|
Assets
|
d50a95ef10
Added GPU skinning vertex shader to default pak
|
há 11 anos atrás |
|
Bindings
|
7d86739ff5
Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes
|
há 11 anos atrás |
|
CMake
|
b370db1f96
Merge pull request #457 from Adnn/master
|
há 11 anos atrás |
|
Core
|
d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
|
há 11 anos atrás |
|
Dependencies
|
d92ecdb188
Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly
|
há 11 anos atrás |
|
Documentation
|
8f769ccdf7
Fixed local Lua documentation html
|
há 12 anos atrás |
|
Examples
|
0f54bea037
Merge branch 'master' of https://github.com/ivansafrin/Polycode
|
há 11 anos atrás |
|
IDE
|
7d86739ff5
Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes
|
há 11 anos atrás |
|
Modules
|
d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
|
há 11 anos atrás |
|
Player
|
6cf96e2aac
Merge pull request #507 from fodinabor/InputFixes
|
há 11 anos atrás |
|
Standalone
|
f31bbcc38f
Fix archive.dll not being copied along with the Player (Issue mentioned here: http://polycode.org/forum/viewtopic.php?f=4&t=930)
|
há 11 anos atrás |
|
Tools
|
a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
|
há 11 anos atrás |
|
.gitignore
|
d92ecdb188
Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly
|
há 11 anos atrás |
|
BUILD.md
|
965d8cee53
Build instructions more concise
|
há 11 anos atrás |
|
BuildLinux.sh
|
8258ee67ba
Fixed Linux build script
|
há 12 anos atrás |
|
CMakeLists.txt
|
38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
|
há 11 anos atrás |
|
LICENSE.txt
|
4e337163f6
Updated license year
|
há 12 anos atrás |
|
README
|
ba4034bb46
Replaced LUA with Lua in readme
|
há 12 anos atrás |
|
Toolchain-mingw32.cmake
|
7ab18bf289
Replaced path on my system with placeholder path in toolchain file.
|
há 12 anos atrás |