HelloPolycodeApp.cpp 907 B

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  1. #include "HelloPolycodeApp.h"
  2. HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) {
  3. core = new POLYCODE_CORE(view, 640,480,false,true,0,0,90, 0, true);
  4. PhysicsScene2D *scene = new PhysicsScene2D(0.1, 60);
  5. ScenePrimitive *shape = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 1.0,0.05);
  6. shape->setColor(0.0,0.0,0.1,1.0);
  7. shape->setPosition(0, -0.3);
  8. scene->addPhysicsChild(shape, PhysicsScene2DEntity::ENTITY_RECT, true);
  9. for(int i=0; i < 200; i++) {
  10. shape = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.08,0.02);
  11. shape->setRoll(rand() % 360);
  12. shape->setColor(RANDOM_NUMBER, RANDOM_NUMBER, RANDOM_NUMBER, 1.0);
  13. shape->setPosition(-0.3 + (RANDOM_NUMBER*0.6), RANDOM_NUMBER);
  14. scene->addPhysicsChild(shape, PhysicsScene2DEntity::ENTITY_RECT, false);
  15. }
  16. }
  17. HelloPolycodeApp::~HelloPolycodeApp() {
  18. }
  19. bool HelloPolycodeApp::Update() {
  20. return core->updateAndRender();
  21. }