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- class "SkeletonAnimation"
- function SkeletonAnimation:SkeletonAnimation(...)
- local arg = {...}
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycode.SkeletonAnimation(unpack(arg))
- end
- end
- function SkeletonAnimation:addBoneTrack(boneTrack)
- local retVal = Polycode.SkeletonAnimation_addBoneTrack(self.__ptr, boneTrack.__ptr)
- end
- function SkeletonAnimation:getName()
- local retVal = Polycode.SkeletonAnimation_getName(self.__ptr)
- return retVal
- end
- function SkeletonAnimation:Play(once)
- local retVal = Polycode.SkeletonAnimation_Play(self.__ptr, once)
- end
- function SkeletonAnimation:Stop()
- local retVal = Polycode.SkeletonAnimation_Stop(self.__ptr)
- end
- function SkeletonAnimation:Reset()
- local retVal = Polycode.SkeletonAnimation_Reset(self.__ptr)
- end
- function SkeletonAnimation:Update()
- local retVal = Polycode.SkeletonAnimation_Update(self.__ptr)
- end
- function SkeletonAnimation:setSpeed(speed)
- local retVal = Polycode.SkeletonAnimation_setSpeed(self.__ptr, speed)
- end
- function SkeletonAnimation:setWeight(newWeight)
- local retVal = Polycode.SkeletonAnimation_setWeight(self.__ptr, newWeight)
- end
- function SkeletonAnimation:getWeight()
- local retVal = Polycode.SkeletonAnimation_getWeight(self.__ptr)
- return retVal
- end
- function SkeletonAnimation:isPlaying()
- local retVal = Polycode.SkeletonAnimation_isPlaying(self.__ptr)
- return retVal
- end
- function SkeletonAnimation:__delete()
- if self then Polycode.delete_SkeletonAnimation(self.__ptr) end
- end
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