Ivan Safrin dc7a54d3ff Fixed projectRayFrom2DCoordinate to support multiple cameras. Added getProjectionMatrix to Camera преди 12 години
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork преди 14 години
OSBasics.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code преди 12 години
PolyBezierCurve.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes преди 13 години
PolyCamera.h dc7a54d3ff Fixed projectRayFrom2DCoordinate to support multiple cameras. Added getProjectionMatrix to Camera преди 12 години
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. преди 13 години
PolyCocoaCore.h 8263af95a8 Added accessors to get desktop width and height from the Core (now usable from Lua). Removed deprecated screen info methods. преди 12 години
PolyColor.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color преди 12 години
PolyConfig.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyCore.h 8263af95a8 Added accessors to get desktop width and height from the Core (now usable from Lua). Removed deprecated screen info methods. преди 12 години
PolyCoreInput.h a943d7372f Added joystick helper methods to CoreInput (getJoystickButtonState and getJoystickAxisValue) преди 12 години
PolyCoreServices.h 296e890a72 Moved drawScreensFirst into ScreenManager, cause that's where it belongs преди 12 години
PolyCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor преди 12 години
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyEntity.h 4565c409f9 Add "const" to a number of methods преди 12 години
PolyEvent.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. преди 12 години
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) преди 13 години
PolyEventHandler.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyFixedShader.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color преди 12 години
PolyFont.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyFontManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyGLCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor преди 12 години
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. преди 14 години
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. преди 14 години
PolyGLHeaders.h edd758b8c4 Small mingw compile fixes преди 12 години
PolyGLRenderer.h dc7a54d3ff Fixed projectRayFrom2DCoordinate to support multiple cameras. Added getProjectionMatrix to Camera преди 12 години
PolyGLSLProgram.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code преди 12 години
PolyGLSLShader.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor преди 12 години
PolyGLSLShaderModule.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color преди 12 години
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure преди 13 години
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs преди 14 години
PolyGlobals.h 0c04e84378 Add definition to suppress min/max macros on Windows преди 12 години
PolyImage.h decbf1e0ef Changed the Image::fill interface преди 12 години
PolyInputEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. преди 13 години
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux преди 13 години
PolyLabel.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible преди 12 години
PolyLogger.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. преди 12 години
PolyMaterial.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. преди 12 години
PolyMaterialManager.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor преди 12 години
PolyMatrix4.h be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse преди 12 години
PolyMesh.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access преди 13 години
PolyModule.h 039b341794 Added ability to create a shader programmatically from MaterialManager, made programs notify shader when they reload, made the YesNo and YesNoCancel popups have minimum width, added a shader icon to the asset browser преди 12 години
PolyObject.h 2330dd0443 Fix 'implicit conversion loses integer precision' warnings on OS X преди 12 години
PolyParticle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyParticleEmitter.h 4565c409f9 Add "const" to a number of methods преди 12 години
PolyPeer.h ad93e133ff Doxygen documented the Address class. преди 13 години
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyPolygon.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyQuaternion.h a641b7b54b Fixed more Quaternion:: function names. преди 12 години
PolyQuaternionCurve.h 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation преди 13 години
PolyRectangle.h b20c87b80f Add == and != operators to Rectangle class преди 12 години
PolyRenderer.h dc7a54d3ff Fixed projectRayFrom2DCoordinate to support multiple cameras. Added getProjectionMatrix to Camera преди 12 години
PolyResource.h 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. преди 12 години
PolyResourceManager.h 1caf52677f Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes преди 12 години
PolySDLCore.h d48022a44c Added Core::captureMouse(bool) преди 12 години
PolyScene.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. преди 12 години
PolySceneEntity.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolySceneLabel.h 062ceef3ab Fixed bezier curve not rebuilding after removing a point. Fixed SceneLabels not setting text correctly преди 12 години
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolySceneLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access преди 13 години
PolySceneManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press преди 13 години
PolySceneMesh.h bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults преди 12 години
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type преди 13 години
PolySceneRenderTexture.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. преди 12 години
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound преди 13 години
PolyScreen.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), преди 13 години
PolyScreenEntity.h 4565c409f9 Add "const" to a number of methods преди 12 години
PolyScreenEntityInstance.h 4565c409f9 Add "const" to a number of methods преди 12 години
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes преди 13 години
PolyScreenImage.h 4565c409f9 Add "const" to a number of methods преди 12 години
PolyScreenLabel.h 4565c409f9 Add "const" to a number of methods преди 12 години
PolyScreenLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access преди 13 години
PolyScreenManager.h 296e890a72 Moved drawScreensFirst into ScreenManager, cause that's where it belongs преди 12 години
PolyScreenMesh.h bbd27232a4 Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module преди 13 години
PolyScreenShape.h 4565c409f9 Add "const" to a number of methods преди 12 години
PolyScreenSound.h 4565c409f9 Add "const" to a number of methods преди 12 години
PolyScreenSprite.h a440d67722 Sprites now reload automatically in the screen editor if changed преди 12 години
PolyServer.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes преди 13 години
PolyServerWorld.h 634df503e7 Moved networking module into the core преди 13 години
PolyShader.h 2365cebc9b Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly преди 12 години
PolySkeleton.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access преди 13 години
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes преди 13 години
PolySound.h baec985ec6 Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code. преди 13 години
PolySoundManager.h 600435102f Fix the includes for OpenAL on OSX преди 13 години
PolyString.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. преди 12 години
PolyTexture.h aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. преди 12 години
PolyThreaded.h dda069be43 Threaded event fixes преди 13 години
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes преди 13 години
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyTween.h 29ca579b00 Added delay to Tween преди 13 години
PolyTweenManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyVector2.h 78247c84d2 Fix spelling mistake преди 13 години
PolyVector3.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyVertex.h 04a22925fc Tangent generation and normal map shader support преди 14 години
PolyWinCore.h 838f415b7a Added icons to IDE and the player in windows. Made the IDE create file associations for the IDE and the player on launch. Made the IDE a single instance applications and implemented opening files in the running instance. Added (hacky) support for WM_COPYDATA string passing in Windows core. преди 12 години
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode преди 14 години
Polycode.h 47b18f52ef Removed old, incomplete ScreenCurve class преди 13 години
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. преди 13 години
tinystr.h 7cc9015fd0 Initial import from old repository преди 15 години
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now преди 15 години