Ivan Safrin 2e7aadb9a3 Made ScreenSprite force replay on playAnimation if playing once, fixed crash in entity prop undos %!s(int64=12) %!d(string=hai) anos
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PolyPhysicsScreen.cpp 8912d89935 Moved physics event dispatching to fire after every Step() call, not after all Step() calls are complete %!s(int64=13) %!d(string=hai) anos
PolyPhysicsScreenEntity.cpp 2e7aadb9a3 Made ScreenSprite force replay on playAnimation if playing once, fixed crash in entity prop undos %!s(int64=12) %!d(string=hai) anos