Mesh.lua 4.5 KB

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  1. class "Mesh"
  2. QUAD_MESH = 0
  3. TRI_MESH = 1
  4. TRIFAN_MESH = 2
  5. TRISTRIP_MESH = 3
  6. LINE_MESH = 4
  7. POINT_MESH = 5
  8. function Mesh:__index__(name)
  9. if name == "useVertexColors" then
  10. return Polycore.Mesh_get_useVertexColors(self.__ptr)
  11. end
  12. end
  13. function Mesh:__set_callback(name,value)
  14. if name == "useVertexColors" then
  15. Polycore.Mesh_set_useVertexColors(self.__ptr, value)
  16. return true
  17. end
  18. return false
  19. end
  20. function Mesh:Mesh(...)
  21. for k,v in pairs(arg) do
  22. if type(v) == "table" then
  23. if v.__ptr ~= nil then
  24. arg[k] = v.__ptr
  25. end
  26. end
  27. end
  28. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  29. self.__ptr = Polycore.Mesh(unpack(arg))
  30. Polycore.__ptr_lookup[self.__ptr] = self
  31. end
  32. end
  33. function Mesh:addPolygon(newPolygon)
  34. local retVal = Polycore.Mesh_addPolygon(self.__ptr, newPolygon.__ptr)
  35. end
  36. function Mesh:loadMesh(fileName)
  37. local retVal = Polycore.Mesh_loadMesh(self.__ptr, fileName.__ptr)
  38. end
  39. function Mesh:saveToFile(fileName)
  40. local retVal = Polycore.Mesh_saveToFile(self.__ptr, fileName.__ptr)
  41. end
  42. function Mesh:loadFromFile(inFile)
  43. local retVal = Polycore.Mesh_loadFromFile(self.__ptr, inFile.__ptr)
  44. end
  45. function Mesh:getPolygonCount()
  46. local retVal = Polycore.Mesh_getPolygonCount(self.__ptr)
  47. return retVal
  48. end
  49. function Mesh:getVertexCount()
  50. local retVal = Polycore.Mesh_getVertexCount(self.__ptr)
  51. return retVal
  52. end
  53. function Mesh:getPolygon(index)
  54. local retVal = Polycore.Mesh_getPolygon(self.__ptr, index)
  55. if retVal == nil then return nil end
  56. if Polycore.__ptr_lookup[retVal] ~= nil then
  57. return Polycore.__ptr_lookup[retVal]
  58. else
  59. Polycore.__ptr_lookup[retVal] = Polygon("__skip_ptr__")
  60. Polycore.__ptr_lookup[retVal].__ptr = retVal
  61. return Polycore.__ptr_lookup[retVal]
  62. end
  63. end
  64. function Mesh:createPlane(w, h)
  65. local retVal = Polycore.Mesh_createPlane(self.__ptr, w, h)
  66. end
  67. function Mesh:createVPlane(w, h)
  68. local retVal = Polycore.Mesh_createVPlane(self.__ptr, w, h)
  69. end
  70. function Mesh:createTorus(radius, tubeRadius, rSegments, tSegments)
  71. local retVal = Polycore.Mesh_createTorus(self.__ptr, radius, tubeRadius, rSegments, tSegments)
  72. end
  73. function Mesh:createBox(w, d, h)
  74. local retVal = Polycore.Mesh_createBox(self.__ptr, w, d, h)
  75. end
  76. function Mesh:createSphere(radius, numRings, numSegments)
  77. local retVal = Polycore.Mesh_createSphere(self.__ptr, radius, numRings, numSegments)
  78. end
  79. function Mesh:createCylinder(height, radius, numSegments)
  80. local retVal = Polycore.Mesh_createCylinder(self.__ptr, height, radius, numSegments)
  81. end
  82. function Mesh:createCone(height, radius, numSegments)
  83. local retVal = Polycore.Mesh_createCone(self.__ptr, height, radius, numSegments)
  84. end
  85. function Mesh:recenterMesh()
  86. local retVal = Polycore.Mesh_recenterMesh(self.__ptr)
  87. if retVal == nil then return nil end
  88. if Polycore.__ptr_lookup[retVal] ~= nil then
  89. return Polycore.__ptr_lookup[retVal]
  90. else
  91. Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
  92. Polycore.__ptr_lookup[retVal].__ptr = retVal
  93. return Polycore.__ptr_lookup[retVal]
  94. end
  95. end
  96. function Mesh:useVertexNormals(val)
  97. local retVal = Polycore.Mesh_useVertexNormals(self.__ptr, val)
  98. end
  99. function Mesh:setVertexBuffer(buffer)
  100. local retVal = Polycore.Mesh_setVertexBuffer(self.__ptr, buffer.__ptr)
  101. end
  102. function Mesh:getVertexBuffer()
  103. local retVal = Polycore.Mesh_getVertexBuffer(self.__ptr)
  104. if retVal == nil then return nil end
  105. if Polycore.__ptr_lookup[retVal] ~= nil then
  106. return Polycore.__ptr_lookup[retVal]
  107. else
  108. Polycore.__ptr_lookup[retVal] = VertexBuffer("__skip_ptr__")
  109. Polycore.__ptr_lookup[retVal].__ptr = retVal
  110. return Polycore.__ptr_lookup[retVal]
  111. end
  112. end
  113. function Mesh:getRadius()
  114. local retVal = Polycore.Mesh_getRadius(self.__ptr)
  115. return retVal
  116. end
  117. function Mesh:calculateNormals(smooth, smoothAngle)
  118. local retVal = Polycore.Mesh_calculateNormals(self.__ptr, smooth, smoothAngle)
  119. end
  120. function Mesh:getMeshType()
  121. local retVal = Polycore.Mesh_getMeshType(self.__ptr)
  122. return retVal
  123. end
  124. function Mesh:setMeshType(newType)
  125. local retVal = Polycore.Mesh_setMeshType(self.__ptr, newType)
  126. end
  127. function Mesh:calculateBBox()
  128. local retVal = Polycore.Mesh_calculateBBox(self.__ptr)
  129. if retVal == nil then return nil end
  130. if Polycore.__ptr_lookup[retVal] ~= nil then
  131. return Polycore.__ptr_lookup[retVal]
  132. else
  133. Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
  134. Polycore.__ptr_lookup[retVal].__ptr = retVal
  135. return Polycore.__ptr_lookup[retVal]
  136. end
  137. end
  138. function Mesh:hasVertexBuffer()
  139. local retVal = Polycore.Mesh_hasVertexBuffer(self.__ptr)
  140. return retVal
  141. end
  142. function Mesh:__delete()
  143. Polycore.__ptr_lookup[self.__ptr] = nil
  144. Polycore.delete_Mesh(self.__ptr)
  145. end