Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Joachim Meyer cee22aae46 Fix getHeight() - it now more looks for the highest label but for the whole height of the UIMultilineLabel. 11 anos atrás
Assets 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor 11 anos atrás
Bindings 5e62c0c1d1 Removed old code that prevented bindings to generate on methods with less than 2 public methods 11 anos atrás
CMake b370db1f96 Merge pull request #457 from Adnn/master 11 anos atrás
Core 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor 11 anos atrás
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly 11 anos atrás
Documentation 8f769ccdf7 Fixed local Lua documentation html 12 anos atrás
Examples 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor 11 anos atrás
IDE 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor 11 anos atrás
Modules cee22aae46 Fix getHeight() - it now more looks for the highest label but for the whole height of the UIMultilineLabel. 11 anos atrás
Player e014f65a05 Added accessors for local shader options in camera for Lua, added hdr pack to player on Mac 11 anos atrás
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 anos atrás
Tools 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere 11 anos atrás
.gitignore d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly 11 anos atrás
BUILD.md 965d8cee53 Build instructions more concise 11 anos atrás
BuildLinux.sh 8258ee67ba Fixed Linux build script 12 anos atrás
CMakeLists.txt 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere 11 anos atrás
LICENSE.txt 4e337163f6 Updated license year 12 anos atrás
README ba4034bb46 Replaced LUA with Lua in readme 12 anos atrás
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. 12 anos atrás

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.