849. _repeat = false;
  2850. }
  2851. BezierPathTween *inst = new BezierPathTween(target, curve, easeType, time, _repeat);
  2852. lua_pushlightuserdata(L, (void*)inst);
  2853. return 1;
  2854. }
  2855. static int Polycore_BezierPathTween_updateCustomTween(lua_State *L) {
  2856. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2857. BezierPathTween *inst = (BezierPathTween*)lua_topointer(L, 1);
  2858. inst->updateCustomTween();
  2859. return 0;
  2860. }
  2861. static int Polycore_delete_BezierPathTween(lua_State *L) {
  2862. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2863. BezierPathTween *inst = (BezierPathTween*)lua_topointer(L, 1);
  2864. delete inst;
  2865. return 0;
  2866. }
  2867. static int Polycore_QuaternionTween(lua_State *L) {
  2868. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2869. Quaternion * target = (Quaternion *)lua_topointer(L, 1);
  2870. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2871. BezierCurve * wCurve = (BezierCurve *)lua_topointer(L, 2);
  2872. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2873. BezierCurve * xCurve = (BezierCurve *)lua_topointer(L, 3);
  2874. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  2875. BezierCurve * yCurve = (BezierCurve *)lua_topointer(L, 4);
  2876. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  2877. BezierCurve * zCurve = (BezierCurve *)lua_topointer(L, 5);
  2878. luaL_checktype(L, 6, LUA_TNUMBER);
  2879. int easeType = lua_tointeger(L, 6);
  2880. luaL_checktype(L, 7, LUA_TNUMBER);
  2881. Number time = lua_tonumber(L, 7);
  2882. bool _repeat;
  2883. if(lua_isboolean(L, 8)) {
  2884. _repeat = lua_toboolean(L, 8);
  2885. } else {
  2886. _repeat = false;
  2887. }
  2888. QuaternionTween *inst = new QuaternionTween(target, wCurve, xCurve, yCurve, zCurve, easeType, time, _repeat);
  2889. lua_pushlightuserdata(L, (void*)inst);
  2890. return 1;
  2891. }
  2892. static int Polycore_QuaternionTween_updateCustomTween(lua_State *L) {
  2893. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2894. QuaternionTween *inst = (QuaternionTween*)lua_topointer(L, 1);
  2895. inst->updateCustomTween();
  2896. return 0;
  2897. }
  2898. static int Polycore_delete_QuaternionTween(lua_State *L) {
  2899. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2900. QuaternionTween *inst = (QuaternionTween*)lua_topointer(L, 1);
  2901. delete inst;
  2902. return 0;
  2903. }
  2904. static int Polycore_QuaternionCurve(lua_State *L) {
  2905. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2906. BezierCurve * wCurve = (BezierCurve *)lua_topointer(L, 1);
  2907. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2908. BezierCurve * xCurve = (BezierCurve *)lua_topointer(L, 2);
  2909. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2910. BezierCurve * yCurve = (BezierCurve *)lua_topointer(L, 3);
  2911. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  2912. BezierCurve * zCurve = (BezierCurve *)lua_topointer(L, 4);
  2913. QuaternionCurve *inst = new QuaternionCurve(wCurve, xCurve, yCurve, zCurve);
  2914. lua_pushlightuserdata(L, (void*)inst);
  2915. return 1;
  2916. }
  2917. static int Polycore_QuaternionCurve_interpolate(lua_State *L) {
  2918. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2919. QuaternionCurve *inst = (QuaternionCurve*)lua_topointer(L, 1);
  2920. luaL_checktype(L, 2, LUA_TNUMBER);
  2921. Number t = lua_tonumber(L, 2);
  2922. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2923. bool useShortestPath = lua_toboolean(L, 3);
  2924. Quaternion *retInst = new Quaternion();
  2925. *retInst = inst->interpolate(t, useShortestPath);
  2926. lua_pushlightuserdata(L, retInst);
  2927. return 1;
  2928. }
  2929. static int Polycore_QuaternionCurve_generatePointsFromCurves(lua_State *L) {
  2930. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2931. QuaternionCurve *inst = (QuaternionCurve*)lua_topointer(L, 1);
  2932. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2933. BezierCurve * wCurve = (BezierCurve *)lua_topointer(L, 2);
  2934. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2935. BezierCurve * xCurve = (BezierCurve *)lua_topointer(L, 3);
  2936. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  2937. BezierCurve * yCurve = (BezierCurve *)lua_topointer(L, 4);
  2938. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  2939. BezierCurve * zCurve = (BezierCurve *)lua_topointer(L, 5);
  2940. inst->generatePointsFromCurves(wCurve, xCurve, yCurve, zCurve);
  2941. return 0;
  2942. }
  2943. static int Polycore_QuaternionCurve_recalcTangents(lua_State *L) {
  2944. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2945. QuaternionCurve *inst = (QuaternionCurve*)lua_topointer(L, 1);
  2946. inst->recalcTangents();
  2947. return 0;
  2948. }
  2949. static int Polycore_delete_QuaternionCurve(lua_State *L) {
  2950. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2951. QuaternionCurve *inst = (QuaternionCurve*)lua_topointer(L, 1);
  2952. delete inst;
  2953. return 0;
  2954. }
  2955. static int Polycore_SceneManager(lua_State *L) {
  2956. SceneManager *inst = new SceneManager();
  2957. lua_pushlightuserdata(L, (void*)inst);
  2958. return 1;
  2959. }
  2960. static int Polycore_SceneManager_addScene(lua_State *L) {
  2961. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2962. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  2963. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2964. Scene * newScene = (Scene *)lua_topointer(L, 2);
  2965. inst->addScene(newScene);
  2966. return 0;
  2967. }
  2968. static int Polycore_SceneManager_Update(lua_State *L) {
  2969. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2970. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  2971. inst->Update();
  2972. return 0;
  2973. }
  2974. static int Polycore_SceneManager_UpdateVirtual(lua_State *L) {
  2975. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2976. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  2977. inst->UpdateVirtual();
  2978. return 0;
  2979. }
  2980. static int Polycore_SceneManager_removeScene(lua_State *L) {
  2981. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2982. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  2983. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2984. Scene * scene = (Scene *)lua_topointer(L, 2);
  2985. inst->removeScene(scene);
  2986. return 0;
  2987. }
  2988. static int Polycore_SceneManager_registerRenderTexture(lua_State *L) {
  2989. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2990. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  2991. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2992. SceneRenderTexture * r_enderTexture = (SceneRenderTexture *)lua_topointer(L, 2);
  2993. inst->registerRenderTexture(r_enderTexture);
  2994. return 0;
  2995. }
  2996. static int Polycore_delete_SceneManager(lua_State *L) {
  2997. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2998. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  2999. delete inst;
  3000. return 0;
  3001. }
  3002. static int Polycore_Matrix4(lua_State *L) {
  3003. Matrix4 *inst = new Matrix4();
  3004. lua_pushlightuserdata(L, (void*)inst);
  3005. return 1;
  3006. }
  3007. static int Polycore_Matrix4_identity(lua_State *L) {
  3008. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3009. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3010. inst->identity();
  3011. return 0;
  3012. }
  3013. static int Polycore_Matrix4_rotateVector(lua_State *L) {
  3014. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3015. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3016. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3017. const Vector3 & v2 = *( Vector3 *)lua_topointer(L, 2);
  3018. Vector3 *retInst = new Vector3();
  3019. *retInst = inst->rotateVector(v2);
  3020. lua_pushlightuserdata(L, retInst);
  3021. return 1;
  3022. }
  3023. static int Polycore_Matrix4_getPosition(lua_State *L) {
  3024. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3025. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3026. Vector3 *retInst = new Vector3();
  3027. *retInst = inst->getPosition();
  3028. lua_pushlightuserdata(L, retInst);
  3029. return 1;
  3030. }
  3031. static int Polycore_Matrix4_setPosition(lua_State *L) {
  3032. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3033. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3034. luaL_checktype(L, 2, LUA_TNUMBER);
  3035. Number x = lua_tonumber(L, 2);
  3036. luaL_checktype(L, 3, LUA_TNUMBER);
  3037. Number y = lua_tonumber(L, 3);
  3038. luaL_checktype(L, 4, LUA_TNUMBER);
  3039. Number z = lua_tonumber(L, 4);
  3040. inst->setPosition(x, y, z);
  3041. return 0;
  3042. }
  3043. static int Polycore_Matrix4_setScale(lua_State *L) {
  3044. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3045. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3046. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3047. Vector3 scale = *(Vector3*)lua_topointer(L, 2);
  3048. inst->setScale(scale);
  3049. return 0;
  3050. }
  3051. static int Polycore_Matrix4_getEulerAngles(lua_State *L) {
  3052. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3053. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3054. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3055. Number * ax = (Number *)lua_topointer(L, 2);
  3056. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  3057. Number * ay = (Number *)lua_topointer(L, 3);
  3058. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  3059. Number * az = (Number *)lua_topointer(L, 4);
  3060. inst->getEulerAngles(ax, ay, az);
  3061. return 0;
  3062. }
  3063. static int Polycore_Matrix4_inverse(lua_State *L) {
  3064. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3065. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3066. Matrix4 *retInst = new Matrix4();
  3067. *retInst = inst->inverse();
  3068. lua_pushlightuserdata(L, retInst);
  3069. return 1;
  3070. }
  3071. static int Polycore_Matrix4_inverseAffine(lua_State *L) {
  3072. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3073. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3074. Matrix4 *retInst = new Matrix4();
  3075. *retInst = inst->inverseAffine();
  3076. lua_pushlightuserdata(L, retInst);
  3077. return 1;
  3078. }
  3079. static int Polycore_delete_Matrix4(lua_State *L) {
  3080. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3081. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3082. delete inst;
  3083. return 0;
  3084. }
  3085. static int Polycore_SceneLine(lua_State *L) {
  3086. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3087. SceneEntity * ent1 = (SceneEntity *)lua_topointer(L, 1);
  3088. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3089. SceneEntity * ent2 = (SceneEntity *)lua_topointer(L, 2);
  3090. SceneLine *inst = new SceneLine(ent1, ent2);
  3091. lua_pushlightuserdata(L, (void*)inst);
  3092. return 1;
  3093. }
  3094. static int Polycore_SceneLine_Render(lua_State *L) {
  3095. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3096. SceneLine *inst = (SceneLine*)lua_topointer(L, 1);
  3097. inst->Render();
  3098. return 0;
  3099. }
  3100. static int Polycore_delete_SceneLine(lua_State *L) {
  3101. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3102. SceneLine *inst = (SceneLine*)lua_topointer(L, 1);
  3103. delete inst;
  3104. return 0;
  3105. }
  3106. static int Polycore_ScreenEvent(lua_State *L) {
  3107. ScreenEvent *inst = new ScreenEvent();
  3108. lua_pushlightuserdata(L, (void*)inst);
  3109. return 1;
  3110. }
  3111. static int Polycore_delete_ScreenEvent(lua_State *L) {
  3112. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3113. ScreenEvent *inst = (ScreenEvent*)lua_topointer(L, 1);
  3114. delete inst;
  3115. return 0;
  3116. }
  3117. static int Polycore_Bone_get_parentBoneId(lua_State *L) {
  3118. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3119. Bone *inst = (Bone*)lua_topointer(L, 1);
  3120. lua_pushinteger(L, inst->parentBoneId);
  3121. return 1;
  3122. }
  3123. static int Polycore_Bone_get_boneMatrix(lua_State *L) {
  3124. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3125. Bone *inst = (Bone*)lua_topointer(L, 1);
  3126. lua_pushlightuserdata(L, &inst->boneMatrix);
  3127. return 1;
  3128. }
  3129. static int Polycore_Bone_get_restMatrix(lua_State *L) {
  3130. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3131. Bone *inst = (Bone*)lua_topointer(L, 1);
  3132. lua_pushlightuserdata(L, &inst->restMatrix);
  3133. return 1;
  3134. }
  3135. static int Polycore_Bone_get_baseMatrix(lua_State *L) {
  3136. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3137. Bone *inst = (Bone*)lua_topointer(L, 1);
  3138. lua_pushlightuserdata(L, &inst->baseMatrix);
  3139. return 1;
  3140. }
  3141. static int Polycore_Bone_set_parentBoneId(lua_State *L) {
  3142. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3143. Bone *inst = (Bone*)lua_topointer(L, 1);
  3144. int param = lua_tointeger(L, 2);
  3145. inst->parentBoneId = param;
  3146. return 0;
  3147. }
  3148. static int Polycore_Bone(lua_State *L) {
  3149. luaL_checktype(L, 1, LUA_TSTRING);
  3150. String boneName = String(lua_tostring(L, 1));
  3151. Bone *inst = new Bone(boneName);
  3152. lua_pushlightuserdata(L, (void*)inst);
  3153. return 1;
  3154. }
  3155. static int Polycore_Bone_enableBoneLabel(lua_State *L) {
  3156. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3157. Bone *inst = (Bone*)lua_topointer(L, 1);
  3158. luaL_checktype(L, 2, LUA_TSTRING);
  3159. String labelFont = String(lua_tostring(L, 2));
  3160. luaL_checktype(L, 3, LUA_TNUMBER);
  3161. Number size = lua_tonumber(L, 3);
  3162. luaL_checktype(L, 4, LUA_TNUMBER);
  3163. Number scale = lua_tonumber(L, 4);
  3164. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  3165. Color labelColor = *(Color*)lua_topointer(L, 5);
  3166. inst->enableBoneLabel(labelFont, size, scale, labelColor);
  3167. return 0;
  3168. }
  3169. static int Polycore_Bone_getName(lua_State *L) {
  3170. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3171. Bone *inst = (Bone*)lua_topointer(L, 1);
  3172. lua_pushstring(L, inst->getName().c_str());
  3173. return 1;
  3174. }
  3175. static int Polycore_Bone_Render(lua_State *L) {
  3176. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3177. Bone *inst = (Bone*)lua_topointer(L, 1);
  3178. inst->Render();
  3179. return 0;
  3180. }
  3181. static int Polycore_Bone_setParentBone(lua_State *L) {
  3182. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3183. Bone *inst = (Bone*)lua_topointer(L, 1);
  3184. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3185. Bone * bone = (Bone *)lua_topointer(L, 2);
  3186. inst->setParentBone(bone);
  3187. return 0;
  3188. }
  3189. static int Polycore_Bone_addChildBone(lua_State *L) {
  3190. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3191. Bone *inst = (Bone*)lua_topointer(L, 1);
  3192. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3193. Bone * bone = (Bone *)lua_topointer(L, 2);
  3194. inst->addChildBone(bone);
  3195. return 0;
  3196. }
  3197. static int Polycore_Bone_getParentBone(lua_State *L) {
  3198. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3199. Bone *inst = (Bone*)lua_topointer(L, 1);
  3200. void *ptrRetVal = (void*)inst->getParentBone();
  3201. if(ptrRetVal == NULL) {
  3202. lua_pushnil(L);
  3203. } else {
  3204. lua_pushlightuserdata(L, ptrRetVal);
  3205. }
  3206. return 1;
  3207. }
  3208. static int Polycore_Bone_getNumChildBones(lua_State *L) {
  3209. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3210. Bone *inst = (Bone*)lua_topointer(L, 1);
  3211. lua_pushinteger(L, inst->getNumChildBones());
  3212. return 1;
  3213. }
  3214. static int Polycore_Bone_getChildBone(lua_State *L) {
  3215. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3216. Bone *inst = (Bone*)lua_topointer(L, 1);
  3217. luaL_checktype(L, 2, LUA_TNUMBER);
  3218. unsigned int index = lua_tointeger(L, 2);
  3219. void *ptrRetVal = (void*)inst->getChildBone(index);
  3220. if(ptrRetVal == NULL) {
  3221. lua_pushnil(L);
  3222. } else {
  3223. lua_pushlightuserdata(L, ptrRetVal);
  3224. }
  3225. return 1;
  3226. }
  3227. static int Polycore_Bone_getBoneMatrix(lua_State *L) {
  3228. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3229. Bone *inst = (Bone*)lua_topointer(L, 1);
  3230. Matrix4 *retInst = new Matrix4();
  3231. *retInst = inst->getBoneMatrix();
  3232. lua_pushlightuserdata(L, retInst);
  3233. return 1;
  3234. }
  3235. static int Polycore_Bone_setBoneMatrix(lua_State *L) {
  3236. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3237. Bone *inst = (Bone*)lua_topointer(L, 1);
  3238. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3239. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  3240. inst->setBoneMatrix(matrix);
  3241. return 0;
  3242. }
  3243. static int Polycore_Bone_getRestMatrix(lua_State *L) {
  3244. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3245. Bone *inst = (Bone*)lua_topointer(L, 1);
  3246. Matrix4 *retInst = new Matrix4();
  3247. *retInst = inst->getRestMatrix();
  3248. lua_pushlightuserdata(L, retInst);
  3249. return 1;
  3250. }
  3251. static int Polycore_Bone_getFullRestMatrix(lua_State *L) {
  3252. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3253. Bone *inst = (Bone*)lua_topointer(L, 1);
  3254. Matrix4 *retInst = new Matrix4();
  3255. *retInst = inst->getFullRestMatrix();
  3256. lua_pushlightuserdata(L, retInst);
  3257. return 1;
  3258. }
  3259. static int Polycore_Bone_getParentRestMatrix(lua_State *L) {
  3260. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3261. Bone *inst = (Bone*)lua_topointer(L, 1);
  3262. Matrix4 *retInst = new Matrix4();
  3263. *retInst = inst->getParentRestMatrix();
  3264. lua_pushlightuserdata(L, retInst);
  3265. return 1;
  3266. }
  3267. static int Polycore_Bone_getFinalMatrix(lua_State *L) {
  3268. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3269. Bone *inst = (Bone*)lua_topointer(L, 1);
  3270. Matrix4 *retInst = new Matrix4();
  3271. *retInst = inst->getFinalMatrix();
  3272. lua_pushlightuserdata(L, retInst);
  3273. return 1;
  3274. }
  3275. static int Polycore_Bone_setRestMatrix(lua_State *L) {
  3276. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3277. Bone *inst = (Bone*)lua_topointer(L, 1);
  3278. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3279. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  3280. inst->setRestMatrix(matrix);
  3281. return 0;
  3282. }
  3283. static int Polycore_Bone_setBaseMatrix(lua_State *L) {
  3284. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3285. Bone *inst = (Bone*)lua_topointer(L, 1);
  3286. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3287. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  3288. inst->setBaseMatrix(matrix);
  3289. return 0;
  3290. }
  3291. static int Polycore_Bone_getBaseMatrix(lua_State *L) {
  3292. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3293. Bone *inst = (Bone*)lua_topointer(L, 1);
  3294. Matrix4 *retInst = new Matrix4();
  3295. *retInst = inst->getBaseMatrix();
  3296. lua_pushlightuserdata(L, retInst);
  3297. return 1;
  3298. }
  3299. static int Polycore_Bone_getFullBaseMatrix(lua_State *L) {
  3300. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3301. Bone *inst = (Bone*)lua_topointer(L, 1);
  3302. Matrix4 *retInst = new Matrix4();
  3303. *retInst = inst->getFullBaseMatrix();
  3304. lua_pushlightuserdata(L, retInst);
  3305. return 1;
  3306. }
  3307. static int Polycore_delete_Bone(lua_State *L) {
  3308. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3309. Bone *inst = (Bone*)lua_topointer(L, 1);
  3310. delete inst;
  3311. return 0;
  3312. }
  3313. static int Polycore_SceneMesh_get_lightmapIndex(lua_State *L) {
  3314. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3315. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3316. lua_pushlightuserdata(L, &inst->lightmapIndex);
  3317. return 1;
  3318. }
  3319. static int Polycore_SceneMesh_get_showVertexNormals(lua_State *L) {
  3320. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3321. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3322. lua_pushboolean(L, inst->showVertexNormals);
  3323. return 1;
  3324. }
  3325. static int Polycore_SceneMesh_set_showVertexNormals(lua_State *L) {
  3326. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3327. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3328. bool param = lua_toboolean(L, 2);
  3329. inst->showVertexNormals = param;
  3330. return 0;
  3331. }
  3332. static int Polycore_SceneMesh(lua_State *L) {
  3333. luaL_checktype(L, 1, LUA_TSTRING);
  3334. String fileName = String(lua_tostring(L, 1));
  3335. SceneMesh *inst = new SceneMesh(fileName);
  3336. lua_pushlightuserdata(L, (void*)inst);
  3337. return 1;
  3338. }
  3339. static int Polycore_SceneMesh_Render(lua_State *L) {
  3340. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3341. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3342. inst->Render();
  3343. return 0;
  3344. }
  3345. static int Polycore_SceneMesh_getLocalShaderOptions(lua_State *L) {
  3346. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3347. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3348. void *ptrRetVal = (void*)inst->getLocalShaderOptions();
  3349. if(ptrRetVal == NULL) {
  3350. lua_pushnil(L);
  3351. } else {
  3352. lua_pushlightuserdata(L, ptrRetVal);
  3353. }
  3354. return 1;
  3355. }
  3356. static int Polycore_SceneMesh_getMesh(lua_State *L) {
  3357. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3358. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3359. void *ptrRetVal = (void*)inst->getMesh();
  3360. if(ptrRetVal == NULL) {
  3361. lua_pushnil(L);
  3362. } else {
  3363. lua_pushlightuserdata(L, ptrRetVal);
  3364. }
  3365. return 1;
  3366. }
  3367. static int Polycore_SceneMesh_getTexture(lua_State *L) {
  3368. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3369. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3370. void *ptrRetVal = (void*)inst->getTexture();
  3371. if(ptrRetVal == NULL) {
  3372. lua_pushnil(L);
  3373. } else {
  3374. lua_pushlightuserdata(L, ptrRetVal);
  3375. }
  3376. return 1;
  3377. }
  3378. static int Polycore_SceneMesh_getMaterial(lua_State *L) {
  3379. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3380. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3381. void *ptrRetVal = (void*)inst->getMaterial();
  3382. if(ptrRetVal == NULL) {
  3383. lua_pushnil(L);
  3384. } else {
  3385. lua_pushlightuserdata(L, ptrRetVal);
  3386. }
  3387. return 1;
  3388. }
  3389. static int Polycore_SceneMesh_loadTexture(lua_State *L) {
  3390. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3391. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3392. luaL_checktype(L, 2, LUA_TSTRING);
  3393. String fileName = String(lua_tostring(L, 2));
  3394. bool clamp;
  3395. if(lua_isboolean(L, 3)) {
  3396. clamp = lua_toboolean(L, 3);
  3397. } else {
  3398. clamp = true;
  3399. }
  3400. inst->loadTexture(fileName, clamp);
  3401. return 0;
  3402. }
  3403. static int Polycore_SceneMesh_loadSkeleton(lua_State *L) {
  3404. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3405. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3406. luaL_checktype(L, 2, LUA_TSTRING);
  3407. String fileName = String(lua_tostring(L, 2));
  3408. inst->loadSkeleton(fileName);
  3409. return 0;
  3410. }
  3411. static int Polycore_SceneMesh_setTexture(lua_State *L) {
  3412. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3413. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3414. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3415. Texture * texture = (Texture *)lua_topointer(L, 2);
  3416. inst->setTexture(texture);
  3417. return 0;
  3418. }
  3419. static int Polycore_SceneMesh_setMaterial(lua_State *L) {
  3420. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3421. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3422. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3423. Material * material = (Material *)lua_topointer(L, 2);
  3424. inst->setMaterial(material);
  3425. return 0;
  3426. }
  3427. static int Polycore_SceneMesh_setMaterialByName(lua_State *L) {
  3428. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3429. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3430. luaL_checktype(L, 2, LUA_TSTRING);
  3431. String materialName = String(lua_tostring(L, 2));
  3432. inst->setMaterialByName(materialName);
  3433. return 0;
  3434. }
  3435. static int Polycore_SceneMesh_setMesh(lua_State *L) {
  3436. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3437. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3438. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3439. Mesh * mesh = (Mesh *)lua_topointer(L, 2);
  3440. inst->setMesh(mesh);
  3441. return 0;
  3442. }
  3443. static int Polycore_SceneMesh_setSkeleton(lua_State *L) {
  3444. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3445. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3446. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3447. Skeleton * skeleton = (Skeleton *)lua_topointer(L, 2);
  3448. inst->setSkeleton(skeleton);
  3449. return 0;
  3450. }
  3451. static int Polycore_SceneMesh_getSkeleton(lua_State *L) {
  3452. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3453. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3454. void *ptrRetVal = (void*)inst->getSkeleton();
  3455. if(ptrRetVal == NULL) {
  3456. lua_pushnil(L);
  3457. } else {
  3458. lua_pushlightuserdata(L, ptrRetVal);
  3459. }
  3460. return 1;
  3461. }
  3462. static int Polycore_SceneMesh_renderMeshLocally(lua_State *L) {
  3463. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3464. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3465. inst->renderMeshLocally();
  3466. return 0;
  3467. }
  3468. static int Polycore_SceneMesh_cacheToVertexBuffer(lua_State *L) {
  3469. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3470. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3471. luaL_checktype(L, 2, LUA_TBOOLEAN);
  3472. bool cache = lua_toboolean(L, 2);
  3473. inst->cacheToVertexBuffer(cache);
  3474. return 0;
  3475. }
  3476. static int Polycore_delete_SceneMesh(lua_State *L) {
  3477. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3478. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3479. delete inst;
  3480. return 0;
  3481. }
  3482. static int Polycore_Sound(lua_State *L) {
  3483. luaL_checktype(L, 1, LUA_TSTRING);
  3484. String fileName = String(lua_tostring(L, 1));
  3485. Sound *inst = new Sound(fileName);
  3486. lua_pushlightuserdata(L, (void*)inst);
  3487. return 1;
  3488. }
  3489. static int Polycore_Sound_Play(lua_State *L) {
  3490. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3491. Sound *inst = (Sound*)lua_topointer(L, 1);
  3492. bool loop;
  3493. if(lua_isboolean(L, 2)) {
  3494. loop = lua_toboolean(L, 2);
  3495. } else {
  3496. loop = false;
  3497. }
  3498. inst->Play(loop);
  3499. return 0;
  3500. }
  3501. static int Polycore_Sound_Stop(lua_State *L) {
  3502. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3503. Sound *inst = (Sound*)lua_topointer(L, 1);
  3504. inst->Stop();
  3505. return 0;
  3506. }
  3507. static int Polycore_Sound_setVolume(lua_State *L) {
  3508. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3509. Sound *inst = (Sound*)lua_topointer(L, 1);
  3510. luaL_checktype(L, 2, LUA_TNUMBER);
  3511. Number newVolume = lua_tonumber(L, 2);
  3512. inst->setVolume(newVolume);
  3513. return 0;
  3514. }
  3515. static int Polycore_Sound_setPitch(lua_State *L) {
  3516. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3517. Sound *inst = (Sound*)lua_topointer(L, 1);
  3518. luaL_checktype(L, 2, LUA_TNUMBER);
  3519. Number newPitch = lua_tonumber(L, 2);
  3520. inst->setPitch(newPitch);
  3521. return 0;
  3522. }
  3523. static int Polycore_Sound_setIsPositional(lua_State *L) {
  3524. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3525. Sound *inst = (Sound*)lua_topointer(L, 1);
  3526. luaL_checktype(L, 2, LUA_TBOOLEAN);
  3527. bool isPositional = lua_toboolean(L, 2);
  3528. inst->setIsPositional(isPositional);
  3529. return 0;
  3530. }
  3531. static int Polycore_Sound_setSoundPosition(lua_State *L) {
  3532. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3533. Sound *inst = (Sound*)lua_topointer(L, 1);
  3534. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3535. Vector3 position = *(Vector3*)lua_topointer(L, 2);
  3536. inst->setSoundPosition(position);
  3537. return 0;
  3538. }
  3539. static int Polycore_Sound_setSoundVelocity(lua_State *L) {
  3540. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3541. Sound *inst = (Sound*)lua_topointer(L, 1);
  3542. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3543. Vector3 velocity = *(Vector3*)lua_topointer(L, 2);
  3544. inst->setSoundVelocity(velocity);
  3545. return 0;
  3546. }
  3547. static int Polycore_Sound_setSoundDirection(lua_State *L) {
  3548. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3549. Sound *inst = (Sound*)lua_topointer(L, 1);
  3550. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3551. Vector3 direction = *(Vector3*)lua_topointer(L, 2);
  3552. inst->setSoundDirection(direction);
  3553. return 0;
  3554. }
  3555. static int Polycore_Sound_setPositionalProperties(lua_State *L) {
  3556. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3557. Sound *inst = (Sound*)lua_topointer(L, 1);
  3558. luaL_checktype(L, 2, LUA_TNUMBER);
  3559. Number referenceDistance = lua_tonumber(L, 2);
  3560. luaL_checktype(L, 3, LUA_TNUMBER);
  3561. Number maxDistance = lua_tonumber(L, 3);
  3562. inst->setPositionalProperties(referenceDistance, maxDistance);
  3563. return 0;
  3564. }
  3565. static int Polycore_Sound_loadWAV(lua_State *L) {
  3566. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3567. Sound *inst = (Sound*)lua_topointer(L, 1);
  3568. luaL_checktype(L, 2, LUA_TSTRING);
  3569. String fileName = String(lua_tostring(L, 2));
  3570. ALuint *retInst = new ALuint();
  3571. *retInst = inst->loadWAV(fileName);
  3572. lua_pushlightuserdata(L, retInst);
  3573. return 1;
  3574. }
  3575. static int Polycore_Sound_loadOGG(lua_State *L) {
  3576. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3577. Sound *inst = (Sound*)lua_topointer(L, 1);
  3578. luaL_checktype(L, 2, LUA_TSTRING);
  3579. String fileName = String(lua_tostring(L, 2));
  3580. ALuint *retInst = new ALuint();
  3581. *retInst = inst->loadOGG(fileName);
  3582. lua_pushlightuserdata(L, retInst);
  3583. return 1;
  3584. }
  3585. static int Polycore_Sound_GenSource(lua_State *L) {
  3586. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3587. Sound *inst = (Sound*)lua_topointer(L, 1);
  3588. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3589. ALuint buffer = *(ALuint*)lua_topointer(L, 2);
  3590. ALuint *retInst = new ALuint();
  3591. *retInst = inst->GenSource(buffer);
  3592. lua_pushlightuserdata(L, retInst);
  3593. return 1;
  3594. }
  3595. static int Polycore_Sound_checkALError(lua_State *L) {
  3596. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3597. Sound *inst = (Sound*)lua_topointer(L, 1);
  3598. luaL_checktype(L, 2, LUA_TSTRING);
  3599. String operation = String(lua_tostring(L, 2));
  3600. inst->checkALError(operation);
  3601. return 0;
  3602. }
  3603. static int Polycore_Sound_soundError(lua_State *L) {
  3604. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3605. Sound *inst = (Sound*)lua_topointer(L, 1);
  3606. luaL_checktype(L, 2, LUA_TSTRING);
  3607. String err = String(lua_tostring(L, 2));
  3608. inst->soundError(err);
  3609. return 0;
  3610. }
  3611. static int Polycore_Sound_soundCheck(lua_State *L) {
  3612. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3613. Sound *inst = (Sound*)lua_topointer(L, 1);
  3614. luaL_checktype(L, 2, LUA_TBOOLEAN);
  3615. bool result = lua_toboolean(L, 2);
  3616. luaL_checktype(L, 3, LUA_TSTRING);
  3617. String err = String(lua_tostring(L, 3));
  3618. inst->soundCheck(result, err);
  3619. return 0;
  3620. }
  3621. static int Polycore_delete_Sound(lua_State *L) {
  3622. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3623. Sound *inst = (Sound*)lua_topointer(L, 1);
  3624. delete inst;
  3625. return 0;
  3626. }
  3627. static int Polycore_Shader_get_numSpotLights(lua_State *L) {
  3628. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3629. Shader *inst = (Shader*)lua_topointer(L, 1);
  3630. lua_pushinteger(L, inst->numSpotLights);
  3631. return 1;
  3632. }
  3633. static int Polycore_Shader_get_numAreaLights(lua_State *L) {
  3634. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3635. Shader *inst = (Shader*)lua_topointer(L, 1);
  3636. lua_pushinteger(L, inst->numAreaLights);
  3637. return 1;
  3638. }
  3639. static int Polycore_Shader_set_numSpotLights(lua_State *L) {
  3640. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3641. Shader *inst = (Shader*)lua_topointer(L, 1);
  3642. int param = lua_tointeger(L, 2);
  3643. inst->numSpotLights = param;
  3644. return 0;
  3645. }
  3646. static int Polycore_Shader_set_numAreaLights(lua_State *L) {
  3647. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3648. Shader *inst = (Shader*)lua_topointer(L, 1);
  3649. int param = lua_tointeger(L, 2);
  3650. inst->numAreaLights = param;
  3651. return 0;
  3652. }
  3653. static int Polycore_Shader_getType(lua_State *L) {
  3654. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3655. Shader *inst = (Shader*)lua_topointer(L, 1);
  3656. lua_pushinteger(L, inst->getType());
  3657. return 1;
  3658. }
  3659. static int Polycore_Shader_setName(lua_State *L) {
  3660. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3661. Shader *inst = (Shader*)lua_topointer(L, 1);
  3662. luaL_checktype(L, 2, LUA_TSTRING);
  3663. String name = String(lua_tostring(L, 2));
  3664. inst->setName(name);
  3665. return 0;
  3666. }
  3667. static int Polycore_Shader_getName(lua_State *L) {
  3668. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3669. Shader *inst = (Shader*)lua_topointer(L, 1);
  3670. lua_pushstring(L, inst->getName().c_str());
  3671. return 1;
  3672. }
  3673. static int Polycore_Shader_createBinding(lua_State *L) {
  3674. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3675. Shader *inst = (Shader*)lua_topointer(L, 1);
  3676. void *ptrRetVal = (void*)inst->createBinding();
  3677. if(ptrRetVal == NULL) {
  3678. lua_pushnil(L);
  3679. } else {
  3680. lua_pushlightuserdata(L, ptrRetVal);
  3681. }
  3682. return 1;
  3683. }
  3684. static int Polycore_delete_Shader(lua_State *L) {
  3685. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3686. Shader *inst = (Shader*)lua_topointer(L, 1);
  3687. delete inst;
  3688. return 0;
  3689. }
  3690. static int Polycore_ShaderBinding(lua_State *L) {
  3691. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3692. Shader * shader = (Shader *)lua_topointer(L, 1);
  3693. ShaderBinding *inst = new ShaderBinding(shader);
  3694. lua_pushlightuserdata(L, (void*)inst);
  3695. return 1;
  3696. }
  3697. static int Polycore_ShaderBinding_clearTexture(lua_State *L) {
  3698. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3699. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3700. luaL_checktype(L, 2, LUA_TSTRING);
  3701. String name = String(lua_tostring(L, 2));
  3702. inst->clearTexture(name);
  3703. return 0;
  3704. }
  3705. static int Polycore_ShaderBinding_addTexture(lua_State *L) {
  3706. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3707. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3708. luaL_checktype(L, 2, LUA_TSTRING);
