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- /*
- Copyright (C) 2011 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "PolyFixedShader.h"
- using namespace Polycode;
- FixedShaderBinding::FixedShaderBinding(FixedShader *shader) : ShaderBinding(shader) {
- fixedShader = shader;
- }
- FixedShaderBinding::~FixedShaderBinding() {
- }
- void FixedShaderBinding::addCubemap(const String& name, Cubemap *cubemap) {
- cubemaps.push_back(cubemap);
- }
- void FixedShaderBinding::addTexture(const String& name, Texture *texture) {
- textures.push_back(texture);
- }
- Texture *FixedShaderBinding::getDiffuseTexture() {
- return textures[0];
- }
- void FixedShaderBinding::addParam(const String& type, const String& name, const String& value) {
- }
- FixedShader::FixedShader() : Shader(Shader::FIXED_SHADER) {
- }
- FixedShader::~FixedShader() {
- }
- ShaderBinding *FixedShader::createBinding() {
- return new FixedShaderBinding(this);
- }
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