Renderer.lua 16 KB

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  1. class "Renderer"
  2. RENDER_MODE_NORMAL = 0
  3. RENDER_MODE_WIREFRAME = 1
  4. BLEND_MODE_NORMAL = 0
  5. BLEND_MODE_LIGHTEN = 1
  6. BLEND_MODE_COLOR = 2
  7. FOG_LINEAR = 0
  8. FOG_EXP = 1
  9. FOG_EXP2 = 2
  10. DEPTH_FUNCTION_GREATER = 0
  11. DEPTH_FUNCTION_LEQUAL = 1
  12. TEX_FILTERING_NEAREST = 0
  13. TEX_FILTERING_LINEAR = 1
  14. function Renderer:__index__(name)
  15. if name == "ambientColor" then
  16. retVal = Polycore.Renderer_get_ambientColor(self.__ptr)
  17. if Polycore.__ptr_lookup[retVal] ~= nil then
  18. return Polycore.__ptr_lookup[retVal]
  19. else
  20. Polycore.__ptr_lookup[retVal] = Color("__skip_ptr__")
  21. Polycore.__ptr_lookup[retVal].__ptr = retVal
  22. return Polycore.__ptr_lookup[retVal]
  23. end
  24. elseif name == "clearColor" then
  25. retVal = Polycore.Renderer_get_clearColor(self.__ptr)
  26. if Polycore.__ptr_lookup[retVal] ~= nil then
  27. return Polycore.__ptr_lookup[retVal]
  28. else
  29. Polycore.__ptr_lookup[retVal] = Color("__skip_ptr__")
  30. Polycore.__ptr_lookup[retVal].__ptr = retVal
  31. return Polycore.__ptr_lookup[retVal]
  32. end
  33. elseif name == "exposureLevel" then
  34. return Polycore.Renderer_get_exposureLevel(self.__ptr)
  35. elseif name == "cameraPosition" then
  36. retVal = Polycore.Renderer_get_cameraPosition(self.__ptr)
  37. if Polycore.__ptr_lookup[retVal] ~= nil then
  38. return Polycore.__ptr_lookup[retVal]
  39. else
  40. Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
  41. Polycore.__ptr_lookup[retVal].__ptr = retVal
  42. return Polycore.__ptr_lookup[retVal]
  43. end
  44. end
  45. end
  46. function Renderer:__set_callback(name,value)
  47. if name == "exposureLevel" then
  48. Polycore.Renderer_set_exposureLevel(self.__ptr, value)
  49. return true
  50. end
  51. return false
  52. end
  53. function Renderer:Resize(xRes, yRes)
  54. local retVal = Polycore.Renderer_Resize(self.__ptr, xRes, yRes)
  55. end
  56. function Renderer:BeginRender()
  57. local retVal = Polycore.Renderer_BeginRender(self.__ptr)
  58. end
  59. function Renderer:EndRender()
  60. local retVal = Polycore.Renderer_EndRender(self.__ptr)
  61. end
  62. function Renderer:createCubemap(t0, t1, t2, t3, t4, t5)
  63. local retVal = Polycore.Renderer_createCubemap(self.__ptr, t0.__ptr, t1.__ptr, t2.__ptr, t3.__ptr, t4.__ptr, t5.__ptr)
  64. if retVal == nil then return nil end
  65. if Polycore.__ptr_lookup[retVal] ~= nil then
  66. return Polycore.__ptr_lookup[retVal]
  67. else
  68. Polycore.__ptr_lookup[retVal] = Cubemap("__skip_ptr__")
  69. Polycore.__ptr_lookup[retVal].__ptr = retVal
  70. return Polycore.__ptr_lookup[retVal]
  71. end
  72. end
  73. function Renderer:createTexture(width, height, textureData, clamp, type)
  74. local retVal = Polycore.Renderer_createTexture(self.__ptr, width, height, textureData.__ptr, clamp, type)
  75. if retVal == nil then return nil end
  76. if Polycore.__ptr_lookup[retVal] ~= nil then
  77. return Polycore.__ptr_lookup[retVal]
  78. else
  79. Polycore.__ptr_lookup[retVal] = Texture("__skip_ptr__")
  80. Polycore.__ptr_lookup[retVal].__ptr = retVal
  81. return Polycore.__ptr_lookup[retVal]
  82. end
  83. end
  84. function Renderer:createRenderTextures(colorBuffer, depthBuffer, width, height)
  85. local retVal = Polycore.Renderer_createRenderTextures(self.__ptr, colorBuffer.__ptr, depthBuffer.__ptr, width, height)
  86. end
  87. function Renderer:createFramebufferTexture(width, height)
  88. local retVal = Polycore.Renderer_createFramebufferTexture(self.__ptr, width, height)
  89. if retVal == nil then return nil end
