Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Nur Monson dc2351d3e3 Make IDE build on OSX when 10.6 SDK isn't available il y a 12 ans
Assets 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. il y a 12 ans
Bindings a6b1f531ab Make CppHeaderParser script ignore "using" statements il y a 12 ans
CMake 2c52fc469d Fix for issues #242 #178 il y a 12 ans
Core 5dbe564fb8 Merge pull request #324 from mcclure/continuous il y a 12 ans
Dependencies 76a60ca1d4 Reverted back to always building assimp il y a 13 ans
Documentation 7963171175 Updated core cmake files to not rebuild stuff that is up to date. il y a 12 ans
Examples ceaad6bee0 Lua bindings now return pointer class members. Added an equality operator for Lua classes (you can just use == instead of same_c_class now). Updated examples to reflect new changes. UI scroll bars and tree containers will now set cursor to arrow. il y a 12 ans
IDE dc2351d3e3 Make IDE build on OSX when 10.6 SDK isn't available il y a 12 ans
Modules b0e672dd5f Default continuous updates in UIColorBox and UIHSlider to false il y a 12 ans
Player 91708cc3b0 Merge branch 'master' of https://github.com/samiamwork/Polycode into pullreq_testing il y a 12 ans
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license il y a 13 ans
Tools d9283b2b56 Removed duplicate include. il y a 12 ans
.gitignore f48d66d586 Added a dummy file so that the tags folder gets created automatically il y a 12 ans
BUILD.md 0fd6584555 Update BUILD.md il y a 13 ans
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling il y a 13 ans
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. il y a 13 ans
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license il y a 13 ans
README d135ffaa53 Updated instructions and added a fix for new gcc il y a 14 ans

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.