  3709. String name = String(lua_tostring(L, 2));
  3710. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  3711. Texture * texture = (Texture *)lua_topointer(L, 3);
  3712. inst->addTexture(name, texture);
  3713. return 0;
  3714. }
  3715. static int Polycore_ShaderBinding_addParam(lua_State *L) {
  3716. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3717. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3718. luaL_checktype(L, 2, LUA_TSTRING);
  3719. String type = String(lua_tostring(L, 2));
  3720. luaL_checktype(L, 3, LUA_TSTRING);
  3721. String name = String(lua_tostring(L, 3));
  3722. luaL_checktype(L, 4, LUA_TSTRING);
  3723. String value = String(lua_tostring(L, 4));
  3724. inst->addParam(type, name, value);
  3725. return 0;
  3726. }
  3727. static int Polycore_ShaderBinding_addCubemap(lua_State *L) {
  3728. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3729. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3730. luaL_checktype(L, 2, LUA_TSTRING);
  3731. String name = String(lua_tostring(L, 2));
  3732. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  3733. Cubemap * cubemap = (Cubemap *)lua_topointer(L, 3);
  3734. inst->addCubemap(name, cubemap);
  3735. return 0;
  3736. }
  3737. static int Polycore_ShaderBinding_getNumLocalParams(lua_State *L) {
  3738. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3739. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3740. lua_pushinteger(L, inst->getNumLocalParams());
  3741. return 1;
  3742. }
  3743. static int Polycore_ShaderBinding_getLocalParam(lua_State *L) {
  3744. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3745. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3746. luaL_checktype(L, 2, LUA_TNUMBER);
  3747. unsigned int index = lua_tointeger(L, 2);
  3748. void *ptrRetVal = (void*)inst->getLocalParam(index);
  3749. if(ptrRetVal == NULL) {
  3750. lua_pushnil(L);
  3751. } else {
  3752. lua_pushlightuserdata(L, ptrRetVal);
  3753. }
  3754. return 1;
  3755. }
  3756. static int Polycore_ShaderBinding_getLocalParamByName(lua_State *L) {
  3757. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3758. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3759. luaL_checktype(L, 2, LUA_TSTRING);
  3760. String name = String(lua_tostring(L, 2));
  3761. void *ptrRetVal = (void*)inst->getLocalParamByName(name);
  3762. if(ptrRetVal == NULL) {
  3763. lua_pushnil(L);
  3764. } else {
  3765. lua_pushlightuserdata(L, ptrRetVal);
  3766. }
  3767. return 1;
  3768. }
  3769. static int Polycore_ShaderBinding_addRenderTargetBinding(lua_State *L) {
  3770. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3771. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3772. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3773. RenderTargetBinding * binding = (RenderTargetBinding *)lua_topointer(L, 2);
  3774. inst->addRenderTargetBinding(binding);
  3775. return 0;
  3776. }
  3777. static int Polycore_ShaderBinding_getNumRenderTargetBindings(lua_State *L) {
  3778. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3779. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3780. lua_pushinteger(L, inst->getNumRenderTargetBindings());
  3781. return 1;
  3782. }
  3783. static int Polycore_ShaderBinding_getRenderTargetBinding(lua_State *L) {
  3784. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3785. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3786. luaL_checktype(L, 2, LUA_TNUMBER);
  3787. unsigned int index = lua_tointeger(L, 2);
  3788. void *ptrRetVal = (void*)inst->getRenderTargetBinding(index);
  3789. if(ptrRetVal == NULL) {
  3790. lua_pushnil(L);
  3791. } else {
  3792. lua_pushlightuserdata(L, ptrRetVal);
  3793. }
  3794. return 1;
  3795. }
  3796. static int Polycore_ShaderBinding_getNumInTargetBindings(lua_State *L) {
  3797. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3798. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3799. lua_pushinteger(L, inst->getNumInTargetBindings());
  3800. return 1;
  3801. }
  3802. static int Polycore_ShaderBinding_getInTargetBinding(lua_State *L) {
  3803. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3804. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3805. luaL_checktype(L, 2, LUA_TNUMBER);
  3806. unsigned int index = lua_tointeger(L, 2);
  3807. void *ptrRetVal = (void*)inst->getInTargetBinding(index);
  3808. if(ptrRetVal == NULL) {
  3809. lua_pushnil(L);
  3810. } else {
  3811. lua_pushlightuserdata(L, ptrRetVal);
  3812. }
  3813. return 1;
  3814. }
  3815. static int Polycore_ShaderBinding_getNumOutTargetBindings(lua_State *L) {
  3816. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3817. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3818. lua_pushinteger(L, inst->getNumOutTargetBindings());
  3819. return 1;
  3820. }
  3821. static int Polycore_ShaderBinding_getOutTargetBinding(lua_State *L) {
  3822. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3823. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3824. luaL_checktype(L, 2, LUA_TNUMBER);
  3825. unsigned int index = lua_tointeger(L, 2);
  3826. void *ptrRetVal = (void*)inst->getOutTargetBinding(index);
  3827. if(ptrRetVal == NULL) {
  3828. lua_pushnil(L);
  3829. } else {
  3830. lua_pushlightuserdata(L, ptrRetVal);
  3831. }
  3832. return 1;
  3833. }
  3834. static int Polycore_ShaderBinding_addLocalParam(lua_State *L) {
  3835. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3836. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3837. luaL_checktype(L, 2, LUA_TSTRING);
  3838. String name = String(lua_tostring(L, 2));
  3839. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  3840. void * ptr = (void *)lua_topointer(L, 3);
  3841. inst->addLocalParam(name, ptr);
  3842. return 0;
  3843. }
  3844. static int Polycore_delete_ShaderBinding(lua_State *L) {
  3845. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3846. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3847. delete inst;
  3848. return 0;
  3849. }
  3850. static int Polycore_ObjectEntry_get_type(lua_State *L) {
  3851. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3852. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3853. lua_pushinteger(L, inst->type);
  3854. return 1;
  3855. }
  3856. static int Polycore_ObjectEntry_get_name(lua_State *L) {
  3857. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3858. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3859. lua_pushstring(L, inst->name.c_str());
  3860. return 1;
  3861. }
  3862. static int Polycore_ObjectEntry_get_NumberVal(lua_State *L) {
  3863. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3864. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3865. lua_pushnumber(L, inst->NumberVal);
  3866. return 1;
  3867. }
  3868. static int Polycore_ObjectEntry_get_intVal(lua_State *L) {
  3869. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3870. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3871. lua_pushinteger(L, inst->intVal);
  3872. return 1;
  3873. }
  3874. static int Polycore_ObjectEntry_get_stringVal(lua_State *L) {
  3875. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3876. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3877. lua_pushstring(L, inst->stringVal.c_str());
  3878. return 1;
  3879. }
  3880. static int Polycore_ObjectEntry_get_boolVal(lua_State *L) {
  3881. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3882. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3883. lua_pushboolean(L, inst->boolVal);
  3884. return 1;
  3885. }
  3886. static int Polycore_ObjectEntry_get_length(lua_State *L) {
  3887. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3888. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3889. lua_pushinteger(L, inst->length);
  3890. return 1;
  3891. }
  3892. static int Polycore_ObjectEntry_set_type(lua_State *L) {
  3893. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3894. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3895. int param = lua_tointeger(L, 2);
  3896. inst->type = param;
  3897. return 0;
  3898. }
  3899. static int Polycore_ObjectEntry_set_name(lua_State *L) {
  3900. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3901. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3902. String param = lua_tostring(L, 2);
  3903. inst->name = param;
  3904. return 0;
  3905. }
  3906. static int Polycore_ObjectEntry_set_NumberVal(lua_State *L) {
  3907. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3908. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3909. Number param = lua_tonumber(L, 2);
  3910. inst->NumberVal = param;
  3911. return 0;
  3912. }
  3913. static int Polycore_ObjectEntry_set_intVal(lua_State *L) {
  3914. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3915. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3916. int param = lua_tointeger(L, 2);
  3917. inst->intVal = param;
  3918. return 0;
  3919. }
  3920. static int Polycore_ObjectEntry_set_stringVal(lua_State *L) {
  3921. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3922. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3923. String param = lua_tostring(L, 2);
  3924. inst->stringVal = param;
  3925. return 0;
  3926. }
  3927. static int Polycore_ObjectEntry_set_boolVal(lua_State *L) {
  3928. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3929. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3930. bool param = lua_toboolean(L, 2);
  3931. inst->boolVal = param;
  3932. return 0;
  3933. }
  3934. static int Polycore_ObjectEntry_set_length(lua_State *L) {
  3935. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3936. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3937. int param = lua_tointeger(L, 2);
  3938. inst->length = param;
  3939. return 0;
  3940. }
  3941. static int Polycore_ObjectEntry(lua_State *L) {
  3942. ObjectEntry *inst = new ObjectEntry();
  3943. lua_pushlightuserdata(L, (void*)inst);
  3944. return 1;
  3945. }
  3946. static int Polycore_ObjectEntry_addChild(lua_State *L) {
  3947. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3948. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3949. luaL_checktype(L, 2, LUA_TSTRING);
  3950. String name = String(lua_tostring(L, 2));
  3951. void *ptrRetVal = (void*)inst->addChild(name);
  3952. if(ptrRetVal == NULL) {
  3953. lua_pushnil(L);
  3954. } else {
  3955. lua_pushlightuserdata(L, ptrRetVal);
  3956. }
  3957. return 1;
  3958. }
  3959. static int Polycore_delete_ObjectEntry(lua_State *L) {
  3960. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3961. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3962. delete inst;
  3963. return 0;
  3964. }
  3965. static int Polycore_ScreenManager(lua_State *L) {
  3966. ScreenManager *inst = new ScreenManager();
  3967. lua_pushlightuserdata(L, (void*)inst);
  3968. return 1;
  3969. }
  3970. static int Polycore_ScreenManager_removeScreen(lua_State *L) {
  3971. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3972. ScreenManager *inst = (ScreenManager*)lua_topointer(L, 1);
  3973. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3974. Screen * screen = (Screen *)lua_topointer(L, 2);
  3975. inst->removeScreen(screen);
  3976. return 0;
  3977. }
  3978. static int Polycore_ScreenManager_addScreen(lua_State *L) {
  3979. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3980. ScreenManager *inst = (ScreenManager*)lua_topointer(L, 1);
  3981. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3982. Screen * screen = (Screen *)lua_topointer(L, 2);
  3983. inst->addScreen(screen);
  3984. return 0;
  3985. }
  3986. static int Polycore_ScreenManager_Update(lua_State *L) {
  3987. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3988. ScreenManager *inst = (ScreenManager*)lua_topointer(L, 1);
  3989. inst->Update();
  3990. return 0;
  3991. }
  3992. static int Polycore_delete_ScreenManager(lua_State *L) {
  3993. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3994. ScreenManager *inst = (ScreenManager*)lua_topointer(L, 1);
  3995. delete inst;
  3996. return 0;
  3997. }
  3998. static int Polycore_Vector2(lua_State *L) {
  3999. Vector2 *inst = new Vector2();
  4000. lua_pushlightuserdata(L, (void*)inst);
  4001. return 1;
  4002. }
  4003. static int Polycore_delete_Vector2(lua_State *L) {
  4004. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4005. Vector2 *inst = (Vector2*)lua_topointer(L, 1);
  4006. delete inst;
  4007. return 0;
  4008. }
  4009. static int Polycore_EventDispatcher(lua_State *L) {
  4010. EventDispatcher *inst = new EventDispatcher();
  4011. lua_pushlightuserdata(L, (void*)inst);
  4012. return 1;
  4013. }
  4014. static int Polycore_EventDispatcher_removeAllHandlers(lua_State *L) {
  4015. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4016. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  4017. inst->removeAllHandlers();
  4018. return 0;
  4019. }
  4020. static int Polycore_EventDispatcher_removeAllHandlersForListener(lua_State *L) {
  4021. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4022. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  4023. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4024. void * listener = (void *)lua_topointer(L, 2);
  4025. inst->removeAllHandlersForListener(listener);
  4026. return 0;
  4027. }
  4028. static int Polycore_EventDispatcher_addEventListener(lua_State *L) {
  4029. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4030. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  4031. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4032. EventHandler * handler = (EventHandler *)lua_topointer(L, 2);
  4033. luaL_checktype(L, 3, LUA_TNUMBER);
  4034. int eventCode = lua_tointeger(L, 3);
  4035. inst->addEventListener(handler, eventCode);
  4036. return 0;
  4037. }
  4038. static int Polycore_EventDispatcher_removeEventListener(lua_State *L) {
  4039. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4040. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  4041. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4042. EventHandler * handler = (EventHandler *)lua_topointer(L, 2);
  4043. luaL_checktype(L, 3, LUA_TNUMBER);
  4044. int eventCode = lua_tointeger(L, 3);
  4045. inst->removeEventListener(handler, eventCode);
  4046. return 0;
  4047. }
  4048. static int Polycore_EventDispatcher___dispatchEvent(lua_State *L) {
  4049. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4050. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  4051. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4052. Event * event = (Event *)lua_topointer(L, 2);
  4053. luaL_checktype(L, 3, LUA_TNUMBER);
  4054. int eventCode = lua_tointeger(L, 3);
  4055. inst->__dispatchEvent(event, eventCode);
  4056. return 0;
  4057. }
  4058. static int Polycore_EventDispatcher_dispatchEvent(lua_State *L) {
  4059. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4060. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  4061. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4062. Event * event = (Event *)lua_topointer(L, 2);
  4063. luaL_checktype(L, 3, LUA_TNUMBER);
  4064. int eventCode = lua_tointeger(L, 3);
  4065. inst->dispatchEvent(event, eventCode);
  4066. return 0;
  4067. }
  4068. static int Polycore_EventDispatcher_dispatchEventNoDelete(lua_State *L) {
  4069. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4070. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  4071. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4072. Event * event = (Event *)lua_topointer(L, 2);
  4073. luaL_checktype(L, 3, LUA_TNUMBER);
  4074. int eventCode = lua_tointeger(L, 3);
  4075. inst->dispatchEventNoDelete(event, eventCode);
  4076. return 0;
  4077. }
  4078. static int Polycore_delete_EventDispatcher(lua_State *L) {
  4079. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4080. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  4081. delete inst;
  4082. return 0;
  4083. }
  4084. static int Polycore_SoundManager(lua_State *L) {
  4085. SoundManager *inst = new SoundManager();
  4086. lua_pushlightuserdata(L, (void*)inst);
  4087. return 1;
  4088. }
  4089. static int Polycore_SoundManager_setListenerPosition(lua_State *L) {
  4090. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4091. SoundManager *inst = (SoundManager*)lua_topointer(L, 1);
  4092. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4093. Vector3 position = *(Vector3*)lua_topointer(L, 2);
  4094. inst->setListenerPosition(position);
  4095. return 0;
  4096. }
  4097. static int Polycore_SoundManager_setListenerOrientation(lua_State *L) {
  4098. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4099. SoundManager *inst = (SoundManager*)lua_topointer(L, 1);
  4100. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4101. Vector3 orientation = *(Vector3*)lua_topointer(L, 2);
  4102. inst->setListenerOrientation(orientation);
  4103. return 0;
  4104. }
  4105. static int Polycore_SoundManager_initAL(lua_State *L) {
  4106. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4107. SoundManager *inst = (SoundManager*)lua_topointer(L, 1);
  4108. inst->initAL();
  4109. return 0;
  4110. }
  4111. static int Polycore_SoundManager_setGlobalVolume(lua_State *L) {
  4112. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4113. SoundManager *inst = (SoundManager*)lua_topointer(L, 1);
  4114. luaL_checktype(L, 2, LUA_TNUMBER);
  4115. Number globalVolume = lua_tonumber(L, 2);
  4116. inst->setGlobalVolume(globalVolume);
  4117. return 0;
  4118. }
  4119. static int Polycore_delete_SoundManager(lua_State *L) {
  4120. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4121. SoundManager *inst = (SoundManager*)lua_topointer(L, 1);
  4122. delete inst;
  4123. return 0;
  4124. }
  4125. static int Polycore_Logger(lua_State *L) {
  4126. Logger *inst = new Logger();
  4127. lua_pushlightuserdata(L, (void*)inst);
  4128. return 1;
  4129. }
  4130. static int Polycore_Logger_log(lua_State *L) {
  4131. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4132. const char * format = (const char *)lua_topointer(L, 2);
  4133. Logger::log(format);
  4134. return 0;
  4135. }
  4136. static int Polycore_Logger_logw(lua_State *L) {
  4137. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4138. const char * str = (const char *)lua_topointer(L, 2);
  4139. Logger::logw(str);
  4140. return 0;
  4141. }
  4142. static int Polycore_delete_Logger(lua_State *L) {
  4143. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4144. Logger *inst = (Logger*)lua_topointer(L, 1);
  4145. delete inst;
  4146. return 0;
  4147. }
  4148. static int Polycore_Image(lua_State *L) {
  4149. luaL_checktype(L, 1, LUA_TSTRING);
  4150. String fileName = String(lua_tostring(L, 1));
  4151. Image *inst = new Image(fileName);
  4152. lua_pushlightuserdata(L, (void*)inst);
  4153. return 1;
  4154. }
  4155. static int Polycore_Image_loadImage(lua_State *L) {
  4156. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4157. Image *inst = (Image*)lua_topointer(L, 1);
  4158. luaL_checktype(L, 2, LUA_TSTRING);
  4159. String fileName = String(lua_tostring(L, 2));
  4160. lua_pushboolean(L, inst->loadImage(fileName));
  4161. return 1;
  4162. }
  4163. static int Polycore_Image_loadPNG(lua_State *L) {
  4164. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4165. Image *inst = (Image*)lua_topointer(L, 1);
  4166. luaL_checktype(L, 2, LUA_TSTRING);
  4167. String fileName = String(lua_tostring(L, 2));
  4168. lua_pushboolean(L, inst->loadPNG(fileName));
  4169. return 1;
  4170. }
  4171. static int Polycore_Image_createEmpty(lua_State *L) {
  4172. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4173. Image *inst = (Image*)lua_topointer(L, 1);
  4174. luaL_checktype(L, 2, LUA_TNUMBER);
  4175. unsigned int width = lua_tointeger(L, 2);
  4176. luaL_checktype(L, 3, LUA_TNUMBER);
  4177. unsigned int height = lua_tointeger(L, 3);
  4178. inst->createEmpty(width, height);
  4179. return 0;
  4180. }
  4181. static int Polycore_Image_fill(lua_State *L) {
  4182. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4183. Image *inst = (Image*)lua_topointer(L, 1);
  4184. luaL_checktype(L, 2, LUA_TNUMBER);
  4185. Number r = lua_tonumber(L, 2);
  4186. luaL_checktype(L, 3, LUA_TNUMBER);
  4187. Number g = lua_tonumber(L, 3);
  4188. luaL_checktype(L, 4, LUA_TNUMBER);
  4189. Number b = lua_tonumber(L, 4);
  4190. luaL_checktype(L, 5, LUA_TNUMBER);
  4191. Number a = lua_tonumber(L, 5);
  4192. inst->fill(r, g, b, a);
  4193. return 0;
  4194. }
  4195. static int Polycore_Image_setPixel(lua_State *L) {
  4196. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4197. Image *inst = (Image*)lua_topointer(L, 1);
  4198. luaL_checktype(L, 2, LUA_TNUMBER);
  4199. int x = lua_tointeger(L, 2);
  4200. luaL_checktype(L, 3, LUA_TNUMBER);
  4201. int y = lua_tointeger(L, 3);
  4202. luaL_checktype(L, 4, LUA_TNUMBER);
  4203. Number r = lua_tonumber(L, 4);
  4204. luaL_checktype(L, 5, LUA_TNUMBER);
  4205. Number g = lua_tonumber(L, 5);
  4206. luaL_checktype(L, 6, LUA_TNUMBER);
  4207. Number b = lua_tonumber(L, 6);
  4208. luaL_checktype(L, 7, LUA_TNUMBER);
  4209. Number a = lua_tonumber(L, 7);
  4210. inst->setPixel(x, y, r, g, b, a);
  4211. return 0;
  4212. }
  4213. static int Polycore_Image_getPixel(lua_State *L) {
  4214. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4215. Image *inst = (Image*)lua_topointer(L, 1);
  4216. luaL_checktype(L, 2, LUA_TNUMBER);
  4217. int x = lua_tointeger(L, 2);
  4218. luaL_checktype(L, 3, LUA_TNUMBER);
  4219. int y = lua_tointeger(L, 3);
  4220. Color *retInst = new Color();
  4221. *retInst = inst->getPixel(x, y);
  4222. lua_pushlightuserdata(L, retInst);
  4223. return 1;
  4224. }
  4225. static int Polycore_Image_swap(lua_State *L) {
  4226. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4227. Image *inst = (Image*)lua_topointer(L, 1);
  4228. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4229. int * v1 = (int *)lua_topointer(L, 2);
  4230. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4231. int * v2 = (int *)lua_topointer(L, 3);
  4232. inst->swap(v1, v2);
  4233. return 0;
  4234. }
  4235. static int Polycore_Image_line(lua_State *L) {
  4236. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4237. Image *inst = (Image*)lua_topointer(L, 1);
  4238. luaL_checktype(L, 2, LUA_TNUMBER);
  4239. int x0 = lua_tointeger(L, 2);
  4240. luaL_checktype(L, 3, LUA_TNUMBER);
  4241. int y0 = lua_tointeger(L, 3);
  4242. luaL_checktype(L, 4, LUA_TNUMBER);
  4243. int x1 = lua_tointeger(L, 4);
  4244. luaL_checktype(L, 5, LUA_TNUMBER);
  4245. int y1 = lua_tointeger(L, 5);
  4246. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  4247. Color col = *(Color*)lua_topointer(L, 6);
  4248. inst->line(x0, y0, x1, y1, col);
  4249. return 0;
  4250. }
  4251. static int Polycore_Image_moveTo(lua_State *L) {
  4252. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4253. Image *inst = (Image*)lua_topointer(L, 1);
  4254. luaL_checktype(L, 2, LUA_TNUMBER);
  4255. int x = lua_tointeger(L, 2);
  4256. luaL_checktype(L, 3, LUA_TNUMBER);
  4257. int y = lua_tointeger(L, 3);
  4258. inst->moveTo(x, y);
  4259. return 0;
  4260. }
  4261. static int Polycore_Image_move(lua_State *L) {
  4262. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4263. Image *inst = (Image*)lua_topointer(L, 1);
  4264. luaL_checktype(L, 2, LUA_TNUMBER);
  4265. int x = lua_tointeger(L, 2);
  4266. luaL_checktype(L, 3, LUA_TNUMBER);
  4267. int y = lua_tointeger(L, 3);
  4268. inst->move(x, y);
  4269. return 0;
  4270. }
  4271. static int Polycore_Image_lineTo(lua_State *L) {
  4272. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4273. Image *inst = (Image*)lua_topointer(L, 1);
  4274. luaL_checktype(L, 2, LUA_TNUMBER);
  4275. int x = lua_tointeger(L, 2);
  4276. luaL_checktype(L, 3, LUA_TNUMBER);
  4277. int y = lua_tointeger(L, 3);
  4278. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  4279. Color col = *(Color*)lua_topointer(L, 4);
  4280. inst->lineTo(x, y, col);
  4281. return 0;
  4282. }
  4283. static int Polycore_Image_drawRect(lua_State *L) {
  4284. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4285. Image *inst = (Image*)lua_topointer(L, 1);
  4286. luaL_checktype(L, 2, LUA_TNUMBER);
  4287. int x = lua_tointeger(L, 2);
  4288. luaL_checktype(L, 3, LUA_TNUMBER);
  4289. int y = lua_tointeger(L, 3);
  4290. luaL_checktype(L, 4, LUA_TNUMBER);
  4291. int w = lua_tointeger(L, 4);
  4292. luaL_checktype(L, 5, LUA_TNUMBER);
  4293. int h = lua_tointeger(L, 5);
  4294. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  4295. Color col = *(Color*)lua_topointer(L, 6);
  4296. inst->drawRect(x, y, w, h, col);
  4297. return 0;
  4298. }
  4299. static int Polycore_Image_perlinNoise(lua_State *L) {
  4300. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4301. Image *inst = (Image*)lua_topointer(L, 1);
  4302. luaL_checktype(L, 2, LUA_TNUMBER);
  4303. int seed = lua_tointeger(L, 2);
  4304. luaL_checktype(L, 3, LUA_TBOOLEAN);
  4305. bool alpha = lua_toboolean(L, 3);
  4306. inst->perlinNoise(seed, alpha);
  4307. return 0;
  4308. }
  4309. static int Polycore_Image_fastBlur(lua_State *L) {
  4310. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4311. Image *inst = (Image*)lua_topointer(L, 1);
  4312. luaL_checktype(L, 2, LUA_TNUMBER);
  4313. int blurSize = lua_tointeger(L, 2);
  4314. inst->fastBlur(blurSize);
  4315. return 0;
  4316. }
  4317. static int Polycore_Image_fastBlurVert(lua_State *L) {
  4318. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4319. Image *inst = (Image*)lua_topointer(L, 1);
  4320. luaL_checktype(L, 2, LUA_TNUMBER);
  4321. int blurSize = lua_tointeger(L, 2);
  4322. inst->fastBlurVert(blurSize);
  4323. return 0;
  4324. }
  4325. static int Polycore_Image_fastBlurHor(lua_State *L) {
  4326. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4327. Image *inst = (Image*)lua_topointer(L, 1);
  4328. luaL_checktype(L, 2, LUA_TNUMBER);
  4329. int blurSize = lua_tointeger(L, 2);
  4330. inst->fastBlurHor(blurSize);
  4331. return 0;
  4332. }
  4333. static int Polycore_Image_darken(lua_State *L) {
  4334. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4335. Image *inst = (Image*)lua_topointer(L, 1);
  4336. luaL_checktype(L, 2, LUA_TNUMBER);
  4337. Number amt = lua_tonumber(L, 2);
  4338. luaL_checktype(L, 3, LUA_TBOOLEAN);
  4339. bool color = lua_toboolean(L, 3);
  4340. luaL_checktype(L, 4, LUA_TBOOLEAN);
  4341. bool alpha = lua_toboolean(L, 4);
  4342. inst->darken(amt, color, alpha);
  4343. return 0;
  4344. }
  4345. static int Polycore_Image_lighten(lua_State *L) {
  4346. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4347. Image *inst = (Image*)lua_topointer(L, 1);
  4348. luaL_checktype(L, 2, LUA_TNUMBER);
  4349. Number amt = lua_tonumber(L, 2);
  4350. luaL_checktype(L, 3, LUA_TBOOLEAN);
  4351. bool color = lua_toboolean(L, 3);
  4352. luaL_checktype(L, 4, LUA_TBOOLEAN);
  4353. bool alpha = lua_toboolean(L, 4);
  4354. inst->lighten(amt, color, alpha);
  4355. return 0;
  4356. }
  4357. static int Polycore_Image_multiply(lua_State *L) {
  4358. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4359. Image *inst = (Image*)lua_topointer(L, 1);
  4360. luaL_checktype(L, 2, LUA_TNUMBER);
  4361. Number amt = lua_tonumber(L, 2);
  4362. luaL_checktype(L, 3, LUA_TBOOLEAN);
  4363. bool color = lua_toboolean(L, 3);
  4364. luaL_checktype(L, 4, LUA_TBOOLEAN);
  4365. bool alpha = lua_toboolean(L, 4);
  4366. inst->multiply(amt, color, alpha);
  4367. return 0;
  4368. }
  4369. static int Polycore_Image_getBrushX(lua_State *L) {
  4370. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4371. Image *inst = (Image*)lua_topointer(L, 1);
  4372. lua_pushinteger(L, inst->getBrushX());
  4373. return 1;
  4374. }
  4375. static int Polycore_Image_getBrushY(lua_State *L) {
  4376. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4377. Image *inst = (Image*)lua_topointer(L, 1);
  4378. lua_pushinteger(L, inst->getBrushY());
  4379. return 1;
  4380. }
  4381. static int Polycore_Image_isLoaded(lua_State *L) {
  4382. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4383. Image *inst = (Image*)lua_topointer(L, 1);
  4384. lua_pushboolean(L, inst->isLoaded());
  4385. return 1;
  4386. }
  4387. static int Polycore_Image_getType(lua_State *L) {
  4388. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4389. Image *inst = (Image*)lua_topointer(L, 1);
  4390. lua_pushinteger(L, inst->getType());
  4391. return 1;
  4392. }
  4393. static int Polycore_Image_writeBMP(lua_State *L) {
  4394. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4395. Image *inst = (Image*)lua_topointer(L, 1);
  4396. luaL_checktype(L, 2, LUA_TSTRING);
  4397. String fileName = String(lua_tostring(L, 2));
  4398. inst->writeBMP(fileName);
  4399. return 0;
  4400. }
  4401. static int Polycore_Image_getWidth(lua_State *L) {
  4402. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4403. Image *inst = (Image*)lua_topointer(L, 1);
  4404. lua_pushinteger(L, inst->getWidth());
  4405. return 1;
  4406. }
  4407. static int Polycore_Image_getHeight(lua_State *L) {
  4408. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4409. Image *inst = (Image*)lua_topointer(L, 1);
  4410. lua_pushinteger(L, inst->getHeight());
  4411. return 1;
  4412. }
  4413. static int Polycore_Image_getPixels(lua_State *L) {
  4414. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4415. Image *inst = (Image*)lua_topointer(L, 1);
  4416. void *ptrRetVal = (void*)inst->getPixels();
  4417. if(ptrRetVal == NULL) {
  4418. lua_pushnil(L);
  4419. } else {
  4420. lua_pushlightuserdata(L, ptrRetVal);
  4421. }
  4422. return 1;
  4423. }
  4424. static int Polycore_delete_Image(lua_State *L) {
  4425. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4426. Image *inst = (Image*)lua_topointer(L, 1);
  4427. delete inst;
  4428. return 0;
  4429. }
  4430. static int Polycore_Perlin(lua_State *L) {
  4431. luaL_checktype(L, 1, LUA_TNUMBER);
  4432. int octaves = lua_tointeger(L, 1);
  4433. luaL_checktype(L, 2, LUA_TNUMBER);
  4434. Number freq = lua_tonumber(L, 2);
  4435. luaL_checktype(L, 3, LUA_TNUMBER);
  4436. Number amp = lua_tonumber(L, 3);
  4437. luaL_checktype(L, 4, LUA_TNUMBER);
  4438. int seed = lua_tointeger(L, 4);
  4439. Perlin *inst = new Perlin(octaves, freq, amp, seed);
  4440. lua_pushlightuserdata(L, (void*)inst);
  4441. return 1;
  4442. }
  4443. static int Polycore_Perlin_Get(lua_State *L) {
  4444. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4445. Perlin *inst = (Perlin*)lua_topointer(L, 1);
  4446. luaL_checktype(L, 2, LUA_TNUMBER);
  4447. Number x = lua_tonumber(L, 2);
  4448. luaL_checktype(L, 3, LUA_TNUMBER);
  4449. Number y = lua_tonumber(L, 3);
  4450. lua_pushnumber(L, inst->Get(x, y));
  4451. return 1;
  4452. }
  4453. static int Polycore_delete_Perlin(lua_State *L) {
  4454. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4455. Perlin *inst = (Perlin*)lua_topointer(L, 1);
  4456. delete inst;
  4457. return 0;
  4458. }
  4459. static int Polycore_ScreenLabel(lua_State *L) {
  4460. luaL_checktype(L, 1, LUA_TSTRING);
  4461. String text = String(lua_tostring(L, 1));
  4462. luaL_checktype(L, 2, LUA_TNUMBER);
  4463. int size = lua_tointeger(L, 2);
  4464. String fontName;
  4465. if(lua_isstring(L, 3)) {
  4466. fontName = lua_tostring(L, 3);
  4467. } else {
  4468. fontName = "sans";
  4469. }
  4470. int amode;
  4471. if(lua_isnumber(L, 4)) {
  4472. amode = lua_tointeger(L, 4);
  4473. } else {
  4474. amode = 0;
  4475. }
  4476. ScreenLabel *inst = new ScreenLabel(text, size, fontName, amode);
  4477. lua_pushlightuserdata(L, (void*)inst);
  4478. return 1;
  4479. }
  4480. static int Polycore_ScreenLabel_addDropShadow(lua_State *L) {
  4481. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4482. ScreenLabel *inst = (ScreenLabel*)lua_topointer(L, 1);
  4483. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4484. Color color = *(Color*)lua_topointer(L, 2);
  4485. luaL_checktype(L, 3, LUA_TNUMBER);
  4486. Number size = lua_tonumber(L, 3);
  4487. luaL_checktype(L, 4, LUA_TNUMBER);
  4488. Number offsetX = lua_tonumber(L, 4);
  4489. luaL_checktype(L, 5, LUA_TNUMBER);
  4490. Number offsetY = lua_tonumber(L, 5);
  4491. inst->addDropShadow(color, size, offsetX, offsetY);
  4492. return 0;
  4493. }
  4494. static int Polycore_ScreenLabel_setText(lua_State *L) {
  4495. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4496. ScreenLabel *inst = (ScreenLabel*)lua_topointer(L, 1);
  4497. luaL_checktype(L, 2, LUA_TSTRING);
  4498. String newText = String(lua_tostring(L, 2));
  4499. inst->setText(newText);
  4500. return 0;
  4501. }
  4502. static int Polycore_ScreenLabel_getText(lua_State *L) {
  4503. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4504. ScreenLabel *inst = (ScreenLabel*)lua_topointer(L, 1);
  4505. lua_pushstring(L, inst->getText().c_str());
  4506. return 1;
  4507. }
  4508. static int Polycore_ScreenLabel_getLabel(lua_State *L) {
  4509. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4510. ScreenLabel *inst = (ScreenLabel*)lua_topointer(L, 1);
  4511. void *ptrRetVal = (void*)inst->getLabel();
  4512. if(ptrRetVal == NULL) {
  4513. lua_pushnil(L);
  4514. } else {
  4515. lua_pushlightuserdata(L, ptrRetVal);
  4516. }
  4517. return 1;
  4518. }
  4519. static int Polycore_delete_ScreenLabel(lua_State *L) {
  4520. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4521. ScreenLabel *inst = (ScreenLabel*)lua_topointer(L, 1);
  4522. delete inst;
  4523. return 0;
  4524. }
  4525. static int Polycore_Cubemap(lua_State *L) {
  4526. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4527. Texture * t0 = (Texture *)lua_topointer(L, 1);
  4528. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4529. Texture * t1 = (Texture *)lua_topointer(L, 2);
  4530. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4531. Texture * t2 = (Texture *)lua_topointer(L, 3);
  4532. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  4533. Texture * t3 = (Texture *)lua_topointer(L, 4);
  4534. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  4535. Texture * t4 = (Texture *)lua_topointer(L, 5);
  4536. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  4537. Texture * t5 = (Texture *)lua_topointer(L, 6);
  4538. Cubemap *inst = new Cubemap(t0, t1, t2, t3, t4, t5);
  4539. lua_pushlightuserdata(L, (void*)inst);
  4540. return 1;
  4541. }
  4542. static int Polycore_delete_Cubemap(lua_State *L) {
  4543. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4544. Cubemap *inst = (Cubemap*)lua_topointer(L, 1);
  4545. delete inst;
  4546. return 0;
  4547. }
  4548. static int Polycore_SceneLabel(lua_State *L) {
  4549. luaL_checktype(L, 1, LUA_TSTRING);
  4550. String fontName = String(lua_tostring(L, 1));
  4551. luaL_checktype(L, 2, LUA_TSTRING);
  4552. String text = String(lua_tostring(L, 2));
  4553. luaL_checktype(L, 3, LUA_TNUMBER);
  4554. int size = lua_tointeger(L, 3);
  4555. luaL_checktype(L, 4, LUA_TNUMBER);
  4556. Number scale = lua_tonumber(L, 4);
  4557. luaL_checktype(L, 5, LUA_TNUMBER);
  4558. int amode = lua_tointeger(L, 5);
  4559. SceneLabel *inst = new SceneLabel(fontName, text, size, scale, amode);
  4560. lua_pushlightuserdata(L, (void*)inst);
  4561. return 1;
  4562. }
  4563. static int Polycore_SceneLabel_testMouseCollision(lua_State *L) {
  4564. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4565. SceneLabel *inst = (SceneLabel*)lua_topointer(L, 1);
  4566. luaL_checktype(L, 2, LUA_TNUMBER);
  4567. Number x = lua_tonumber(L, 2);
  4568. luaL_checktype(L, 3, LUA_TNUMBER);
  4569. Number y = lua_tonumber(L, 3);
  4570. lua_pushboolean(L, inst->testMouseCollision(x, y));
  4571. return 1;
  4572. }
  4573. static int Polycore_SceneLabel_setText(lua_State *L) {
  4574. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4575. SceneLabel *inst = (SceneLabel*)lua_topointer(L, 1);