  90. if Polycore.__ptr_lookup[retVal] ~= nil then
  91. return Polycore.__ptr_lookup[retVal]
  92. else
  93. Polycore.__ptr_lookup[retVal] = Texture("__skip_ptr__")
  94. Polycore.__ptr_lookup[retVal].__ptr = retVal
  95. return Polycore.__ptr_lookup[retVal]
  96. end
  97. end
  98. function Renderer:bindFrameBufferTexture(texture)
  99. local retVal = Polycore.Renderer_bindFrameBufferTexture(self.__ptr, texture.__ptr)
  100. end
  101. function Renderer:unbindFramebuffers()
  102. local retVal = Polycore.Renderer_unbindFramebuffers(self.__ptr)
  103. end
  104. function Renderer:renderToTexture(targetTexture)
  105. local retVal = Polycore.Renderer_renderToTexture(self.__ptr, targetTexture.__ptr)
  106. end
  107. function Renderer:renderZBufferToTexture(targetTexture)
  108. local retVal = Polycore.Renderer_renderZBufferToTexture(self.__ptr, targetTexture.__ptr)
  109. end
  110. function Renderer:setViewportSize(w, h, fov)
  111. local retVal = Polycore.Renderer_setViewportSize(self.__ptr, w, h, fov)
  112. end
  113. function Renderer:loadIdentity()
  114. local retVal = Polycore.Renderer_loadIdentity(self.__ptr)
  115. end
  116. function Renderer:setOrthoMode(xSize, ySize)
  117. local retVal = Polycore.Renderer_setOrthoMode(self.__ptr, xSize, ySize)
  118. end
  119. function Renderer:_setOrthoMode()
  120. local retVal = Polycore.Renderer__setOrthoMode(self.__ptr)
  121. end
  122. function Renderer:setPerspectiveMode()
  123. local retVal = Polycore.Renderer_setPerspectiveMode(self.__ptr)
  124. end
  125. function Renderer:setTexture(texture)
  126. local retVal = Polycore.Renderer_setTexture(self.__ptr, texture.__ptr)
  127. end
  128. function Renderer:enableBackfaceCulling(val)
  129. local retVal = Polycore.Renderer_enableBackfaceCulling(self.__ptr, val)
  130. end
  131. function Renderer:setClearColor(r, g, b)
  132. local retVal = Polycore.Renderer_setClearColor(self.__ptr, r, g, b)
  133. end
  134. function Renderer:setAmbientColor(r, g, b)
  135. local retVal = Polycore.Renderer_setAmbientColor(self.__ptr, r, g, b)
  136. end
  137. function Renderer:clearScreen()
  138. local retVal = Polycore.Renderer_clearScreen(self.__ptr)
  139. end
  140. function Renderer:translate2D(x, y)
  141. local retVal = Polycore.Renderer_translate2D(self.__ptr, x, y)
  142. end
  143. function Renderer:rotate2D(angle)
  144. local retVal = Polycore.Renderer_rotate2D(self.__ptr, angle)
  145. end
  146. function Renderer:scale2D(scale)
  147. local retVal = Polycore.Renderer_scale2D(self.__ptr, scale.__ptr)
  148. end
  149. function Renderer:setFOV(fov)
  150. local retVal = Polycore.Renderer_setFOV(self.__ptr, fov)
  151. end
  152. function Renderer:setVertexColor(r, g, b, a)
  153. local retVal = Polycore.Renderer_setVertexColor(self.__ptr, r, g, b, a)
  154. end
  155. function Renderer:pushDataArrayForMesh(mesh, arrayType)
  156. local retVal = Polycore.Renderer_pushDataArrayForMesh(self.__ptr, mesh.__ptr, arrayType)
  157. end
  158. function Renderer:pushRenderDataArray(array)
  159. local retVal = Polycore.Renderer_pushRenderDataArray(self.__ptr, array.__ptr)
  160. end
  161. function Renderer:createRenderDataArrayForMesh(mesh, arrayType)
  162. local retVal = Polycore.Renderer_createRenderDataArrayForMesh(self.__ptr, mesh.__ptr, arrayType)
  163. if retVal == nil then return nil end
  164. if Polycore.__ptr_lookup[retVal] ~= nil then
  165. return Polycore.__ptr_lookup[retVal]
  166. else
  167. Polycore.__ptr_lookup[retVal] = RenderDataArray("__skip_ptr__")
  168. Polycore.__ptr_lookup[retVal].__ptr = retVal
  169. return Polycore.__ptr_lookup[retVal]
  170. end
  171. end
  172. function Renderer:createRenderDataArray(arrayType)
