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- #include "HelloPolycodeApp.h"
- HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) {
- core = new POLYCODE_CORE(view, 640,480,false,true,0,0,90, 0, true);
- PhysicsScene2D *scene = new PhysicsScene2D(0.1, 60);
- ScenePrimitive *shape = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 1.0,0.05);
- shape->setColor(0.0,0.0,0.1,1.0);
- shape->setPosition(0, -0.3);
- scene->addPhysicsChild(shape, PhysicsScene2DEntity::ENTITY_RECT, true);
-
- for(int i=0; i < 200; i++) {
- shape = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.08,0.02);
- shape->setRoll(rand() % 360);
- shape->setColor(RANDOM_NUMBER, RANDOM_NUMBER, RANDOM_NUMBER, 1.0);
- shape->setPosition(-0.3 + (RANDOM_NUMBER*0.6), RANDOM_NUMBER);
- scene->addPhysicsChild(shape, PhysicsScene2DEntity::ENTITY_RECT, false);
- }
- }
- HelloPolycodeApp::~HelloPolycodeApp() {
- }
- bool HelloPolycodeApp::Update() {
- return core->updateAndRender();
- }
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