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- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #pragma once
- #include "PolyEntity.h"
- #include "PolyEventDispatcher.h"
- namespace Polycode {
- /**
- * 3D base entity. SceneEntities are the base class for all 3D entities in Polycode. A thin wrapper around Entity, it inherits most of its functionality.
- @see Entity
- */
- class _PolyExport SceneEntity : public Entity, public EventDispatcher {
- public:
- SceneEntity();
- virtual ~SceneEntity();
-
- /**
- * Test mouse collision on the scene entity at a specified screen point. Each SceneEntity subclass must implement this if it wants to support this feature.
- * @param x X position on screen.
- * @param y Y position on screen.
- * @return True if the entity is at the specified screen coordinate.
- */
- virtual bool testMouseCollision(Number x, Number y) { return false;}
-
- /**
- * If set to true, will cast shadows (Defaults to true).
- */
- bool castShadows;
-
- protected:
- };
- }
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