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- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "PolyGLSLProgram.h"
- #ifdef _WINDOWS
- extern PFNGLUSEPROGRAMPROC glUseProgram;
- extern PFNGLUNIFORM1IPROC glUniform1i;
- extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocation;
- extern PFNGLACTIVETEXTUREPROC glActiveTexture;
- extern PFNGLCREATESHADERPROC glCreateShader;
- extern PFNGLSHADERSOURCEPROC glShaderSource;
- extern PFNGLCOMPILESHADERPROC glCompileShader;
- extern PFNGLCREATEPROGRAMPROC glCreateProgram;
- extern PFNGLATTACHSHADERPROC glAttachShader;
- extern PFNGLLINKPROGRAMPROC glLinkProgram;
- extern PFNGLDETACHSHADERPROC glDetachShader;
- extern PFNGLDELETESHADERPROC glDeleteShader;
- extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
- #endif
- using namespace Polycode;
- GLSLProgram::GLSLProgram(int type) : Resource(Resource::RESOURCE_PROGRAM) {
- this->type = type;
- }
- GLSLProgram::~GLSLProgram() {
- glDeleteShader(program);
- }
- void GLSLProgram::addParam(const String& name, bool isAuto, int autoID, int paramType, void *defaultData) {
- GLSLProgramParam newParam;
- newParam.name = name;
- newParam.paramType = paramType;
- newParam.defaultData = defaultData;
- newParam.isAuto = isAuto;
- newParam.autoID = autoID;
- // newParam.cgParam = cgGetNamedParameter(program, name.c_str());
- params.push_back(newParam);
- }
- void *GLSLProgramParam::createParamData(int *retType, const String& type, const String& value) {
- void *defaultData;
- if(type == "Number") {
- *retType = GLSLProgramParam::PARAM_Number;
- Number *val = new Number();
- *val = atof(value.c_str());
- defaultData = (void*)val;
- return defaultData;
- } else if(type == "Number3") {
- *retType = GLSLProgramParam::PARAM_Number3;
- Vector3 *val = new Vector3();
- defaultData = (void*)val;
- vector<String> values = value.split(" ");
- if(values.size() == 3) {
- val->set(atof(values[0].c_str()), atof(values[1].c_str()), atof(values[2].c_str()));
- } else {
- Logger::log("Error: A Number3 must have 3 values (%d provided)!\n", values.size());
- }
- return defaultData;
- } else {
- *retType = GLSLProgramParam::PARAM_UNKNOWN;
- return NULL;
- }
- }
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