Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin df05e5cfd0 Fixed screen shape gradients and shape stroke. 14 年 前
Assets 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. 14 年 前
Bindings c5ab22c40c Windows fixes 14 年 前
Core df05e5cfd0 Fixed screen shape gradients and shape stroke. 14 年 前
Examples b53915032a Bugfixes and more examples 14 年 前
IDE f797a8af9d Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool 15 年 前
Modules 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. 14 年 前
Player 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. 14 年 前
Tools b92ecca496 Added minizip to the repo, some fixes 14 年 前
.gitignore 8e1e3853cc Merge branch 'master' of github.com:ivansafrin/Polycode 14 年 前
LICENSE.txt 09f0e77945 Fixed LUA event handling 14 年 前
README 09f0e77945 Fixed LUA event handling 14 年 前

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.