  4576. luaL_checktype(L, 2, LUA_TSTRING);
  4577. String newText = String(lua_tostring(L, 2));
  4578. inst->setText(newText);
  4579. return 0;
  4580. }
  4581. static int Polycore_SceneLabel_getLabel(lua_State *L) {
  4582. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4583. SceneLabel *inst = (SceneLabel*)lua_topointer(L, 1);
  4584. void *ptrRetVal = (void*)inst->getLabel();
  4585. if(ptrRetVal == NULL) {
  4586. lua_pushnil(L);
  4587. } else {
  4588. lua_pushlightuserdata(L, ptrRetVal);
  4589. }
  4590. return 1;
  4591. }
  4592. static int Polycore_SceneLabel_Render(lua_State *L) {
  4593. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4594. SceneLabel *inst = (SceneLabel*)lua_topointer(L, 1);
  4595. inst->Render();
  4596. return 0;
  4597. }
  4598. static int Polycore_delete_SceneLabel(lua_State *L) {
  4599. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4600. SceneLabel *inst = (SceneLabel*)lua_topointer(L, 1);
  4601. delete inst;
  4602. return 0;
  4603. }
  4604. static int Polycore_TimerManager(lua_State *L) {
  4605. TimerManager *inst = new TimerManager();
  4606. lua_pushlightuserdata(L, (void*)inst);
  4607. return 1;
  4608. }
  4609. static int Polycore_TimerManager_removeTimer(lua_State *L) {
  4610. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4611. TimerManager *inst = (TimerManager*)lua_topointer(L, 1);
  4612. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4613. Timer * timer = (Timer *)lua_topointer(L, 2);
  4614. inst->removeTimer(timer);
  4615. return 0;
  4616. }
  4617. static int Polycore_TimerManager_addTimer(lua_State *L) {
  4618. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4619. TimerManager *inst = (TimerManager*)lua_topointer(L, 1);
  4620. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4621. Timer * timer = (Timer *)lua_topointer(L, 2);
  4622. inst->addTimer(timer);
  4623. return 0;
  4624. }
  4625. static int Polycore_TimerManager_Update(lua_State *L) {
  4626. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4627. TimerManager *inst = (TimerManager*)lua_topointer(L, 1);
  4628. inst->Update();
  4629. return 0;
  4630. }
  4631. static int Polycore_delete_TimerManager(lua_State *L) {
  4632. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4633. TimerManager *inst = (TimerManager*)lua_topointer(L, 1);
  4634. delete inst;
  4635. return 0;
  4636. }
  4637. static int Polycore_Quaternion_get_x(lua_State *L) {
  4638. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4639. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4640. lua_pushnumber(L, inst->x);
  4641. return 1;
  4642. }
  4643. static int Polycore_Quaternion_get_y(lua_State *L) {
  4644. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4645. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4646. lua_pushnumber(L, inst->y);
  4647. return 1;
  4648. }
  4649. static int Polycore_Quaternion_get_z(lua_State *L) {
  4650. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4651. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4652. lua_pushnumber(L, inst->z);
  4653. return 1;
  4654. }
  4655. static int Polycore_Quaternion_get_w(lua_State *L) {
  4656. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4657. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4658. lua_pushnumber(L, inst->w);
  4659. return 1;
  4660. }
  4661. static int Polycore_Quaternion_set_x(lua_State *L) {
  4662. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4663. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4664. Number param = lua_tonumber(L, 2);
  4665. inst->x = param;
  4666. return 0;
  4667. }
  4668. static int Polycore_Quaternion_set_y(lua_State *L) {
  4669. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4670. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4671. Number param = lua_tonumber(L, 2);
  4672. inst->y = param;
  4673. return 0;
  4674. }
  4675. static int Polycore_Quaternion_set_z(lua_State *L) {
  4676. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4677. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4678. Number param = lua_tonumber(L, 2);
  4679. inst->z = param;
  4680. return 0;
  4681. }
  4682. static int Polycore_Quaternion_set_w(lua_State *L) {
  4683. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4684. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4685. Number param = lua_tonumber(L, 2);
  4686. inst->w = param;
  4687. return 0;
  4688. }
  4689. static int Polycore_Quaternion(lua_State *L) {
  4690. luaL_checktype(L, 1, LUA_TNUMBER);
  4691. Number w = lua_tonumber(L, 1);
  4692. luaL_checktype(L, 2, LUA_TNUMBER);
  4693. Number x = lua_tonumber(L, 2);
  4694. luaL_checktype(L, 3, LUA_TNUMBER);
  4695. Number y = lua_tonumber(L, 3);
  4696. luaL_checktype(L, 4, LUA_TNUMBER);
  4697. Number z = lua_tonumber(L, 4);
  4698. Quaternion *inst = new Quaternion(w, x, y, z);
  4699. lua_pushlightuserdata(L, (void*)inst);
  4700. return 1;
  4701. }
  4702. static int Polycore_Quaternion_setFromMatrix(lua_State *L) {
  4703. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4704. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4705. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4706. const Matrix4 & _mat = *( Matrix4 *)lua_topointer(L, 2);
  4707. inst->setFromMatrix(_mat);
  4708. return 0;
  4709. }
  4710. static int Polycore_Quaternion_Slerp(lua_State *L) {
  4711. luaL_checktype(L, 2, LUA_TNUMBER);
  4712. Number fT = lua_tonumber(L, 2);
  4713. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4714. const Quaternion & rkP = *( Quaternion *)lua_topointer(L, 3);
  4715. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  4716. const Quaternion & rkQ = *( Quaternion *)lua_topointer(L, 4);
  4717. bool shortestPath;
  4718. if(lua_isboolean(L, 5)) {
  4719. shortestPath = lua_toboolean(L, 5);
  4720. } else {
  4721. shortestPath = false;
  4722. }
  4723. Quaternion *retInst = new Quaternion();
  4724. *retInst = Quaternion::Slerp(fT, rkP, rkQ, shortestPath);
  4725. lua_pushlightuserdata(L, retInst);
  4726. return 1;
  4727. }
  4728. static int Polycore_Quaternion_Dot(lua_State *L) {
  4729. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4730. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4731. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4732. const Quaternion & rkQ = *( Quaternion *)lua_topointer(L, 2);
  4733. lua_pushnumber(L, inst->Dot(rkQ));
  4734. return 1;
  4735. }
  4736. static int Polycore_Quaternion_Log(lua_State *L) {
  4737. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4738. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4739. Quaternion *retInst = new Quaternion();
  4740. *retInst = inst->Log();
  4741. lua_pushlightuserdata(L, retInst);
  4742. return 1;
  4743. }
  4744. static int Polycore_Quaternion_Exp(lua_State *L) {
  4745. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4746. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4747. Quaternion *retInst = new Quaternion();
  4748. *retInst = inst->Exp();
  4749. lua_pushlightuserdata(L, retInst);
  4750. return 1;
  4751. }
  4752. static int Polycore_Quaternion_Norm(lua_State *L) {
  4753. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4754. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4755. lua_pushnumber(L, inst->Norm());
  4756. return 1;
  4757. }
  4758. static int Polycore_Quaternion_normalize(lua_State *L) {
  4759. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4760. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4761. lua_pushnumber(L, inst->normalize());
  4762. return 1;
  4763. }
  4764. static int Polycore_Quaternion_lookAt(lua_State *L) {
  4765. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4766. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4767. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4768. const Vector3 & D = *( Vector3 *)lua_topointer(L, 2);
  4769. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4770. const Vector3 & upVector = *( Vector3 *)lua_topointer(L, 3);
  4771. inst->lookAt(D, upVector);
  4772. return 0;
  4773. }
  4774. static int Polycore_Quaternion_createFromMatrix(lua_State *L) {
  4775. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4776. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4777. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4778. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  4779. inst->createFromMatrix(matrix);
  4780. return 0;
  4781. }
  4782. static int Polycore_Quaternion_Squad(lua_State *L) {
  4783. luaL_checktype(L, 2, LUA_TNUMBER);
  4784. Number fT = lua_tonumber(L, 2);
  4785. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4786. const Quaternion & rkP = *( Quaternion *)lua_topointer(L, 3);
  4787. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  4788. const Quaternion & rkA = *( Quaternion *)lua_topointer(L, 4);
  4789. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  4790. const Quaternion & rkB = *( Quaternion *)lua_topointer(L, 5);
  4791. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  4792. const Quaternion & rkQ = *( Quaternion *)lua_topointer(L, 6);
  4793. luaL_checktype(L, 7, LUA_TBOOLEAN);
  4794. bool shortestPath = lua_toboolean(L, 7);
  4795. Quaternion *retInst = new Quaternion();
  4796. *retInst = Quaternion::Squad(fT, rkP, rkA, rkB, rkQ, shortestPath);
  4797. lua_pushlightuserdata(L, retInst);
  4798. return 1;
  4799. }
  4800. static int Polycore_Quaternion_Inverse(lua_State *L) {
  4801. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4802. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4803. Quaternion *retInst = new Quaternion();
  4804. *retInst = inst->Inverse();
  4805. lua_pushlightuserdata(L, retInst);
  4806. return 1;
  4807. }
  4808. static int Polycore_Quaternion_set(lua_State *L) {
  4809. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4810. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4811. luaL_checktype(L, 2, LUA_TNUMBER);
  4812. Number w = lua_tonumber(L, 2);
  4813. luaL_checktype(L, 3, LUA_TNUMBER);
  4814. Number x = lua_tonumber(L, 3);
  4815. luaL_checktype(L, 4, LUA_TNUMBER);
  4816. Number y = lua_tonumber(L, 4);
  4817. luaL_checktype(L, 5, LUA_TNUMBER);
  4818. Number z = lua_tonumber(L, 5);
  4819. inst->set(w, x, y, z);
  4820. return 0;
  4821. }
  4822. static int Polycore_Quaternion_inverse(lua_State *L) {
  4823. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4824. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4825. Quaternion *retInst = new Quaternion();
  4826. *retInst = inst->inverse();
  4827. lua_pushlightuserdata(L, retInst);
  4828. return 1;
  4829. }
  4830. static int Polycore_Quaternion_InvSqrt(lua_State *L) {
  4831. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4832. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4833. luaL_checktype(L, 2, LUA_TNUMBER);
  4834. Number x = lua_tonumber(L, 2);
  4835. lua_pushnumber(L, inst->InvSqrt(x));
  4836. return 1;
  4837. }
  4838. static int Polycore_Quaternion_fromAxes(lua_State *L) {
  4839. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4840. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4841. luaL_checktype(L, 2, LUA_TNUMBER);
  4842. Number az = lua_tonumber(L, 2);
  4843. luaL_checktype(L, 3, LUA_TNUMBER);
  4844. Number ay = lua_tonumber(L, 3);
  4845. luaL_checktype(L, 4, LUA_TNUMBER);
  4846. Number ax = lua_tonumber(L, 4);
  4847. inst->fromAxes(az, ay, ax);
  4848. return 0;
  4849. }
  4850. static int Polycore_Quaternion_FromAngleAxis(lua_State *L) {
  4851. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4852. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4853. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4854. const Number & rfAngle = *( Number *)lua_topointer(L, 2);
  4855. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4856. const Vector3 & rkAxis = *( Vector3 *)lua_topointer(L, 3);
  4857. inst->FromAngleAxis(rfAngle, rkAxis);
  4858. return 0;
  4859. }
  4860. static int Polycore_Quaternion_ToAngleAxis(lua_State *L) {
  4861. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4862. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4863. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4864. Number & rfAngle = *(Number *)lua_topointer(L, 2);
  4865. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4866. Vector3 & rkAxis = *(Vector3 *)lua_topointer(L, 3);
  4867. inst->ToAngleAxis(rfAngle, rkAxis);
  4868. return 0;
  4869. }
  4870. static int Polycore_Quaternion_createFromAxisAngle(lua_State *L) {
  4871. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4872. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4873. luaL_checktype(L, 2, LUA_TNUMBER);
  4874. Number x = lua_tonumber(L, 2);
  4875. luaL_checktype(L, 3, LUA_TNUMBER);
  4876. Number y = lua_tonumber(L, 3);
  4877. luaL_checktype(L, 4, LUA_TNUMBER);
  4878. Number z = lua_tonumber(L, 4);
  4879. luaL_checktype(L, 5, LUA_TNUMBER);
  4880. Number degrees = lua_tonumber(L, 5);
  4881. inst->createFromAxisAngle(x, y, z, degrees);
  4882. return 0;
  4883. }
  4884. static int Polycore_Quaternion_createMatrix(lua_State *L) {
  4885. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4886. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4887. Matrix4 *retInst = new Matrix4();
  4888. *retInst = inst->createMatrix();
  4889. lua_pushlightuserdata(L, retInst);
  4890. return 1;
  4891. }
  4892. static int Polycore_delete_Quaternion(lua_State *L) {
  4893. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4894. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4895. delete inst;
  4896. return 0;
  4897. }
  4898. static int Polycore_Label(lua_State *L) {
  4899. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4900. Font * font = (Font *)lua_topointer(L, 1);
  4901. luaL_checktype(L, 2, LUA_TSTRING);
  4902. String text = String(lua_tostring(L, 2));
  4903. luaL_checktype(L, 3, LUA_TNUMBER);
  4904. int size = lua_tointeger(L, 3);
  4905. luaL_checktype(L, 4, LUA_TNUMBER);
  4906. int antiAliasMode = lua_tointeger(L, 4);
  4907. Label *inst = new Label(font, text, size, antiAliasMode);
  4908. lua_pushlightuserdata(L, (void*)inst);
  4909. return 1;
  4910. }
  4911. static int Polycore_Label_setText(lua_State *L) {
  4912. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4913. Label *inst = (Label*)lua_topointer(L, 1);
  4914. luaL_checktype(L, 2, LUA_TSTRING);
  4915. String text = String(lua_tostring(L, 2));
  4916. inst->setText(text);
  4917. return 0;
  4918. }
  4919. static int Polycore_Label_getText(lua_State *L) {
  4920. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4921. Label *inst = (Label*)lua_topointer(L, 1);
  4922. lua_pushstring(L, inst->getText().c_str());
  4923. return 1;
  4924. }
  4925. static int Polycore_Label_getTextWidth(lua_State *L) {
  4926. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4927. Label *inst = (Label*)lua_topointer(L, 1);
  4928. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4929. Font * font = (Font *)lua_topointer(L, 2);
  4930. luaL_checktype(L, 3, LUA_TSTRING);
  4931. String text = String(lua_tostring(L, 3));
  4932. luaL_checktype(L, 4, LUA_TNUMBER);
  4933. int size = lua_tointeger(L, 4);
  4934. lua_pushinteger(L, inst->getTextWidth(font, text, size));
  4935. return 1;
  4936. }
  4937. static int Polycore_Label_getTextHeight(lua_State *L) {
  4938. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4939. Label *inst = (Label*)lua_topointer(L, 1);
  4940. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4941. Font * font = (Font *)lua_topointer(L, 2);
  4942. luaL_checktype(L, 3, LUA_TSTRING);
  4943. String text = String(lua_tostring(L, 3));
  4944. luaL_checktype(L, 4, LUA_TNUMBER);
  4945. int size = lua_tointeger(L, 4);
  4946. lua_pushinteger(L, inst->getTextHeight(font, text, size));
  4947. return 1;
  4948. }
  4949. static int Polycore_Label_getFont(lua_State *L) {
  4950. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4951. Label *inst = (Label*)lua_topointer(L, 1);
  4952. void *ptrRetVal = (void*)inst->getFont();
  4953. if(ptrRetVal == NULL) {
  4954. lua_pushnil(L);
  4955. } else {
  4956. lua_pushlightuserdata(L, ptrRetVal);
  4957. }
  4958. return 1;
  4959. }
  4960. static int Polycore_delete_Label(lua_State *L) {
  4961. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4962. Label *inst = (Label*)lua_topointer(L, 1);
  4963. delete inst;
  4964. return 0;
  4965. }
  4966. static int Polycore_ScreenLine(lua_State *L) {
  4967. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4968. Vector2 * start = (Vector2 *)lua_topointer(L, 1);
  4969. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4970. Vector2 * _end = (Vector2 *)lua_topointer(L, 2);
  4971. ScreenLine *inst = new ScreenLine(start, _end);
  4972. lua_pushlightuserdata(L, (void*)inst);
  4973. return 1;
  4974. }
  4975. static int Polycore_ScreenLine_Update(lua_State *L) {
  4976. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4977. ScreenLine *inst = (ScreenLine*)lua_topointer(L, 1);
  4978. inst->Update();
  4979. return 0;
  4980. }
  4981. static int Polycore_ScreenLine_Render(lua_State *L) {
  4982. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4983. ScreenLine *inst = (ScreenLine*)lua_topointer(L, 1);
  4984. inst->Render();
  4985. return 0;
  4986. }
  4987. static int Polycore_ScreenLine_setLineWidth(lua_State *L) {
  4988. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4989. ScreenLine *inst = (ScreenLine*)lua_topointer(L, 1);
  4990. luaL_checktype(L, 2, LUA_TNUMBER);
  4991. Number width = lua_tonumber(L, 2);
  4992. inst->setLineWidth(width);
  4993. return 0;
  4994. }
  4995. static int Polycore_delete_ScreenLine(lua_State *L) {
  4996. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4997. ScreenLine *inst = (ScreenLine*)lua_topointer(L, 1);
  4998. delete inst;
  4999. return 0;
  5000. }
  5001. static int Polycore_ScreenSoundListener(lua_State *L) {
  5002. ScreenSoundListener *inst = new ScreenSoundListener();
  5003. lua_pushlightuserdata(L, (void*)inst);
  5004. return 1;
  5005. }
  5006. static int Polycore_ScreenSoundListener_Update(lua_State *L) {
  5007. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5008. ScreenSoundListener *inst = (ScreenSoundListener*)lua_topointer(L, 1);
  5009. inst->Update();
  5010. return 0;
  5011. }
  5012. static int Polycore_delete_ScreenSoundListener(lua_State *L) {
  5013. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5014. ScreenSoundListener *inst = (ScreenSoundListener*)lua_topointer(L, 1);
  5015. delete inst;
  5016. return 0;
  5017. }
  5018. static int Polycore_ScreenSound(lua_State *L) {
  5019. luaL_checktype(L, 1, LUA_TSTRING);
  5020. String fileName = String(lua_tostring(L, 1));
  5021. luaL_checktype(L, 2, LUA_TNUMBER);
  5022. Number referenceDistance = lua_tonumber(L, 2);
  5023. luaL_checktype(L, 3, LUA_TNUMBER);
  5024. Number maxDistance = lua_tonumber(L, 3);
  5025. ScreenSound *inst = new ScreenSound(fileName, referenceDistance, maxDistance);
  5026. lua_pushlightuserdata(L, (void*)inst);
  5027. return 1;
  5028. }
  5029. static int Polycore_ScreenSound_Update(lua_State *L) {
  5030. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5031. ScreenSound *inst = (ScreenSound*)lua_topointer(L, 1);
  5032. inst->Update();
  5033. return 0;
  5034. }
  5035. static int Polycore_ScreenSound_getSound(lua_State *L) {
  5036. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5037. ScreenSound *inst = (ScreenSound*)lua_topointer(L, 1);
  5038. void *ptrRetVal = (void*)inst->getSound();
  5039. if(ptrRetVal == NULL) {
  5040. lua_pushnil(L);
  5041. } else {
  5042. lua_pushlightuserdata(L, ptrRetVal);
  5043. }
  5044. return 1;
  5045. }
  5046. static int Polycore_delete_ScreenSound(lua_State *L) {
  5047. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5048. ScreenSound *inst = (ScreenSound*)lua_topointer(L, 1);
  5049. delete inst;
  5050. return 0;
  5051. }
  5052. static int Polycore_String_get_contents(lua_State *L) {
  5053. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5054. String *inst = (String*)lua_topointer(L, 1);
  5055. lua_pushlightuserdata(L, &inst->contents);
  5056. return 1;
  5057. }
  5058. static int Polycore_String_get_s_contents(lua_State *L) {
  5059. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5060. String *inst = (String*)lua_topointer(L, 1);
  5061. lua_pushlightuserdata(L, &inst->s_contents);
  5062. return 1;
  5063. }
  5064. static int Polycore_String(lua_State *L) {
  5065. String *inst = new String();
  5066. lua_pushlightuserdata(L, (void*)inst);
  5067. return 1;
  5068. }
  5069. static int Polycore_String_size(lua_State *L) {
  5070. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5071. String *inst = (String*)lua_topointer(L, 1);
  5072. lua_pushinteger(L, inst->size());
  5073. return 1;
  5074. }
  5075. static int Polycore_String_length(lua_State *L) {
  5076. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5077. String *inst = (String*)lua_topointer(L, 1);
  5078. lua_pushinteger(L, inst->length());
  5079. return 1;
  5080. }
  5081. static int Polycore_String_getSTLString(lua_State *L) {
  5082. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5083. String *inst = (String*)lua_topointer(L, 1);
  5084. string *retInst = new string();
  5085. *retInst = inst->getSTLString();
  5086. lua_pushlightuserdata(L, retInst);
  5087. return 1;
  5088. }
  5089. static int Polycore_String_getSTLWString(lua_State *L) {
  5090. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5091. String *inst = (String*)lua_topointer(L, 1);
  5092. wstring *retInst = new wstring();
  5093. *retInst = inst->getSTLWString();
  5094. lua_pushlightuserdata(L, retInst);
  5095. return 1;
  5096. }
  5097. static int Polycore_String_substr(lua_State *L) {
  5098. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5099. String *inst = (String*)lua_topointer(L, 1);
  5100. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5101. size_t pos = *(size_t*)lua_topointer(L, 2);
  5102. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5103. size_t n = *(size_t*)lua_topointer(L, 3);
  5104. lua_pushstring(L, inst->substr(pos, n).c_str());
  5105. return 1;
  5106. }
  5107. static int Polycore_String_rfind(lua_State *L) {
  5108. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5109. String *inst = (String*)lua_topointer(L, 1);
  5110. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5111. const String & str = *( String *)lua_topointer(L, 2);
  5112. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5113. size_t pos = *(size_t*)lua_topointer(L, 3);
  5114. lua_pushinteger(L, inst->rfind(str, pos));
  5115. return 1;
  5116. }
  5117. static int Polycore_String_find(lua_State *L) {
  5118. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5119. String *inst = (String*)lua_topointer(L, 1);
  5120. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5121. const String & str = *( String *)lua_topointer(L, 2);
  5122. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5123. size_t pos = *(size_t*)lua_topointer(L, 3);
  5124. lua_pushinteger(L, inst->find(str, pos));
  5125. return 1;
  5126. }
  5127. static int Polycore_String_find_last_of(lua_State *L) {
  5128. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5129. String *inst = (String*)lua_topointer(L, 1);
  5130. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5131. const String & str = *( String *)lua_topointer(L, 2);
  5132. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5133. size_t pos = *(size_t*)lua_topointer(L, 3);
  5134. lua_pushinteger(L, inst->find_last_of(str, pos));
  5135. return 1;
  5136. }
  5137. static int Polycore_String_toLowerCase(lua_State *L) {
  5138. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5139. String *inst = (String*)lua_topointer(L, 1);
  5140. lua_pushstring(L, inst->toLowerCase().c_str());
  5141. return 1;
  5142. }
  5143. static int Polycore_String_toUpperCase(lua_State *L) {
  5144. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5145. String *inst = (String*)lua_topointer(L, 1);
  5146. lua_pushstring(L, inst->toUpperCase().c_str());
  5147. return 1;
  5148. }
  5149. static int Polycore_String_replace(lua_State *L) {
  5150. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5151. String *inst = (String*)lua_topointer(L, 1);
  5152. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5153. const String & what = *( String *)lua_topointer(L, 2);
  5154. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5155. const String & withWhat = *( String *)lua_topointer(L, 3);
  5156. lua_pushstring(L, inst->replace(what, withWhat).c_str());
  5157. return 1;
  5158. }
  5159. static int Polycore_String_NumberToString(lua_State *L) {
  5160. luaL_checktype(L, 2, LUA_TNUMBER);
  5161. Number value = lua_tonumber(L, 2);
  5162. lua_pushstring(L, String::NumberToString(value).c_str());
  5163. return 1;
  5164. }
  5165. static int Polycore_String_c_str(lua_State *L) {
  5166. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5167. String *inst = (String*)lua_topointer(L, 1);
  5168. void *ptrRetVal = (void*)inst->c_str();
  5169. if(ptrRetVal == NULL) {
  5170. lua_pushnil(L);
  5171. } else {
  5172. lua_pushlightuserdata(L, ptrRetVal);
  5173. }
  5174. return 1;
  5175. }
  5176. static int Polycore_String_wc_str(lua_State *L) {
  5177. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5178. String *inst = (String*)lua_topointer(L, 1);
  5179. void *ptrRetVal = (void*)inst->wc_str();
  5180. if(ptrRetVal == NULL) {
  5181. lua_pushnil(L);
  5182. } else {
  5183. lua_pushlightuserdata(L, ptrRetVal);
  5184. }
  5185. return 1;
  5186. }
  5187. static int Polycore_String_data(lua_State *L) {
  5188. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5189. String *inst = (String*)lua_topointer(L, 1);
  5190. void *ptrRetVal = (void*)inst->data();
  5191. if(ptrRetVal == NULL) {
  5192. lua_pushnil(L);
  5193. } else {
  5194. lua_pushlightuserdata(L, ptrRetVal);
  5195. }
  5196. return 1;
  5197. }
  5198. static int Polycore_String_getDataWithEncoding(lua_State *L) {
  5199. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5200. String *inst = (String*)lua_topointer(L, 1);
  5201. luaL_checktype(L, 2, LUA_TNUMBER);
  5202. int encoding = lua_tointeger(L, 2);
  5203. void *ptrRetVal = (void*)inst->getDataWithEncoding(encoding);
  5204. if(ptrRetVal == NULL) {
  5205. lua_pushnil(L);
  5206. } else {
  5207. lua_pushlightuserdata(L, ptrRetVal);
  5208. }
  5209. return 1;
  5210. }
  5211. static int Polycore_String_getDataSizeWithEncoding(lua_State *L) {
  5212. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5213. String *inst = (String*)lua_topointer(L, 1);
  5214. luaL_checktype(L, 2, LUA_TNUMBER);
  5215. int encoding = lua_tointeger(L, 2);
  5216. lua_pushinteger(L, inst->getDataSizeWithEncoding(encoding));
  5217. return 1;
  5218. }
  5219. static int Polycore_String_setDataWithEncoding(lua_State *L) {
  5220. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5221. String *inst = (String*)lua_topointer(L, 1);
  5222. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5223. char * data = (char *)lua_topointer(L, 2);
  5224. luaL_checktype(L, 3, LUA_TNUMBER);
  5225. int encoding = lua_tointeger(L, 3);
  5226. inst->setDataWithEncoding(data, encoding);
  5227. return 0;
  5228. }
  5229. static int Polycore_delete_String(lua_State *L) {
  5230. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5231. String *inst = (String*)lua_topointer(L, 1);
  5232. delete inst;
  5233. return 0;
  5234. }
  5235. static int Polycore_PolycodeModule(lua_State *L) {
  5236. PolycodeModule *inst = new PolycodeModule();
  5237. lua_pushlightuserdata(L, (void*)inst);
  5238. return 1;
  5239. }
  5240. static int Polycore_PolycodeModule_getType(lua_State *L) {
  5241. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5242. PolycodeModule *inst = (PolycodeModule*)lua_topointer(L, 1);
  5243. lua_pushinteger(L, inst->getType());
  5244. return 1;
  5245. }
  5246. static int Polycore_delete_PolycodeModule(lua_State *L) {
  5247. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5248. PolycodeModule *inst = (PolycodeModule*)lua_topointer(L, 1);
  5249. delete inst;
  5250. return 0;
  5251. }
  5252. static int Polycore_PolycodeViewBase(lua_State *L) {
  5253. PolycodeViewBase *inst = new PolycodeViewBase();
  5254. lua_pushlightuserdata(L, (void*)inst);
  5255. return 1;
  5256. }
  5257. static int Polycore_delete_PolycodeViewBase(lua_State *L) {
  5258. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5259. PolycodeViewBase *inst = (PolycodeViewBase*)lua_topointer(L, 1);
  5260. delete inst;
  5261. return 0;
  5262. }
  5263. static int Polycore_Core_Update(lua_State *L) {
  5264. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5265. Core *inst = (Core*)lua_topointer(L, 1);
  5266. lua_pushboolean(L, inst->Update());
  5267. return 1;
  5268. }
  5269. static int Polycore_Core_enableMouse(lua_State *L) {
  5270. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5271. Core *inst = (Core*)lua_topointer(L, 1);
  5272. luaL_checktype(L, 2, LUA_TBOOLEAN);
  5273. bool newval = lua_toboolean(L, 2);
  5274. inst->enableMouse(newval);
  5275. return 0;
  5276. }
  5277. static int Polycore_Core_setCursor(lua_State *L) {
  5278. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5279. Core *inst = (Core*)lua_topointer(L, 1);
  5280. luaL_checktype(L, 2, LUA_TNUMBER);
  5281. int cursorType = lua_tointeger(L, 2);
  5282. inst->setCursor(cursorType);
  5283. return 0;
  5284. }
  5285. static int Polycore_Core_createThread(lua_State *L) {
  5286. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5287. Core *inst = (Core*)lua_topointer(L, 1);
  5288. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5289. Threaded * target = (Threaded *)lua_topointer(L, 2);
  5290. inst->createThread(target);
  5291. return 0;
  5292. }
  5293. static int Polycore_Core_lockMutex(lua_State *L) {
  5294. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5295. Core *inst = (Core*)lua_topointer(L, 1);
  5296. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5297. CoreMutex * mutex = (CoreMutex *)lua_topointer(L, 2);
  5298. inst->lockMutex(mutex);
  5299. return 0;
  5300. }
  5301. static int Polycore_Core_unlockMutex(lua_State *L) {
  5302. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5303. Core *inst = (Core*)lua_topointer(L, 1);
  5304. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5305. CoreMutex * mutex = (CoreMutex *)lua_topointer(L, 2);
  5306. inst->unlockMutex(mutex);
  5307. return 0;
  5308. }
  5309. static int Polycore_Core_createMutex(lua_State *L) {
  5310. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5311. Core *inst = (Core*)lua_topointer(L, 1);
  5312. void *ptrRetVal = (void*)inst->createMutex();
  5313. if(ptrRetVal == NULL) {
  5314. lua_pushnil(L);
  5315. } else {
  5316. lua_pushlightuserdata(L, ptrRetVal);
  5317. }
  5318. return 1;
  5319. }
  5320. static int Polycore_Core_copyStringToClipboard(lua_State *L) {
  5321. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5322. Core *inst = (Core*)lua_topointer(L, 1);
  5323. luaL_checktype(L, 2, LUA_TSTRING);
  5324. String str = String(lua_tostring(L, 2));
  5325. inst->copyStringToClipboard(str);
  5326. return 0;
  5327. }
  5328. static int Polycore_Core_getClipboardString(lua_State *L) {
  5329. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5330. Core *inst = (Core*)lua_topointer(L, 1);
  5331. String *retInst = new String();
  5332. *retInst = inst->getClipboardString();
  5333. lua_pushlightuserdata(L, retInst);
  5334. return 1;
  5335. }
  5336. static int Polycore_Core_getServices(lua_State *L) {
  5337. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5338. Core *inst = (Core*)lua_topointer(L, 1);
  5339. void *ptrRetVal = (void*)inst->getServices();
  5340. if(ptrRetVal == NULL) {
  5341. lua_pushnil(L);
  5342. } else {
  5343. lua_pushlightuserdata(L, ptrRetVal);
  5344. }
  5345. return 1;
  5346. }
  5347. static int Polycore_Core_getFPS(lua_State *L) {
  5348. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5349. Core *inst = (Core*)lua_topointer(L, 1);
  5350. lua_pushnumber(L, inst->getFPS());
  5351. return 1;
  5352. }
  5353. static int Polycore_Core_Shutdown(lua_State *L) {
  5354. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5355. Core *inst = (Core*)lua_topointer(L, 1);
  5356. inst->Shutdown();
  5357. return 0;
  5358. }
  5359. static int Polycore_Core_isFullscreen(lua_State *L) {
  5360. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5361. Core *inst = (Core*)lua_topointer(L, 1);
  5362. lua_pushboolean(L, inst->isFullscreen());
  5363. return 1;
  5364. }
  5365. static int Polycore_Core_getAALevel(lua_State *L) {
  5366. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5367. Core *inst = (Core*)lua_topointer(L, 1);
  5368. lua_pushinteger(L, inst->getAALevel());
  5369. return 1;
  5370. }
  5371. static int Polycore_Core_getInput(lua_State *L) {
  5372. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5373. Core *inst = (Core*)lua_topointer(L, 1);
  5374. void *ptrRetVal = (void*)inst->getInput();
  5375. if(ptrRetVal == NULL) {
  5376. lua_pushnil(L);
  5377. } else {
  5378. lua_pushlightuserdata(L, ptrRetVal);
  5379. }
  5380. return 1;
  5381. }
  5382. static int Polycore_Core_getXRes(lua_State *L) {
  5383. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5384. Core *inst = (Core*)lua_topointer(L, 1);
  5385. lua_pushnumber(L, inst->getXRes());
  5386. return 1;
  5387. }
  5388. static int Polycore_Core_getYRes(lua_State *L) {
  5389. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5390. Core *inst = (Core*)lua_topointer(L, 1);
  5391. lua_pushnumber(L, inst->getYRes());
  5392. return 1;
  5393. }
  5394. static int Polycore_Core_getNumVideoModes(lua_State *L) {
  5395. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5396. Core *inst = (Core*)lua_topointer(L, 1);
  5397. lua_pushinteger(L, inst->getNumVideoModes());
  5398. return 1;
  5399. }
  5400. static int Polycore_Core_createFolder(lua_State *L) {
  5401. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5402. Core *inst = (Core*)lua_topointer(L, 1);
  5403. luaL_checktype(L, 2, LUA_TSTRING);
  5404. String folderPath = String(lua_tostring(L, 2));
  5405. inst->createFolder(folderPath);
  5406. return 0;
  5407. }
  5408. static int Polycore_Core_copyDiskItem(lua_State *L) {
  5409. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5410. Core *inst = (Core*)lua_topointer(L, 1);
  5411. luaL_checktype(L, 2, LUA_TSTRING);
  5412. String itemPath = String(lua_tostring(L, 2));
  5413. luaL_checktype(L, 3, LUA_TSTRING);
  5414. String destItemPath = String(lua_tostring(L, 3));
  5415. inst->copyDiskItem(itemPath, destItemPath);
  5416. return 0;
  5417. }
  5418. static int Polycore_Core_moveDiskItem(lua_State *L) {
  5419. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5420. Core *inst = (Core*)lua_topointer(L, 1);
  5421. luaL_checktype(L, 2, LUA_TSTRING);
  5422. String itemPath = String(lua_tostring(L, 2));
  5423. luaL_checktype(L, 3, LUA_TSTRING);
  5424. String destItemPath = String(lua_tostring(L, 3));
  5425. inst->moveDiskItem(itemPath, destItemPath);
  5426. return 0;
  5427. }
  5428. static int Polycore_Core_removeDiskItem(lua_State *L) {
  5429. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5430. Core *inst = (Core*)lua_topointer(L, 1);
  5431. luaL_checktype(L, 2, LUA_TSTRING);
  5432. String itemPath = String(lua_tostring(L, 2));
  5433. inst->removeDiskItem(itemPath);
  5434. return 0;
  5435. }
  5436. static int Polycore_Core_openFolderPicker(lua_State *L) {
  5437. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5438. Core *inst = (Core*)lua_topointer(L, 1);
  5439. String *retInst = new String();
  5440. *retInst = inst->openFolderPicker();
