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- #include "HelloPolycodeApp.h"
- HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) {
- core = new POLYCODE_CORE(view, 640,480,false,true,0,0,90, 0, true);
- CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
- CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
- PhysicsScene *scene = new PhysicsScene();
- ScenePrimitive *ground = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 10, 10);
- ground->loadTexture("Resources/green_texture.png");
- scene->addPhysicsChild(ground, PhysicsSceneEntity::SHAPE_PLANE, 0.0);
- for(int i=0; i < 100; i++) {
- ScenePrimitive *box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 0.5,0.5,0.5);
- box->loadTexture("Resources/pink_texture.png");
- box->Roll(-45 + (rand() % 90));
- box->Pitch(-45 + (rand() % 90));
- box->setPosition(-2 + (rand() % 4), i*0.5, -2 + (rand() % 4));
- scene->addPhysicsChild(box, PhysicsSceneEntity::SHAPE_BOX, 1.0);
- }
-
- scene->getDefaultCamera()->setPosition(7,7,7);
- scene->getDefaultCamera()->lookAt(Vector3(0,0,0));
-
- }
- HelloPolycodeApp::~HelloPolycodeApp() {
- }
- bool HelloPolycodeApp::Update() {
- return core->updateAndRender();
- }
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