Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Joachim Meyer d35ce6cbcd Fix UIMultilineLabel getText() - and some further functions vor 11 Jahren
Assets 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor vor 11 Jahren
Bindings 5e62c0c1d1 Removed old code that prevented bindings to generate on methods with less than 2 public methods vor 11 Jahren
CMake b370db1f96 Merge pull request #457 from Adnn/master vor 11 Jahren
Core 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor vor 11 Jahren
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly vor 11 Jahren
Documentation 8f769ccdf7 Fixed local Lua documentation html vor 12 Jahren
Examples 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor vor 11 Jahren
IDE 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor vor 11 Jahren
Modules d35ce6cbcd Fix UIMultilineLabel getText() - and some further functions vor 11 Jahren
Player e014f65a05 Added accessors for local shader options in camera for Lua, added hdr pack to player on Mac vor 11 Jahren
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license vor 13 Jahren
Tools 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere vor 11 Jahren
.gitignore d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly vor 11 Jahren
BUILD.md 965d8cee53 Build instructions more concise vor 11 Jahren
BuildLinux.sh 8258ee67ba Fixed Linux build script vor 12 Jahren
CMakeLists.txt 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere vor 11 Jahren
LICENSE.txt 4e337163f6 Updated license year vor 12 Jahren
README ba4034bb46 Replaced LUA with Lua in readme vor 12 Jahren
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. vor 12 Jahren

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.