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- class "Vector3"
- function Vector3:__index__(name)
- if name == "x" then
- return Polycore.Vector3_get_x(self.__ptr)
- elseif name == "y" then
- return Polycore.Vector3_get_y(self.__ptr)
- elseif name == "z" then
- return Polycore.Vector3_get_z(self.__ptr)
- end
- end
- function Vector3:__set_callback(name,value)
- if name == "x" then
- Polycore.Vector3_set_x(self.__ptr, value)
- return true
- elseif name == "y" then
- Polycore.Vector3_set_y(self.__ptr, value)
- return true
- elseif name == "z" then
- Polycore.Vector3_set_z(self.__ptr, value)
- return true
- end
- return false
- end
- function Vector3:Vector3(...)
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycore.Vector3(unpack(arg))
- Polycore.__ptr_lookup[self.__ptr] = self
- end
- end
- function Vector3:set(x, y, z)
- local retVal = Polycore.Vector3_set(self.__ptr, x, y, z)
- end
- function Vector3:distance(vec2)
- local retVal = Polycore.Vector3_distance(self.__ptr, vec2.__ptr)
- return retVal
- end
- function Vector3:length()
- local retVal = Polycore.Vector3_length(self.__ptr)
- return retVal
- end
- function Vector3:dot(u)
- local retVal = Polycore.Vector3_dot(self.__ptr, u.__ptr)
- return retVal
- end
- function Vector3:crossProduct(vec2)
- local retVal = Polycore.Vector3_crossProduct(self.__ptr, vec2.__ptr)
- if retVal == nil then return nil end
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function Vector3:Normalize()
- local retVal = Polycore.Vector3_Normalize(self.__ptr)
- end
- function Vector3:__delete()
- Polycore.__ptr_lookup[self.__ptr] = nil
- Polycore.delete_Vector3(self.__ptr)
- end
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