HelloPolycodeApp.cpp 1.1 KB

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  1. #include "HelloPolycodeApp.h"
  2. HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() {
  3. core = new POLYCODE_CORE(view, 640,480,false,true,0,0,90, 0, true);
  4. CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
  5. CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
  6. Scene *scene = new Scene();
  7. mesh = new SceneMesh("Resources/dummy.mesh");
  8. mesh->loadTexture("Resources/dummy.png");
  9. scene->addEntity(mesh);
  10. mesh->loadSkeleton("Resources/dummy.skeleton");
  11. mesh->getSkeleton()->addAnimation("idle", "Resources/idle.anim");
  12. mesh->getSkeleton()->addAnimation("run", "Resources/run.anim");
  13. mesh->getSkeleton()->setBaseAnimationByName("idle");
  14. scene->getDefaultCamera()->setPosition(5,5,5);
  15. scene->getDefaultCamera()->lookAt(Vector3(0,1.0,0));
  16. blendSinVal = 0.0;
  17. }
  18. HelloPolycodeApp::~HelloPolycodeApp() {
  19. }
  20. bool HelloPolycodeApp::Update() {
  21. blendSinVal += core->getElapsed() * 0.5;
  22. mesh->getSkeleton()->playAnimationByName("run", fabs(sin(blendSinVal)));
  23. return core->updateAndRender();
  24. }