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- #include "HelloPolycodeApp.h"
- HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) {
- core = new POLYCODE_CORE(view, 640,480,false,true,0,0,90, 0, true);
- CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
- CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
- scene = new PhysicsScene2D(0.1, 50);
-
- checkShape = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.2,0.03);
- scene->addCollisionChild(checkShape, PhysicsScene2DEntity::ENTITY_RECT);
-
- for(int i=0; i < 50; i++) {
- ScenePrimitive *shape = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.1,0.02);
- shape->setRoll(rand() % 360);
- shape->setPosition(-0.5 + RANDOM_NUMBER, -0.5 + RANDOM_NUMBER);
- scene->addCollisionChild(shape, PhysicsScene2DEntity::ENTITY_RECT);
- }
-
- scene->addEventListener(this, PhysicsScene2DEvent::EVENT_NEW_SHAPE_COLLISION);
- scene->addEventListener(this, PhysicsScene2DEvent::EVENT_END_SHAPE_COLLISION);
- }
- void HelloPolycodeApp::handleEvent(Event *e) {
- if(e->getDispatcher() == scene) {
- PhysicsScene2DEvent *pe = (PhysicsScene2DEvent*)e;
- switch(e->getEventCode()) {
- case PhysicsScene2DEvent::EVENT_NEW_SHAPE_COLLISION:
- if(pe->entity1 == checkShape || pe->entity2 == checkShape) {
- pe->entity1->setColor(1.0f, 0.0f, 0.0f, 1.0f);
- pe->entity2->setColor(1.0f, 0.0f, 0.0f, 1.0f);
- }
- break;
- case PhysicsScene2DEvent::EVENT_END_SHAPE_COLLISION:
- pe->entity1->setColor(1.0f, 1.0f, 1.0f, 1.0f);
- pe->entity2->setColor(1.0f, 1.0f, 1.0f, 1.0f);
- break;
-
- }
- }
- }
- HelloPolycodeApp::~HelloPolycodeApp() {
-
- }
- bool HelloPolycodeApp::Update() {
- Vector2 mouse = core->getInput()->getMousePosition();
- Ray ray = scene->projectRayFromCameraAndViewportCoordinate(scene->getActiveCamera(), mouse);
- checkShape->setPosition(ray.origin.x, ray.origin.y);
- checkShape->setRoll(checkShape->getRoll() + (core->getElapsed() * 100));
- return core->updateAndRender();
- }
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