  173. local retVal = Polycore.Renderer_createRenderDataArray(self.__ptr, arrayType)
  174. if retVal == nil then return nil end
  175. if Polycore.__ptr_lookup[retVal] ~= nil then
  176. return Polycore.__ptr_lookup[retVal]
  177. else
  178. Polycore.__ptr_lookup[retVal] = RenderDataArray("__skip_ptr__")
  179. Polycore.__ptr_lookup[retVal].__ptr = retVal
  180. return Polycore.__ptr_lookup[retVal]
  181. end
  182. end
  183. function Renderer:setRenderArrayData(array, arrayData)
  184. local retVal = Polycore.Renderer_setRenderArrayData(self.__ptr, array.__ptr, arrayData.__ptr)
  185. end
  186. function Renderer:drawArrays(drawType)
  187. local retVal = Polycore.Renderer_drawArrays(self.__ptr, drawType)
  188. end
  189. function Renderer:translate3D(position)
  190. local retVal = Polycore.Renderer_translate3D(self.__ptr, position.__ptr)
  191. end
  192. function Renderer:scale3D(scale)
  193. local retVal = Polycore.Renderer_scale3D(self.__ptr, scale.__ptr)
  194. end
  195. function Renderer:pushMatrix()
  196. local retVal = Polycore.Renderer_pushMatrix(self.__ptr)
  197. end
  198. function Renderer:popMatrix()
  199. local retVal = Polycore.Renderer_popMatrix(self.__ptr)
  200. end
  201. function Renderer:setLineSmooth(val)
  202. local retVal = Polycore.Renderer_setLineSmooth(self.__ptr, val)
  203. end
  204. function Renderer:setLineSize(lineSize)
  205. local retVal = Polycore.Renderer_setLineSize(self.__ptr, lineSize)
  206. end
  207. function Renderer:enableLighting(enable)
  208. local retVal = Polycore.Renderer_enableLighting(self.__ptr, enable)
  209. end
  210. function Renderer:enableFog(enable)
  211. local retVal = Polycore.Renderer_enableFog(self.__ptr, enable)
  212. end
  213. function Renderer:setFogProperties(fogMode, color, density, startDepth, _endDepth)
  214. local retVal = Polycore.Renderer_setFogProperties(self.__ptr, fogMode, color.__ptr, density, startDepth, _endDepth)
  215. end
  216. function Renderer:multModelviewMatrix(m)
  217. local retVal = Polycore.Renderer_multModelviewMatrix(self.__ptr, m.__ptr)
  218. end
  219. function Renderer:setModelviewMatrix(m)
  220. local retVal = Polycore.Renderer_setModelviewMatrix(self.__ptr, m.__ptr)
  221. end
  222. function Renderer:setCurrentModelMatrix(m)
  223. local retVal = Polycore.Renderer_setCurrentModelMatrix(self.__ptr, m.__ptr)
  224. end
  225. function Renderer:getCurrentModelMatrix()
  226. local retVal = Polycore.Renderer_getCurrentModelMatrix(self.__ptr)
  227. if retVal == nil then return nil end
  228. if Polycore.__ptr_lookup[retVal] ~= nil then
  229. return Polycore.__ptr_lookup[retVal]
  230. else
  231. Polycore.__ptr_lookup[retVal] = Matrix4("__skip_ptr__")
  232. Polycore.__ptr_lookup[retVal].__ptr = retVal
  233. return Polycore.__ptr_lookup[retVal]
  234. end
  235. end
  236. function Renderer:setBlendingMode(bl_endingMode)
  237. local retVal = Polycore.Renderer_setBlendingMode(self.__ptr, bl_endingMode)
  238. end
  239. function Renderer:applyMaterial(material, localOptions, shaderIndex)
  240. local retVal = Polycore.Renderer_applyMaterial(self.__ptr, material.__ptr, localOptions.__ptr, shaderIndex)
  241. end
  242. function Renderer:clearShader()
  243. local retVal = Polycore.Renderer_clearShader(self.__ptr)
  244. end
  245. function Renderer:setDepthFunction(depthFunction)
  246. local retVal = Polycore.Renderer_setDepthFunction(self.__ptr, depthFunction)
  247. end
  248. function Renderer:createVertexBufferForMesh(mesh)
  249. local retVal = Polycore.Renderer_createVertexBufferForMesh(self.__ptr, mesh.__ptr)
  250. end
  251. function Renderer:drawVertexBuffer(buffer)