  5441. lua_pushlightuserdata(L, retInst);
  5442. return 1;
  5443. }
  5444. static int Polycore_Core_setVideoModeIndex(lua_State *L) {
  5445. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5446. Core *inst = (Core*)lua_topointer(L, 1);
  5447. luaL_checktype(L, 2, LUA_TNUMBER);
  5448. int index = lua_tointeger(L, 2);
  5449. luaL_checktype(L, 3, LUA_TBOOLEAN);
  5450. bool fullScreen = lua_toboolean(L, 3);
  5451. luaL_checktype(L, 4, LUA_TNUMBER);
  5452. int aaLevel = lua_tointeger(L, 4);
  5453. inst->setVideoModeIndex(index, fullScreen, aaLevel);
  5454. return 0;
  5455. }
  5456. static int Polycore_Core_setVideoMode(lua_State *L) {
  5457. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5458. Core *inst = (Core*)lua_topointer(L, 1);
  5459. luaL_checktype(L, 2, LUA_TNUMBER);
  5460. int xRes = lua_tointeger(L, 2);
  5461. luaL_checktype(L, 3, LUA_TNUMBER);
  5462. int yRes = lua_tointeger(L, 3);
  5463. luaL_checktype(L, 4, LUA_TBOOLEAN);
  5464. bool fullScreen = lua_toboolean(L, 4);
  5465. luaL_checktype(L, 5, LUA_TNUMBER);
  5466. int aaLevel = lua_tointeger(L, 5);
  5467. inst->setVideoMode(xRes, yRes, fullScreen, aaLevel);
  5468. return 0;
  5469. }
  5470. static int Polycore_Core_resizeTo(lua_State *L) {
  5471. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5472. Core *inst = (Core*)lua_topointer(L, 1);
  5473. luaL_checktype(L, 2, LUA_TNUMBER);
  5474. int xRes = lua_tointeger(L, 2);
  5475. luaL_checktype(L, 3, LUA_TNUMBER);
  5476. int yRes = lua_tointeger(L, 3);
  5477. inst->resizeTo(xRes, yRes);
  5478. return 0;
  5479. }
  5480. static int Polycore_Core_doSleep(lua_State *L) {
  5481. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5482. Core *inst = (Core*)lua_topointer(L, 1);
  5483. inst->doSleep();
  5484. return 0;
  5485. }
  5486. static int Polycore_Core_getElapsed(lua_State *L) {
  5487. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5488. Core *inst = (Core*)lua_topointer(L, 1);
  5489. lua_pushnumber(L, inst->getElapsed());
  5490. return 1;
  5491. }
  5492. static int Polycore_Core_getTicks(lua_State *L) {
  5493. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5494. Core *inst = (Core*)lua_topointer(L, 1);
  5495. unsigned int *retInst = new unsigned int();
  5496. *retInst = inst->getTicks();
  5497. lua_pushlightuserdata(L, retInst);
  5498. return 1;
  5499. }
  5500. static int Polycore_Core_getTicksFloat(lua_State *L) {
  5501. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5502. Core *inst = (Core*)lua_topointer(L, 1);
  5503. lua_pushnumber(L, inst->getTicksFloat());
  5504. return 1;
  5505. }
  5506. static int Polycore_Core_setUserPointer(lua_State *L) {
  5507. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5508. Core *inst = (Core*)lua_topointer(L, 1);
  5509. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5510. void * ptr = (void *)lua_topointer(L, 2);
  5511. inst->setUserPointer(ptr);
  5512. return 0;
  5513. }
  5514. static int Polycore_Core_getUserPointer(lua_State *L) {
  5515. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5516. Core *inst = (Core*)lua_topointer(L, 1);
  5517. void *ptrRetVal = (void*)inst->getUserPointer();
  5518. if(ptrRetVal == NULL) {
  5519. lua_pushnil(L);
  5520. } else {
  5521. lua_pushlightuserdata(L, ptrRetVal);
  5522. }
  5523. return 1;
  5524. }
  5525. static int Polycore_delete_Core(lua_State *L) {
  5526. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5527. Core *inst = (Core*)lua_topointer(L, 1);
  5528. delete inst;
  5529. return 0;
  5530. }
  5531. static int Polycore_InputEvent_get_mouseButton(lua_State *L) {
  5532. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5533. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5534. lua_pushinteger(L, inst->mouseButton);
  5535. return 1;
  5536. }
  5537. static int Polycore_InputEvent_get_mousePosition(lua_State *L) {
  5538. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5539. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5540. lua_pushlightuserdata(L, &inst->mousePosition);
  5541. return 1;
  5542. }
  5543. static int Polycore_InputEvent_get_key(lua_State *L) {
  5544. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5545. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5546. lua_pushlightuserdata(L, &inst->key);
  5547. return 1;
  5548. }
  5549. static int Polycore_InputEvent_get_charCode(lua_State *L) {
  5550. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5551. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5552. lua_pushlightuserdata(L, &inst->charCode);
  5553. return 1;
  5554. }
  5555. static int Polycore_InputEvent_get_timestamp(lua_State *L) {
  5556. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5557. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5558. lua_pushinteger(L, inst->timestamp);
  5559. return 1;
  5560. }
  5561. static int Polycore_InputEvent_set_mouseButton(lua_State *L) {
  5562. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5563. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5564. int param = lua_tointeger(L, 2);
  5565. inst->mouseButton = param;
  5566. return 0;
  5567. }
  5568. static int Polycore_InputEvent_set_timestamp(lua_State *L) {
  5569. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5570. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5571. int param = lua_tointeger(L, 2);
  5572. inst->timestamp = param;
  5573. return 0;
  5574. }
  5575. static int Polycore_InputEvent(lua_State *L) {
  5576. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5577. Vector2 mousePosition = *(Vector2*)lua_topointer(L, 1);
  5578. luaL_checktype(L, 2, LUA_TNUMBER);
  5579. int timestamp = lua_tointeger(L, 2);
  5580. InputEvent *inst = new InputEvent(mousePosition, timestamp);
  5581. lua_pushlightuserdata(L, (void*)inst);
  5582. return 1;
  5583. }
  5584. static int Polycore_InputEvent_getMousePosition(lua_State *L) {
  5585. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5586. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5587. Vector2 *retInst = new Vector2();
  5588. *retInst = inst->getMousePosition();
  5589. lua_pushlightuserdata(L, retInst);
  5590. return 1;
  5591. }
  5592. static int Polycore_InputEvent_getKey(lua_State *L) {
  5593. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5594. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5595. PolyKEY *retInst = new PolyKEY();
  5596. *retInst = inst->getKey();
  5597. lua_pushlightuserdata(L, retInst);
  5598. return 1;
  5599. }
  5600. static int Polycore_InputEvent_getMouseButton(lua_State *L) {
  5601. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5602. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5603. lua_pushinteger(L, inst->getMouseButton());
  5604. return 1;
  5605. }
  5606. static int Polycore_InputEvent_keyCode(lua_State *L) {
  5607. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5608. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5609. lua_pushinteger(L, inst->keyCode());
  5610. return 1;
  5611. }
  5612. static int Polycore_delete_InputEvent(lua_State *L) {
  5613. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5614. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5615. delete inst;
  5616. return 0;
  5617. }
  5618. static int Polycore_Mesh_get_useVertexColors(lua_State *L) {
  5619. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5620. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5621. lua_pushboolean(L, inst->useVertexColors);
  5622. return 1;
  5623. }
  5624. static int Polycore_Mesh_set_useVertexColors(lua_State *L) {
  5625. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5626. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5627. bool param = lua_toboolean(L, 2);
  5628. inst->useVertexColors = param;
  5629. return 0;
  5630. }
  5631. static int Polycore_Mesh(lua_State *L) {
  5632. luaL_checktype(L, 1, LUA_TNUMBER);
  5633. int meshType = lua_tointeger(L, 1);
  5634. Mesh *inst = new Mesh(meshType);
  5635. lua_pushlightuserdata(L, (void*)inst);
  5636. return 1;
  5637. }
  5638. static int Polycore_Mesh_addPolygon(lua_State *L) {
  5639. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5640. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5641. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5642. Polycode::Polygon * newPolygon = (Polycode::Polygon *)lua_topointer(L, 2);
  5643. inst->addPolygon(newPolygon);
  5644. return 0;
  5645. }
  5646. static int Polycore_Mesh_loadMesh(lua_State *L) {
  5647. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5648. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5649. luaL_checktype(L, 2, LUA_TSTRING);
  5650. String fileName = String(lua_tostring(L, 2));
  5651. inst->loadMesh(fileName);
  5652. return 0;
  5653. }
  5654. static int Polycore_Mesh_saveToFile(lua_State *L) {
  5655. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5656. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5657. luaL_checktype(L, 2, LUA_TSTRING);
  5658. String fileName = String(lua_tostring(L, 2));
  5659. inst->saveToFile(fileName);
  5660. return 0;
  5661. }
  5662. static int Polycore_Mesh_loadFromFile(lua_State *L) {
  5663. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5664. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5665. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5666. OSFILE * inFile = (OSFILE *)lua_topointer(L, 2);
  5667. inst->loadFromFile(inFile);
  5668. return 0;
  5669. }
  5670. static int Polycore_Mesh_getPolygonCount(lua_State *L) {
  5671. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5672. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5673. lua_pushinteger(L, inst->getPolygonCount());
  5674. return 1;
  5675. }
  5676. static int Polycore_Mesh_getVertexCount(lua_State *L) {
  5677. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5678. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5679. lua_pushinteger(L, inst->getVertexCount());
  5680. return 1;
  5681. }
  5682. static int Polycore_Mesh_getPolygon(lua_State *L) {
  5683. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5684. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5685. luaL_checktype(L, 2, LUA_TNUMBER);
  5686. unsigned int index = lua_tointeger(L, 2);
  5687. void *ptrRetVal = (void*)inst->getPolygon(index);
  5688. if(ptrRetVal == NULL) {
  5689. lua_pushnil(L);
  5690. } else {
  5691. lua_pushlightuserdata(L, ptrRetVal);
  5692. }
  5693. return 1;
  5694. }
  5695. static int Polycore_Mesh_createPlane(lua_State *L) {
  5696. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5697. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5698. luaL_checktype(L, 2, LUA_TNUMBER);
  5699. Number w = lua_tonumber(L, 2);
  5700. luaL_checktype(L, 3, LUA_TNUMBER);
  5701. Number h = lua_tonumber(L, 3);
  5702. inst->createPlane(w, h);
  5703. return 0;
  5704. }
  5705. static int Polycore_Mesh_createVPlane(lua_State *L) {
  5706. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5707. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5708. luaL_checktype(L, 2, LUA_TNUMBER);
  5709. Number w = lua_tonumber(L, 2);
  5710. luaL_checktype(L, 3, LUA_TNUMBER);
  5711. Number h = lua_tonumber(L, 3);
  5712. inst->createVPlane(w, h);
  5713. return 0;
  5714. }
  5715. static int Polycore_Mesh_createTorus(lua_State *L) {
  5716. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5717. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5718. luaL_checktype(L, 2, LUA_TNUMBER);
  5719. Number radius = lua_tonumber(L, 2);
  5720. luaL_checktype(L, 3, LUA_TNUMBER);
  5721. Number tubeRadius = lua_tonumber(L, 3);
  5722. luaL_checktype(L, 4, LUA_TNUMBER);
  5723. int rSegments = lua_tointeger(L, 4);
  5724. luaL_checktype(L, 5, LUA_TNUMBER);
  5725. int tSegments = lua_tointeger(L, 5);
  5726. inst->createTorus(radius, tubeRadius, rSegments, tSegments);
  5727. return 0;
  5728. }
  5729. static int Polycore_Mesh_createBox(lua_State *L) {
  5730. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5731. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5732. luaL_checktype(L, 2, LUA_TNUMBER);
  5733. Number w = lua_tonumber(L, 2);
  5734. luaL_checktype(L, 3, LUA_TNUMBER);
  5735. Number d = lua_tonumber(L, 3);
  5736. luaL_checktype(L, 4, LUA_TNUMBER);
  5737. Number h = lua_tonumber(L, 4);
  5738. inst->createBox(w, d, h);
  5739. return 0;
  5740. }
  5741. static int Polycore_Mesh_createSphere(lua_State *L) {
  5742. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5743. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5744. luaL_checktype(L, 2, LUA_TNUMBER);
  5745. Number radius = lua_tonumber(L, 2);
  5746. luaL_checktype(L, 3, LUA_TNUMBER);
  5747. int numRings = lua_tointeger(L, 3);
  5748. luaL_checktype(L, 4, LUA_TNUMBER);
  5749. int numSegments = lua_tointeger(L, 4);
  5750. inst->createSphere(radius, numRings, numSegments);
  5751. return 0;
  5752. }
  5753. static int Polycore_Mesh_createCylinder(lua_State *L) {
  5754. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5755. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5756. luaL_checktype(L, 2, LUA_TNUMBER);
  5757. Number height = lua_tonumber(L, 2);
  5758. luaL_checktype(L, 3, LUA_TNUMBER);
  5759. Number radius = lua_tonumber(L, 3);
  5760. luaL_checktype(L, 4, LUA_TNUMBER);
  5761. int numSegments = lua_tointeger(L, 4);
  5762. inst->createCylinder(height, radius, numSegments);
  5763. return 0;
  5764. }
  5765. static int Polycore_Mesh_createCone(lua_State *L) {
  5766. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5767. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5768. luaL_checktype(L, 2, LUA_TNUMBER);
  5769. Number height = lua_tonumber(L, 2);
  5770. luaL_checktype(L, 3, LUA_TNUMBER);
  5771. Number radius = lua_tonumber(L, 3);
  5772. luaL_checktype(L, 4, LUA_TNUMBER);
  5773. int numSegments = lua_tointeger(L, 4);
  5774. inst->createCone(height, radius, numSegments);
  5775. return 0;
  5776. }
  5777. static int Polycore_Mesh_recenterMesh(lua_State *L) {
  5778. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5779. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5780. Vector3 *retInst = new Vector3();
  5781. *retInst = inst->recenterMesh();
  5782. lua_pushlightuserdata(L, retInst);
  5783. return 1;
  5784. }
  5785. static int Polycore_Mesh_useVertexNormals(lua_State *L) {
  5786. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5787. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5788. luaL_checktype(L, 2, LUA_TBOOLEAN);
  5789. bool val = lua_toboolean(L, 2);
  5790. inst->useVertexNormals(val);
  5791. return 0;
  5792. }
  5793. static int Polycore_Mesh_setVertexBuffer(lua_State *L) {
  5794. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5795. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5796. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5797. VertexBuffer * buffer = (VertexBuffer *)lua_topointer(L, 2);
  5798. inst->setVertexBuffer(buffer);
  5799. return 0;
  5800. }
  5801. static int Polycore_Mesh_getVertexBuffer(lua_State *L) {
  5802. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5803. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5804. void *ptrRetVal = (void*)inst->getVertexBuffer();
  5805. if(ptrRetVal == NULL) {
  5806. lua_pushnil(L);
  5807. } else {
  5808. lua_pushlightuserdata(L, ptrRetVal);
  5809. }
  5810. return 1;
  5811. }
  5812. static int Polycore_Mesh_getRadius(lua_State *L) {
  5813. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5814. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5815. lua_pushnumber(L, inst->getRadius());
  5816. return 1;
  5817. }
  5818. static int Polycore_Mesh_calculateNormals(lua_State *L) {
  5819. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5820. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5821. bool smooth;
  5822. if(lua_isboolean(L, 2)) {
  5823. smooth = lua_toboolean(L, 2);
  5824. } else {
  5825. smooth = true;
  5826. }
  5827. Number smoothAngle;
  5828. if(lua_isnumber(L, 3)) {
  5829. smoothAngle = lua_tonumber(L, 3);
  5830. } else {
  5831. smoothAngle = 90.0;
  5832. }
  5833. inst->calculateNormals(smooth, smoothAngle);
  5834. return 0;
  5835. }
  5836. static int Polycore_Mesh_getMeshType(lua_State *L) {
  5837. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5838. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5839. lua_pushinteger(L, inst->getMeshType());
  5840. return 1;
  5841. }
  5842. static int Polycore_Mesh_setMeshType(lua_State *L) {
  5843. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5844. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5845. luaL_checktype(L, 2, LUA_TNUMBER);
  5846. int newType = lua_tointeger(L, 2);
  5847. inst->setMeshType(newType);
  5848. return 0;
  5849. }
  5850. static int Polycore_Mesh_calculateBBox(lua_State *L) {
  5851. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5852. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5853. Vector3 *retInst = new Vector3();
  5854. *retInst = inst->calculateBBox();
  5855. lua_pushlightuserdata(L, retInst);
  5856. return 1;
  5857. }
  5858. static int Polycore_Mesh_hasVertexBuffer(lua_State *L) {
  5859. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5860. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5861. lua_pushboolean(L, inst->hasVertexBuffer());
  5862. return 1;
  5863. }
  5864. static int Polycore_delete_Mesh(lua_State *L) {
  5865. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5866. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5867. delete inst;
  5868. return 0;
  5869. }
  5870. static int Polycore_VertexBuffer_get_verticesPerFace(lua_State *L) {
  5871. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5872. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  5873. lua_pushinteger(L, inst->verticesPerFace);
  5874. return 1;
  5875. }
  5876. static int Polycore_VertexBuffer_get_meshType(lua_State *L) {
  5877. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5878. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  5879. lua_pushinteger(L, inst->meshType);
  5880. return 1;
  5881. }
  5882. static int Polycore_VertexBuffer_set_verticesPerFace(lua_State *L) {
  5883. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5884. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  5885. int param = lua_tointeger(L, 2);
  5886. inst->verticesPerFace = param;
  5887. return 0;
  5888. }
  5889. static int Polycore_VertexBuffer_set_meshType(lua_State *L) {
  5890. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5891. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  5892. int param = lua_tointeger(L, 2);
  5893. inst->meshType = param;
  5894. return 0;
  5895. }
  5896. static int Polycore_VertexBuffer(lua_State *L) {
  5897. VertexBuffer *inst = new VertexBuffer();
  5898. lua_pushlightuserdata(L, (void*)inst);
  5899. return 1;
  5900. }
  5901. static int Polycore_VertexBuffer_getVertexCount(lua_State *L) {
  5902. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5903. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  5904. lua_pushinteger(L, inst->getVertexCount());
  5905. return 1;
  5906. }
  5907. static int Polycore_delete_VertexBuffer(lua_State *L) {
  5908. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5909. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  5910. delete inst;
  5911. return 0;
  5912. }
  5913. static int Polycore_MaterialManager(lua_State *L) {
  5914. MaterialManager *inst = new MaterialManager();
  5915. lua_pushlightuserdata(L, (void*)inst);
  5916. return 1;
  5917. }
  5918. static int Polycore_MaterialManager_Update(lua_State *L) {
  5919. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5920. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  5921. luaL_checktype(L, 2, LUA_TNUMBER);
  5922. int elapsed = lua_tointeger(L, 2);
  5923. inst->Update(elapsed);
  5924. return 0;
  5925. }
  5926. static int Polycore_MaterialManager_createFramebufferTexture(lua_State *L) {
  5927. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5928. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  5929. luaL_checktype(L, 2, LUA_TNUMBER);
  5930. int width = lua_tointeger(L, 2);
  5931. luaL_checktype(L, 3, LUA_TNUMBER);
  5932. int height = lua_tointeger(L, 3);
  5933. luaL_checktype(L, 4, LUA_TNUMBER);
  5934. int type = lua_tointeger(L, 4);
  5935. void *ptrRetVal = (void*)inst->createFramebufferTexture(width, height, type);
  5936. if(ptrRetVal == NULL) {
  5937. lua_pushnil(L);
  5938. } else {
  5939. lua_pushlightuserdata(L, ptrRetVal);
  5940. }
  5941. return 1;
  5942. }
  5943. static int Polycore_MaterialManager_createTexture(lua_State *L) {
  5944. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5945. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  5946. luaL_checktype(L, 2, LUA_TNUMBER);
  5947. int width = lua_tointeger(L, 2);
  5948. luaL_checktype(L, 3, LUA_TNUMBER);
  5949. int height = lua_tointeger(L, 3);
  5950. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  5951. char * imageData = (char *)lua_topointer(L, 4);
  5952. bool clamp;
  5953. if(lua_isboolean(L, 5)) {
  5954. clamp = lua_toboolean(L, 5);
  5955. } else {
  5956. clamp = true;
  5957. }
  5958. int type;
  5959. if(lua_isnumber(L, 6)) {
  5960. type = lua_tointeger(L, 6);
  5961. } else {
  5962. type = Image :: IMAGE_RGBA;
  5963. }
  5964. void *ptrRetVal = (void*)inst->createTexture(width, height, imageData, clamp, type);
  5965. if(ptrRetVal == NULL) {
  5966. lua_pushnil(L);
  5967. } else {
  5968. lua_pushlightuserdata(L, ptrRetVal);
  5969. }
  5970. return 1;
  5971. }
  5972. static int Polycore_MaterialManager_createNewTexture(lua_State *L) {
  5973. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5974. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  5975. luaL_checktype(L, 2, LUA_TNUMBER);
  5976. int width = lua_tointeger(L, 2);
  5977. luaL_checktype(L, 3, LUA_TNUMBER);
  5978. int height = lua_tointeger(L, 3);
  5979. bool clamp;
  5980. if(lua_isboolean(L, 4)) {
  5981. clamp = lua_toboolean(L, 4);
  5982. } else {
  5983. clamp = true;
  5984. }
  5985. int type;
  5986. if(lua_isnumber(L, 5)) {
  5987. type = lua_tointeger(L, 5);
  5988. } else {
  5989. type = Image :: IMAGE_RGBA;
  5990. }
  5991. void *ptrRetVal = (void*)inst->createNewTexture(width, height, clamp, type);
  5992. if(ptrRetVal == NULL) {
  5993. lua_pushnil(L);
  5994. } else {
  5995. lua_pushlightuserdata(L, ptrRetVal);
  5996. }
  5997. return 1;
  5998. }
  5999. static int Polycore_MaterialManager_createTextureFromImage(lua_State *L) {
  6000. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6001. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6002. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6003. Image * image = (Image *)lua_topointer(L, 2);
  6004. bool clamp;
  6005. if(lua_isboolean(L, 3)) {
  6006. clamp = lua_toboolean(L, 3);
  6007. } else {
  6008. clamp = true;
  6009. }
  6010. void *ptrRetVal = (void*)inst->createTextureFromImage(image, clamp);
  6011. if(ptrRetVal == NULL) {
  6012. lua_pushnil(L);
  6013. } else {
  6014. lua_pushlightuserdata(L, ptrRetVal);
  6015. }
  6016. return 1;
  6017. }
  6018. static int Polycore_MaterialManager_createTextureFromFile(lua_State *L) {
  6019. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6020. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6021. luaL_checktype(L, 2, LUA_TSTRING);
  6022. String fileName = String(lua_tostring(L, 2));
  6023. bool clamp;
  6024. if(lua_isboolean(L, 3)) {
  6025. clamp = lua_toboolean(L, 3);
  6026. } else {
  6027. clamp = true;
  6028. }
  6029. void *ptrRetVal = (void*)inst->createTextureFromFile(fileName, clamp);
  6030. if(ptrRetVal == NULL) {
  6031. lua_pushnil(L);
  6032. } else {
  6033. lua_pushlightuserdata(L, ptrRetVal);
  6034. }
  6035. return 1;
  6036. }
  6037. static int Polycore_MaterialManager_deleteTexture(lua_State *L) {
  6038. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6039. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6040. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6041. Texture * texture = (Texture *)lua_topointer(L, 2);
  6042. inst->deleteTexture(texture);
  6043. return 0;
  6044. }
  6045. static int Polycore_MaterialManager_reloadTextures(lua_State *L) {
  6046. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6047. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6048. inst->reloadTextures();
  6049. return 0;
  6050. }
  6051. static int Polycore_MaterialManager_reloadProgramsAndTextures(lua_State *L) {
  6052. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6053. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6054. inst->reloadProgramsAndTextures();
  6055. return 0;
  6056. }
  6057. static int Polycore_MaterialManager_reloadPrograms(lua_State *L) {
  6058. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6059. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6060. inst->reloadPrograms();
  6061. return 0;
  6062. }
  6063. static int Polycore_MaterialManager_addShaderModule(lua_State *L) {
  6064. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6065. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6066. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6067. PolycodeShaderModule * module = (PolycodeShaderModule *)lua_topointer(L, 2);
  6068. inst->addShaderModule(module);
  6069. return 0;
  6070. }
  6071. static int Polycore_MaterialManager_getTextureByResourcePath(lua_State *L) {
  6072. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6073. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6074. luaL_checktype(L, 2, LUA_TSTRING);
  6075. String resourcePath = String(lua_tostring(L, 2));
  6076. void *ptrRetVal = (void*)inst->getTextureByResourcePath(resourcePath);
  6077. if(ptrRetVal == NULL) {
  6078. lua_pushnil(L);
  6079. } else {
  6080. lua_pushlightuserdata(L, ptrRetVal);
  6081. }
  6082. return 1;
  6083. }
  6084. static int Polycore_MaterialManager_cubemapFromXMLNode(lua_State *L) {
  6085. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6086. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6087. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6088. TiXmlNode * node = (TiXmlNode *)lua_topointer(L, 2);
  6089. void *ptrRetVal = (void*)inst->cubemapFromXMLNode(node);
  6090. if(ptrRetVal == NULL) {
  6091. lua_pushnil(L);
  6092. } else {
  6093. lua_pushlightuserdata(L, ptrRetVal);
  6094. }
  6095. return 1;
  6096. }
  6097. static int Polycore_MaterialManager_loadMaterialsFromFile(lua_State *L) {
  6098. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6099. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6100. luaL_checktype(L, 2, LUA_TSTRING);
  6101. String fileName = String(lua_tostring(L, 2));
  6102. inst->loadMaterialsFromFile(fileName);
  6103. return 0;
  6104. }
  6105. static int Polycore_MaterialManager_materialFromXMLNode(lua_State *L) {
  6106. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6107. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6108. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6109. TiXmlNode * node = (TiXmlNode *)lua_topointer(L, 2);
  6110. void *ptrRetVal = (void*)inst->materialFromXMLNode(node);
  6111. if(ptrRetVal == NULL) {
  6112. lua_pushnil(L);
  6113. } else {
  6114. lua_pushlightuserdata(L, ptrRetVal);
  6115. }
  6116. return 1;
  6117. }
  6118. static int Polycore_MaterialManager_setShaderFromXMLNode(lua_State *L) {
  6119. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6120. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6121. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6122. TiXmlNode * node = (TiXmlNode *)lua_topointer(L, 2);
  6123. void *ptrRetVal = (void*)inst->setShaderFromXMLNode(node);
  6124. if(ptrRetVal == NULL) {
  6125. lua_pushnil(L);
  6126. } else {
  6127. lua_pushlightuserdata(L, ptrRetVal);
  6128. }
  6129. return 1;
  6130. }
  6131. static int Polycore_MaterialManager_createShaderFromXMLNode(lua_State *L) {
  6132. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6133. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6134. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6135. TiXmlNode * node = (TiXmlNode *)lua_topointer(L, 2);
  6136. void *ptrRetVal = (void*)inst->createShaderFromXMLNode(node);
  6137. if(ptrRetVal == NULL) {
  6138. lua_pushnil(L);
  6139. } else {
  6140. lua_pushlightuserdata(L, ptrRetVal);
  6141. }
  6142. return 1;
  6143. }
  6144. static int Polycore_delete_MaterialManager(lua_State *L) {
  6145. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6146. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6147. delete inst;
  6148. return 0;
  6149. }
  6150. static int Polycore_BezierCurve(lua_State *L) {
  6151. BezierCurve *inst = new BezierCurve();
  6152. lua_pushlightuserdata(L, (void*)inst);
  6153. return 1;
  6154. }
  6155. static int Polycore_BezierCurve_getControlPoint(lua_State *L) {
  6156. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6157. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6158. luaL_checktype(L, 2, LUA_TNUMBER);
  6159. unsigned int index = lua_tointeger(L, 2);
  6160. void *ptrRetVal = (void*)inst->getControlPoint(index);
  6161. if(ptrRetVal == NULL) {
  6162. lua_pushnil(L);
  6163. } else {
  6164. lua_pushlightuserdata(L, ptrRetVal);
  6165. }
  6166. return 1;
  6167. }
  6168. static int Polycore_BezierCurve_getNumControlPoints(lua_State *L) {
  6169. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6170. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6171. lua_pushinteger(L, inst->getNumControlPoints());
  6172. return 1;
  6173. }
  6174. static int Polycore_BezierCurve_addControlPoint(lua_State *L) {
  6175. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6176. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6177. luaL_checktype(L, 2, LUA_TNUMBER);
  6178. Number p1x = lua_tonumber(L, 2);
  6179. luaL_checktype(L, 3, LUA_TNUMBER);
  6180. Number p1y = lua_tonumber(L, 3);
  6181. luaL_checktype(L, 4, LUA_TNUMBER);
  6182. Number p1z = lua_tonumber(L, 4);
  6183. luaL_checktype(L, 5, LUA_TNUMBER);
  6184. Number p2x = lua_tonumber(L, 5);
  6185. luaL_checktype(L, 6, LUA_TNUMBER);
  6186. Number p2y = lua_tonumber(L, 6);
  6187. luaL_checktype(L, 7, LUA_TNUMBER);
  6188. Number p2z = lua_tonumber(L, 7);
  6189. luaL_checktype(L, 8, LUA_TNUMBER);
  6190. Number p3x = lua_tonumber(L, 8);
  6191. luaL_checktype(L, 9, LUA_TNUMBER);
  6192. Number p3y = lua_tonumber(L, 9);
  6193. luaL_checktype(L, 10, LUA_TNUMBER);
  6194. Number p3z = lua_tonumber(L, 10);
  6195. inst->addControlPoint(p1x, p1y, p1z, p2x, p2y, p2z, p3x, p3y, p3z);
  6196. return 0;
  6197. }
  6198. static int Polycore_BezierCurve_addControlPoint3dWithHandles(lua_State *L) {
  6199. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6200. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6201. luaL_checktype(L, 2, LUA_TNUMBER);
  6202. Number p1x = lua_tonumber(L, 2);
  6203. luaL_checktype(L, 3, LUA_TNUMBER);
  6204. Number p1y = lua_tonumber(L, 3);
  6205. luaL_checktype(L, 4, LUA_TNUMBER);
  6206. Number p1z = lua_tonumber(L, 4);
  6207. luaL_checktype(L, 5, LUA_TNUMBER);
  6208. Number p2x = lua_tonumber(L, 5);
  6209. luaL_checktype(L, 6, LUA_TNUMBER);
  6210. Number p2y = lua_tonumber(L, 6);
  6211. luaL_checktype(L, 7, LUA_TNUMBER);
  6212. Number p2z = lua_tonumber(L, 7);
  6213. luaL_checktype(L, 8, LUA_TNUMBER);
  6214. Number p3x = lua_tonumber(L, 8);
  6215. luaL_checktype(L, 9, LUA_TNUMBER);
  6216. Number p3y = lua_tonumber(L, 9);
  6217. luaL_checktype(L, 10, LUA_TNUMBER);
  6218. Number p3z = lua_tonumber(L, 10);
  6219. inst->addControlPoint3dWithHandles(p1x, p1y, p1z, p2x, p2y, p2z, p3x, p3y, p3z);
  6220. return 0;
  6221. }
  6222. static int Polycore_BezierCurve_addControlPoint3d(lua_State *L) {
  6223. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6224. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6225. luaL_checktype(L, 2, LUA_TNUMBER);
  6226. Number x = lua_tonumber(L, 2);
  6227. luaL_checktype(L, 3, LUA_TNUMBER);
  6228. Number y = lua_tonumber(L, 3);
  6229. luaL_checktype(L, 4, LUA_TNUMBER);
  6230. Number z = lua_tonumber(L, 4);
  6231. inst->addControlPoint3d(x, y, z);
  6232. return 0;
  6233. }
  6234. static int Polycore_BezierCurve_addControlPoint2dWithHandles(lua_State *L) {
  6235. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6236. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6237. luaL_checktype(L, 2, LUA_TNUMBER);
  6238. Number p1x = lua_tonumber(L, 2);
  6239. luaL_checktype(L, 3, LUA_TNUMBER);
  6240. Number p1y = lua_tonumber(L, 3);
  6241. luaL_checktype(L, 4, LUA_TNUMBER);
  6242. Number p2x = lua_tonumber(L, 4);
  6243. luaL_checktype(L, 5, LUA_TNUMBER);
  6244. Number p2y = lua_tonumber(L, 5);
  6245. luaL_checktype(L, 6, LUA_TNUMBER);
  6246. Number p3x = lua_tonumber(L, 6);
  6247. luaL_checktype(L, 7, LUA_TNUMBER);
  6248. Number p3y = lua_tonumber(L, 7);
  6249. inst->addControlPoint2dWithHandles(p1x, p1y, p2x, p2y, p3x, p3y);
  6250. return 0;
  6251. }
  6252. static int Polycore_BezierCurve_addControlPoint2d(lua_State *L) {
  6253. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6254. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6255. luaL_checktype(L, 2, LUA_TNUMBER);
  6256. Number x = lua_tonumber(L, 2);
  6257. luaL_checktype(L, 3, LUA_TNUMBER);
  6258. Number y = lua_tonumber(L, 3);
  6259. inst->addControlPoint2d(x, y);
  6260. return 0;
  6261. }
  6262. static int Polycore_BezierCurve_getHeightAt(lua_State *L) {
  6263. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6264. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6265. luaL_checktype(L, 2, LUA_TNUMBER);
  6266. Number a = lua_tonumber(L, 2);
  6267. lua_pushnumber(L, inst->getHeightAt(a));
  6268. return 1;
  6269. }
  6270. static int Polycore_BezierCurve_getPointAt(lua_State *L) {
  6271. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6272. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6273. luaL_checktype(L, 2, LUA_TNUMBER);
  6274. Number a = lua_tonumber(L, 2);
  6275. Vector3 *retInst = new Vector3();
  6276. *retInst = inst->getPointAt(a);
  6277. lua_pushlightuserdata(L, retInst);
  6278. return 1;
  6279. }
  6280. static int Polycore_BezierCurve_getPointBetween(lua_State *L) {
  6281. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6282. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6283. luaL_checktype(L, 2, LUA_TNUMBER);
  6284. Number a = lua_tonumber(L, 2);
  6285. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  6286. BezierPoint * bp1 = (BezierPoint *)lua_topointer(L, 3);
  6287. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  6288. BezierPoint * bp2 = (BezierPoint *)lua_topointer(L, 4);
  6289. Vector3 *retInst = new Vector3();
  6290. *retInst = inst->getPointBetween(a, bp1, bp2);
  6291. lua_pushlightuserdata(L, retInst);
  6292. return 1;
  6293. }
  6294. static int Polycore_BezierCurve_rebuildBuffers(lua_State *L) {
  6295. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6296. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6297. inst->rebuildBuffers();
  6298. return 0;
  6299. }
  6300. static int Polycore_delete_BezierCurve(lua_State *L) {
  6301. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6302. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6303. delete inst;
  6304. return 0;
  6305. }
  6306. static int Polycore_ScreenShape_get_strokeEnabled(lua_State *L) {
  6307. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6308. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6309. lua_pushboolean(L, inst->strokeEnabled);
  6310. return 1;
  6311. }
  6312. static int Polycore_ScreenShape_get_strokeColor(lua_State *L) {
  6313. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6314. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6315. lua_pushlightuserdata(L, &inst->strokeColor);
  6316. return 1;
  6317. }
