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- #include "HelloPolycodeApp.h"
- HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() {
- core = new POLYCODE_CORE(view, 640,480,false,true,0,0,90, 0, true);
- CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
- CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
- scene = new PhysicsScene();
- ScenePrimitive *ground = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 10, 10);
- ground->loadTexture("Resources/green_texture.png");
- scene->addPhysicsChild(ground, PhysicsSceneEntity::SHAPE_PLANE, 0.0);
- for(int i=0; i < 10; i++) {
- ScenePrimitive *box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 0.8,0.8,0.8);
- box->loadTexture("Resources/pink_texture.png");
- box->Roll(-45 + (rand() % 90));
- box->Pitch(-45 + (rand() % 90));
- box->setPosition(-2 + (rand() % 4), i*0.5, -2 + (rand() % 4));
- scene->addPhysicsChild(box, PhysicsSceneEntity::SHAPE_BOX, 1.0);
- }
- player = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 0.5,1.0,0.5);
- player->loadTexture("Resources/pink_texture.png");
- player->setColor(1.0, 1.0, 0.0, 1.0);
- player->setPosition(2,1,2);
- playerController = scene->addCharacterChild(player, 10.0, 1.0, 0.5);
- walkSpeed = 0;
- rotateSpeed = 0;
- playerDirection = 0;
-
- testBox = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 2, 2, 2);
- testBox->loadTexture("Resources/pink_texture.png");
- testBox->setColor(0.3,0.5, 1.0,0.4);
- testBox->setPosition(2,1,-2);
- scene->addCollisionChild(testBox, PhysicsSceneEntity::SHAPE_BOX);
-
- Scene *hud = new Scene(Scene::SCENE_2D_TOPLEFT);
- onGroundLabel = new SceneLabel("Arrow keys to control, spacebar to jump, press R to reset", 16);
- onGroundLabel->setAnchorPoint(-1.0, -1.0, 0.0);
- onGroundLabel->setPosition(0,0);
- hud->addChild(onGroundLabel);
- onGroundLabel = new SceneLabel("On Ground:", 16);
- onGroundLabel->setAnchorPoint(-1.0, -1.0, 0.0);
- onGroundLabel->setPosition(0,32);
- hud->addChild(onGroundLabel);
-
-
- scene->getDefaultCamera()->setPosition(7,7,7);
- scene->getDefaultCamera()->lookAt(Vector3(0,0,0));
-
- core->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN);
- core->getInput()->addEventListener(this, InputEvent::EVENT_KEYUP);
- }
- void HelloPolycodeApp::handleEvent(Event *e) {
- if(e->getDispatcher() == core->getInput()) {
- InputEvent *inputEvent = (InputEvent*)e;
-
- switch(e->getEventCode()) {
- case InputEvent::EVENT_KEYDOWN:
- switch (inputEvent->keyCode()) {
- case KEY_r:
- playerController->warpCharacter(Vector3(2,1,2));
- break;
- case KEY_UP:
- walkSpeed = 0.05;
- break;
- case KEY_DOWN:
- walkSpeed = -0.05;
- break;
- case KEY_LEFT:
- rotateSpeed = 3.0;
- break;
- case KEY_RIGHT:
- rotateSpeed = -3.0;
- break;
- case KEY_SPACE:
- playerController->jump();
- break;
- }
- break;
- case InputEvent::EVENT_KEYUP:
- switch (inputEvent->key) {
- case KEY_UP:
- case KEY_DOWN:
- walkSpeed = 0;
- break;
- case KEY_LEFT:
- case KEY_RIGHT:
- rotateSpeed = 0;
- break;
- }
- break;
- }
-
- }
- }
- HelloPolycodeApp::~HelloPolycodeApp() {
- }
- bool HelloPolycodeApp::Update() {
- Number elapsed = core->getElapsed();
- playerDirection += rotateSpeed * elapsed;
-
- player->setYaw(playerDirection*(180/PI));
- playerController->setWalkDirection(Vector3(walkSpeed * cos(playerDirection),0,walkSpeed * sin(-playerDirection)));
-
- if(playerController->onGround()) {
- onGroundLabel->setText("On Ground: YES");
- } else {
- onGroundLabel->setText("On Ground: NO");
- }
-
- CollisionResult res = scene->testCollision(player, testBox);
- if(res.collided) {
- testBox->setColor(1.0,1.0,0.0,0.5);
- } else {
- testBox->setColor(0.0,1.0,1.0,0.5);
- }
-
-
- return core->updateAndRender();
- }
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