  252. local retVal = Polycore.Renderer_drawVertexBuffer(self.__ptr, buffer.__ptr)
  253. end
  254. function Renderer:setRenderMode(newR_enderMode)
  255. local retVal = Polycore.Renderer_setRenderMode(self.__ptr, newR_enderMode)
  256. end
  257. function Renderer:getRenderMode()
  258. local retVal = Polycore.Renderer_getRenderMode(self.__ptr)
  259. return retVal
  260. end
  261. function Renderer:enableDepthTest(val)
  262. local retVal = Polycore.Renderer_enableDepthTest(self.__ptr, val)
  263. end
  264. function Renderer:enableDepthWrite(val)
  265. local retVal = Polycore.Renderer_enableDepthWrite(self.__ptr, val)
  266. end
  267. function Renderer:billboardMatrix()
  268. local retVal = Polycore.Renderer_billboardMatrix(self.__ptr)
  269. end
  270. function Renderer:billboardMatrixWithScale(scale)
  271. local retVal = Polycore.Renderer_billboardMatrixWithScale(self.__ptr, scale.__ptr)
  272. end
  273. function Renderer:setTextureFilteringMode(mode)
  274. local retVal = Polycore.Renderer_setTextureFilteringMode(self.__ptr, mode)
  275. end
  276. function Renderer:setClippingPlanes(near, far)
  277. local retVal = Polycore.Renderer_setClippingPlanes(self.__ptr, near, far)
  278. end
  279. function Renderer:enableAlphaTest(val)
  280. local retVal = Polycore.Renderer_enableAlphaTest(self.__ptr, val)
  281. end
  282. function Renderer:clearBuffer(colorBuffer, depthBuffer)
  283. local retVal = Polycore.Renderer_clearBuffer(self.__ptr, colorBuffer, depthBuffer)
  284. end
  285. function Renderer:drawToColorBuffer(val)
  286. local retVal = Polycore.Renderer_drawToColorBuffer(self.__ptr, val)
  287. end
  288. function Renderer:getCameraMatrix()
  289. local retVal = Polycore.Renderer_getCameraMatrix(self.__ptr)
  290. if retVal == nil then return nil end
  291. if Polycore.__ptr_lookup[retVal] ~= nil then
  292. return Polycore.__ptr_lookup[retVal]
  293. else
  294. Polycore.__ptr_lookup[retVal] = Matrix4("__skip_ptr__")
  295. Polycore.__ptr_lookup[retVal].__ptr = retVal
  296. return Polycore.__ptr_lookup[retVal]
  297. end
  298. end
  299. function Renderer:setCameraMatrix(matrix)
  300. local retVal = Polycore.Renderer_setCameraMatrix(self.__ptr, matrix.__ptr)
  301. end
  302. function Renderer:setCameraPosition(pos)
  303. local retVal = Polycore.Renderer_setCameraPosition(self.__ptr, pos.__ptr)
  304. end
  305. function Renderer:drawScreenQuad(qx, qy)
  306. local retVal = Polycore.Renderer_drawScreenQuad(self.__ptr, qx, qy)
  307. end
  308. function Renderer:getXRes()
  309. local retVal = Polycore.Renderer_getXRes(self.__ptr)
  310. return retVal
  311. end
  312. function Renderer:getYRes()
  313. local retVal = Polycore.Renderer_getYRes(self.__ptr)
  314. return retVal
  315. end
  316. function Renderer:setAnisotropyAmount(amount)
  317. local retVal = Polycore.Renderer_setAnisotropyAmount(self.__ptr, amount)
  318. end
  319. function Renderer:getAnisotropyAmount()
  320. local retVal = Polycore.Renderer_getAnisotropyAmount(self.__ptr)
  321. return retVal
  322. end
  323. function Renderer:cullFrontFaces(val)
  324. local retVal = Polycore.Renderer_cullFrontFaces(self.__ptr, val)
  325. end
  326. function Renderer:clearLights()
  327. local retVal = Polycore.Renderer_clearLights(self.__ptr)
  328. end
  329. function Renderer:addLight(lightImportance, position, direction, type, color, specularColor, constantAttenuation, linearAttenuation, quadraticAttenuation, intensity, spotlightCutoff, spotlightExponent, shadowsEnabled, textureMatrix, shadowMapTexture)
  330. local retVal = Polycore.Renderer_addLight(self.__ptr, lightImportance, position.__ptr, direction.__ptr, type, color.__ptr, specularColor.__ptr, constantAttenuation, linearAttenuation, quadraticAttenuation, intensity, spotlightCutoff, spotlightExponent, shadowsEnabled, textureMatrix.__ptr, shadowMapTexture.__ptr)
