Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin d9c9838e50 Fixes for new AppStore XCode, updated year in license, added icon to template hace 13 años
Assets d9c9838e50 Fixes for new AppStore XCode, updated year in license, added icon to template hace 13 años
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Core 51e064da25 Merge pull request #112 from dannywarren/multitouch_winxp_compatibility hace 13 años
Dependencies 8a024fc876 Require cmake 2.8.5 to avoid inscrutable error messages w/ pre-2.8.5 cmakes hace 13 años
Documentation 1a557d0a88 Added documentation target folders hace 14 años
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Player e39113166b Winsock and GLSL fixes for Windows hace 14 años
Standalone 3f300899cd Some more IDE work hace 14 años
Tools 3478207f53 Fix for multiply defined symbols fatal error in polyimport.cpp on win32 hace 13 años
.gitignore 695a105915 IDE header cleanup and some IDE fixes hace 14 años
BUILD.md d9c9838e50 Fixes for new AppStore XCode, updated year in license, added icon to template hace 13 años
BUILD.txt d9c9838e50 Fixes for new AppStore XCode, updated year in license, added icon to template hace 13 años
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README d135ffaa53 Updated instructions and added a fix for new gcc hace 14 años

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.