Ivan Safrin d4cc4f457f Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite před 11 roky
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2DPhysics 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop před 11 roky
3DPhysics d4cc4f457f Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite před 11 roky
Awesomium 29c653a2e6 Native Windows multi-touch support and fixes před 13 roky
Curl dda069be43 Threaded event fixes před 13 roky
GLSL be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse před 12 roky
Kinect 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. před 14 roky
OculusVR 2cca68065b Meshes won't crash if file is not found on loading před 11 roky
TUIO 179a2911f2 Fix overloaded virtual method hiding warning on OS X před 12 roky
UI a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files před 11 roky
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. před 13 roky