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- #include "HelloPolycodeApp.h"
- HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() {
- core = new POLYCODE_CORE(view, 640,480,false,true,0,0,90, 0, true);
- CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
- CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
- Scene *scene = new Scene();
- mesh = new SceneMesh("Resources/dummy.mesh");
- mesh->loadTexture("Resources/dummy.png");
- scene->addEntity(mesh);
-
- mesh->loadSkeleton("Resources/dummy.skeleton");
- mesh->getSkeleton()->addAnimation("idle", "Resources/idle.anim");
- mesh->getSkeleton()->addAnimation("run", "Resources/run.anim");
- mesh->getSkeleton()->setBaseAnimationByName("idle");
-
- scene->getDefaultCamera()->setPosition(5,5,5);
- scene->getDefaultCamera()->lookAt(Vector3(0,1.0,0));
- blendSinVal = 0.0;
- }
- HelloPolycodeApp::~HelloPolycodeApp() {
- }
- bool HelloPolycodeApp::Update() {
-
- blendSinVal += core->getElapsed() * 0.5;
-
- mesh->getSkeleton()->playAnimationByName("run", fabs(sin(blendSinVal)));
-
- return core->updateAndRender();
- }
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