Ivan Safrin 2365cebc9b Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly 12 년 전
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 년 전
OSBasics.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 년 전
PolyBezierCurve.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 년 전
PolyCamera.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 년 전
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 년 전
PolyCocoaCore.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 년 전
PolyColor.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 년 전
PolyConfig.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolyCore.h d48022a44c Added Core::captureMouse(bool) 12 년 전
PolyCoreInput.h a943d7372f Added joystick helper methods to CoreInput (getJoystickButtonState and getJoystickAxisValue) 12 년 전
PolyCoreServices.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. 12 년 전
PolyCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 년 전
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolyEntity.h 4565c409f9 Add "const" to a number of methods 12 년 전
PolyEvent.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 년 전
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 년 전
PolyEventHandler.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolyFixedShader.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 년 전
PolyFont.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolyFontManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolyGLCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 년 전
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. 14 년 전
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. 14 년 전
PolyGLHeaders.h edd758b8c4 Small mingw compile fixes 12 년 전
PolyGLRenderer.h 6297b0d878 Add Init() method to Renderer 12 년 전
PolyGLSLProgram.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 년 전
PolyGLSLShader.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 년 전
PolyGLSLShaderModule.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 년 전
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure 13 년 전
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs 14 년 전
PolyGlobals.h 0c04e84378 Add definition to suppress min/max macros on Windows 12 년 전
PolyImage.h decbf1e0ef Changed the Image::fill interface 12 년 전
PolyInputEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 년 전
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux 13 년 전
PolyLabel.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 년 전
PolyLogger.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. 12 년 전
PolyMaterial.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 년 전
PolyMaterialManager.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 년 전
PolyMatrix4.h be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 년 전
PolyMesh.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 년 전
PolyModule.h 039b341794 Added ability to create a shader programmatically from MaterialManager, made programs notify shader when they reload, made the YesNo and YesNoCancel popups have minimum width, added a shader icon to the asset browser 12 년 전
PolyObject.h 2330dd0443 Fix 'implicit conversion loses integer precision' warnings on OS X 12 년 전
PolyParticle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolyParticleEmitter.h 4565c409f9 Add "const" to a number of methods 12 년 전
PolyPeer.h ad93e133ff Doxygen documented the Address class. 13 년 전
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolyPolygon.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolyQuaternion.h a641b7b54b Fixed more Quaternion:: function names. 12 년 전
PolyQuaternionCurve.h 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation 13 년 전
PolyRectangle.h b20c87b80f Add == and != operators to Rectangle class 12 년 전
PolyRenderer.h 6297b0d878 Add Init() method to Renderer 12 년 전
PolyResource.h 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 년 전
PolyResourceManager.h 1caf52677f Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes 12 년 전
PolySDLCore.h d48022a44c Added Core::captureMouse(bool) 12 년 전
PolyScene.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 년 전
PolySceneEntity.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolySceneLabel.h f6edf81027 Premultiplied alpha support in labels 13 년 전
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 년 전
PolySceneLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 년 전
PolySceneManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 년 전
PolySceneMesh.h bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults 12 년 전
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type 13 년 전
PolySceneRenderTexture.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 년 전
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound 13 년 전
PolyScreen.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 년 전
PolyScreenEntity.h 4565c409f9 Add "const" to a number of methods 12 년 전
PolyScreenEntityInstance.h 4565c409f9 Add "const" to a number of methods 12 년 전
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 년 전
PolyScreenImage.h 4565c409f9 Add "const" to a number of methods 12 년 전
PolyScreenLabel.h 4565c409f9 Add "const" to a number of methods 12 년 전
PolyScreenLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 년 전
PolyScreenManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 년 전
PolyScreenMesh.h bbd27232a4 Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module 12 년 전
PolyScreenShape.h 4565c409f9 Add "const" to a number of methods 12 년 전
PolyScreenSound.h 4565c409f9 Add "const" to a number of methods 12 년 전
PolyScreenSprite.h 4565c409f9 Add "const" to a number of methods 12 년 전
PolyServer.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes 12 년 전
PolyServerWorld.h 634df503e7 Moved networking module into the core 13 년 전
PolyShader.h 2365cebc9b Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly 12 년 전
PolySkeleton.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 년 전
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes 12 년 전
PolySound.h baec985ec6 Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code. 12 년 전
PolySoundManager.h 600435102f Fix the includes for OpenAL on OSX 13 년 전
PolyString.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 년 전
PolyTexture.h aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. 12 년 전
PolyThreaded.h dda069be43 Threaded event fixes 13 년 전
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 년 전
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolyTween.h 29ca579b00 Added delay to Tween 13 년 전
PolyTweenManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolyVector2.h 78247c84d2 Fix spelling mistake 13 년 전
PolyVector3.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
PolyVertex.h 04a22925fc Tangent generation and normal map shader support 14 년 전
PolyWinCore.h 889bf7fb47 Fixes windows headers to use the exact mingw capitalization. 12 년 전
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode 14 년 전
Polycode.h 47b18f52ef Removed old, incomplete ScreenCurve class 13 년 전
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 년 전
tinystr.h 7cc9015fd0 Initial import from old repository 15 년 전
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now 15 년 전