  6318. static int Polycore_ScreenShape_get_lineSmooth(lua_State *L) {
  6319. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6320. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6321. lua_pushboolean(L, inst->lineSmooth);
  6322. return 1;
  6323. }
  6324. static int Polycore_ScreenShape_set_strokeEnabled(lua_State *L) {
  6325. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6326. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6327. bool param = lua_toboolean(L, 2);
  6328. inst->strokeEnabled = param;
  6329. return 0;
  6330. }
  6331. static int Polycore_ScreenShape_set_lineSmooth(lua_State *L) {
  6332. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6333. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6334. bool param = lua_toboolean(L, 2);
  6335. inst->lineSmooth = param;
  6336. return 0;
  6337. }
  6338. static int Polycore_ScreenShape(lua_State *L) {
  6339. luaL_checktype(L, 1, LUA_TNUMBER);
  6340. int shapeType = lua_tointeger(L, 1);
  6341. Number option1;
  6342. if(lua_isnumber(L, 2)) {
  6343. option1 = lua_tonumber(L, 2);
  6344. } else {
  6345. option1 = 0;
  6346. }
  6347. Number option2;
  6348. if(lua_isnumber(L, 3)) {
  6349. option2 = lua_tonumber(L, 3);
  6350. } else {
  6351. option2 = 0;
  6352. }
  6353. Number option3;
  6354. if(lua_isnumber(L, 4)) {
  6355. option3 = lua_tonumber(L, 4);
  6356. } else {
  6357. option3 = 0;
  6358. }
  6359. Number option4;
  6360. if(lua_isnumber(L, 5)) {
  6361. option4 = lua_tonumber(L, 5);
  6362. } else {
  6363. option4 = 0;
  6364. }
  6365. ScreenShape *inst = new ScreenShape(shapeType, option1, option2, option3, option4);
  6366. lua_pushlightuserdata(L, (void*)inst);
  6367. return 1;
  6368. }
  6369. static int Polycore_ScreenShape_Render(lua_State *L) {
  6370. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6371. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6372. inst->Render();
  6373. return 0;
  6374. }
  6375. static int Polycore_ScreenShape_setStrokeColor(lua_State *L) {
  6376. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6377. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6378. luaL_checktype(L, 2, LUA_TNUMBER);
  6379. Number r = lua_tonumber(L, 2);
  6380. luaL_checktype(L, 3, LUA_TNUMBER);
  6381. Number g = lua_tonumber(L, 3);
  6382. luaL_checktype(L, 4, LUA_TNUMBER);
  6383. Number b = lua_tonumber(L, 4);
  6384. luaL_checktype(L, 5, LUA_TNUMBER);
  6385. Number a = lua_tonumber(L, 5);
  6386. inst->setStrokeColor(r, g, b, a);
  6387. return 0;
  6388. }
  6389. static int Polycore_ScreenShape_setStrokeWidth(lua_State *L) {
  6390. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6391. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6392. luaL_checktype(L, 2, LUA_TNUMBER);
  6393. Number width = lua_tonumber(L, 2);
  6394. inst->setStrokeWidth(width);
  6395. return 0;
  6396. }
  6397. static int Polycore_ScreenShape_setGradient(lua_State *L) {
  6398. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6399. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6400. luaL_checktype(L, 2, LUA_TNUMBER);
  6401. Number r1 = lua_tonumber(L, 2);
  6402. luaL_checktype(L, 3, LUA_TNUMBER);
  6403. Number g1 = lua_tonumber(L, 3);
  6404. luaL_checktype(L, 4, LUA_TNUMBER);
  6405. Number b1 = lua_tonumber(L, 4);
  6406. luaL_checktype(L, 5, LUA_TNUMBER);
  6407. Number a1 = lua_tonumber(L, 5);
  6408. luaL_checktype(L, 6, LUA_TNUMBER);
  6409. Number r2 = lua_tonumber(L, 6);
  6410. luaL_checktype(L, 7, LUA_TNUMBER);
  6411. Number g2 = lua_tonumber(L, 7);
  6412. luaL_checktype(L, 8, LUA_TNUMBER);
  6413. Number b2 = lua_tonumber(L, 8);
  6414. luaL_checktype(L, 9, LUA_TNUMBER);
  6415. Number a2 = lua_tonumber(L, 9);
  6416. inst->setGradient(r1, g1, b1, a1, r2, g2, b2, a2);
  6417. return 0;
  6418. }
  6419. static int Polycore_ScreenShape_clearGradient(lua_State *L) {
  6420. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6421. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6422. inst->clearGradient();
  6423. return 0;
  6424. }
  6425. static int Polycore_ScreenShape_setShapeSize(lua_State *L) {
  6426. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6427. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6428. luaL_checktype(L, 2, LUA_TNUMBER);
  6429. Number newWidth = lua_tonumber(L, 2);
  6430. luaL_checktype(L, 3, LUA_TNUMBER);
  6431. Number newHeight = lua_tonumber(L, 3);
  6432. inst->setShapeSize(newWidth, newHeight);
  6433. return 0;
  6434. }
  6435. static int Polycore_ScreenShape_addShapePoint(lua_State *L) {
  6436. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6437. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6438. luaL_checktype(L, 2, LUA_TNUMBER);
  6439. Number x = lua_tonumber(L, 2);
  6440. luaL_checktype(L, 3, LUA_TNUMBER);
  6441. Number y = lua_tonumber(L, 3);
  6442. inst->addShapePoint(x, y);
  6443. return 0;
  6444. }
  6445. static int Polycore_delete_ScreenShape(lua_State *L) {
  6446. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6447. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6448. delete inst;
  6449. return 0;
  6450. }
  6451. static int Polycore_ScreenParticleEmitter(lua_State *L) {
  6452. luaL_checktype(L, 1, LUA_TSTRING);
  6453. String imageFile = String(lua_tostring(L, 1));
  6454. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6455. Screen * particleParentScreen = (Screen *)lua_topointer(L, 2);
  6456. luaL_checktype(L, 3, LUA_TNUMBER);
  6457. int particleType = lua_tointeger(L, 3);
  6458. luaL_checktype(L, 4, LUA_TNUMBER);
  6459. int emitterType = lua_tointeger(L, 4);
  6460. luaL_checktype(L, 5, LUA_TNUMBER);
  6461. Number lifespan = lua_tonumber(L, 5);
  6462. luaL_checktype(L, 6, LUA_TNUMBER);
  6463. unsigned int numParticles = lua_tointeger(L, 6);
  6464. luaL_checktype(L, 7, LUA_TLIGHTUSERDATA);
  6465. Vector3 direction = *(Vector3*)lua_topointer(L, 7);
  6466. luaL_checktype(L, 8, LUA_TLIGHTUSERDATA);
  6467. Vector3 gravity = *(Vector3*)lua_topointer(L, 8);
  6468. luaL_checktype(L, 9, LUA_TLIGHTUSERDATA);
  6469. Vector3 deviation = *(Vector3*)lua_topointer(L, 9);
  6470. Mesh * particleMesh;
  6471. if(lua_islightuserdata(L, 10)) {
  6472. particleMesh = (Mesh *)lua_topointer(L, 10);
  6473. } else {
  6474. particleMesh = NULL;
  6475. }
  6476. ScreenMesh * emitter;
  6477. if(lua_islightuserdata(L, 11)) {
  6478. emitter = (ScreenMesh *)lua_topointer(L, 11);
  6479. } else {
  6480. emitter = NULL;
  6481. }
  6482. ScreenParticleEmitter *inst = new ScreenParticleEmitter(imageFile, particleParentScreen, particleType, emitterType, lifespan, numParticles, direction, gravity, deviation, particleMesh, emitter);
  6483. lua_pushlightuserdata(L, (void*)inst);
  6484. return 1;
  6485. }
  6486. static int Polycore_ScreenParticleEmitter_getEmitter(lua_State *L) {
  6487. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6488. ScreenParticleEmitter *inst = (ScreenParticleEmitter*)lua_topointer(L, 1);
  6489. void *ptrRetVal = (void*)inst->getEmitter();
  6490. if(ptrRetVal == NULL) {
  6491. lua_pushnil(L);
  6492. } else {
  6493. lua_pushlightuserdata(L, ptrRetVal);
  6494. }
  6495. return 1;
  6496. }
  6497. static int Polycore_ScreenParticleEmitter_addParticleBody(lua_State *L) {
  6498. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6499. ScreenParticleEmitter *inst = (ScreenParticleEmitter*)lua_topointer(L, 1);
  6500. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6501. Entity * particleBody = (Entity *)lua_topointer(L, 2);
  6502. inst->addParticleBody(particleBody);
  6503. return 0;
  6504. }
  6505. static int Polycore_ScreenParticleEmitter_getBaseMatrix(lua_State *L) {
  6506. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6507. ScreenParticleEmitter *inst = (ScreenParticleEmitter*)lua_topointer(L, 1);
  6508. Matrix4 *retInst = new Matrix4();
  6509. *retInst = inst->getBaseMatrix();
  6510. lua_pushlightuserdata(L, retInst);
  6511. return 1;
  6512. }
  6513. static int Polycore_ScreenParticleEmitter_Update(lua_State *L) {
  6514. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6515. ScreenParticleEmitter *inst = (ScreenParticleEmitter*)lua_topointer(L, 1);
  6516. inst->Update();
  6517. return 0;
  6518. }
  6519. static int Polycore_delete_ScreenParticleEmitter(lua_State *L) {
  6520. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6521. ScreenParticleEmitter *inst = (ScreenParticleEmitter*)lua_topointer(L, 1);
  6522. delete inst;
  6523. return 0;
  6524. }
  6525. static int Polycore_SceneParticleEmitter(lua_State *L) {
  6526. luaL_checktype(L, 1, LUA_TSTRING);
  6527. String materialName = String(lua_tostring(L, 1));
  6528. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6529. Scene * particleParentScene = (Scene *)lua_topointer(L, 2);
  6530. luaL_checktype(L, 3, LUA_TNUMBER);
  6531. int particleType = lua_tointeger(L, 3);
  6532. luaL_checktype(L, 4, LUA_TNUMBER);
  6533. int emitterType = lua_tointeger(L, 4);
  6534. luaL_checktype(L, 5, LUA_TNUMBER);
  6535. Number lifespan = lua_tonumber(L, 5);
  6536. luaL_checktype(L, 6, LUA_TNUMBER);
  6537. unsigned int numParticles = lua_tointeger(L, 6);
  6538. luaL_checktype(L, 7, LUA_TLIGHTUSERDATA);
  6539. Vector3 direction = *(Vector3*)lua_topointer(L, 7);
  6540. luaL_checktype(L, 8, LUA_TLIGHTUSERDATA);
  6541. Vector3 gravity = *(Vector3*)lua_topointer(L, 8);
  6542. luaL_checktype(L, 9, LUA_TLIGHTUSERDATA);
  6543. Vector3 deviation = *(Vector3*)lua_topointer(L, 9);
  6544. Mesh * particleMesh;
  6545. if(lua_islightuserdata(L, 10)) {
  6546. particleMesh = (Mesh *)lua_topointer(L, 10);
  6547. } else {
  6548. particleMesh = NULL;
  6549. }
  6550. SceneMesh * emitter;
  6551. if(lua_islightuserdata(L, 11)) {
  6552. emitter = (SceneMesh *)lua_topointer(L, 11);
  6553. } else {
  6554. emitter = NULL;
  6555. }
  6556. SceneParticleEmitter *inst = new SceneParticleEmitter(materialName, particleParentScene, particleType, emitterType, lifespan, numParticles, direction, gravity, deviation, particleMesh, emitter);
  6557. lua_pushlightuserdata(L, (void*)inst);
  6558. return 1;
  6559. }
  6560. static int Polycore_SceneParticleEmitter_getEmitter(lua_State *L) {
  6561. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6562. SceneParticleEmitter *inst = (SceneParticleEmitter*)lua_topointer(L, 1);
  6563. void *ptrRetVal = (void*)inst->getEmitter();
  6564. if(ptrRetVal == NULL) {
  6565. lua_pushnil(L);
  6566. } else {
  6567. lua_pushlightuserdata(L, ptrRetVal);
  6568. }
  6569. return 1;
  6570. }
  6571. static int Polycore_SceneParticleEmitter_addParticleBody(lua_State *L) {
  6572. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6573. SceneParticleEmitter *inst = (SceneParticleEmitter*)lua_topointer(L, 1);
  6574. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6575. Entity * particleBody = (Entity *)lua_topointer(L, 2);
  6576. inst->addParticleBody(particleBody);
  6577. return 0;
  6578. }
  6579. static int Polycore_SceneParticleEmitter_getBaseMatrix(lua_State *L) {
  6580. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6581. SceneParticleEmitter *inst = (SceneParticleEmitter*)lua_topointer(L, 1);
  6582. Matrix4 *retInst = new Matrix4();
  6583. *retInst = inst->getBaseMatrix();
  6584. lua_pushlightuserdata(L, retInst);
  6585. return 1;
  6586. }
  6587. static int Polycore_SceneParticleEmitter_Update(lua_State *L) {
  6588. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6589. SceneParticleEmitter *inst = (SceneParticleEmitter*)lua_topointer(L, 1);
  6590. inst->Update();
  6591. return 0;
  6592. }
  6593. static int Polycore_delete_SceneParticleEmitter(lua_State *L) {
  6594. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6595. SceneParticleEmitter *inst = (SceneParticleEmitter*)lua_topointer(L, 1);
  6596. delete inst;
  6597. return 0;
  6598. }
  6599. static int Polycore_ParticleEmitter_get_particleSpeedMod(lua_State *L) {
  6600. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6601. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6602. lua_pushnumber(L, inst->particleSpeedMod);
  6603. return 1;
  6604. }
  6605. static int Polycore_ParticleEmitter_get_brightnessDeviation(lua_State *L) {
  6606. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6607. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6608. lua_pushnumber(L, inst->brightnessDeviation);
  6609. return 1;
  6610. }
  6611. static int Polycore_ParticleEmitter_get_deviation(lua_State *L) {
  6612. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6613. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6614. lua_pushlightuserdata(L, &inst->deviation);
  6615. return 1;
  6616. }
  6617. static int Polycore_ParticleEmitter_get_dirVector(lua_State *L) {
  6618. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6619. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6620. lua_pushlightuserdata(L, &inst->dirVector);
  6621. return 1;
  6622. }
  6623. static int Polycore_ParticleEmitter_get_gravVector(lua_State *L) {
  6624. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6625. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6626. lua_pushlightuserdata(L, &inst->gravVector);
  6627. return 1;
  6628. }
  6629. static int Polycore_ParticleEmitter_get_lifespan(lua_State *L) {
  6630. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6631. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6632. lua_pushnumber(L, inst->lifespan);
  6633. return 1;
  6634. }
  6635. static int Polycore_ParticleEmitter_get_rotationFollowsPath(lua_State *L) {
  6636. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6637. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6638. lua_pushboolean(L, inst->rotationFollowsPath);
  6639. return 1;
  6640. }
  6641. static int Polycore_ParticleEmitter_get_scaleCurve(lua_State *L) {
  6642. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6643. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6644. lua_pushlightuserdata(L, &inst->scaleCurve);
  6645. return 1;
  6646. }
  6647. static int Polycore_ParticleEmitter_get_colorCurveR(lua_State *L) {
  6648. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6649. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6650. lua_pushlightuserdata(L, &inst->colorCurveR);
  6651. return 1;
  6652. }
  6653. static int Polycore_ParticleEmitter_get_colorCurveG(lua_State *L) {
  6654. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6655. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6656. lua_pushlightuserdata(L, &inst->colorCurveG);
  6657. return 1;
  6658. }
  6659. static int Polycore_ParticleEmitter_get_colorCurveB(lua_State *L) {
  6660. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6661. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6662. lua_pushlightuserdata(L, &inst->colorCurveB);
  6663. return 1;
  6664. }
  6665. static int Polycore_ParticleEmitter_get_colorCurveA(lua_State *L) {
  6666. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6667. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6668. lua_pushlightuserdata(L, &inst->colorCurveA);
  6669. return 1;
  6670. }
  6671. static int Polycore_ParticleEmitter_get_useColorCurves(lua_State *L) {
  6672. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6673. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6674. lua_pushboolean(L, inst->useColorCurves);
  6675. return 1;
  6676. }
  6677. static int Polycore_ParticleEmitter_get_useScaleCurves(lua_State *L) {
  6678. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6679. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6680. lua_pushboolean(L, inst->useScaleCurves);
  6681. return 1;
  6682. }
  6683. static int Polycore_ParticleEmitter_set_particleSpeedMod(lua_State *L) {
  6684. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6685. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6686. Number param = lua_tonumber(L, 2);
  6687. inst->particleSpeedMod = param;
  6688. return 0;
  6689. }
  6690. static int Polycore_ParticleEmitter_set_brightnessDeviation(lua_State *L) {
  6691. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6692. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6693. Number param = lua_tonumber(L, 2);
  6694. inst->brightnessDeviation = param;
  6695. return 0;
  6696. }
  6697. static int Polycore_ParticleEmitter_set_lifespan(lua_State *L) {
  6698. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6699. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6700. Number param = lua_tonumber(L, 2);
  6701. inst->lifespan = param;
  6702. return 0;
  6703. }
  6704. static int Polycore_ParticleEmitter_set_rotationFollowsPath(lua_State *L) {
  6705. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6706. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6707. bool param = lua_toboolean(L, 2);
  6708. inst->rotationFollowsPath = param;
  6709. return 0;
  6710. }
  6711. static int Polycore_ParticleEmitter_set_useColorCurves(lua_State *L) {
  6712. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6713. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6714. bool param = lua_toboolean(L, 2);
  6715. inst->useColorCurves = param;
  6716. return 0;
  6717. }
  6718. static int Polycore_ParticleEmitter_set_useScaleCurves(lua_State *L) {
  6719. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6720. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6721. bool param = lua_toboolean(L, 2);
  6722. inst->useScaleCurves = param;
  6723. return 0;
  6724. }
  6725. static int Polycore_ParticleEmitter(lua_State *L) {
  6726. luaL_checktype(L, 1, LUA_TSTRING);
  6727. String imageFile = String(lua_tostring(L, 1));
  6728. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6729. Mesh * particleMesh = (Mesh *)lua_topointer(L, 2);
  6730. luaL_checktype(L, 3, LUA_TNUMBER);
  6731. int particleType = lua_tointeger(L, 3);
  6732. luaL_checktype(L, 4, LUA_TNUMBER);
  6733. int emitterType = lua_tointeger(L, 4);
  6734. luaL_checktype(L, 5, LUA_TNUMBER);
  6735. Number lifespan = lua_tonumber(L, 5);
  6736. luaL_checktype(L, 6, LUA_TNUMBER);
  6737. unsigned int numParticles = lua_tointeger(L, 6);
  6738. luaL_checktype(L, 7, LUA_TLIGHTUSERDATA);
  6739. Vector3 direction = *(Vector3*)lua_topointer(L, 7);
  6740. luaL_checktype(L, 8, LUA_TLIGHTUSERDATA);
  6741. Vector3 gravity = *(Vector3*)lua_topointer(L, 8);
  6742. luaL_checktype(L, 9, LUA_TLIGHTUSERDATA);
  6743. Vector3 deviation = *(Vector3*)lua_topointer(L, 9);
  6744. ParticleEmitter *inst = new ParticleEmitter(imageFile, particleMesh, particleType, emitterType, lifespan, numParticles, direction, gravity, deviation);
  6745. lua_pushlightuserdata(L, (void*)inst);
  6746. return 1;
  6747. }
  6748. static int Polycore_ParticleEmitter_createParticles(lua_State *L) {
  6749. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6750. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6751. inst->createParticles();
  6752. return 0;
  6753. }
  6754. static int Polycore_ParticleEmitter_setRotationSpeed(lua_State *L) {
  6755. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6756. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6757. luaL_checktype(L, 2, LUA_TNUMBER);
  6758. Number speed = lua_tonumber(L, 2);
  6759. inst->setRotationSpeed(speed);
  6760. return 0;
  6761. }
  6762. static int Polycore_ParticleEmitter_setParticleBlendingMode(lua_State *L) {
  6763. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6764. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6765. luaL_checktype(L, 2, LUA_TNUMBER);
  6766. int mode = lua_tointeger(L, 2);
  6767. inst->setParticleBlendingMode(mode);
  6768. return 0;
  6769. }
  6770. static int Polycore_ParticleEmitter_setDepthWrite(lua_State *L) {
  6771. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6772. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6773. luaL_checktype(L, 2, LUA_TBOOLEAN);
  6774. bool val = lua_toboolean(L, 2);
  6775. inst->setDepthWrite(val);
  6776. return 0;
  6777. }
  6778. static int Polycore_ParticleEmitter_setDepthTest(lua_State *L) {
  6779. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6780. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6781. luaL_checktype(L, 2, LUA_TBOOLEAN);
  6782. bool val = lua_toboolean(L, 2);
  6783. inst->setDepthTest(val);
  6784. return 0;
  6785. }
  6786. static int Polycore_ParticleEmitter_setAlphaTest(lua_State *L) {
  6787. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6788. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6789. luaL_checktype(L, 2, LUA_TBOOLEAN);
  6790. bool val = lua_toboolean(L, 2);
  6791. inst->setAlphaTest(val);
  6792. return 0;
  6793. }
  6794. static int Polycore_ParticleEmitter_enablePerlin(lua_State *L) {
  6795. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6796. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6797. luaL_checktype(L, 2, LUA_TBOOLEAN);
  6798. bool val = lua_toboolean(L, 2);
  6799. inst->enablePerlin(val);
  6800. return 0;
  6801. }
  6802. static int Polycore_ParticleEmitter_setPerlinModSize(lua_State *L) {
  6803. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6804. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6805. luaL_checktype(L, 2, LUA_TNUMBER);
  6806. Number size = lua_tonumber(L, 2);
  6807. inst->setPerlinModSize(size);
  6808. return 0;
  6809. }
  6810. static int Polycore_ParticleEmitter_setBillboardMode(lua_State *L) {
  6811. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6812. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6813. luaL_checktype(L, 2, LUA_TBOOLEAN);
  6814. bool mode = lua_toboolean(L, 2);
  6815. inst->setBillboardMode(mode);
  6816. return 0;
  6817. }
  6818. static int Polycore_ParticleEmitter_enableEmitter(lua_State *L) {
  6819. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6820. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6821. luaL_checktype(L, 2, LUA_TBOOLEAN);
  6822. bool val = lua_toboolean(L, 2);
  6823. inst->enableEmitter(val);
  6824. return 0;
  6825. }
  6826. static int Polycore_ParticleEmitter_emitterEnabled(lua_State *L) {
  6827. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6828. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6829. lua_pushboolean(L, inst->emitterEnabled());
  6830. return 1;
  6831. }
  6832. static int Polycore_ParticleEmitter_setEmitterRadius(lua_State *L) {
  6833. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6834. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6835. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6836. Vector3 rad = *(Vector3*)lua_topointer(L, 2);
  6837. inst->setEmitterRadius(rad);
  6838. return 0;
  6839. }
  6840. static int Polycore_ParticleEmitter_setAllAtOnce(lua_State *L) {
  6841. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6842. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6843. luaL_checktype(L, 2, LUA_TBOOLEAN);
  6844. bool val = lua_toboolean(L, 2);
  6845. inst->setAllAtOnce(val);
  6846. return 0;
  6847. }
  6848. static int Polycore_ParticleEmitter_Trigger(lua_State *L) {
  6849. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6850. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6851. inst->Trigger();
  6852. return 0;
  6853. }
  6854. static int Polycore_ParticleEmitter_resetParticle(lua_State *L) {
  6855. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6856. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6857. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6858. Particle * particle = (Particle *)lua_topointer(L, 2);
  6859. inst->resetParticle(particle);
  6860. return 0;
  6861. }
  6862. static int Polycore_ParticleEmitter_setParticleCount(lua_State *L) {
  6863. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6864. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6865. luaL_checktype(L, 2, LUA_TNUMBER);
  6866. int count = lua_tointeger(L, 2);
  6867. inst->setParticleCount(count);
  6868. return 0;
  6869. }
  6870. static int Polycore_ParticleEmitter_addParticleBody(lua_State *L) {
  6871. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6872. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6873. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6874. Entity * particleBody = (Entity *)lua_topointer(L, 2);
  6875. inst->addParticleBody(particleBody);
  6876. return 0;
  6877. }
  6878. static int Polycore_ParticleEmitter_getBaseMatrix(lua_State *L) {
  6879. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6880. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6881. Matrix4 *retInst = new Matrix4();
  6882. *retInst = inst->getBaseMatrix();
  6883. lua_pushlightuserdata(L, retInst);
  6884. return 1;
  6885. }
  6886. static int Polycore_ParticleEmitter_updateEmitter(lua_State *L) {
  6887. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6888. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6889. inst->updateEmitter();
  6890. return 0;
  6891. }
  6892. static int Polycore_delete_ParticleEmitter(lua_State *L) {
  6893. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6894. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6895. delete inst;
  6896. return 0;
  6897. }
  6898. static int Polycore_Data(lua_State *L) {
  6899. Data *inst = new Data();
  6900. lua_pushlightuserdata(L, (void*)inst);
  6901. return 1;
  6902. }
  6903. static int Polycore_Data_loadFromFile(lua_State *L) {
  6904. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6905. Data *inst = (Data*)lua_topointer(L, 1);
  6906. luaL_checktype(L, 2, LUA_TSTRING);
  6907. String fileName = String(lua_tostring(L, 2));
  6908. inst->loadFromFile(fileName);
  6909. return 0;
  6910. }
  6911. static int Polycore_Data_getAsString(lua_State *L) {
  6912. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6913. Data *inst = (Data*)lua_topointer(L, 1);
  6914. luaL_checktype(L, 2, LUA_TNUMBER);
  6915. int encoding = lua_tointeger(L, 2);
  6916. lua_pushstring(L, inst->getAsString(encoding).c_str());
  6917. return 1;
  6918. }
  6919. static int Polycore_Data_setFromString(lua_State *L) {
  6920. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6921. Data *inst = (Data*)lua_topointer(L, 1);
  6922. luaL_checktype(L, 2, LUA_TSTRING);
  6923. String str = String(lua_tostring(L, 2));
  6924. luaL_checktype(L, 3, LUA_TNUMBER);
  6925. int encoding = lua_tointeger(L, 3);
  6926. inst->setFromString(str, encoding);
  6927. return 0;
  6928. }
  6929. static int Polycore_Data_saveToFile(lua_State *L) {
  6930. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6931. Data *inst = (Data*)lua_topointer(L, 1);
  6932. luaL_checktype(L, 2, LUA_TSTRING);
  6933. String fileName = String(lua_tostring(L, 2));
  6934. lua_pushboolean(L, inst->saveToFile(fileName));
  6935. return 1;
  6936. }
  6937. static int Polycore_Data_getData(lua_State *L) {
  6938. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6939. Data *inst = (Data*)lua_topointer(L, 1);
  6940. void *ptrRetVal = (void*)inst->getData();
  6941. if(ptrRetVal == NULL) {
  6942. lua_pushnil(L);
  6943. } else {
  6944. lua_pushlightuserdata(L, ptrRetVal);
  6945. }
  6946. return 1;
  6947. }
  6948. static int Polycore_delete_Data(lua_State *L) {
  6949. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6950. Data *inst = (Data*)lua_topointer(L, 1);
  6951. delete inst;
  6952. return 0;
  6953. }
  6954. static int Polycore_ScreenEntity_get_hasFocus(lua_State *L) {
  6955. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6956. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6957. lua_pushboolean(L, inst->hasFocus);
  6958. return 1;
  6959. }
  6960. static int Polycore_ScreenEntity_get_blockMouseInput(lua_State *L) {
  6961. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6962. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6963. lua_pushboolean(L, inst->blockMouseInput);
  6964. return 1;
  6965. }
  6966. static int Polycore_ScreenEntity_get_zindex(lua_State *L) {
  6967. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6968. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6969. lua_pushinteger(L, inst->zindex);
  6970. return 1;
  6971. }
  6972. static int Polycore_ScreenEntity_get_snapToPixels(lua_State *L) {
  6973. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6974. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6975. lua_pushboolean(L, inst->snapToPixels);
  6976. return 1;
  6977. }
  6978. static int Polycore_ScreenEntity_set_hasFocus(lua_State *L) {
  6979. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6980. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6981. bool param = lua_toboolean(L, 2);
  6982. inst->hasFocus = param;
  6983. return 0;
  6984. }
  6985. static int Polycore_ScreenEntity_set_blockMouseInput(lua_State *L) {
  6986. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6987. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6988. bool param = lua_toboolean(L, 2);
  6989. inst->blockMouseInput = param;
  6990. return 0;
  6991. }
  6992. static int Polycore_ScreenEntity_set_zindex(lua_State *L) {
  6993. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6994. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6995. int param = lua_tointeger(L, 2);
  6996. inst->zindex = param;
  6997. return 0;
  6998. }
  6999. static int Polycore_ScreenEntity_set_snapToPixels(lua_State *L) {
  7000. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7001. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7002. bool param = lua_toboolean(L, 2);
  7003. inst->snapToPixels = param;
  7004. return 0;
  7005. }
  7006. static int Polycore_ScreenEntity(lua_State *L) {
  7007. ScreenEntity *inst = new ScreenEntity();
  7008. lua_pushlightuserdata(L, (void*)inst);
  7009. return 1;
  7010. }
  7011. static int Polycore_ScreenEntity_setPosition(lua_State *L) {
  7012. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7013. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7014. luaL_checktype(L, 2, LUA_TNUMBER);
  7015. Number x = lua_tonumber(L, 2);
  7016. luaL_checktype(L, 3, LUA_TNUMBER);
  7017. Number y = lua_tonumber(L, 3);
  7018. inst->setPosition(x, y);
  7019. return 0;
  7020. }
  7021. static int Polycore_ScreenEntity_setScale(lua_State *L) {
  7022. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7023. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7024. luaL_checktype(L, 2, LUA_TNUMBER);
  7025. Number x = lua_tonumber(L, 2);
  7026. luaL_checktype(L, 3, LUA_TNUMBER);
  7027. Number y = lua_tonumber(L, 3);
  7028. inst->setScale(x, y);
  7029. return 0;
  7030. }
  7031. static int Polycore_ScreenEntity_setRotation(lua_State *L) {
  7032. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7033. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7034. luaL_checktype(L, 2, LUA_TNUMBER);
  7035. Number roatation = lua_tonumber(L, 2);
  7036. inst->setRotation(roatation);
  7037. return 0;
  7038. }
  7039. static int Polycore_ScreenEntity_getRotation(lua_State *L) {
  7040. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7041. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7042. lua_pushnumber(L, inst->getRotation());
  7043. return 1;
  7044. }
  7045. static int Polycore_ScreenEntity__onMouseDown(lua_State *L) {
  7046. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7047. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7048. luaL_checktype(L, 2, LUA_TNUMBER);
  7049. Number x = lua_tonumber(L, 2);
  7050. luaL_checktype(L, 3, LUA_TNUMBER);
  7051. Number y = lua_tonumber(L, 3);
  7052. luaL_checktype(L, 4, LUA_TNUMBER);
  7053. int mouseButton = lua_tointeger(L, 4);
  7054. luaL_checktype(L, 5, LUA_TNUMBER);
  7055. int timestamp = lua_tointeger(L, 5);
  7056. lua_pushboolean(L, inst->_onMouseDown(x, y, mouseButton, timestamp));
  7057. return 1;
  7058. }
  7059. static int Polycore_ScreenEntity__onMouseUp(lua_State *L) {
  7060. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7061. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7062. luaL_checktype(L, 2, LUA_TNUMBER);
  7063. Number x = lua_tonumber(L, 2);
  7064. luaL_checktype(L, 3, LUA_TNUMBER);
  7065. Number y = lua_tonumber(L, 3);
  7066. luaL_checktype(L, 4, LUA_TNUMBER);
  7067. int mouseButton = lua_tointeger(L, 4);
  7068. luaL_checktype(L, 5, LUA_TNUMBER);
  7069. int timestamp = lua_tointeger(L, 5);
  7070. lua_pushboolean(L, inst->_onMouseUp(x, y, mouseButton, timestamp));
  7071. return 1;
  7072. }
  7073. static int Polycore_ScreenEntity__onMouseMove(lua_State *L) {
  7074. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7075. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7076. luaL_checktype(L, 2, LUA_TNUMBER);
  7077. Number x = lua_tonumber(L, 2);
  7078. luaL_checktype(L, 3, LUA_TNUMBER);
  7079. Number y = lua_tonumber(L, 3);
  7080. luaL_checktype(L, 4, LUA_TNUMBER);
  7081. int timestamp = lua_tointeger(L, 4);
  7082. inst->_onMouseMove(x, y, timestamp);
  7083. return 0;
  7084. }
  7085. static int Polycore_ScreenEntity__onMouseWheelUp(lua_State *L) {
  7086. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7087. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7088. luaL_checktype(L, 2, LUA_TNUMBER);
  7089. Number x = lua_tonumber(L, 2);
  7090. luaL_checktype(L, 3, LUA_TNUMBER);
  7091. Number y = lua_tonumber(L, 3);
  7092. luaL_checktype(L, 4, LUA_TNUMBER);
  7093. int timestamp = lua_tointeger(L, 4);
  7094. inst->_onMouseWheelUp(x, y, timestamp);
  7095. return 0;
  7096. }
  7097. static int Polycore_ScreenEntity__onMouseWheelDown(lua_State *L) {
  7098. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7099. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7100. luaL_checktype(L, 2, LUA_TNUMBER);
  7101. Number x = lua_tonumber(L, 2);
  7102. luaL_checktype(L, 3, LUA_TNUMBER);
  7103. Number y = lua_tonumber(L, 3);
  7104. luaL_checktype(L, 4, LUA_TNUMBER);
  7105. int timestamp = lua_tointeger(L, 4);
  7106. inst->_onMouseWheelDown(x, y, timestamp);
  7107. return 0;
  7108. }
  7109. static int Polycore_ScreenEntity_onMouseDown(lua_State *L) {
  7110. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7111. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7112. luaL_checktype(L, 2, LUA_TNUMBER);
  7113. Number x = lua_tonumber(L, 2);
  7114. luaL_checktype(L, 3, LUA_TNUMBER);
  7115. Number y = lua_tonumber(L, 3);
  7116. inst->onMouseDown(x, y);
  7117. return 0;
  7118. }
  7119. static int Polycore_ScreenEntity_onMouseUp(lua_State *L) {
  7120. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7121. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7122. luaL_checktype(L, 2, LUA_TNUMBER);
  7123. Number x = lua_tonumber(L, 2);
  7124. luaL_checktype(L, 3, LUA_TNUMBER);
  7125. Number y = lua_tonumber(L, 3);
  7126. inst->onMouseUp(x, y);
  7127. return 0;
  7128. }
  7129. static int Polycore_ScreenEntity_onMouseMove(lua_State *L) {
  7130. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7131. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7132. luaL_checktype(L, 2, LUA_TNUMBER);
  7133. Number x = lua_tonumber(L, 2);
  7134. luaL_checktype(L, 3, LUA_TNUMBER);
  7135. Number y = lua_tonumber(L, 3);
  7136. inst->onMouseMove(x, y);
  7137. return 0;
  7138. }
  7139. static int Polycore_ScreenEntity_onMouseWheelUp(lua_State *L) {
  7140. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7141. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7142. luaL_checktype(L, 2, LUA_TNUMBER);
  7143. Number x = lua_tonumber(L, 2);
  7144. luaL_checktype(L, 3, LUA_TNUMBER);
  7145. Number y = lua_tonumber(L, 3);
  7146. inst->onMouseWheelUp(x, y);
  7147. return 0;
  7148. }
  7149. static int Polycore_ScreenEntity_onMouseWheelDown(lua_State *L) {
  7150. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7151. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7152. luaL_checktype(L, 2, LUA_TNUMBER);
  7153. Number x = lua_tonumber(L, 2);
  7154. luaL_checktype(L, 3, LUA_TNUMBER);
  7155. Number y = lua_tonumber(L, 3);
  7156. inst->onMouseWheelDown(x, y);
