Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 years ago
Assets 3cefc4d6d4 Added install step for default.pak. 14 years ago
Bindings d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 years ago
CMake d6f5c07893 Merge branch 'master' into cmake-bindings 14 years ago
Core d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 years ago
Dependencies 0d8cec1433 Add POLYCODE_RELEASE_DIR to the CMake cache. 14 years ago
Examples 246f876526 Compile all libs as static except for Modules. 14 years ago
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. 14 years ago
Modules 44df749fee Mac needs static dependencies to be linked into dynamic module lib but Linux doesn't. Linking them on Linux does bad things. 14 years ago
Player 09981b43ec Windows compile fixes for static libs. Polycode player not building yet. 14 years ago
Tools 2014d61333 Some CMake fixes 14 years ago
.gitignore 22e1ad9e32 Ignore compiled python files. 14 years ago
BUILD.md d88997e16c Renamed BUILD.txt to BUILD.md to get github formatting. Added section on variables used to configure CMake. 14 years ago
CMakeLists.txt 2a6effd422 Added custom executable target to regenerate Lua bindings. 14 years ago
LICENSE.txt 09f0e77945 Fixed LUA event handling 14 years ago
README 09f0e77945 Fixed LUA event handling 14 years ago

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.