HelloPolycodeApp.cpp 5.6 KB

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  1. #include "HelloPolycodeApp.h"
  2. HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() {
  3. core = new POLYCODE_CORE(view, 640,480,false,true,0,0,90, 0, true);
  4. CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
  5. CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
  6. scene = new PhysicsScene();
  7. ScenePrimitive *ground = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 30, 30);
  8. ground->loadTexture("Resources/green_texture.png");
  9. scene->addPhysicsChild(ground, PhysicsSceneEntity::SHAPE_PLANE, 0.0);
  10. // Some obstacles
  11. ScenePrimitive *box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 4,4,6);
  12. box->setPitch(25.0);
  13. box->setPosition(7,-1.05, 0.0);
  14. box->setColor(0.5,0.5,1.0,1.0);
  15. box->loadTexture("Resources/green_texture.png");
  16. scene->addPhysicsChild(box, PhysicsSceneEntity::SHAPE_BOX, 0.0);
  17. box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 4,4,6);
  18. box->setPitch(25.0);
  19. box->setPosition(-7,-1.05, 0.0);
  20. box->setColor(0.5,0.5,1.0,1.0);
  21. box->loadTexture("Resources/green_texture.png");
  22. scene->addPhysicsChild(box, PhysicsSceneEntity::SHAPE_BOX, 0.0);
  23. box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 20,2,5);
  24. box->setPosition(0.0,1.0, -4.3);
  25. box->setColor(0.5,0.5,1.0,1.0);
  26. box->loadTexture("Resources/green_texture.png");
  27. scene->addPhysicsChild(box, PhysicsSceneEntity::SHAPE_BOX, 0.0);
  28. for(int i=0; i < 10; i++) {
  29. ScenePrimitive *box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 0.7,0.7,0.7);
  30. box->loadTexture("Resources/pink_texture.png");
  31. box->Roll(-45 + (rand() % 90));
  32. box->Pitch(-45 + (rand() % 90));
  33. box->setPosition(-3 + (rand() % 6), 2 + i*0.5, -5 + (rand() % 3));
  34. scene->addPhysicsChild(box, PhysicsSceneEntity::SHAPE_BOX, 1.0);
  35. }
  36. // The vehicle
  37. vehicle = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0,0.5,2.0);
  38. vehicle->loadTexture("Resources/pink_texture.png");
  39. vehicle->setColor(1.0, 1.0, 0.0, 1.0);
  40. vehicle->setPosition(6,1,5);
  41. vehicleController = scene->addVehicleChild(vehicle, 5.0, 1.0);
  42. ScenePrimitive *wheel = new ScenePrimitive(ScenePrimitive::TYPE_SPHERE, 0.3, 10, 10);
  43. wheel->loadTexture("Resources/pink_texture.png");
  44. wheel->setColor(0.0, 1.0, 0.0, 1.0);
  45. vehicleController->addWheel(wheel, Vector3(0.6,0,-0.5), Vector3(0,-1,0), Vector3(-1,0,0), 0.2, 0.3, true);
  46. scene->addEntity(wheel);
  47. wheel = new ScenePrimitive(ScenePrimitive::TYPE_SPHERE, 0.3, 10, 10);
  48. wheel->loadTexture("Resources/pink_texture.png");
  49. wheel->setColor(0.0, 1.0, 0.0, 1.0);
  50. vehicleController->addWheel(wheel, Vector3(-0.6,0,-0.5), Vector3(0,-1,0), Vector3(-1,0,0), 0.2, 0.3, true);
  51. scene->addEntity(wheel);
  52. wheel = new ScenePrimitive(ScenePrimitive::TYPE_SPHERE, 0.3, 10, 10);
  53. wheel->loadTexture("Resources/pink_texture.png");
  54. wheel->setColor(0.0, 1.0, 0.0, 1.0);
  55. vehicleController->addWheel(wheel, Vector3(0.6,0,0.5), Vector3(0,-1,0), Vector3(-1,0,0), 0.2, 0.3, false);
  56. scene->addEntity(wheel);
  57. wheel = new ScenePrimitive(ScenePrimitive::TYPE_SPHERE, 0.3, 10, 10);
  58. wheel->loadTexture("Resources/pink_texture.png");
  59. wheel->setColor(0.0, 1.0, 0.0, 1.0);
  60. vehicleController->addWheel(wheel, Vector3(-0.6,0,0.5), Vector3(0,-1,0), Vector3(-1,0,0), 0.2, 0.3, false);
  61. scene->addEntity(wheel);
  62. steeringValue = 0;
  63. engineForce = 0;
  64. breaking = false;
  65. testBox = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 4, 4, 4);
  66. testBox->loadTexture("Resources/pink_texture.png");
  67. testBox->setColor(0.3,0.5, 1.0,0.4);
  68. testBox->setPosition(-5,2,7);
  69. scene->addCollisionChild(testBox, PhysicsSceneEntity::SHAPE_BOX);
  70. scene->getDefaultCamera()->setPosition(16,16,16);
  71. scene->getDefaultCamera()->lookAt(Vector3(0,0,0));
  72. core->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  73. core->getInput()->addEventListener(this, InputEvent::EVENT_KEYUP);
  74. }
  75. void HelloPolycodeApp::handleEvent(Event *e) {
  76. if(e->getDispatcher() == core->getInput()) {
  77. InputEvent *inputEvent = (InputEvent*)e;
  78. switch(e->getEventCode()) {
  79. case InputEvent::EVENT_KEYDOWN:
  80. switch (inputEvent->keyCode()) {
  81. case KEY_r:
  82. vehicleController->warpVehicle(Vector3(6,1,5));
  83. break;
  84. case KEY_UP:
  85. engineForce = -15;
  86. break;
  87. case KEY_DOWN:
  88. engineForce = 15;
  89. break;
  90. case KEY_LEFT:
  91. steeringValue = 0.5;
  92. break;
  93. case KEY_RIGHT:
  94. steeringValue = -0.5;
  95. break;
  96. case KEY_SPACE:
  97. breaking = true;
  98. break;
  99. }
  100. break;
  101. case InputEvent::EVENT_KEYUP:
  102. switch (inputEvent->key) {
  103. case KEY_UP:
  104. case KEY_DOWN:
  105. engineForce = 0;
  106. break;
  107. case KEY_LEFT:
  108. case KEY_RIGHT:
  109. steeringValue = 0.0;
  110. break;
  111. case KEY_SPACE:
  112. breaking = false;
  113. break;
  114. }
  115. break;
  116. }
  117. }
  118. }
  119. HelloPolycodeApp::~HelloPolycodeApp() {
  120. }
  121. bool HelloPolycodeApp::Update() {
  122. Number elapsed = core->getElapsed();
  123. if(breaking) {
  124. vehicleController->setBrake(20, 2);
  125. vehicleController->setBrake(20, 3);
  126. vehicleController->applyEngineForce(0, 2);
  127. vehicleController->applyEngineForce(0, 3);
  128. } else {
  129. vehicleController->setBrake(0, 2);
  130. vehicleController->setBrake(0, 3);
  131. vehicleController->applyEngineForce(engineForce, 2);
  132. vehicleController->applyEngineForce(engineForce, 3);
  133. }
  134. vehicleController->setSteeringValue(steeringValue, 0);
  135. vehicleController->setSteeringValue(steeringValue, 1);
  136. CollisionResult res = scene->testCollision(vehicle, testBox);
  137. if(res.collided) {
  138. testBox->setColor(1.0,1.0,0.0,0.5);
  139. } else {
  140. testBox->setColor(0.0,1.0,1.0,0.5);
  141. }
  142. return core->updateAndRender();
  143. }