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- /*
- Copyright (C) 2011 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "PolyMaterial.h"
- using namespace Polycode;
- Material::Material(const String& name) : Resource(Resource::RESOURCE_MATERIAL) {
- this->name = name;
- specularValue = 75.0;
- }
- Material::~Material() {
-
- Logger::log("deleting material (%s)\n", name.c_str());
-
- for(int i=0; i < materialShaders.size(); i++) {
- delete materialShaders[i];
- }
- materialShaders.clear();
- for(int i=0; i < shaderBindings.size(); i++) {
- delete shaderBindings[i];
- }
- shaderBindings.clear();
-
- for(int i=0; i < renderTargets.size(); i++) {
- delete renderTargets[i];
- }
- renderTargets.clear();
- }
- void Material::addShader(Shader *shader,ShaderBinding *shaderBinding) {
- materialShaders.push_back(shader);
- shaderBindings.push_back(shaderBinding);
- }
- unsigned int Material::getNumShaders() const {
- return materialShaders.size();
- }
- const String& Material::getName() const {
- return name;
- }
- Shader *Material::getShader(unsigned int index) const {
- return materialShaders[index];
- }
- ShaderBinding *Material::getShaderBinding(unsigned int index) const {
- return shaderBindings[index];
- }
- void Material::loadMaterial(const String& fileName) {
- }
- void Material::addShaderRenderTarget(ShaderRenderTarget *newTarget) {
- renderTargets.push_back(newTarget);
- }
- int Material::getNumShaderRenderTargets() {
- return renderTargets.size();
- }
- ShaderRenderTarget *Material::getShaderRenderTarget(unsigned int index) {
- return renderTargets[index];
- }
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