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- /*
- Copyright (C) 2011 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "PolyBone.h"
- #include "PolyCoreServices.h"
- #include "PolyLabel.h"
- #include "PolyMesh.h"
- #include "PolyRenderer.h"
- #include "PolySceneLabel.h"
- using namespace Polycode;
- Bone::Bone(const String& boneName) : Entity() {
- this->boneName = boneName;
- parentBone = NULL;
- boneMatrix.identity();
- disableAnimation = false;
- }
- Bone::~Bone() {
- }
- void Bone::setParentBone(Bone *bone) {
- parentBone = bone;
- }
- void Bone::addChildBone(Bone *bone) {
- childBones.push_back(bone);
- }
- Bone* Bone::getParentBone() {
- return parentBone;
- }
- int Bone::getNumChildBones() {
- return childBones.size();
- }
- Bone *Bone::getChildBone(unsigned int index) {
- if(index > childBones.size()-1)
- index = childBones.size()-1;
-
- return childBones[index];
- }
- Matrix4 Bone::getBoneMatrix() const {
- if(parentBone)
- return boneMatrix * parentBone->getBoneMatrix();
- else {
- return boneMatrix;
- }
- }
- Matrix4 Bone::getFinalMatrix() const {
- return finalMatrix;
- }
- Matrix4 Bone::buildFinalMatrix() const {
- if(parentBone) {
- return boneMatrix * parentBone->buildFinalMatrix();
- } else {
- return boneMatrix;
- }
- }
- void Bone::rebuildFinalMatrix() {
- finalMatrix = restMatrix * buildFinalMatrix();
- }
- void Bone::setBoneMatrix(const Matrix4& matrix) {
- boneMatrix = matrix;
- }
- void Bone::setBaseMatrix(const Matrix4& matrix) {
- baseMatrix = matrix;
- }
- Matrix4 Bone::getRestMatrix() const {
- return restMatrix;
- }
- Matrix4 Bone::getParentRestMatrix() const {
- if(parentBone)
- return parentBone->getFullRestMatrix();
- else {
- Matrix4 ident;
- ident.identity();
- return ident;
- }
- }
- Matrix4 Bone::getFullBaseMatrix() const {
- if(parentBone)
- return baseMatrix * parentBone->getFullBaseMatrix();
- else {
- return baseMatrix;
- }
-
- }
- Matrix4 Bone::getFullRestMatrix() const {
- if(parentBone)
- return restMatrix * parentBone->getFullRestMatrix();
- else {
- return restMatrix;
- }
- }
- void Bone::setRestMatrix(const Matrix4& matrix) {
- restMatrix = matrix;
- }
- String Bone::getName() const {
- return boneName;
- }
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