HelloPolycodeApp.cpp 1.2 KB

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  1. #include "HelloPolycodeApp.h"
  2. HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) {
  3. core = new POLYCODE_CORE(view, 640,480,false,true,0,0,90, 0, true);
  4. CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
  5. CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
  6. Scene *scene = new Scene(Scene::SCENE_2D);
  7. sun = new ScenePrimitive(ScenePrimitive::TYPE_CIRCLE, 0.2,0.2, 30);
  8. sun->setColor(0.9, 0.8, 0, 1);
  9. sun->colorAffectsChildren = false;
  10. scene->addChild(sun);
  11. planet = new ScenePrimitive(ScenePrimitive::TYPE_CIRCLE, 0.1,0.1, 30);
  12. planet->setPosition(0.3,0);
  13. planet->setColor(0.2, 0.8, 0, 1);
  14. planet->colorAffectsChildren = false;
  15. sun->addChild(planet);
  16. moon = new ScenePrimitive(ScenePrimitive::TYPE_CIRCLE, 0.05, 0.05, 30);
  17. moon->setPosition(0.1,0);
  18. moon->setColor(1, 1, 0.6, 1);
  19. planet->addChild(moon);
  20. planetRoll = 0;
  21. moonRoll = 0;
  22. }
  23. HelloPolycodeApp::~HelloPolycodeApp() {
  24. }
  25. bool HelloPolycodeApp::Update() {
  26. Number elapsed = core->getElapsed();
  27. planetRoll += elapsed ;
  28. moonRoll += elapsed * 6.0;
  29. planet->setPosition(cosf(planetRoll)*0.3, sinf(planetRoll)*0.3);
  30. moon->setPosition(cosf(moonRoll)*0.1, sinf(moonRoll)*0.1);
  31. return core->updateAndRender();
  32. }