| .. |
|
2DPhysics
|
966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
|
před 11 roky |
|
3DPhysics
|
d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
|
před 11 roky |
|
Awesomium
|
29c653a2e6
Native Windows multi-touch support and fixes
|
před 13 roky |
|
Curl
|
dda069be43
Threaded event fixes
|
před 13 roky |
|
GLSL
|
be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
|
před 12 roky |
|
Kinect
|
18e6e9fbde
Kinect module fixes and screen sprite improvements. Disabled binding generation as default.
|
před 14 roky |
|
OculusVR
|
2cca68065b
Meshes won't crash if file is not found on loading
|
před 11 roky |
|
TUIO
|
179a2911f2
Fix overloaded virtual method hiding warning on OS X
|
před 12 roky |
|
UI
|
a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
|
před 11 roky |
|
CMakeLists.txt
|
e13c35500a
Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs.
|
před 13 roky |