Ivan Safrin ffd147a855 Particles now default to not ignoring parent matrix. Added setter and getter for ignoreParentMatrix option in particle systems. Added screen editor option to toggle ignoreParentMatrix option in particle systems. пре 12 година
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork пре 14 година
OSBasics.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code пре 12 година
PolyBezierCurve.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolyCamera.h 92de58022e It's spelled 'frustum', not 'frustrum' пре 12 година
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. пре 13 година
PolyCocoaCore.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press пре 12 година
PolyColor.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access пре 13 година
PolyConfig.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyCore.h d48022a44c Added Core::captureMouse(bool) пре 12 година
PolyCoreInput.h 78300e7cae Fixed entity property editor, fixed mouse position not setting on mousedown пре 13 година
PolyCoreServices.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. пре 12 година
PolyCubemap.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyEntity.h ccf895f6f0 Converted Entity::tags to a pointer. пре 12 година
PolyEvent.h 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. пре 12 година
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) пре 13 година
PolyEventHandler.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyFixedShader.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolyFont.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyFontManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyGLCubemap.h 94c4d628d1 Win32 compile fixes. пре 14 година
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. пре 14 година
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. пре 14 година
PolyGLHeaders.h e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. пре 13 година
PolyGLRenderer.h 3c88b6487c Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config пре 13 година
PolyGLSLProgram.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code пре 12 година
PolyGLSLShader.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible пре 12 година
PolyGLSLShaderModule.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code пре 12 година
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure пре 13 година
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs пре 14 година
PolyGlobals.h a770a9bcbb Linux fixes for core library and examples/template пре 13 година
PolyImage.h decbf1e0ef Changed the Image::fill interface пре 12 година
PolyInputEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. пре 13 година
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux пре 13 година
PolyLabel.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible пре 12 година
PolyLogger.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. пре 12 година
PolyMaterial.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) пре 13 година
PolyMaterialManager.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible пре 12 година
PolyMatrix4.h be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse пре 12 година
PolyMesh.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access пре 13 година
PolyModule.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible пре 12 година
PolyObject.h d48451256f Added more safety checks to config loading for PolycodeProject пре 12 година
PolyParticle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyParticleEmitter.h ffd147a855 Particles now default to not ignoring parent matrix. Added setter and getter for ignoreParentMatrix option in particle systems. Added screen editor option to toggle ignoreParentMatrix option in particle systems. пре 12 година
PolyPeer.h ad93e133ff Doxygen documented the Address class. пре 13 година
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyPolygon.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyQuaternion.h a641b7b54b Fixed more Quaternion:: function names. пре 12 година
PolyQuaternionCurve.h 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation пре 13 година
PolyRectangle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyRenderer.h 76e62f2ebd Added some documentation to the Renderer пре 12 година
PolyResource.h 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. пре 12 година
PolyResourceManager.h 20f2a4a278 ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager. пре 12 година
PolySDLCore.h d48022a44c Added Core::captureMouse(bool) пре 12 година
PolyScene.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency пре 13 година
PolySceneEntity.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolySceneLabel.h f6edf81027 Premultiplied alpha support in labels пре 13 година
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. пре 14 година
PolySceneLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access пре 13 година
PolySceneManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press пре 12 година
PolySceneMesh.h bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults пре 12 година
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type пре 13 година
PolySceneRenderTexture.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound пре 13 година
PolyScreen.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), пре 13 година
PolyScreenEntity.h b4cb90d218 Added doxygen comments to ScreenEntity пре 12 година
PolyScreenEntityInstance.h 20f2a4a278 ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager. пре 12 година
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolyScreenImage.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access пре 13 година
PolyScreenLabel.h 8f94050c5b Removed addDropShadow from ScreenLabel пре 12 година
PolyScreenLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access пре 13 година
PolyScreenManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press пре 12 година
PolyScreenMesh.h bbd27232a4 Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module пре 12 година
PolyScreenShape.h 77811d37cb Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes пре 13 година
PolyScreenSound.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor пре 13 година
PolyScreenSprite.h 9557993edf Added getCurrentAnimationFrame and isCurrentAnimationFinished to ScreenSprite from doomlaser's pull request пре 12 година
PolyServer.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes пре 12 година
PolyServerWorld.h 634df503e7 Moved networking module into the core пре 13 година
PolyShader.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code пре 12 година
PolySkeleton.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access пре 13 година
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes пре 12 година
PolySound.h baec985ec6 Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code. пре 12 година
PolySoundManager.h 600435102f Fix the includes for OpenAL on OSX пре 13 година
PolyString.h abc4a4dbab Basic undo/redo beginnings in screen editor (transforms and deletion only for now). Fixed multiline text input not scrolling properly after latest text input fixes. пре 12 година
PolyTexture.h aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. пре 12 година
PolyThreaded.h dda069be43 Threaded event fixes пре 13 година
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyTween.h 29ca579b00 Added delay to Tween пре 13 година
PolyTweenManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyVector2.h 78247c84d2 Fix spelling mistake пре 13 година
PolyVector3.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyVertex.h 04a22925fc Tangent generation and normal map shader support пре 14 година
PolyWinCore.h d48022a44c Added Core::captureMouse(bool) пре 12 година
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode пре 14 година
Polycode.h 47b18f52ef Removed old, incomplete ScreenCurve class пре 13 година
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. пре 13 година
tinystr.h 7cc9015fd0 Initial import from old repository пре 15 година
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now пре 15 година