  7157. return 0;
  7158. }
  7159. static int Polycore_ScreenEntity__onKeyDown(lua_State *L) {
  7160. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7161. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7162. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7163. PolyKEY key = *(PolyKEY*)lua_topointer(L, 2);
  7164. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7165. wchar_t charCode = *(wchar_t*)lua_topointer(L, 3);
  7166. inst->_onKeyDown(key, charCode);
  7167. return 0;
  7168. }
  7169. static int Polycore_ScreenEntity__onKeyUp(lua_State *L) {
  7170. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7171. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7172. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7173. PolyKEY key = *(PolyKEY*)lua_topointer(L, 2);
  7174. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7175. wchar_t charCode = *(wchar_t*)lua_topointer(L, 3);
  7176. inst->_onKeyUp(key, charCode);
  7177. return 0;
  7178. }
  7179. static int Polycore_ScreenEntity_onKeyDown(lua_State *L) {
  7180. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7181. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7182. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7183. PolyKEY key = *(PolyKEY*)lua_topointer(L, 2);
  7184. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7185. wchar_t charCode = *(wchar_t*)lua_topointer(L, 3);
  7186. inst->onKeyDown(key, charCode);
  7187. return 0;
  7188. }
  7189. static int Polycore_ScreenEntity_onKeyUp(lua_State *L) {
  7190. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7191. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7192. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7193. PolyKEY key = *(PolyKEY*)lua_topointer(L, 2);
  7194. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7195. wchar_t charCode = *(wchar_t*)lua_topointer(L, 3);
  7196. inst->onKeyUp(key, charCode);
  7197. return 0;
  7198. }
  7199. static int Polycore_ScreenEntity_hitTest(lua_State *L) {
  7200. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7201. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7202. luaL_checktype(L, 2, LUA_TNUMBER);
  7203. Number x = lua_tonumber(L, 2);
  7204. luaL_checktype(L, 3, LUA_TNUMBER);
  7205. Number y = lua_tonumber(L, 3);
  7206. lua_pushboolean(L, inst->hitTest(x, y));
  7207. return 1;
  7208. }
  7209. static int Polycore_ScreenEntity_buildPositionMatrix(lua_State *L) {
  7210. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7211. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7212. Matrix4 *retInst = new Matrix4();
  7213. *retInst = inst->buildPositionMatrix();
  7214. lua_pushlightuserdata(L, retInst);
  7215. return 1;
  7216. }
  7217. static int Polycore_ScreenEntity_adjustMatrixForChildren(lua_State *L) {
  7218. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7219. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7220. inst->adjustMatrixForChildren();
  7221. return 0;
  7222. }
  7223. static int Polycore_ScreenEntity_getWidth(lua_State *L) {
  7224. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7225. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7226. lua_pushnumber(L, inst->getWidth());
  7227. return 1;
  7228. }
  7229. static int Polycore_ScreenEntity_getHeight(lua_State *L) {
  7230. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7231. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7232. lua_pushnumber(L, inst->getHeight());
  7233. return 1;
  7234. }
  7235. static int Polycore_ScreenEntity_setWidth(lua_State *L) {
  7236. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7237. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7238. luaL_checktype(L, 2, LUA_TNUMBER);
  7239. Number w = lua_tonumber(L, 2);
  7240. inst->setWidth(w);
  7241. return 0;
  7242. }
  7243. static int Polycore_ScreenEntity_setHeight(lua_State *L) {
  7244. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7245. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7246. luaL_checktype(L, 2, LUA_TNUMBER);
  7247. Number h = lua_tonumber(L, 2);
  7248. inst->setHeight(h);
  7249. return 0;
  7250. }
  7251. static int Polycore_ScreenEntity_onGainFocus(lua_State *L) {
  7252. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7253. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7254. inst->onGainFocus();
  7255. return 0;
  7256. }
  7257. static int Polycore_ScreenEntity_onLoseFocus(lua_State *L) {
  7258. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7259. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7260. inst->onLoseFocus();
  7261. return 0;
  7262. }
  7263. static int Polycore_ScreenEntity_startDrag(lua_State *L) {
  7264. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7265. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7266. luaL_checktype(L, 2, LUA_TNUMBER);
  7267. Number xOffset = lua_tonumber(L, 2);
  7268. luaL_checktype(L, 3, LUA_TNUMBER);
  7269. Number yOffset = lua_tonumber(L, 3);
  7270. inst->startDrag(xOffset, yOffset);
  7271. return 0;
  7272. }
  7273. static int Polycore_ScreenEntity_stopDrag(lua_State *L) {
  7274. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7275. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7276. inst->stopDrag();
  7277. return 0;
  7278. }
  7279. static int Polycore_ScreenEntity_setBlendingMode(lua_State *L) {
  7280. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7281. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7282. luaL_checktype(L, 2, LUA_TNUMBER);
  7283. int newBl_endingMode = lua_tointeger(L, 2);
  7284. inst->setBlendingMode(newBl_endingMode);
  7285. return 0;
  7286. }
  7287. static int Polycore_ScreenEntity_setPositionMode(lua_State *L) {
  7288. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7289. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7290. luaL_checktype(L, 2, LUA_TNUMBER);
  7291. int newPositionMode = lua_tointeger(L, 2);
  7292. inst->setPositionMode(newPositionMode);
  7293. return 0;
  7294. }
  7295. static int Polycore_ScreenEntity_setDragLimits(lua_State *L) {
  7296. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7297. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7298. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7299. Polycode::Rectangle rect = *(Polycode::Rectangle*)lua_topointer(L, 2);
  7300. inst->setDragLimits(rect);
  7301. return 0;
  7302. }
  7303. static int Polycore_ScreenEntity_clearDragLimits(lua_State *L) {
  7304. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7305. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7306. inst->clearDragLimits();
  7307. return 0;
  7308. }
  7309. static int Polycore_ScreenEntity_focusChild(lua_State *L) {
  7310. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7311. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7312. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7313. ScreenEntity * child = (ScreenEntity *)lua_topointer(L, 2);
  7314. inst->focusChild(child);
  7315. return 0;
  7316. }
  7317. static int Polycore_ScreenEntity_focusNextChild(lua_State *L) {
  7318. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7319. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7320. inst->focusNextChild();
  7321. return 0;
  7322. }
  7323. static int Polycore_ScreenEntity_getPosition2D(lua_State *L) {
  7324. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7325. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7326. Vector2 *retInst = new Vector2();
  7327. *retInst = inst->getPosition2D();
  7328. lua_pushlightuserdata(L, retInst);
  7329. return 1;
  7330. }
  7331. static int Polycore_ScreenEntity_isFocusable(lua_State *L) {
  7332. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7333. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7334. lua_pushboolean(L, inst->isFocusable());
  7335. return 1;
  7336. }
  7337. static int Polycore_delete_ScreenEntity(lua_State *L) {
  7338. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7339. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7340. delete inst;
  7341. return 0;
  7342. }
  7343. static int Polycore_Timer(lua_State *L) {
  7344. luaL_checktype(L, 1, LUA_TBOOLEAN);
  7345. bool triggerMode = lua_toboolean(L, 1);
  7346. luaL_checktype(L, 2, LUA_TNUMBER);
  7347. int msecs = lua_tointeger(L, 2);
  7348. Timer *inst = new Timer(triggerMode, msecs);
  7349. lua_pushlightuserdata(L, (void*)inst);
  7350. return 1;
  7351. }
  7352. static int Polycore_Timer_Pause(lua_State *L) {
  7353. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7354. Timer *inst = (Timer*)lua_topointer(L, 1);
  7355. luaL_checktype(L, 2, LUA_TBOOLEAN);
  7356. bool paused = lua_toboolean(L, 2);
  7357. inst->Pause(paused);
  7358. return 0;
  7359. }
  7360. static int Polycore_Timer_isPaused(lua_State *L) {
  7361. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7362. Timer *inst = (Timer*)lua_topointer(L, 1);
  7363. lua_pushboolean(L, inst->isPaused());
  7364. return 1;
  7365. }
  7366. static int Polycore_Timer_getTicks(lua_State *L) {
  7367. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7368. Timer *inst = (Timer*)lua_topointer(L, 1);
  7369. lua_pushinteger(L, inst->getTicks());
  7370. return 1;
  7371. }
  7372. static int Polycore_Timer_Update(lua_State *L) {
  7373. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7374. Timer *inst = (Timer*)lua_topointer(L, 1);
  7375. luaL_checktype(L, 2, LUA_TNUMBER);
  7376. unsigned int ticks = lua_tointeger(L, 2);
  7377. inst->Update(ticks);
  7378. return 0;
  7379. }
  7380. static int Polycore_Timer_Reset(lua_State *L) {
  7381. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7382. Timer *inst = (Timer*)lua_topointer(L, 1);
  7383. inst->Reset();
  7384. return 0;
  7385. }
  7386. static int Polycore_Timer_hasElapsed(lua_State *L) {
  7387. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7388. Timer *inst = (Timer*)lua_topointer(L, 1);
  7389. lua_pushboolean(L, inst->hasElapsed());
  7390. return 1;
  7391. }
  7392. static int Polycore_Timer_getElapsedf(lua_State *L) {
  7393. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7394. Timer *inst = (Timer*)lua_topointer(L, 1);
  7395. lua_pushnumber(L, inst->getElapsedf());
  7396. return 1;
  7397. }
  7398. static int Polycore_delete_Timer(lua_State *L) {
  7399. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7400. Timer *inst = (Timer*)lua_topointer(L, 1);
  7401. delete inst;
  7402. return 0;
  7403. }
  7404. static int Polycore_CoreInput(lua_State *L) {
  7405. CoreInput *inst = new CoreInput();
  7406. lua_pushlightuserdata(L, (void*)inst);
  7407. return 1;
  7408. }
  7409. static int Polycore_CoreInput_getMousePosition(lua_State *L) {
  7410. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7411. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7412. Vector2 *retInst = new Vector2();
  7413. *retInst = inst->getMousePosition();
  7414. lua_pushlightuserdata(L, retInst);
  7415. return 1;
  7416. }
  7417. static int Polycore_CoreInput_getKeyState(lua_State *L) {
  7418. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7419. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7420. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7421. PolyKEY keyCode = *(PolyKEY*)lua_topointer(L, 2);
  7422. lua_pushboolean(L, inst->getKeyState(keyCode));
  7423. return 1;
  7424. }
  7425. static int Polycore_CoreInput_getMouseDelta(lua_State *L) {
  7426. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7427. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7428. Vector2 *retInst = new Vector2();
  7429. *retInst = inst->getMouseDelta();
  7430. lua_pushlightuserdata(L, retInst);
  7431. return 1;
  7432. }
  7433. static int Polycore_CoreInput_getMouseButtonState(lua_State *L) {
  7434. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7435. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7436. luaL_checktype(L, 2, LUA_TNUMBER);
  7437. int mouseButton = lua_tointeger(L, 2);
  7438. lua_pushboolean(L, inst->getMouseButtonState(mouseButton));
  7439. return 1;
  7440. }
  7441. static int Polycore_CoreInput_mouseWheelUp(lua_State *L) {
  7442. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7443. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7444. luaL_checktype(L, 2, LUA_TNUMBER);
  7445. int ticks = lua_tointeger(L, 2);
  7446. inst->mouseWheelUp(ticks);
  7447. return 0;
  7448. }
  7449. static int Polycore_CoreInput_mouseWheelDown(lua_State *L) {
  7450. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7451. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7452. luaL_checktype(L, 2, LUA_TNUMBER);
  7453. int ticks = lua_tointeger(L, 2);
  7454. inst->mouseWheelDown(ticks);
  7455. return 0;
  7456. }
  7457. static int Polycore_CoreInput_setMouseButtonState(lua_State *L) {
  7458. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7459. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7460. luaL_checktype(L, 2, LUA_TNUMBER);
  7461. int mouseButton = lua_tointeger(L, 2);
  7462. luaL_checktype(L, 3, LUA_TBOOLEAN);
  7463. bool state = lua_toboolean(L, 3);
  7464. luaL_checktype(L, 4, LUA_TNUMBER);
  7465. int ticks = lua_tointeger(L, 4);
  7466. inst->setMouseButtonState(mouseButton, state, ticks);
  7467. return 0;
  7468. }
  7469. static int Polycore_CoreInput_setMousePosition(lua_State *L) {
  7470. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7471. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7472. luaL_checktype(L, 2, LUA_TNUMBER);
  7473. int x = lua_tointeger(L, 2);
  7474. luaL_checktype(L, 3, LUA_TNUMBER);
  7475. int y = lua_tointeger(L, 3);
  7476. luaL_checktype(L, 4, LUA_TNUMBER);
  7477. int ticks = lua_tointeger(L, 4);
  7478. inst->setMousePosition(x, y, ticks);
  7479. return 0;
  7480. }
  7481. static int Polycore_CoreInput_setKeyState(lua_State *L) {
  7482. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7483. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7484. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7485. PolyKEY keyCode = *(PolyKEY*)lua_topointer(L, 2);
  7486. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7487. wchar_t code = *(wchar_t*)lua_topointer(L, 3);
  7488. luaL_checktype(L, 4, LUA_TBOOLEAN);
  7489. bool newState = lua_toboolean(L, 4);
  7490. luaL_checktype(L, 5, LUA_TNUMBER);
  7491. int ticks = lua_tointeger(L, 5);
  7492. inst->setKeyState(keyCode, code, newState, ticks);
  7493. return 0;
  7494. }
  7495. static int Polycore_CoreInput_setDeltaPosition(lua_State *L) {
  7496. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7497. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7498. luaL_checktype(L, 2, LUA_TNUMBER);
  7499. int x = lua_tointeger(L, 2);
  7500. luaL_checktype(L, 3, LUA_TNUMBER);
  7501. int y = lua_tointeger(L, 3);
  7502. inst->setDeltaPosition(x, y);
  7503. return 0;
  7504. }
  7505. static int Polycore_CoreInput_createEvent(lua_State *L) {
  7506. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7507. Event * event = (Event *)lua_topointer(L, 2);
  7508. void *ptrRetVal = (void*)CoreInput::createEvent(event);
  7509. if(ptrRetVal == NULL) {
  7510. lua_pushnil(L);
  7511. } else {
  7512. lua_pushlightuserdata(L, ptrRetVal);
  7513. }
  7514. return 1;
  7515. }
  7516. static int Polycore_delete_CoreInput(lua_State *L) {
  7517. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7518. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7519. delete inst;
  7520. return 0;
  7521. }
  7522. static int Polycore_OSFILE_get_fileType(lua_State *L) {
  7523. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7524. OSFILE *inst = (OSFILE*)lua_topointer(L, 1);
  7525. lua_pushinteger(L, inst->fileType);
  7526. return 1;
  7527. }
  7528. static int Polycore_OSFILE_set_fileType(lua_State *L) {
  7529. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7530. OSFILE *inst = (OSFILE*)lua_topointer(L, 1);
  7531. int param = lua_tointeger(L, 2);
  7532. inst->fileType = param;
  7533. return 0;
  7534. }
  7535. static int Polycore_OSFILE(lua_State *L) {
  7536. OSFILE *inst = new OSFILE();
  7537. lua_pushlightuserdata(L, (void*)inst);
  7538. return 1;
  7539. }
  7540. static int Polycore_OSFILE_debugDump(lua_State *L) {
  7541. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7542. OSFILE *inst = (OSFILE*)lua_topointer(L, 1);
  7543. inst->debugDump();
  7544. return 0;
  7545. }
  7546. static int Polycore_delete_OSFILE(lua_State *L) {
  7547. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7548. OSFILE *inst = (OSFILE*)lua_topointer(L, 1);
  7549. delete inst;
  7550. return 0;
  7551. }
  7552. static int Polycore_OSFileEntry_get_name(lua_State *L) {
  7553. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7554. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7555. lua_pushstring(L, inst->name.c_str());
  7556. return 1;
  7557. }
  7558. static int Polycore_OSFileEntry_get_extension(lua_State *L) {
  7559. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7560. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7561. lua_pushstring(L, inst->extension.c_str());
  7562. return 1;
  7563. }
  7564. static int Polycore_OSFileEntry_get_nameWithoutExtension(lua_State *L) {
  7565. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7566. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7567. lua_pushstring(L, inst->nameWithoutExtension.c_str());
  7568. return 1;
  7569. }
  7570. static int Polycore_OSFileEntry_get_basePath(lua_State *L) {
  7571. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7572. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7573. lua_pushstring(L, inst->basePath.c_str());
  7574. return 1;
  7575. }
  7576. static int Polycore_OSFileEntry_get_fullPath(lua_State *L) {
  7577. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7578. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7579. lua_pushstring(L, inst->fullPath.c_str());
  7580. return 1;
  7581. }
  7582. static int Polycore_OSFileEntry_get_type(lua_State *L) {
  7583. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7584. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7585. lua_pushinteger(L, inst->type);
  7586. return 1;
  7587. }
  7588. static int Polycore_OSFileEntry_set_name(lua_State *L) {
  7589. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7590. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7591. String param = lua_tostring(L, 2);
  7592. inst->name = param;
  7593. return 0;
  7594. }
  7595. static int Polycore_OSFileEntry_set_extension(lua_State *L) {
  7596. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7597. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7598. String param = lua_tostring(L, 2);
  7599. inst->extension = param;
  7600. return 0;
  7601. }
  7602. static int Polycore_OSFileEntry_set_nameWithoutExtension(lua_State *L) {
  7603. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7604. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7605. String param = lua_tostring(L, 2);
  7606. inst->nameWithoutExtension = param;
  7607. return 0;
  7608. }
  7609. static int Polycore_OSFileEntry_set_basePath(lua_State *L) {
  7610. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7611. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7612. String param = lua_tostring(L, 2);
  7613. inst->basePath = param;
  7614. return 0;
  7615. }
  7616. static int Polycore_OSFileEntry_set_fullPath(lua_State *L) {
  7617. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7618. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7619. String param = lua_tostring(L, 2);
  7620. inst->fullPath = param;
  7621. return 0;
  7622. }
  7623. static int Polycore_OSFileEntry_set_type(lua_State *L) {
  7624. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7625. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7626. int param = lua_tointeger(L, 2);
  7627. inst->type = param;
  7628. return 0;
  7629. }
  7630. static int Polycore_OSFileEntry(lua_State *L) {
  7631. OSFileEntry *inst = new OSFileEntry();
  7632. lua_pushlightuserdata(L, (void*)inst);
  7633. return 1;
  7634. }
  7635. static int Polycore_delete_OSFileEntry(lua_State *L) {
  7636. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7637. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7638. delete inst;
  7639. return 0;
  7640. }
  7641. static int Polycore_OSBasics_open(lua_State *L) {
  7642. luaL_checktype(L, 2, LUA_TSTRING);
  7643. String filename = String(lua_tostring(L, 2));
  7644. luaL_checktype(L, 3, LUA_TSTRING);
  7645. String opts = String(lua_tostring(L, 3));
  7646. void *ptrRetVal = (void*)OSBasics::open(filename, opts);
  7647. if(ptrRetVal == NULL) {
  7648. lua_pushnil(L);
  7649. } else {
  7650. lua_pushlightuserdata(L, ptrRetVal);
  7651. }
  7652. return 1;
  7653. }
  7654. static int Polycore_OSBasics_close(lua_State *L) {
  7655. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7656. OSFILE * file = (OSFILE *)lua_topointer(L, 2);
  7657. lua_pushinteger(L, OSBasics::close(file));
  7658. return 1;
  7659. }
  7660. static int Polycore_OSBasics_read(lua_State *L) {
  7661. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7662. void * ptr = (void *)lua_topointer(L, 2);
  7663. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7664. size_t size = *(size_t*)lua_topointer(L, 3);
  7665. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  7666. size_t count = *(size_t*)lua_topointer(L, 4);
  7667. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  7668. OSFILE * stream = (OSFILE *)lua_topointer(L, 5);
  7669. lua_pushinteger(L, OSBasics::read(ptr, size, count, stream));
  7670. return 1;
  7671. }
  7672. static int Polycore_OSBasics_write(lua_State *L) {
  7673. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7674. const void * ptr = (const void *)lua_topointer(L, 2);
  7675. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7676. size_t size = *(size_t*)lua_topointer(L, 3);
  7677. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  7678. size_t count = *(size_t*)lua_topointer(L, 4);
  7679. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  7680. OSFILE * stream = (OSFILE *)lua_topointer(L, 5);
  7681. lua_pushinteger(L, OSBasics::write(ptr, size, count, stream));
  7682. return 1;
  7683. }
  7684. static int Polycore_OSBasics_seek(lua_State *L) {
  7685. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7686. OSFILE * stream = (OSFILE *)lua_topointer(L, 2);
  7687. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7688. long int offset = *(long int*)lua_topointer(L, 3);
  7689. luaL_checktype(L, 4, LUA_TNUMBER);
  7690. int origin = lua_tointeger(L, 4);
  7691. lua_pushinteger(L, OSBasics::seek(stream, offset, origin));
  7692. return 1;
  7693. }
  7694. static int Polycore_OSBasics_tell(lua_State *L) {
  7695. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7696. OSFILE * stream = (OSFILE *)lua_topointer(L, 2);
  7697. lua_pushinteger(L, OSBasics::tell(stream));
  7698. return 1;
  7699. }
  7700. static int Polycore_OSBasics_isFolder(lua_State *L) {
  7701. luaL_checktype(L, 2, LUA_TSTRING);
  7702. String pathString = String(lua_tostring(L, 2));
  7703. lua_pushboolean(L, OSBasics::isFolder(pathString));
  7704. return 1;
  7705. }
  7706. static int Polycore_OSBasics_createFolder(lua_State *L) {
  7707. luaL_checktype(L, 2, LUA_TSTRING);
  7708. String pathString = String(lua_tostring(L, 2));
  7709. OSBasics::createFolder(pathString);
  7710. return 0;
  7711. }
  7712. static int Polycore_OSBasics_removeItem(lua_State *L) {
  7713. luaL_checktype(L, 2, LUA_TSTRING);
  7714. String pathString = String(lua_tostring(L, 2));
  7715. OSBasics::removeItem(pathString);
  7716. return 0;
  7717. }
  7718. static int Polycore_delete_OSBasics(lua_State *L) {
  7719. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7720. OSBasics *inst = (OSBasics*)lua_topointer(L, 1);
  7721. delete inst;
  7722. return 0;
  7723. }
  7724. static int Polycore_Polygon_get_useVertexNormals(lua_State *L) {
  7725. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7726. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7727. lua_pushboolean(L, inst->useVertexNormals);
  7728. return 1;
  7729. }
  7730. static int Polycore_Polygon_set_useVertexNormals(lua_State *L) {
  7731. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7732. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7733. bool param = lua_toboolean(L, 2);
  7734. inst->useVertexNormals = param;
  7735. return 0;
  7736. }
  7737. static int Polycore_Polygon(lua_State *L) {
  7738. Polycode::Polygon *inst = new Polycode::Polygon();
  7739. lua_pushlightuserdata(L, (void*)inst);
  7740. return 1;
  7741. }
  7742. static int Polycore_Polygon_getVertexCount(lua_State *L) {
  7743. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7744. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7745. lua_pushinteger(L, inst->getVertexCount());
  7746. return 1;
  7747. }
  7748. static int Polycore_Polygon_getVertex(lua_State *L) {
  7749. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7750. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7751. luaL_checktype(L, 2, LUA_TNUMBER);
  7752. unsigned int index = lua_tointeger(L, 2);
  7753. void *ptrRetVal = (void*)inst->getVertex(index);
  7754. if(ptrRetVal == NULL) {
  7755. lua_pushnil(L);
  7756. } else {
  7757. lua_pushlightuserdata(L, ptrRetVal);
  7758. }
  7759. return 1;
  7760. }
  7761. static int Polycore_Polygon_addVertex(lua_State *L) {
  7762. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7763. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7764. luaL_checktype(L, 2, LUA_TNUMBER);
  7765. Number x = lua_tonumber(L, 2);
  7766. luaL_checktype(L, 3, LUA_TNUMBER);
  7767. Number y = lua_tonumber(L, 3);
  7768. luaL_checktype(L, 4, LUA_TNUMBER);
  7769. Number z = lua_tonumber(L, 4);
  7770. void *ptrRetVal = (void*)inst->addVertex(x, y, z);
  7771. if(ptrRetVal == NULL) {
  7772. lua_pushnil(L);
  7773. } else {
  7774. lua_pushlightuserdata(L, ptrRetVal);
  7775. }
  7776. return 1;
  7777. }
  7778. static int Polycore_Polygon_removeVertex(lua_State *L) {
  7779. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7780. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7781. luaL_checktype(L, 2, LUA_TNUMBER);
  7782. int index = lua_tointeger(L, 2);
  7783. inst->removeVertex(index);
  7784. return 0;
  7785. }
  7786. static int Polycore_Polygon_calculateNormal(lua_State *L) {
  7787. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7788. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7789. inst->calculateNormal();
  7790. return 0;
  7791. }
  7792. static int Polycore_Polygon_getFaceNormal(lua_State *L) {
  7793. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7794. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7795. Vector3 *retInst = new Vector3();
  7796. *retInst = inst->getFaceNormal();
  7797. lua_pushlightuserdata(L, retInst);
  7798. return 1;
  7799. }
  7800. static int Polycore_Polygon_getBounds2D(lua_State *L) {
  7801. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7802. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7803. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  7804. *retInst = inst->getBounds2D();
  7805. lua_pushlightuserdata(L, retInst);
  7806. return 1;
  7807. }
  7808. static int Polycore_Polygon_setNormal(lua_State *L) {
  7809. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7810. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7811. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7812. Vector3 normal = *(Vector3*)lua_topointer(L, 2);
  7813. inst->setNormal(normal);
  7814. return 0;
  7815. }
  7816. static int Polycore_Polygon_flipUVY(lua_State *L) {
  7817. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7818. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7819. inst->flipUVY();
  7820. return 0;
  7821. }
  7822. static int Polycore_delete_Polygon(lua_State *L) {
  7823. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7824. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7825. delete inst;
  7826. return 0;
  7827. }
  7828. static int Polycore_Font_get_loaded(lua_State *L) {
  7829. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7830. Font *inst = (Font*)lua_topointer(L, 1);
  7831. lua_pushboolean(L, inst->loaded);
  7832. return 1;
  7833. }
  7834. static int Polycore_Font_set_loaded(lua_State *L) {
  7835. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7836. Font *inst = (Font*)lua_topointer(L, 1);
  7837. bool param = lua_toboolean(L, 2);
  7838. inst->loaded = param;
  7839. return 0;
  7840. }
  7841. static int Polycore_Font(lua_State *L) {
  7842. luaL_checktype(L, 1, LUA_TSTRING);
  7843. String fileName = String(lua_tostring(L, 1));
  7844. Font *inst = new Font(fileName);
  7845. lua_pushlightuserdata(L, (void*)inst);
  7846. return 1;
  7847. }
  7848. static int Polycore_Font_getFace(lua_State *L) {
  7849. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7850. Font *inst = (Font*)lua_topointer(L, 1);
  7851. FT_Face *retInst = new FT_Face();
  7852. *retInst = inst->getFace();
  7853. lua_pushlightuserdata(L, retInst);
  7854. return 1;
  7855. }
  7856. static int Polycore_Font_isValid(lua_State *L) {
  7857. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7858. Font *inst = (Font*)lua_topointer(L, 1);
  7859. lua_pushboolean(L, inst->isValid());
  7860. return 1;
  7861. }
  7862. static int Polycore_delete_Font(lua_State *L) {
  7863. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7864. Font *inst = (Font*)lua_topointer(L, 1);
  7865. delete inst;
  7866. return 0;
  7867. }
  7868. static int Polycore_Entity_get_custEntityType(lua_State *L) {
  7869. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7870. Entity *inst = (Entity*)lua_topointer(L, 1);
  7871. lua_pushstring(L, inst->custEntityType.c_str());
  7872. return 1;
  7873. }
  7874. static int Polycore_Entity_get_billboardMode(lua_State *L) {
  7875. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7876. Entity *inst = (Entity*)lua_topointer(L, 1);
  7877. lua_pushboolean(L, inst->billboardMode);
  7878. return 1;
  7879. }
  7880. static int Polycore_Entity_get_billboardRoll(lua_State *L) {
  7881. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7882. Entity *inst = (Entity*)lua_topointer(L, 1);
  7883. lua_pushboolean(L, inst->billboardRoll);
  7884. return 1;
  7885. }
  7886. static int Polycore_Entity_get_alphaTest(lua_State *L) {
  7887. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7888. Entity *inst = (Entity*)lua_topointer(L, 1);
  7889. lua_pushboolean(L, inst->alphaTest);
  7890. return 1;
  7891. }
  7892. static int Polycore_Entity_get_backfaceCulled(lua_State *L) {
  7893. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7894. Entity *inst = (Entity*)lua_topointer(L, 1);
  7895. lua_pushboolean(L, inst->backfaceCulled);
  7896. return 1;
  7897. }
  7898. static int Polycore_Entity_get_renderWireframe(lua_State *L) {
  7899. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7900. Entity *inst = (Entity*)lua_topointer(L, 1);
  7901. lua_pushboolean(L, inst->renderWireframe);
  7902. return 1;
  7903. }
  7904. static int Polycore_Entity_get_color(lua_State *L) {
  7905. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7906. Entity *inst = (Entity*)lua_topointer(L, 1);
  7907. lua_pushlightuserdata(L, &inst->color);
  7908. return 1;
  7909. }
  7910. static int Polycore_Entity_get_enabled(lua_State *L) {
  7911. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7912. Entity *inst = (Entity*)lua_topointer(L, 1);
  7913. lua_pushboolean(L, inst->enabled);
  7914. return 1;
  7915. }
  7916. static int Polycore_Entity_get_visible(lua_State *L) {
  7917. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7918. Entity *inst = (Entity*)lua_topointer(L, 1);
  7919. lua_pushboolean(L, inst->visible);
  7920. return 1;
  7921. }
  7922. static int Polycore_Entity_get_depthWrite(lua_State *L) {
  7923. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7924. Entity *inst = (Entity*)lua_topointer(L, 1);
  7925. lua_pushboolean(L, inst->depthWrite);
  7926. return 1;
  7927. }
  7928. static int Polycore_Entity_get_depthTest(lua_State *L) {
  7929. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7930. Entity *inst = (Entity*)lua_topointer(L, 1);
  7931. lua_pushboolean(L, inst->depthTest);
  7932. return 1;
  7933. }
  7934. static int Polycore_Entity_get_blendingMode(lua_State *L) {
  7935. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7936. Entity *inst = (Entity*)lua_topointer(L, 1);
  7937. lua_pushinteger(L, inst->blendingMode);
  7938. return 1;
  7939. }
  7940. static int Polycore_Entity_get_colorAffectsChildren(lua_State *L) {
  7941. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7942. Entity *inst = (Entity*)lua_topointer(L, 1);
  7943. lua_pushboolean(L, inst->colorAffectsChildren);
  7944. return 1;
  7945. }
  7946. static int Polycore_Entity_get_depthOnly(lua_State *L) {
  7947. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7948. Entity *inst = (Entity*)lua_topointer(L, 1);
  7949. lua_pushboolean(L, inst->depthOnly);
  7950. return 1;
  7951. }
  7952. static int Polycore_Entity_get_bBox(lua_State *L) {
  7953. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7954. Entity *inst = (Entity*)lua_topointer(L, 1);
  7955. lua_pushlightuserdata(L, &inst->bBox);
  7956. return 1;
  7957. }
  7958. static int Polycore_Entity_get_ignoreParentMatrix(lua_State *L) {
  7959. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7960. Entity *inst = (Entity*)lua_topointer(L, 1);
  7961. lua_pushboolean(L, inst->ignoreParentMatrix);
  7962. return 1;
  7963. }
  7964. static int Polycore_Entity_get_isMask(lua_State *L) {
  7965. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7966. Entity *inst = (Entity*)lua_topointer(L, 1);
  7967. lua_pushboolean(L, inst->isMask);
  7968. return 1;
  7969. }
  7970. static int Polycore_Entity_set_custEntityType(lua_State *L) {
  7971. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7972. Entity *inst = (Entity*)lua_topointer(L, 1);
  7973. String param = lua_tostring(L, 2);
  7974. inst->custEntityType = param;
  7975. return 0;
  7976. }
  7977. static int Polycore_Entity_set_billboardMode(lua_State *L) {
  7978. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7979. Entity *inst = (Entity*)lua_topointer(L, 1);
  7980. bool param = lua_toboolean(L, 2);
  7981. inst->billboardMode = param;
  7982. return 0;
  7983. }
  7984. static int Polycore_Entity_set_billboardRoll(lua_State *L) {
  7985. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7986. Entity *inst = (Entity*)lua_topointer(L, 1);
  7987. bool param = lua_toboolean(L, 2);
  7988. inst->billboardRoll = param;
  7989. return 0;
  7990. }
  7991. static int Polycore_Entity_set_alphaTest(lua_State *L) {
  7992. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7993. Entity *inst = (Entity*)lua_topointer(L, 1);
  7994. bool param = lua_toboolean(L, 2);
  7995. inst->alphaTest = param;
  7996. return 0;
  7997. }
  7998. static int Polycore_Entity_set_backfaceCulled(lua_State *L) {
  7999. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8000. Entity *inst = (Entity*)lua_topointer(L, 1);
  8001. bool param = lua_toboolean(L, 2);
  8002. inst->backfaceCulled = param;
  8003. return 0;
  8004. }
  8005. static int Polycore_Entity_set_renderWireframe(lua_State *L) {
  8006. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8007. Entity *inst = (Entity*)lua_topointer(L, 1);
  8008. bool param = lua_toboolean(L, 2);
  8009. inst->renderWireframe = param;
  8010. return 0;
  8011. }
  8012. static int Polycore_Entity_set_enabled(lua_State *L) {
  8013. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8014. Entity *inst = (Entity*)lua_topointer(L, 1);
  8015. bool param = lua_toboolean(L, 2);
  8016. inst->enabled = param;
  8017. return 0;
  8018. }