  331. end
  332. function Renderer:setExposureLevel(level)
  333. local retVal = Polycore.Renderer_setExposureLevel(self.__ptr, level)
  334. end
  335. function Renderer:rayTriangleIntersect(ray_origin, ray_direction, vert0, vert1, vert2, hitPoint)
  336. local retVal = Polycore.Renderer_rayTriangleIntersect(self.__ptr, ray_origin.__ptr, ray_direction.__ptr, vert0.__ptr, vert1.__ptr, vert2.__ptr, hitPoint.__ptr)
  337. return retVal
  338. end
  339. function Renderer:projectRayFrom2DCoordinate(x, y)
  340. local retVal = Polycore.Renderer_projectRayFrom2DCoordinate(self.__ptr, x, y)
  341. if retVal == nil then return nil end
  342. if Polycore.__ptr_lookup[retVal] ~= nil then
  343. return Polycore.__ptr_lookup[retVal]
  344. else
  345. Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
  346. Polycore.__ptr_lookup[retVal].__ptr = retVal
  347. return Polycore.__ptr_lookup[retVal]
  348. end
  349. end
  350. function Renderer:enableShaders(flag)
  351. local retVal = Polycore.Renderer_enableShaders(self.__ptr, flag)
  352. end
  353. function Renderer:initOSSpecific()
  354. local retVal = Polycore.Renderer_initOSSpecific(self.__ptr)
  355. end
  356. function Renderer:addShaderModule(module)
  357. local retVal = Polycore.Renderer_addShaderModule(self.__ptr, module.__ptr)
  358. end
  359. function Renderer:test2DCoordinate(x, y, poly, matrix, billboardMode)
  360. local retVal = Polycore.Renderer_test2DCoordinate(self.__ptr, x, y, poly.__ptr, matrix.__ptr, billboardMode)
  361. return retVal
  362. end
  363. function Renderer:getProjectionMatrix()
  364. local retVal = Polycore.Renderer_getProjectionMatrix(self.__ptr)
  365. if retVal == nil then return nil end
  366. if Polycore.__ptr_lookup[retVal] ~= nil then
  367. return Polycore.__ptr_lookup[retVal]
  368. else
  369. Polycore.__ptr_lookup[retVal] = Matrix4("__skip_ptr__")
  370. Polycore.__ptr_lookup[retVal].__ptr = retVal
  371. return Polycore.__ptr_lookup[retVal]
  372. end
  373. end
  374. function Renderer:getModelviewMatrix()
  375. local retVal = Polycore.Renderer_getModelviewMatrix(self.__ptr)
  376. if retVal == nil then return nil end
  377. if Polycore.__ptr_lookup[retVal] ~= nil then
  378. return Polycore.__ptr_lookup[retVal]
  379. else
  380. Polycore.__ptr_lookup[retVal] = Matrix4("__skip_ptr__")
  381. Polycore.__ptr_lookup[retVal].__ptr = retVal
  382. return Polycore.__ptr_lookup[retVal]
  383. end
  384. end
  385. function Renderer:Unproject(x, y)
  386. local retVal = Polycore.Renderer_Unproject(self.__ptr, x, y)
  387. if retVal == nil then return nil end
  388. if Polycore.__ptr_lookup[retVal] ~= nil then
  389. return Polycore.__ptr_lookup[retVal]
  390. else
  391. Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
  392. Polycore.__ptr_lookup[retVal].__ptr = retVal
  393. return Polycore.__ptr_lookup[retVal]
  394. end
  395. end
  396. function Renderer:sortLights()
  397. local retVal = Polycore.Renderer_sortLights(self.__ptr)
  398. end
  399. function Renderer:getNumAreaLights()
  400. local retVal = Polycore.Renderer_getNumAreaLights(self.__ptr)
  401. return retVal
  402. end
  403. function Renderer:getNumSpotLights()
  404. local retVal = Polycore.Renderer_getNumSpotLights(self.__ptr)
  405. return retVal
  406. end
  407. function Renderer:getNumLights()
  408. local retVal = Polycore.Renderer_getNumLights(self.__ptr)
  409. return retVal
  410. end
  411. function Renderer:__delete()
  412. Polycore.__ptr_lookup[self.__ptr] = nil
  413. Polycore.delete_Renderer(self.__ptr)
  414. end