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- /*
- Copyright (C) 2011 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #pragma once
- #include "PolyGlobals.h"
- #include <math.h>
- //#ifdef _WINDOWS
- #include <assert.h>
- //#endif
- namespace Polycode {
- /**
- * 3D Vector class.
- */
- class _PolyExport Vector3 {
- public:
-
- /**
- * Create from x,y,z coordinates.
- * @param x X coordinate.
- * @param y Y coordinate.
- * @param z Z coordinate.
- */
- Vector3(Number x,Number y,Number z);
-
- /**
- * Default constructor.
- */
- Vector3();
- ~Vector3();
- /**
- * Sets the vector from x,y,z coordinates.
- * @param x X coordinate.
- * @param y Y coordinate.
- * @param z Z coordinate.
- */
- void set(Number x, Number y, Number z);
- inline Vector3 operator - ( const Vector3& v2 ) const {
- return Vector3(x - v2.x, y - v2.y, z - v2.z);
- }
- /**
- * Returns the distance from this vector to another one.
- * @param vec2 Second vector.
- * @return Distance to the other vector.
- */
- inline Number distance(const Vector3& vec2) const {
- return (*this - vec2).length();
- }
-
- // ----------------------------------------------------------------------------------------------------------------
- /** @name Operators
- * Available vector operators.
- */
- //@{
-
- inline Vector3 operator * (const Number val) const {
- return Vector3(x * val, y * val, z * val);
- }
- inline Vector3 operator / (const Number val) const {
- assert( val != 0.0 );
- return operator*(1/val);
- }
- inline Vector3& operator = ( const Vector3& v2) {
- x = v2.x;
- y = v2.y;
- z = v2.z;
- return *this;
- }
- inline Vector3& operator += ( const Vector3& v2) {
- x += v2.x;
- y += v2.y;
- z += v2.z;
- return *this;
- }
- inline Vector3& operator -= ( const Vector3& v2) {
- x -= v2.x;
- y -= v2.y;
- z -= v2.z;
- return *this;
- }
-
- inline Vector3 operator + ( const Vector3& v2 ) const {
- return Vector3(x + v2.x, y + v2.y, z + v2.z);
- }
- inline bool operator == ( const Vector3& v2) {
- return (v2.x == x && v2.y == y && v2.z == z);
- }
- inline bool operator != ( const Vector3& v2) {
- return (v2.x != x || v2.y != y || v2.z != z);
- }
-
- //@}
- // ----------------------------------------------------------------------------------------------------------------
-
- /**
- * Returns the angle between this and the specified vectors.
- * @return Angle between the vectors
- */
- inline Number angleBetween(const Vector3& dest) {
- Number lenProduct = length() * dest.length();
- if(lenProduct < 1e-6f)
- lenProduct = 1e-6f;
-
- Number f = dot(dest) / lenProduct;
- f = clampf(f, -1.0, 1.0);
- return acosf(f);
- }
- /**
- * Returns the vector length.
- * @return Length of the vector.
- */
- inline Number length () const {
- return sqrtf( x * x + y * y + z * z );
- }
-
- /**
- * Returns the dot product with another vector.
- * @return Dor product with the vector.
- */
- inline Number dot(const Vector3 &u) const {
- return x * u.x + y * u.y + z * u.z;
- }
- /**
- * Returns the cross product with another vector.
- * @param vec2 Second vector.
- * @return Cross product with the vector.
- */
- inline Vector3 crossProduct( const Vector3& vec2 ) const {
- return Vector3(
- y * vec2.z - z * vec2.y,
- z * vec2.x - x * vec2.z,
- x * vec2.y - y * vec2.x);
- }
- /**
- * Normalizes the vector.
- */
- void Normalize();
-
- /**
- * X coordinate.
- */
- Number x;
-
- /**
- * Y coordinate.
- */
- Number y;
-
- /**
- * Z coordinate.
- */
- Number z;
-
- protected:
- };
- }
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