  8019. static int Polycore_Entity_set_visible(lua_State *L) {
  8020. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8021. Entity *inst = (Entity*)lua_topointer(L, 1);
  8022. bool param = lua_toboolean(L, 2);
  8023. inst->visible = param;
  8024. return 0;
  8025. }
  8026. static int Polycore_Entity_set_depthWrite(lua_State *L) {
  8027. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8028. Entity *inst = (Entity*)lua_topointer(L, 1);
  8029. bool param = lua_toboolean(L, 2);
  8030. inst->depthWrite = param;
  8031. return 0;
  8032. }
  8033. static int Polycore_Entity_set_depthTest(lua_State *L) {
  8034. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8035. Entity *inst = (Entity*)lua_topointer(L, 1);
  8036. bool param = lua_toboolean(L, 2);
  8037. inst->depthTest = param;
  8038. return 0;
  8039. }
  8040. static int Polycore_Entity_set_blendingMode(lua_State *L) {
  8041. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8042. Entity *inst = (Entity*)lua_topointer(L, 1);
  8043. int param = lua_tointeger(L, 2);
  8044. inst->blendingMode = param;
  8045. return 0;
  8046. }
  8047. static int Polycore_Entity_set_colorAffectsChildren(lua_State *L) {
  8048. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8049. Entity *inst = (Entity*)lua_topointer(L, 1);
  8050. bool param = lua_toboolean(L, 2);
  8051. inst->colorAffectsChildren = param;
  8052. return 0;
  8053. }
  8054. static int Polycore_Entity_set_depthOnly(lua_State *L) {
  8055. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8056. Entity *inst = (Entity*)lua_topointer(L, 1);
  8057. bool param = lua_toboolean(L, 2);
  8058. inst->depthOnly = param;
  8059. return 0;
  8060. }
  8061. static int Polycore_Entity_set_ignoreParentMatrix(lua_State *L) {
  8062. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8063. Entity *inst = (Entity*)lua_topointer(L, 1);
  8064. bool param = lua_toboolean(L, 2);
  8065. inst->ignoreParentMatrix = param;
  8066. return 0;
  8067. }
  8068. static int Polycore_Entity_set_isMask(lua_State *L) {
  8069. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8070. Entity *inst = (Entity*)lua_topointer(L, 1);
  8071. bool param = lua_toboolean(L, 2);
  8072. inst->isMask = param;
  8073. return 0;
  8074. }
  8075. static int Polycore_Entity(lua_State *L) {
  8076. Entity *inst = new Entity();
  8077. lua_pushlightuserdata(L, (void*)inst);
  8078. return 1;
  8079. }
  8080. static int Polycore_Entity_Render(lua_State *L) {
  8081. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8082. Entity *inst = (Entity*)lua_topointer(L, 1);
  8083. inst->Render();
  8084. return 0;
  8085. }
  8086. static int Polycore_Entity_Update(lua_State *L) {
  8087. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8088. Entity *inst = (Entity*)lua_topointer(L, 1);
  8089. inst->Update();
  8090. return 0;
  8091. }
  8092. static int Polycore_Entity_transformAndRender(lua_State *L) {
  8093. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8094. Entity *inst = (Entity*)lua_topointer(L, 1);
  8095. inst->transformAndRender();
  8096. return 0;
  8097. }
  8098. static int Polycore_Entity_renderChildren(lua_State *L) {
  8099. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8100. Entity *inst = (Entity*)lua_topointer(L, 1);
  8101. inst->renderChildren();
  8102. return 0;
  8103. }
  8104. static int Polycore_Entity_dirtyMatrix(lua_State *L) {
  8105. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8106. Entity *inst = (Entity*)lua_topointer(L, 1);
  8107. luaL_checktype(L, 2, LUA_TBOOLEAN);
  8108. bool val = lua_toboolean(L, 2);
  8109. inst->dirtyMatrix(val);
  8110. return 0;
  8111. }
  8112. static int Polycore_Entity_rebuildTransformMatrix(lua_State *L) {
  8113. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8114. Entity *inst = (Entity*)lua_topointer(L, 1);
  8115. inst->rebuildTransformMatrix();
  8116. return 0;
  8117. }
  8118. static int Polycore_Entity_updateEntityMatrix(lua_State *L) {
  8119. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8120. Entity *inst = (Entity*)lua_topointer(L, 1);
  8121. inst->updateEntityMatrix();
  8122. return 0;
  8123. }
  8124. static int Polycore_Entity_getTransformMatrix(lua_State *L) {
  8125. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8126. Entity *inst = (Entity*)lua_topointer(L, 1);
  8127. Matrix4 *retInst = new Matrix4();
  8128. *retInst = inst->getTransformMatrix();
  8129. lua_pushlightuserdata(L, retInst);
  8130. return 1;
  8131. }
  8132. static int Polycore_Entity_getConcatenatedMatrix(lua_State *L) {
  8133. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8134. Entity *inst = (Entity*)lua_topointer(L, 1);
  8135. Matrix4 *retInst = new Matrix4();
  8136. *retInst = inst->getConcatenatedMatrix();
  8137. lua_pushlightuserdata(L, retInst);
  8138. return 1;
  8139. }
  8140. static int Polycore_Entity_getConcatenatedRollMatrix(lua_State *L) {
  8141. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8142. Entity *inst = (Entity*)lua_topointer(L, 1);
  8143. Matrix4 *retInst = new Matrix4();
  8144. *retInst = inst->getConcatenatedRollMatrix();
  8145. lua_pushlightuserdata(L, retInst);
  8146. return 1;
  8147. }
  8148. static int Polycore_Entity_setTransformByMatrix(lua_State *L) {
  8149. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8150. Entity *inst = (Entity*)lua_topointer(L, 1);
  8151. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8152. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  8153. inst->setTransformByMatrix(matrix);
  8154. return 0;
  8155. }
  8156. static int Polycore_Entity_setTransformByMatrixPure(lua_State *L) {
  8157. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8158. Entity *inst = (Entity*)lua_topointer(L, 1);
  8159. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8160. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  8161. inst->setTransformByMatrixPure(matrix);
  8162. return 0;
  8163. }
  8164. static int Polycore_Entity_getLookAtMatrix(lua_State *L) {
  8165. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8166. Entity *inst = (Entity*)lua_topointer(L, 1);
  8167. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8168. const Vector3 & loc = *( Vector3 *)lua_topointer(L, 2);
  8169. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  8170. const Vector3 & upVector = *( Vector3 *)lua_topointer(L, 3);
  8171. Matrix4 *retInst = new Matrix4();
  8172. *retInst = inst->getLookAtMatrix(loc, upVector);
  8173. lua_pushlightuserdata(L, retInst);
  8174. return 1;
  8175. }
  8176. static int Polycore_Entity_addEntity(lua_State *L) {
  8177. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8178. Entity *inst = (Entity*)lua_topointer(L, 1);
  8179. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8180. Entity * newChild = (Entity *)lua_topointer(L, 2);
  8181. inst->addEntity(newChild);
  8182. return 0;
  8183. }
  8184. static int Polycore_Entity_addChild(lua_State *L) {
  8185. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8186. Entity *inst = (Entity*)lua_topointer(L, 1);
  8187. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8188. Entity * newChild = (Entity *)lua_topointer(L, 2);
  8189. inst->addChild(newChild);
  8190. return 0;
  8191. }
  8192. static int Polycore_Entity_removeChild(lua_State *L) {
  8193. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8194. Entity *inst = (Entity*)lua_topointer(L, 1);
  8195. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8196. Entity * entityToRemove = (Entity *)lua_topointer(L, 2);
  8197. inst->removeChild(entityToRemove);
  8198. return 0;
  8199. }
  8200. static int Polycore_Entity_setParentEntity(lua_State *L) {
  8201. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8202. Entity *inst = (Entity*)lua_topointer(L, 1);
  8203. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8204. Entity * entity = (Entity *)lua_topointer(L, 2);
  8205. inst->setParentEntity(entity);
  8206. return 0;
  8207. }
  8208. static int Polycore_Entity_getParentEntity(lua_State *L) {
  8209. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8210. Entity *inst = (Entity*)lua_topointer(L, 1);
  8211. void *ptrRetVal = (void*)inst->getParentEntity();
  8212. if(ptrRetVal == NULL) {
  8213. lua_pushnil(L);
  8214. } else {
  8215. lua_pushlightuserdata(L, ptrRetVal);
  8216. }
  8217. return 1;
  8218. }
  8219. static int Polycore_Entity_getPosition(lua_State *L) {
  8220. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8221. Entity *inst = (Entity*)lua_topointer(L, 1);
  8222. Vector3 *retInst = new Vector3();
  8223. *retInst = inst->getPosition();
  8224. lua_pushlightuserdata(L, retInst);
  8225. return 1;
  8226. }
  8227. static int Polycore_Entity_getCombinedPosition(lua_State *L) {
  8228. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8229. Entity *inst = (Entity*)lua_topointer(L, 1);
  8230. Vector3 *retInst = new Vector3();
  8231. *retInst = inst->getCombinedPosition();
  8232. lua_pushlightuserdata(L, retInst);
  8233. return 1;
  8234. }
  8235. static int Polycore_Entity_setPosition(lua_State *L) {
  8236. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8237. Entity *inst = (Entity*)lua_topointer(L, 1);
  8238. luaL_checktype(L, 2, LUA_TNUMBER);
  8239. Number x = lua_tonumber(L, 2);
  8240. luaL_checktype(L, 3, LUA_TNUMBER);
  8241. Number y = lua_tonumber(L, 3);
  8242. luaL_checktype(L, 4, LUA_TNUMBER);
  8243. Number z = lua_tonumber(L, 4);
  8244. inst->setPosition(x, y, z);
  8245. return 0;
  8246. }
  8247. static int Polycore_Entity_setPositionX(lua_State *L) {
  8248. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8249. Entity *inst = (Entity*)lua_topointer(L, 1);
  8250. luaL_checktype(L, 2, LUA_TNUMBER);
  8251. Number x = lua_tonumber(L, 2);
  8252. inst->setPositionX(x);
  8253. return 0;
  8254. }
  8255. static int Polycore_Entity_setPositionY(lua_State *L) {
  8256. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8257. Entity *inst = (Entity*)lua_topointer(L, 1);
  8258. luaL_checktype(L, 2, LUA_TNUMBER);
  8259. Number y = lua_tonumber(L, 2);
  8260. inst->setPositionY(y);
  8261. return 0;
  8262. }
  8263. static int Polycore_Entity_Translate(lua_State *L) {
  8264. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8265. Entity *inst = (Entity*)lua_topointer(L, 1);
  8266. luaL_checktype(L, 2, LUA_TNUMBER);
  8267. Number x = lua_tonumber(L, 2);
  8268. luaL_checktype(L, 3, LUA_TNUMBER);
  8269. Number y = lua_tonumber(L, 3);
  8270. luaL_checktype(L, 4, LUA_TNUMBER);
  8271. Number z = lua_tonumber(L, 4);
  8272. inst->Translate(x, y, z);
  8273. return 0;
  8274. }
  8275. static int Polycore_Entity_setPositionZ(lua_State *L) {
  8276. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8277. Entity *inst = (Entity*)lua_topointer(L, 1);
  8278. luaL_checktype(L, 2, LUA_TNUMBER);
  8279. Number z = lua_tonumber(L, 2);
  8280. inst->setPositionZ(z);
  8281. return 0;
  8282. }
  8283. static int Polycore_Entity_setScaleX(lua_State *L) {
  8284. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8285. Entity *inst = (Entity*)lua_topointer(L, 1);
  8286. luaL_checktype(L, 2, LUA_TNUMBER);
  8287. Number x = lua_tonumber(L, 2);
  8288. inst->setScaleX(x);
  8289. return 0;
  8290. }
  8291. static int Polycore_Entity_setScaleY(lua_State *L) {
  8292. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8293. Entity *inst = (Entity*)lua_topointer(L, 1);
  8294. luaL_checktype(L, 2, LUA_TNUMBER);
  8295. Number y = lua_tonumber(L, 2);
  8296. inst->setScaleY(y);
  8297. return 0;
  8298. }
  8299. static int Polycore_Entity_setScaleZ(lua_State *L) {
  8300. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8301. Entity *inst = (Entity*)lua_topointer(L, 1);
  8302. luaL_checktype(L, 2, LUA_TNUMBER);
  8303. Number z = lua_tonumber(L, 2);
  8304. inst->setScaleZ(z);
  8305. return 0;
  8306. }
  8307. static int Polycore_Entity_Scale(lua_State *L) {
  8308. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8309. Entity *inst = (Entity*)lua_topointer(L, 1);
  8310. luaL_checktype(L, 2, LUA_TNUMBER);
  8311. Number x = lua_tonumber(L, 2);
  8312. luaL_checktype(L, 3, LUA_TNUMBER);
  8313. Number y = lua_tonumber(L, 3);
  8314. luaL_checktype(L, 4, LUA_TNUMBER);
  8315. Number z = lua_tonumber(L, 4);
  8316. inst->Scale(x, y, z);
  8317. return 0;
  8318. }
  8319. static int Polycore_Entity_setScale(lua_State *L) {
  8320. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8321. Entity *inst = (Entity*)lua_topointer(L, 1);
  8322. luaL_checktype(L, 2, LUA_TNUMBER);
  8323. Number x = lua_tonumber(L, 2);
  8324. luaL_checktype(L, 3, LUA_TNUMBER);
  8325. Number y = lua_tonumber(L, 3);
  8326. luaL_checktype(L, 4, LUA_TNUMBER);
  8327. Number z = lua_tonumber(L, 4);
  8328. inst->setScale(x, y, z);
  8329. return 0;
  8330. }
  8331. static int Polycore_Entity_getCompoundScale(lua_State *L) {
  8332. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8333. Entity *inst = (Entity*)lua_topointer(L, 1);
  8334. Vector3 *retInst = new Vector3();
  8335. *retInst = inst->getCompoundScale();
  8336. lua_pushlightuserdata(L, retInst);
  8337. return 1;
  8338. }
  8339. static int Polycore_Entity_getScale(lua_State *L) {
  8340. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8341. Entity *inst = (Entity*)lua_topointer(L, 1);
  8342. Vector3 *retInst = new Vector3();
  8343. *retInst = inst->getScale();
  8344. lua_pushlightuserdata(L, retInst);
  8345. return 1;
  8346. }
  8347. static int Polycore_Entity_getCombinedPitch(lua_State *L) {
  8348. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8349. Entity *inst = (Entity*)lua_topointer(L, 1);
  8350. lua_pushnumber(L, inst->getCombinedPitch());
  8351. return 1;
  8352. }
  8353. static int Polycore_Entity_getCombinedYaw(lua_State *L) {
  8354. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8355. Entity *inst = (Entity*)lua_topointer(L, 1);
  8356. lua_pushnumber(L, inst->getCombinedYaw());
  8357. return 1;
  8358. }
  8359. static int Polycore_Entity_getCombinedRoll(lua_State *L) {
  8360. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8361. Entity *inst = (Entity*)lua_topointer(L, 1);
  8362. lua_pushnumber(L, inst->getCombinedRoll());
  8363. return 1;
  8364. }
  8365. static int Polycore_Entity_rebuildRotation(lua_State *L) {
  8366. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8367. Entity *inst = (Entity*)lua_topointer(L, 1);
  8368. inst->rebuildRotation();
  8369. return 0;
  8370. }
  8371. static int Polycore_Entity_setPitch(lua_State *L) {
  8372. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8373. Entity *inst = (Entity*)lua_topointer(L, 1);
  8374. luaL_checktype(L, 2, LUA_TNUMBER);
  8375. Number pitch = lua_tonumber(L, 2);
  8376. inst->setPitch(pitch);
  8377. return 0;
  8378. }
  8379. static int Polycore_Entity_setYaw(lua_State *L) {
  8380. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8381. Entity *inst = (Entity*)lua_topointer(L, 1);
  8382. luaL_checktype(L, 2, LUA_TNUMBER);
  8383. Number yaw = lua_tonumber(L, 2);
  8384. inst->setYaw(yaw);
  8385. return 0;
  8386. }
  8387. static int Polycore_Entity_setRoll(lua_State *L) {
  8388. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8389. Entity *inst = (Entity*)lua_topointer(L, 1);
  8390. luaL_checktype(L, 2, LUA_TNUMBER);
  8391. Number roll = lua_tonumber(L, 2);
  8392. inst->setRoll(roll);
  8393. return 0;
  8394. }
  8395. static int Polycore_Entity_Roll(lua_State *L) {
  8396. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8397. Entity *inst = (Entity*)lua_topointer(L, 1);
  8398. luaL_checktype(L, 2, LUA_TNUMBER);
  8399. Number roll = lua_tonumber(L, 2);
  8400. inst->Roll(roll);
  8401. return 0;
  8402. }
  8403. static int Polycore_Entity_Yaw(lua_State *L) {
  8404. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8405. Entity *inst = (Entity*)lua_topointer(L, 1);
  8406. luaL_checktype(L, 2, LUA_TNUMBER);
  8407. Number yaw = lua_tonumber(L, 2);
  8408. inst->Yaw(yaw);
  8409. return 0;
  8410. }
  8411. static int Polycore_Entity_Pitch(lua_State *L) {
  8412. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8413. Entity *inst = (Entity*)lua_topointer(L, 1);
  8414. luaL_checktype(L, 2, LUA_TNUMBER);
  8415. Number pitch = lua_tonumber(L, 2);
  8416. inst->Pitch(pitch);
  8417. return 0;
  8418. }
  8419. static int Polycore_Entity_getPitch(lua_State *L) {
  8420. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8421. Entity *inst = (Entity*)lua_topointer(L, 1);
  8422. lua_pushnumber(L, inst->getPitch());
  8423. return 1;
  8424. }
  8425. static int Polycore_Entity_getYaw(lua_State *L) {
  8426. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8427. Entity *inst = (Entity*)lua_topointer(L, 1);
  8428. lua_pushnumber(L, inst->getYaw());
  8429. return 1;
  8430. }
  8431. static int Polycore_Entity_getRoll(lua_State *L) {
  8432. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8433. Entity *inst = (Entity*)lua_topointer(L, 1);
  8434. lua_pushnumber(L, inst->getRoll());
  8435. return 1;
  8436. }
  8437. static int Polycore_Entity_setRotationQuat(lua_State *L) {
  8438. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8439. Entity *inst = (Entity*)lua_topointer(L, 1);
  8440. luaL_checktype(L, 2, LUA_TNUMBER);
  8441. Number w = lua_tonumber(L, 2);
  8442. luaL_checktype(L, 3, LUA_TNUMBER);
  8443. Number x = lua_tonumber(L, 3);
  8444. luaL_checktype(L, 4, LUA_TNUMBER);
  8445. Number y = lua_tonumber(L, 4);
  8446. luaL_checktype(L, 5, LUA_TNUMBER);
  8447. Number z = lua_tonumber(L, 5);
  8448. inst->setRotationQuat(w, x, y, z);
  8449. return 0;
  8450. }
  8451. static int Polycore_Entity_getRotationQuat(lua_State *L) {
  8452. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8453. Entity *inst = (Entity*)lua_topointer(L, 1);
  8454. Quaternion *retInst = new Quaternion();
  8455. *retInst = inst->getRotationQuat();
  8456. lua_pushlightuserdata(L, retInst);
  8457. return 1;
  8458. }
  8459. static int Polycore_Entity_lookAt(lua_State *L) {
  8460. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8461. Entity *inst = (Entity*)lua_topointer(L, 1);
  8462. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8463. const Vector3 & loc = *( Vector3 *)lua_topointer(L, 2);
  8464. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  8465. const Vector3 & upVector = *( Vector3 *)lua_topointer(L, 3);
  8466. inst->lookAt(loc, upVector);
  8467. return 0;
  8468. }
  8469. static int Polycore_Entity_lookAtEntity(lua_State *L) {
  8470. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8471. Entity *inst = (Entity*)lua_topointer(L, 1);
  8472. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8473. Entity * entity = (Entity *)lua_topointer(L, 2);
  8474. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  8475. const Vector3 & upVector = *( Vector3 *)lua_topointer(L, 3);
  8476. inst->lookAtEntity(entity, upVector);
  8477. return 0;
  8478. }
  8479. static int Polycore_Entity_getCombinedColor(lua_State *L) {
  8480. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8481. Entity *inst = (Entity*)lua_topointer(L, 1);
  8482. Color *retInst = new Color();
  8483. *retInst = inst->getCombinedColor();
  8484. lua_pushlightuserdata(L, retInst);
  8485. return 1;
  8486. }
  8487. static int Polycore_Entity_setColor(lua_State *L) {
  8488. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8489. Entity *inst = (Entity*)lua_topointer(L, 1);
  8490. luaL_checktype(L, 2, LUA_TNUMBER);
  8491. Number r = lua_tonumber(L, 2);
  8492. luaL_checktype(L, 3, LUA_TNUMBER);
  8493. Number g = lua_tonumber(L, 3);
  8494. luaL_checktype(L, 4, LUA_TNUMBER);
  8495. Number b = lua_tonumber(L, 4);
  8496. luaL_checktype(L, 5, LUA_TNUMBER);
  8497. Number a = lua_tonumber(L, 5);
  8498. inst->setColor(r, g, b, a);
  8499. return 0;
  8500. }
  8501. static int Polycore_Entity_setColorInt(lua_State *L) {
  8502. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8503. Entity *inst = (Entity*)lua_topointer(L, 1);
  8504. luaL_checktype(L, 2, LUA_TNUMBER);
  8505. int r = lua_tointeger(L, 2);
  8506. luaL_checktype(L, 3, LUA_TNUMBER);
  8507. int g = lua_tointeger(L, 3);
  8508. luaL_checktype(L, 4, LUA_TNUMBER);
  8509. int b = lua_tointeger(L, 4);
  8510. luaL_checktype(L, 5, LUA_TNUMBER);
  8511. int a = lua_tointeger(L, 5);
  8512. inst->setColorInt(r, g, b, a);
  8513. return 0;
  8514. }
  8515. static int Polycore_Entity_recalculateBBox(lua_State *L) {
  8516. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8517. Entity *inst = (Entity*)lua_topointer(L, 1);
  8518. inst->recalculateBBox();
  8519. return 0;
  8520. }
  8521. static int Polycore_Entity_getBBoxRadius(lua_State *L) {
  8522. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8523. Entity *inst = (Entity*)lua_topointer(L, 1);
  8524. lua_pushnumber(L, inst->getBBoxRadius());
  8525. return 1;
  8526. }
  8527. static int Polycore_Entity_getCompoundBBoxRadius(lua_State *L) {
  8528. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8529. Entity *inst = (Entity*)lua_topointer(L, 1);
  8530. lua_pushnumber(L, inst->getCompoundBBoxRadius());
  8531. return 1;
  8532. }
  8533. static int Polycore_Entity_setBBoxRadius(lua_State *L) {
  8534. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8535. Entity *inst = (Entity*)lua_topointer(L, 1);
  8536. luaL_checktype(L, 2, LUA_TNUMBER);
  8537. Number rad = lua_tonumber(L, 2);
  8538. inst->setBBoxRadius(rad);
  8539. return 0;
  8540. }
  8541. static int Polycore_Entity_setMask(lua_State *L) {
  8542. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8543. Entity *inst = (Entity*)lua_topointer(L, 1);
  8544. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8545. Entity * mask = (Entity *)lua_topointer(L, 2);
  8546. inst->setMask(mask);
  8547. return 0;
  8548. }
  8549. static int Polycore_Entity_clearMask(lua_State *L) {
  8550. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8551. Entity *inst = (Entity*)lua_topointer(L, 1);
  8552. inst->clearMask();
  8553. return 0;
  8554. }
  8555. static int Polycore_Entity_setBlendingMode(lua_State *L) {
  8556. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8557. Entity *inst = (Entity*)lua_topointer(L, 1);
  8558. luaL_checktype(L, 2, LUA_TNUMBER);
  8559. int newBl_endingMode = lua_tointeger(L, 2);
  8560. inst->setBlendingMode(newBl_endingMode);
  8561. return 0;
  8562. }
  8563. static int Polycore_Entity_getChildCenter(lua_State *L) {
  8564. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8565. Entity *inst = (Entity*)lua_topointer(L, 1);
  8566. Vector3 *retInst = new Vector3();
  8567. *retInst = inst->getChildCenter();
  8568. lua_pushlightuserdata(L, retInst);
  8569. return 1;
  8570. }
  8571. static int Polycore_Entity_getEntityProp(lua_State *L) {
  8572. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8573. Entity *inst = (Entity*)lua_topointer(L, 1);
  8574. luaL_checktype(L, 2, LUA_TSTRING);
  8575. String propName = String(lua_tostring(L, 2));
  8576. lua_pushstring(L, inst->getEntityProp(propName).c_str());
  8577. return 1;
  8578. }
  8579. static int Polycore_Entity_doUpdates(lua_State *L) {
  8580. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8581. Entity *inst = (Entity*)lua_topointer(L, 1);
  8582. inst->doUpdates();
  8583. return 0;
  8584. }
  8585. static int Polycore_Entity_buildPositionMatrix(lua_State *L) {
  8586. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8587. Entity *inst = (Entity*)lua_topointer(L, 1);
  8588. Matrix4 *retInst = new Matrix4();
  8589. *retInst = inst->buildPositionMatrix();
  8590. lua_pushlightuserdata(L, retInst);
  8591. return 1;
  8592. }
  8593. static int Polycore_Entity_adjustMatrixForChildren(lua_State *L) {
  8594. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8595. Entity *inst = (Entity*)lua_topointer(L, 1);
  8596. inst->adjustMatrixForChildren();
  8597. return 0;
  8598. }
  8599. static int Polycore_Entity_setRenderer(lua_State *L) {
  8600. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8601. Entity *inst = (Entity*)lua_topointer(L, 1);
  8602. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8603. Renderer * r_enderer = (Renderer *)lua_topointer(L, 2);
  8604. inst->setRenderer(r_enderer);
  8605. return 0;
  8606. }
  8607. static int Polycore_delete_Entity(lua_State *L) {
  8608. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8609. Entity *inst = (Entity*)lua_topointer(L, 1);
  8610. delete inst;
  8611. return 0;
  8612. }
  8613. static int Polycore_Material_get_specularValue(lua_State *L) {
  8614. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8615. Material *inst = (Material*)lua_topointer(L, 1);
  8616. lua_pushnumber(L, inst->specularValue);
  8617. return 1;
  8618. }
  8619. static int Polycore_Material_get_specularColor(lua_State *L) {
  8620. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8621. Material *inst = (Material*)lua_topointer(L, 1);
  8622. lua_pushlightuserdata(L, &inst->specularColor);
  8623. return 1;
  8624. }
  8625. static int Polycore_Material_get_diffuseColor(lua_State *L) {
  8626. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8627. Material *inst = (Material*)lua_topointer(L, 1);
  8628. lua_pushlightuserdata(L, &inst->diffuseColor);
  8629. return 1;
  8630. }
  8631. static int Polycore_Material_set_specularValue(lua_State *L) {
  8632. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8633. Material *inst = (Material*)lua_topointer(L, 1);
  8634. Number param = lua_tonumber(L, 2);
  8635. inst->specularValue = param;
  8636. return 0;
  8637. }
  8638. static int Polycore_Material(lua_State *L) {
  8639. luaL_checktype(L, 1, LUA_TSTRING);
  8640. String name = String(lua_tostring(L, 1));
  8641. Material *inst = new Material(name);
  8642. lua_pushlightuserdata(L, (void*)inst);
  8643. return 1;
  8644. }
  8645. static int Polycore_Material_addShader(lua_State *L) {
  8646. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8647. Material *inst = (Material*)lua_topointer(L, 1);
  8648. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8649. Shader * shader = (Shader *)lua_topointer(L, 2);
  8650. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  8651. ShaderBinding * shaderBinding = (ShaderBinding *)lua_topointer(L, 3);
  8652. inst->addShader(shader, shaderBinding);
  8653. return 0;
  8654. }
  8655. static int Polycore_Material_getNumShaders(lua_State *L) {
  8656. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8657. Material *inst = (Material*)lua_topointer(L, 1);
  8658. lua_pushinteger(L, inst->getNumShaders());
  8659. return 1;
  8660. }
  8661. static int Polycore_Material_addShaderRenderTarget(lua_State *L) {
  8662. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8663. Material *inst = (Material*)lua_topointer(L, 1);
  8664. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8665. ShaderRenderTarget * newTarget = (ShaderRenderTarget *)lua_topointer(L, 2);
  8666. inst->addShaderRenderTarget(newTarget);
  8667. return 0;
  8668. }
  8669. static int Polycore_Material_getNumShaderRenderTargets(lua_State *L) {
  8670. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8671. Material *inst = (Material*)lua_topointer(L, 1);
  8672. lua_pushinteger(L, inst->getNumShaderRenderTargets());
  8673. return 1;
  8674. }
  8675. static int Polycore_Material_getShaderRenderTarget(lua_State *L) {
  8676. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8677. Material *inst = (Material*)lua_topointer(L, 1);
  8678. luaL_checktype(L, 2, LUA_TNUMBER);
  8679. unsigned int index = lua_tointeger(L, 2);
  8680. void *ptrRetVal = (void*)inst->getShaderRenderTarget(index);
  8681. if(ptrRetVal == NULL) {
  8682. lua_pushnil(L);
  8683. } else {
  8684. lua_pushlightuserdata(L, ptrRetVal);
  8685. }
  8686. return 1;
  8687. }
  8688. static int Polycore_Material_getName(lua_State *L) {
  8689. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8690. Material *inst = (Material*)lua_topointer(L, 1);
  8691. lua_pushstring(L, inst->getName().c_str());
  8692. return 1;
  8693. }
  8694. static int Polycore_Material_getShader(lua_State *L) {
  8695. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8696. Material *inst = (Material*)lua_topointer(L, 1);
  8697. luaL_checktype(L, 2, LUA_TNUMBER);
  8698. unsigned int index = lua_tointeger(L, 2);
  8699. void *ptrRetVal = (void*)inst->getShader(index);
  8700. if(ptrRetVal == NULL) {
  8701. lua_pushnil(L);
  8702. } else {
  8703. lua_pushlightuserdata(L, ptrRetVal);
  8704. }
  8705. return 1;
  8706. }
  8707. static int Polycore_Material_getShaderBinding(lua_State *L) {
  8708. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8709. Material *inst = (Material*)lua_topointer(L, 1);
  8710. luaL_checktype(L, 2, LUA_TNUMBER);
  8711. unsigned int index = lua_tointeger(L, 2);
  8712. void *ptrRetVal = (void*)inst->getShaderBinding(index);
  8713. if(ptrRetVal == NULL) {
  8714. lua_pushnil(L);
  8715. } else {
  8716. lua_pushlightuserdata(L, ptrRetVal);
  8717. }
  8718. return 1;
  8719. }
  8720. static int Polycore_Material_loadMaterial(lua_State *L) {
  8721. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8722. Material *inst = (Material*)lua_topointer(L, 1);
  8723. luaL_checktype(L, 2, LUA_TSTRING);
  8724. String fileName = String(lua_tostring(L, 2));
  8725. inst->loadMaterial(fileName);
  8726. return 0;
  8727. }
  8728. static int Polycore_delete_Material(lua_State *L) {
  8729. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8730. Material *inst = (Material*)lua_topointer(L, 1);
  8731. delete inst;
  8732. return 0;
  8733. }
  8734. static int Polycore_Color_get_r(lua_State *L) {
  8735. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8736. Color *inst = (Color*)lua_topointer(L, 1);
  8737. lua_pushnumber(L, inst->r);
  8738. return 1;
  8739. }
  8740. static int Polycore_Color_get_g(lua_State *L) {
  8741. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8742. Color *inst = (Color*)lua_topointer(L, 1);
  8743. lua_pushnumber(L, inst->g);
  8744. return 1;
  8745. }
  8746. static int Polycore_Color_get_b(lua_State *L) {
  8747. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8748. Color *inst = (Color*)lua_topointer(L, 1);
  8749. lua_pushnumber(L, inst->b);
  8750. return 1;
  8751. }
  8752. static int Polycore_Color_get_a(lua_State *L) {
  8753. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8754. Color *inst = (Color*)lua_topointer(L, 1);
  8755. lua_pushnumber(L, inst->a);
  8756. return 1;
  8757. }
  8758. static int Polycore_Color_set_r(lua_State *L) {
  8759. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8760. Color *inst = (Color*)lua_topointer(L, 1);
  8761. Number param = lua_tonumber(L, 2);
  8762. inst->r = param;
  8763. return 0;
  8764. }
  8765. static int Polycore_Color_set_g(lua_State *L) {
  8766. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8767. Color *inst = (Color*)lua_topointer(L, 1);
  8768. Number param = lua_tonumber(L, 2);
  8769. inst->g = param;
  8770. return 0;
  8771. }
  8772. static int Polycore_Color_set_b(lua_State *L) {
  8773. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8774. Color *inst = (Color*)lua_topointer(L, 1);
  8775. Number param = lua_tonumber(L, 2);
  8776. inst->b = param;
  8777. return 0;
  8778. }
  8779. static int Polycore_Color_set_a(lua_State *L) {
  8780. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8781. Color *inst = (Color*)lua_topointer(L, 1);
  8782. Number param = lua_tonumber(L, 2);
  8783. inst->a = param;
  8784. return 0;
  8785. }
  8786. static int Polycore_Color(lua_State *L) {
  8787. Color *inst = new Color();
  8788. lua_pushlightuserdata(L, (void*)inst);
  8789. return 1;
  8790. }
  8791. static int Polycore_Color_setColorHex(lua_State *L) {
  8792. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8793. Color *inst = (Color*)lua_topointer(L, 1);
  8794. luaL_checktype(L, 2, LUA_TNUMBER);
  8795. unsigned int hex = lua_tointeger(L, 2);
  8796. inst->setColorHex(hex);
  8797. return 0;
  8798. }
  8799. static int Polycore_Color_setColorHexRGB(lua_State *L) {
  8800. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8801. Color *inst = (Color*)lua_topointer(L, 1);
  8802. luaL_checktype(L, 2, LUA_TNUMBER);
  8803. unsigned int hex = lua_tointeger(L, 2);
  8804. inst->setColorHexRGB(hex);
  8805. return 0;
  8806. }
  8807. static int Polycore_Color_setColorHSV(lua_State *L) {
  8808. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8809. Color *inst = (Color*)lua_topointer(L, 1);
  8810. luaL_checktype(L, 2, LUA_TNUMBER);
  8811. Number h = lua_tonumber(L, 2);
  8812. luaL_checktype(L, 3, LUA_TNUMBER);
  8813. Number s = lua_tonumber(L, 3);
  8814. luaL_checktype(L, 4, LUA_TNUMBER);
  8815. Number v = lua_tonumber(L, 4);
  8816. inst->setColorHSV(h, s, v);
  8817. return 0;
  8818. }
  8819. static int Polycore_Color_setColorRGBA(lua_State *L) {
  8820. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8821. Color *inst = (Color*)lua_topointer(L, 1);
  8822. luaL_checktype(L, 2, LUA_TNUMBER);
  8823. int r = lua_tointeger(L, 2);
  8824. luaL_checktype(L, 3, LUA_TNUMBER);
  8825. int g = lua_tointeger(L, 3);
  8826. luaL_checktype(L, 4, LUA_TNUMBER);
  8827. int b = lua_tointeger(L, 4);
  8828. luaL_checktype(L, 5, LUA_TNUMBER);
  8829. int a = lua_tointeger(L, 5);
  8830. inst->setColorRGBA(r, g, b, a);
  8831. return 0;
  8832. }
  8833. static int Polycore_Color_setColorRGB(lua_State *L) {
  8834. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8835. Color *inst = (Color*)lua_topointer(L, 1);
  8836. luaL_checktype(L, 2, LUA_TNUMBER);
  8837. int r = lua_tointeger(L, 2);
  8838. luaL_checktype(L, 3, LUA_TNUMBER);
  8839. int g = lua_tointeger(L, 3);
  8840. luaL_checktype(L, 4, LUA_TNUMBER);
  8841. int b = lua_tointeger(L, 4);
  8842. inst->setColorRGB(r, g, b);
  8843. return 0;
  8844. }
  8845. static int Polycore_Color_setColor(lua_State *L) {
  8846. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8847. Color *inst = (Color*)lua_topointer(L, 1);
  8848. luaL_checktype(L, 2, LUA_TNUMBER);
  8849. Number r = lua_tonumber(L, 2);
  8850. luaL_checktype(L, 3, LUA_TNUMBER);
  8851. Number g = lua_tonumber(L, 3);
  8852. luaL_checktype(L, 4, LUA_TNUMBER);
  8853. Number b = lua_tonumber(L, 4);
  8854. luaL_checktype(L, 5, LUA_TNUMBER);
  8855. Number a = lua_tonumber(L, 5);
  8856. inst->setColor(r, g, b, a);
  8857. return 0;
  8858. }
  8859. static int Polycore_Color_Random(lua_State *L) {
  8860. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8861. Color *inst = (Color*)lua_topointer(L, 1);
  8862. inst->Random();
  8863. return 0;
  8864. }
  8865. static int Polycore_Color_getBrightness(lua_State *L) {
  8866. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8867. Color *inst = (Color*)lua_topointer(L, 1);
  8868. lua_pushnumber(L, inst->getBrightness());
  8869. return 1;
  8870. }
  8871. static int Polycore_Color_getUint(lua_State *L) {
  8872. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8873. Color *inst = (Color*)lua_topointer(L, 1);
  8874. lua_pushinteger(L, inst->getUint());
  8875. return 1;
  8876. }
  8877. static int Polycore_delete_Color(lua_State *L) {
  8878. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8879. Color *inst = (Color*)lua_topointer(L, 1);
  8880. delete inst;
  8881. return 0;
  8882. }
  8883. static int Polycore_ScreenCurve(lua_State *L) {
  8884. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8885. BezierCurve * curve = (BezierCurve *)lua_topointer(L, 1);
  8886. luaL_checktype(L, 2, LUA_TNUMBER);
  8887. int numVertices = lua_tointeger(L, 2);
  8888. ScreenCurve *inst = new ScreenCurve(curve, numVertices);
  8889. lua_pushlightuserdata(L, (void*)inst);
  8890. return 1;
  8891. }
  8892. static int Polycore_delete_ScreenCurve(lua_State *L) {
  8893. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8894. ScreenCurve *inst = (ScreenCurve*)lua_topointer(L, 1);
  8895. delete inst;
  8896. return 0;
  8897. }
  8898. static int Polycore_Rectangle_get_x(lua_State *L) {
  8899. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8900. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8901. lua_pushnumber(L, inst->x);
  8902. return 1;
  8903. }
  8904. static int Polycore_Rectangle_get_y(lua_State *L) {
  8905. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8906. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8907. lua_pushnumber(L, inst->y);
  8908. return 1;
  8909. }
  8910. static int Polycore_Rectangle_get_w(lua_State *L) {
  8911. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8912. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8913. lua_pushnumber(L, inst->w);
  8914. return 1;
  8915. }
  8916. static int Polycore_Rectangle_get_h(lua_State *L) {
  8917. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8918. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8919. lua_pushnumber(L, inst->h);
  8920. return 1;
  8921. }
  8922. static int Polycore_Rectangle_set_x(lua_State *L) {
  8923. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8924. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8925. Number param = lua_tonumber(L, 2);
  8926. inst->x = param;
  8927. return 0;
  8928. }
  8929. static int Polycore_Rectangle_set_y(lua_State *L) {
  8930. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8931. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8932. Number param = lua_tonumber(L, 2);
  8933. inst->y = param;
  8934. return 0;
  8935. }
  8936. static int Polycore_Rectangle_set_w(lua_State *L) {
  8937. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8938. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8939. Number param = lua_tonumber(L, 2);
  8940. inst->w = param;
  8941. return 0;
  8942. }
  8943. static int Polycore_Rectangle_set_h(lua_State *L) {
  8944. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8945. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8946. Number param = lua_tonumber(L, 2);
  8947. inst->h = param;
  8948. return 0;
  8949. }
  8950. static int Polycore_Rectangle(lua_State *L) {
  8951. Polycode::Rectangle *inst = new Polycode::Rectangle();
  8952. lua_pushlightuserdata(L, (void*)inst);
  8953. return 1;
  8954. }
  8955. static int Polycore_Rectangle_setRect(lua_State *L) {
  8956. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8957. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8958. luaL_checktype(L, 2, LUA_TNUMBER);
  8959. Number x = lua_tonumber(L, 2);
  8960. luaL_checktype(L, 3, LUA_TNUMBER);
  8961. Number y = lua_tonumber(L, 3);
  8962. luaL_checktype(L, 4, LUA_TNUMBER);
  8963. Number w = lua_tonumber(L, 4);
  8964. luaL_checktype(L, 5, LUA_TNUMBER);
  8965. Number h = lua_tonumber(L, 5);
  8966. inst->setRect(x, y, w, h);
  8967. return 0;
  8968. }
  8969. static int Polycore_delete_Rectangle(lua_State *L) {
  8970. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8971. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8972. delete inst;
  8973. return 0;
  8974. }
  8975. static int Polycore_CoreServices_getInstance(lua_State *L) {
  8976. void *ptrRetVal = (void*)CoreServices::getInstance();
  8977. if(ptrRetVal == NULL) {
  8978. lua_pushnil(L);
  8979. } else {
  8980. lua_pushlightuserdata(L, ptrRetVal);
  8981. }
  8982. return 1;
  8983. }
  8984. static int Polycore_CoreServices_setInstance(lua_State *L) {
  8985. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8986. CoreServices * _instance = (CoreServices *)lua_topointer(L, 2);
  8987. CoreServices::setInstance(_instance);
  8988. return 0;
  8989. }
  8990. static int Polycore_CoreServices_getRenderMutex(lua_State *L) {
  8991. void *ptrRetVal = (void*)CoreServices::getRenderMutex();
  8992. if(ptrRetVal == NULL) {
  8993. lua_pushnil(L);
  8994. } else {
  8995. lua_pushlightuserdata(L, ptrRetVal);
  8996. }
  8997. return 1;
  8998. }
  8999. static int Polycore_CoreServices_setRenderer(lua_State *L) {
  9000. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9001. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9002. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9003. Renderer * r_enderer = (Renderer *)lua_topointer(L, 2);
  9004. inst->setRenderer(r_enderer);
  9005. return 0;
  9006. }
  9007. static int Polycore_CoreServices_getRenderer(lua_State *L) {
  9008. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9009. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9010. void *ptrRetVal = (void*)inst->getRenderer();
  9011. if(ptrRetVal == NULL) {
  9012. lua_pushnil(L);
  9013. } else {
  9014. lua_pushlightuserdata(L, ptrRetVal);
  9015. }
  9016. return 1;
  9017. }
  9018. static int Polycore_CoreServices_Update(lua_State *L) {
  9019. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9020. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9021. luaL_checktype(L, 2, LUA_TNUMBER);
  9022. int elapsed = lua_tointeger(L, 2);
  9023. inst->Update(elapsed);
  9024. return 0;
  9025. }
  9026. static int Polycore_CoreServices_setCore(lua_State *L) {
  9027. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9028. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9029. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9030. Core * core = (Core *)lua_topointer(L, 2);
  9031. inst->setCore(core);
  9032. return 0;
  9033. }
  9034. static int Polycore_CoreServices_getCore(lua_State *L) {
  9035. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9036. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9037. void *ptrRetVal = (void*)inst->getCore();
  9038. if(ptrRetVal == NULL) {
  9039. lua_pushnil(L);
  9040. } else {
  9041. lua_pushlightuserdata(L, ptrRetVal);
  9042. }
  9043. return 1;
  9044. }
  9045. static int Polycore_CoreServices_installModule(lua_State *L) {
  9046. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9047. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9048. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9049. PolycodeModule * module = (PolycodeModule *)lua_topointer(L, 2);
  9050. inst->installModule(module);
  9051. return 0;
  9052. }
  9053. static int Polycore_CoreServices_getMaterialManager(lua_State *L) {
  9054. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9055. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9056. void *ptrRetVal = (void*)inst->getMaterialManager();
  9057. if(ptrRetVal == NULL) {
  9058. lua_pushnil(L);
  9059. } else {
  9060. lua_pushlightuserdata(L, ptrRetVal);
  9061. }
  9062. return 1;
  9063. }
  9064. static int Polycore_CoreServices_getScreenManager(lua_State *L) {
  9065. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9066. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9067. void *ptrRetVal = (void*)inst->getScreenManager();
  9068. if(ptrRetVal == NULL) {
  9069. lua_pushnil(L);
  9070. } else {
  9071. lua_pushlightuserdata(L, ptrRetVal);
  9072. }
  9073. return 1;
  9074. }
  9075. static int Polycore_CoreServices_getSceneManager(lua_State *L) {
  9076. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9077. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9078. void *ptrRetVal = (void*)inst->getSceneManager();
  9079. if(ptrRetVal == NULL) {
  9080. lua_pushnil(L);
  9081. } else {
  9082. lua_pushlightuserdata(L, ptrRetVal);
  9083. }
  9084. return 1;
  9085. }
  9086. static int Polycore_CoreServices_getTimerManager(lua_State *L) {
  9087. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9088. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9089. void *ptrRetVal = (void*)inst->getTimerManager();
  9090. if(ptrRetVal == NULL) {
  9091. lua_pushnil(L);
  9092. } else {
  9093. lua_pushlightuserdata(L, ptrRetVal);
  9094. }
  9095. return 1;
  9096. }
  9097. static int Polycore_CoreServices_getTweenManager(lua_State *L) {
  9098. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9099. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9100. void *ptrRetVal = (void*)inst->getTweenManager();
  9101. if(ptrRetVal == NULL) {
  9102. lua_pushnil(L);
  9103. } else {
  9104. lua_pushlightuserdata(L, ptrRetVal);
  9105. }
  9106. return 1;
  9107. }
  9108. static int Polycore_CoreServices_getResourceManager(lua_State *L) {
  9109. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9110. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9111. void *ptrRetVal = (void*)inst->getResourceManager();
  9112. if(ptrRetVal == NULL) {
  9113. lua_pushnil(L);
  9114. } else {
  9115. lua_pushlightuserdata(L, ptrRetVal);
  9116. }
  9117. return 1;
  9118. }
  9119. static int Polycore_CoreServices_getSoundManager(lua_State *L) {
  9120. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9121. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9122. void *ptrRetVal = (void*)inst->getSoundManager();
  9123. if(ptrRetVal == NULL) {
  9124. lua_pushnil(L);
  9125. } else {
  9126. lua_pushlightuserdata(L, ptrRetVal);
  9127. }
  9128. return 1;
  9129. }
  9130. static int Polycore_CoreServices_getFontManager(lua_State *L) {
  9131. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9132. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9133. void *ptrRetVal = (void*)inst->getFontManager();
  9134. if(ptrRetVal == NULL) {
  9135. lua_pushnil(L);
  9136. } else {
  9137. lua_pushlightuserdata(L, ptrRetVal);
  9138. }
  9139. return 1;
  9140. }
  9141. static int Polycore_CoreServices_getConfig(lua_State *L) {
  9142. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9143. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9144. void *ptrRetVal = (void*)inst->getConfig();
  9145. if(ptrRetVal == NULL) {
  9146. lua_pushnil(L);
  9147. } else {
  9148. lua_pushlightuserdata(L, ptrRetVal);
  9149. }
  9150. return 1;
  9151. }
  9152. static int Polycore_delete_CoreServices(lua_State *L) {
  9153. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9154. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9155. delete inst;
  9156. return 0;
  9157. }
  9158. static int Polycore_Resource(lua_State *L) {
  9159. luaL_checktype(L, 1, LUA_TNUMBER);
  9160. int type = lua_tointeger(L, 1);
  9161. Resource *inst = new Resource(type);
  9162. lua_pushlightuserdata(L, (void*)inst);
  9163. return 1;
  9164. }
  9165. static int Polycore_Resource_getResourceName(lua_State *L) {
  9166. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9167. Resource *inst = (Resource*)lua_topointer(L, 1);
  9168. lua_pushstring(L, inst->getResourceName().c_str());
  9169. return 1;
  9170. }
  9171. static int Polycore_Resource_getResourceType(lua_State *L) {
  9172. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9173. Resource *inst = (Resource*)lua_topointer(L, 1);
  9174. lua_pushinteger(L, inst->getResourceType());
  9175. return 1;
  9176. }
  9177. static int Polycore_Resource_setResourceName(lua_State *L) {
  9178. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9179. Resource *inst = (Resource*)lua_topointer(L, 1);
  9180. luaL_checktype(L, 2, LUA_TSTRING);
  9181. String newName = String(lua_tostring(L, 2));
  9182. inst->setResourceName(newName);
  9183. return 0;
  9184. }
  9185. static int Polycore_Resource_setResourcePath(lua_State *L) {
  9186. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9187. Resource *inst = (Resource*)lua_topointer(L, 1);
  9188. luaL_checktype(L, 2, LUA_TSTRING);
  9189. String path = String(lua_tostring(L, 2));
  9190. inst->setResourcePath(path);
  9191. return 0;
  9192. }
  9193. static int Polycore_Resource_getResourcePath(lua_State *L) {
  9194. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9195. Resource *inst = (Resource*)lua_topointer(L, 1);
  9196. lua_pushstring(L, inst->getResourcePath().c_str());
  9197. return 1;
  9198. }
  9199. static int Polycore_delete_Resource(lua_State *L) {
  9200. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9201. Resource *inst = (Resource*)lua_topointer(L, 1);
  9202. delete inst;
  9203. return 0;
  9204. }
  9205. static int Polycore_SceneRenderTexture(lua_State *L) {
  9206. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9207. Scene * targetScene = (Scene *)lua_topointer(L, 1);
  9208. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9209. Camera * targetCamera = (Camera *)lua_topointer(L, 2);
  9210. luaL_checktype(L, 3, LUA_TNUMBER);
  9211. int r_enderWidth = lua_tointeger(L, 3);
  9212. luaL_checktype(L, 4, LUA_TNUMBER);
  9213. int r_enderHeight = lua_tointeger(L, 4);
  9214. SceneRenderTexture *inst = new SceneRenderTexture(targetScene, targetCamera, r_enderWidth, r_enderHeight);
  9215. lua_pushlightuserdata(L, (void*)inst);
  9216. return 1;
  9217. }
  9218. static int Polycore_SceneRenderTexture_drawScreen(lua_State *L) {
  9219. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9220. SceneRenderTexture *inst = (SceneRenderTexture*)lua_topointer(L, 1);
  9221. inst->drawScreen();
  9222. return 0;
  9223. }
  9224. static int Polycore_SceneRenderTexture_getTargetTexture(lua_State *L) {
  9225. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9226. SceneRenderTexture *inst = (SceneRenderTexture*)lua_topointer(L, 1);
  9227. void *ptrRetVal = (void*)inst->getTargetTexture();
  9228. if(ptrRetVal == NULL) {
  9229. lua_pushnil(L);
  9230. } else {
  9231. lua_pushlightuserdata(L, ptrRetVal);
  9232. }
  9233. return 1;
  9234. }
  9235. static int Polycore_SceneRenderTexture_getTargetScene(lua_State *L) {
  9236. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9237. SceneRenderTexture *inst = (SceneRenderTexture*)lua_topointer(L, 1);
  9238. void *ptrRetVal = (void*)inst->getTargetScene();
  9239. if(ptrRetVal == NULL) {
  9240. lua_pushnil(L);
  9241. } else {
  9242. lua_pushlightuserdata(L, ptrRetVal);
  9243. }
  9244. return 1;
  9245. }
  9246. static int Polycore_SceneRenderTexture_getTargetCamera(lua_State *L) {
  9247. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9248. SceneRenderTexture *inst = (SceneRenderTexture*)lua_topointer(L, 1);
  9249. void *ptrRetVal = (void*)inst->getTargetCamera();
  9250. if(ptrRetVal == NULL) {
  9251. lua_pushnil(L);
  9252. } else {
  9253. lua_pushlightuserdata(L, ptrRetVal);
  9254. }
  9255. return 1;
  9256. }
  9257. static int Polycore_delete_SceneRenderTexture(lua_State *L) {
  9258. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9259. SceneRenderTexture *inst = (SceneRenderTexture*)lua_topointer(L, 1);
  9260. delete inst;
  9261. return 0;
  9262. }
  9263. static int Polycore_Camera(lua_State *L) {
  9264. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9265. Scene * parentScene = (Scene *)lua_topointer(L, 1);
  9266. Camera *inst = new Camera(parentScene);
  9267. lua_pushlightuserdata(L, (void*)inst);
  9268. return 1;
  9269. }
  9270. static int Polycore_Camera_buildFrustrumPlanes(lua_State *L) {
  9271. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9272. Camera *inst = (Camera*)lua_topointer(L, 1);
  9273. inst->buildFrustrumPlanes();
  9274. return 0;
  9275. }
  9276. static int Polycore_Camera_isSphereInFrustrum(lua_State *L) {
  9277. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9278. Camera *inst = (Camera*)lua_topointer(L, 1);
  9279. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9280. Vector3 pos = *(Vector3*)lua_topointer(L, 2);
  9281. luaL_checktype(L, 3, LUA_TNUMBER);
  9282. Number fRadius = lua_tonumber(L, 3);
  9283. lua_pushboolean(L, inst->isSphereInFrustrum(pos, fRadius));
  9284. return 1;
  9285. }
  9286. static int Polycore_Camera_canSee(lua_State *L) {
  9287. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9288. Camera *inst = (Camera*)lua_topointer(L, 1);
  9289. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9290. SceneEntity * entity = (SceneEntity *)lua_topointer(L, 2);
  9291. lua_pushboolean(L, inst->canSee(entity));
  9292. return 1;
  9293. }
  9294. static int Polycore_Camera_setOrthoMode(lua_State *L) {
  9295. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9296. Camera *inst = (Camera*)lua_topointer(L, 1);
  9297. luaL_checktype(L, 2, LUA_TBOOLEAN);
  9298. bool mode = lua_toboolean(L, 2);
  9299. inst->setOrthoMode(mode);
  9300. return 0;
  9301. }
  9302. static int Polycore_Camera_getOrthoMode(lua_State *L) {
  9303. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9304. Camera *inst = (Camera*)lua_topointer(L, 1);
  9305. lua_pushboolean(L, inst->getOrthoMode());
  9306. return 1;
  9307. }
  9308. static int Polycore_Camera_setFOV(lua_State *L) {
  9309. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9310. Camera *inst = (Camera*)lua_topointer(L, 1);
  9311. luaL_checktype(L, 2, LUA_TNUMBER);
  9312. Number fov = lua_tonumber(L, 2);
  9313. inst->setFOV(fov);
  9314. return 0;
  9315. }
  9316. static int Polycore_Camera_getFOV(lua_State *L) {
  9317. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9318. Camera *inst = (Camera*)lua_topointer(L, 1);
  9319. lua_pushnumber(L, inst->getFOV());
  9320. return 1;
  9321. }
  9322. static int Polycore_Camera_setParentScene(lua_State *L) {
  9323. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9324. Camera *inst = (Camera*)lua_topointer(L, 1);
  9325. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9326. Scene * parentScene = (Scene *)lua_topointer(L, 2);
  9327. inst->setParentScene(parentScene);
  9328. return 0;
  9329. }
  9330. static int Polycore_Camera_doCameraTransform(lua_State *L) {
  9331. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9332. Camera *inst = (Camera*)lua_topointer(L, 1);
  9333. inst->doCameraTransform();
  9334. return 0;
  9335. }
  9336. static int Polycore_Camera_setLightDepthTexture(lua_State *L) {
  9337. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9338. Camera *inst = (Camera*)lua_topointer(L, 1);
  9339. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9340. Texture * texture = (Texture *)lua_topointer(L, 2);
  9341. inst->setLightDepthTexture(texture);
  9342. return 0;
  9343. }
  9344. static int Polycore_Camera_hasFilterShader(lua_State *L) {
  9345. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9346. Camera *inst = (Camera*)lua_topointer(L, 1);
  9347. lua_pushboolean(L, inst->hasFilterShader());
  9348. return 1;
  9349. }
  9350. static int Polycore_Camera_drawFilter(lua_State *L) {
  9351. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9352. Camera *inst = (Camera*)lua_topointer(L, 1);
  9353. inst->drawFilter();
  9354. return 0;
  9355. }
  9356. static int Polycore_Camera_setExposureLevel(lua_State *L) {
  9357. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9358. Camera *inst = (Camera*)lua_topointer(L, 1);
  9359. luaL_checktype(L, 2, LUA_TNUMBER);
  9360. Number level = lua_tonumber(L, 2);
  9361. inst->setExposureLevel(level);
  9362. return 0;
  9363. }
  9364. static int Polycore_Camera_getExposureLevel(lua_State *L) {
  9365. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9366. Camera *inst = (Camera*)lua_topointer(L, 1);
  9367. lua_pushnumber(L, inst->getExposureLevel());
  9368. return 1;
  9369. }
  9370. static int Polycore_Camera_createPostFilter(lua_State *L) {
  9371. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9372. Camera *inst = (Camera*)lua_topointer(L, 1);
  9373. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9374. Material * shaderMaterial = (Material *)lua_topointer(L, 2);
  9375. inst->createPostFilter(shaderMaterial);
  9376. return 0;
  9377. }
  9378. static int Polycore_Camera_setPostFilter(lua_State *L) {
  9379. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9380. Camera *inst = (Camera*)lua_topointer(L, 1);
  9381. luaL_checktype(L, 2, LUA_TSTRING);
  9382. String shaderName = String(lua_tostring(L, 2));
  9383. inst->setPostFilter(shaderName);
  9384. return 0;
  9385. }
  9386. static int Polycore_Camera_removePostFilter(lua_State *L) {
  9387. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9388. Camera *inst = (Camera*)lua_topointer(L, 1);
  9389. inst->removePostFilter();
  9390. return 0;
  9391. }
  9392. static int Polycore_Camera_getScreenShaderMaterial(lua_State *L) {
  9393. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9394. Camera *inst = (Camera*)lua_topointer(L, 1);
  9395. void *ptrRetVal = (void*)inst->getScreenShaderMaterial();
  9396. if(ptrRetVal == NULL) {
  9397. lua_pushnil(L);
  9398. } else {
  9399. lua_pushlightuserdata(L, ptrRetVal);
  9400. }
  9401. return 1;
  9402. }
  9403. static int Polycore_delete_Camera(lua_State *L) {
  9404. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9405. Camera *inst = (Camera*)lua_topointer(L, 1);
  9406. delete inst;
  9407. return 0;
  9408. }
  9409. static int Polycore_ScreenSprite(lua_State *L) {
  9410. luaL_checktype(L, 1, LUA_TSTRING);
  9411. String fileName = String(lua_tostring(L, 1));
  9412. luaL_checktype(L, 2, LUA_TNUMBER);
  9413. Number spriteWidth = lua_tonumber(L, 2);
  9414. luaL_checktype(L, 3, LUA_TNUMBER);
  9415. Number spriteHeight = lua_tonumber(L, 3);
  9416. ScreenSprite *inst = new ScreenSprite(fileName, spriteWidth, spriteHeight);
  9417. lua_pushlightuserdata(L, (void*)inst);
  9418. return 1;
  9419. }
  9420. static int Polycore_ScreenSprite_addAnimation(lua_State *L) {
  9421. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9422. ScreenSprite *inst = (ScreenSprite*)lua_topointer(L, 1);
  9423. luaL_checktype(L, 2, LUA_TSTRING);
  9424. String name = String(lua_tostring(L, 2));
  9425. luaL_checktype(L, 3, LUA_TSTRING);
  9426. String frames = String(lua_tostring(L, 3));
  9427. luaL_checktype(L, 4, LUA_TNUMBER);
  9428. Number speed = lua_tonumber(L, 4);
  9429. inst->addAnimation(name, frames, speed);
  9430. return 0;
  9431. }
  9432. static int Polycore_ScreenSprite_playAnimation(lua_State *L) {
  9433. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9434. ScreenSprite *inst = (ScreenSprite*)lua_topointer(L, 1);
  9435. luaL_checktype(L, 2, LUA_TSTRING);
  9436. String name = String(lua_tostring(L, 2));
  9437. luaL_checktype(L, 3, LUA_TNUMBER);
  9438. int startFrame = lua_tointeger(L, 3);
  9439. luaL_checktype(L, 4, LUA_TBOOLEAN);
  9440. bool once = lua_toboolean(L, 4);
  9441. inst->playAnimation(name, startFrame, once);
  9442. return 0;
  9443. }
  9444. static int Polycore_ScreenSprite_Update(lua_State *L) {
  9445. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9446. ScreenSprite *inst = (ScreenSprite*)lua_topointer(L, 1);
  9447. inst->Update();
  9448. return 0;
  9449. }
  9450. static int Polycore_delete_ScreenSprite(lua_State *L) {
  9451. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9452. ScreenSprite *inst = (ScreenSprite*)lua_topointer(L, 1);
  9453. delete inst;
  9454. return 0;
  9455. }
  9456. static int Polycore_FixedShader(lua_State *L) {
  9457. FixedShader *inst = new FixedShader();
  9458. lua_pushlightuserdata(L, (void*)inst);
  9459. return 1;
  9460. }
  9461. static int Polycore_FixedShader_createBinding(lua_State *L) {
  9462. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9463. FixedShader *inst = (FixedShader*)lua_topointer(L, 1);
  9464. void *ptrRetVal = (void*)inst->createBinding();
  9465. if(ptrRetVal == NULL) {
  9466. lua_pushnil(L);
  9467. } else {
  9468. lua_pushlightuserdata(L, ptrRetVal);
  9469. }
  9470. return 1;
  9471. }
  9472. static int Polycore_delete_FixedShader(lua_State *L) {
  9473. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9474. FixedShader *inst = (FixedShader*)lua_topointer(L, 1);
  9475. delete inst;
  9476. return 0;
  9477. }
  9478. static int Polycore_FixedShaderBinding(lua_State *L) {
  9479. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9480. FixedShader * shader = (FixedShader *)lua_topointer(L, 1);
  9481. FixedShaderBinding *inst = new FixedShaderBinding(shader);
  9482. lua_pushlightuserdata(L, (void*)inst);
  9483. return 1;
  9484. }
  9485. static int Polycore_FixedShaderBinding_addTexture(lua_State *L) {
  9486. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9487. FixedShaderBinding *inst = (FixedShaderBinding*)lua_topointer(L, 1);
  9488. luaL_checktype(L, 2, LUA_TSTRING);
  9489. String name = String(lua_tostring(L, 2));
  9490. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  9491. Texture * texture = (Texture *)lua_topointer(L, 3);
  9492. inst->addTexture(name, texture);
  9493. return 0;
  9494. }
  9495. static int Polycore_FixedShaderBinding_addCubemap(lua_State *L) {
  9496. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9497. FixedShaderBinding *inst = (FixedShaderBinding*)lua_topointer(L, 1);
  9498. luaL_checktype(L, 2, LUA_TSTRING);
  9499. String name = String(lua_tostring(L, 2));
  9500. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  9501. Cubemap * cubemap = (Cubemap *)lua_topointer(L, 3);
  9502. inst->addCubemap(name, cubemap);
  9503. return 0;
  9504. }
  9505. static int Polycore_FixedShaderBinding_addParam(lua_State *L) {
  9506. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9507. FixedShaderBinding *inst = (FixedShaderBinding*)lua_topointer(L, 1);
  9508. luaL_checktype(L, 2, LUA_TSTRING);
  9509. String type = String(lua_tostring(L, 2));
  9510. luaL_checktype(L, 3, LUA_TSTRING);
  9511. String name = String(lua_tostring(L, 3));
  9512. luaL_checktype(L, 4, LUA_TSTRING);
  9513. String value = String(lua_tostring(L, 4));
  9514. inst->addParam(type, name, value);
  9515. return 0;
  9516. }
  9517. static int Polycore_FixedShaderBinding_getDiffuseTexture(lua_State *L) {
  9518. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9519. FixedShaderBinding *inst = (FixedShaderBinding*)lua_topointer(L, 1);
  9520. void *ptrRetVal = (void*)inst->getDiffuseTexture();
  9521. if(ptrRetVal == NULL) {
  9522. lua_pushnil(L);
  9523. } else {
  9524. lua_pushlightuserdata(L, ptrRetVal);
  9525. }
  9526. return 1;
  9527. }
  9528. static int Polycore_delete_FixedShaderBinding(lua_State *L) {
  9529. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9530. FixedShaderBinding *inst = (FixedShaderBinding*)lua_topointer(L, 1);
  9531. delete inst;
  9532. return 0;
  9533. }
  9534. static int Polycore_SceneLight_get_specularLightColor(lua_State *L) {
  9535. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9536. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9537. lua_pushlightuserdata(L, &inst->specularLightColor);
  9538. return 1;
  9539. }
  9540. static int Polycore_SceneLight_get_lightColor(lua_State *L) {
  9541. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9542. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9543. lua_pushlightuserdata(L, &inst->lightColor);
  9544. return 1;
  9545. }
  9546. static int Polycore_SceneLight(lua_State *L) {
  9547. luaL_checktype(L, 1, LUA_TNUMBER);
  9548. int type = lua_tointeger(L, 1);
  9549. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9550. Scene * parentScene = (Scene *)lua_topointer(L, 2);
  9551. luaL_checktype(L, 3, LUA_TNUMBER);
  9552. Number intensity = lua_tonumber(L, 3);
  9553. Number constantAttenuation;
  9554. if(lua_isnumber(L, 4)) {
  9555. constantAttenuation = lua_tonumber(L, 4);
  9556. } else {
  9557. constantAttenuation = 1;
  9558. }
  9559. Number linearAttenuation;
  9560. if(lua_isnumber(L, 5)) {
  9561. linearAttenuation = lua_tonumber(L, 5);
  9562. } else {
  9563. linearAttenuation = 1;
  9564. }
  9565. Number quadraticAttenuation;
  9566. if(lua_isnumber(L, 6)) {
  9567. quadraticAttenuation = lua_tonumber(L, 6);
  9568. } else {
  9569. quadraticAttenuation = 1;
  9570. }
  9571. SceneLight *inst = new SceneLight(type, parentScene, intensity, constantAttenuation, linearAttenuation, quadraticAttenuation);
  9572. lua_pushlightuserdata(L, (void*)inst);
  9573. return 1;
  9574. }
  9575. static int Polycore_SceneLight_getIntensity(lua_State *L) {
  9576. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9577. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9578. lua_pushnumber(L, inst->getIntensity());
  9579. return 1;
  9580. }
  9581. static int Polycore_SceneLight_setIntensity(lua_State *L) {
  9582. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9583. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9584. luaL_checktype(L, 2, LUA_TNUMBER);
  9585. Number newIntensity = lua_tonumber(L, 2);
  9586. inst->setIntensity(newIntensity);
  9587. return 0;
  9588. }
  9589. static int Polycore_SceneLight_setAttenuation(lua_State *L) {
  9590. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9591. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9592. luaL_checktype(L, 2, LUA_TNUMBER);
  9593. Number constantAttenuation = lua_tonumber(L, 2);
  9594. luaL_checktype(L, 3, LUA_TNUMBER);
  9595. Number linearAttenuation = lua_tonumber(L, 3);
  9596. luaL_checktype(L, 4, LUA_TNUMBER);
  9597. Number quadraticAttenuation = lua_tonumber(L, 4);
  9598. inst->setAttenuation(constantAttenuation, linearAttenuation, quadraticAttenuation);
  9599. return 0;
  9600. }
  9601. static int Polycore_SceneLight_getConstantAttenuation(lua_State *L) {
  9602. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9603. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9604. lua_pushnumber(L, inst->getConstantAttenuation());
  9605. return 1;
  9606. }
  9607. static int Polycore_SceneLight_getLinearAttenuation(lua_State *L) {
  9608. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9609. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9610. lua_pushnumber(L, inst->getLinearAttenuation());
  9611. return 1;
  9612. }
  9613. static int Polycore_SceneLight_getQuadraticAttenuation(lua_State *L) {
  9614. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9615. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9616. lua_pushnumber(L, inst->getQuadraticAttenuation());
  9617. return 1;
  9618. }
  9619. static int Polycore_SceneLight_getType(lua_State *L) {
  9620. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9621. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9622. lua_pushinteger(L, inst->getType());
  9623. return 1;
  9624. }
  9625. static int Polycore_SceneLight_renderDepthMap(lua_State *L) {
  9626. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9627. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9628. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9629. Scene * scene = (Scene *)lua_topointer(L, 2);
  9630. inst->renderDepthMap(scene);
  9631. return 0;
  9632. }
  9633. static int Polycore_SceneLight_Render(lua_State *L) {
  9634. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9635. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9636. inst->Render();
  9637. return 0;
  9638. }
  9639. static int Polycore_SceneLight_getLightViewMatrix(lua_State *L) {
  9640. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9641. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9642. Matrix4 *retInst = new Matrix4();
  9643. *retInst = inst->getLightViewMatrix();
  9644. lua_pushlightuserdata(L, retInst);
  9645. return 1;
  9646. }
  9647. static int Polycore_SceneLight_getZBufferTexture(lua_State *L) {
  9648. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9649. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9650. void *ptrRetVal = (void*)inst->getZBufferTexture();
  9651. if(ptrRetVal == NULL) {
  9652. lua_pushnil(L);
  9653. } else {
  9654. lua_pushlightuserdata(L, ptrRetVal);
  9655. }
  9656. return 1;
  9657. }
  9658. static int Polycore_SceneLight_setSpecularLightColor(lua_State *L) {
  9659. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9660. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9661. luaL_checktype(L, 2, LUA_TNUMBER);
  9662. Number r = lua_tonumber(L, 2);
  9663. luaL_checktype(L, 3, LUA_TNUMBER);
  9664. Number g = lua_tonumber(L, 3);
  9665. luaL_checktype(L, 4, LUA_TNUMBER);
  9666. Number b = lua_tonumber(L, 4);
  9667. luaL_checktype(L, 5, LUA_TNUMBER);
  9668. Number a = lua_tonumber(L, 5);
  9669. inst->setSpecularLightColor(r, g, b, a);
  9670. return 0;
  9671. }
  9672. static int Polycore_SceneLight_setDiffuseLightColor(lua_State *L) {
  9673. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9674. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9675. luaL_checktype(L, 2, LUA_TNUMBER);
  9676. Number r = lua_tonumber(L, 2);
  9677. luaL_checktype(L, 3, LUA_TNUMBER);
  9678. Number g = lua_tonumber(L, 3);
  9679. luaL_checktype(L, 4, LUA_TNUMBER);
  9680. Number b = lua_tonumber(L, 4);
  9681. inst->setDiffuseLightColor(r, g, b);
  9682. return 0;
  9683. }
  9684. static int Polycore_SceneLight_setLightColor(lua_State *L) {
  9685. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9686. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9687. luaL_checktype(L, 2, LUA_TNUMBER);
  9688. Number r = lua_tonumber(L, 2);
  9689. luaL_checktype(L, 3, LUA_TNUMBER);
  9690. Number g = lua_tonumber(L, 3);
  9691. luaL_checktype(L, 4, LUA_TNUMBER);
  9692. Number b = lua_tonumber(L, 4);
  9693. Number a;
  9694. if(lua_isnumber(L, 5)) {
  9695. a = lua_tonumber(L, 5);
  9696. } else {
  9697. a = 1;
  9698. }
  9699. inst->setLightColor(r, g, b, a);
  9700. return 0;
  9701. }
  9702. static int Polycore_SceneLight_setSpotlightProperties(lua_State *L) {
  9703. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9704. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9705. luaL_checktype(L, 2, LUA_TNUMBER);
  9706. Number spotlightCutoff = lua_tonumber(L, 2);
  9707. luaL_checktype(L, 3, LUA_TNUMBER);
  9708. Number spotlightExponent = lua_tonumber(L, 3);
  9709. inst->setSpotlightProperties(spotlightCutoff, spotlightExponent);
  9710. return 0;
  9711. }
  9712. static int Polycore_SceneLight_getSpotlightCutoff(lua_State *L) {
  9713. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9714. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9715. lua_pushnumber(L, inst->getSpotlightCutoff());
  9716. return 1;
  9717. }
  9718. static int Polycore_SceneLight_getSpotlightExponent(lua_State *L) {
  9719. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9720. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9721. lua_pushnumber(L, inst->getSpotlightExponent());
  9722. return 1;
  9723. }
  9724. static int Polycore_SceneLight_enableShadows(lua_State *L) {
  9725. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9726. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9727. luaL_checktype(L, 2, LUA_TBOOLEAN);
  9728. bool val = lua_toboolean(L, 2);
  9729. Number resolution;
  9730. if(lua_isnumber(L, 3)) {
  9731. resolution = lua_tonumber(L, 3);
  9732. } else {
  9733. resolution = 256;
  9734. }
  9735. inst->enableShadows(val, resolution);
  9736. return 0;
  9737. }
  9738. static int Polycore_SceneLight_setShadowMapFOV(lua_State *L) {
  9739. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9740. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9741. luaL_checktype(L, 2, LUA_TNUMBER);
  9742. Number fov = lua_tonumber(L, 2);
  9743. inst->setShadowMapFOV(fov);
  9744. return 0;
  9745. }
  9746. static int Polycore_SceneLight_areShadowsEnabled(lua_State *L) {
  9747. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9748. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9749. lua_pushboolean(L, inst->areShadowsEnabled());
  9750. return 1;
  9751. }
  9752. static int Polycore_SceneLight_getLightType(lua_State *L) {
  9753. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9754. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9755. lua_pushinteger(L, inst->getLightType());
  9756. return 1;
  9757. }
  9758. static int Polycore_SceneLight_enableDebugDraw(lua_State *L) {
  9759. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9760. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9761. luaL_checktype(L, 2, LUA_TBOOLEAN);
  9762. bool val = lua_toboolean(L, 2);
  9763. inst->enableDebugDraw(val);
  9764. return 0;
  9765. }
  9766. static int Polycore_delete_SceneLight(lua_State *L) {
  9767. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9768. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9769. delete inst;
  9770. return 0;
  9771. }
  9772. }