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GLee.h
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 лет назад |
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OSBasics.h
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2197c08b01
Implemented OSBasics::fileExists
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12 лет назад |
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PolyBezierCurve.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 лет назад |
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PolyBone.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 лет назад |
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PolyCamera.h
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92de58022e
It's spelled 'frustum', not 'frustrum'
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12 лет назад |
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PolyClient.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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13 лет назад |
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PolyCocoaCore.h
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 лет назад |
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PolyColor.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 лет назад |
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PolyConfig.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 лет назад |
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PolyCore.h
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 лет назад |
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PolyCoreInput.h
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78300e7cae
Fixed entity property editor, fixed mouse position not setting on mousedown
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13 лет назад |
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PolyCoreServices.h
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 лет назад |
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PolyCubemap.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 лет назад |
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PolyData.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 лет назад |
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PolyEntity.h
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ccf895f6f0
Converted Entity::tags to a pointer.
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12 лет назад |
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PolyEvent.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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13 лет назад |
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PolyEventDispatcher.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 лет назад |
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PolyEventHandler.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 лет назад |
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PolyFixedShader.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 лет назад |
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PolyFont.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 лет назад |
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PolyFontManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 лет назад |
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PolyGLCubemap.h
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94c4d628d1
Win32 compile fixes.
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14 лет назад |
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PolyGLES1Renderer.h
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67e5654afc
Changed private members to protected in non-manager classes.
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14 лет назад |
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PolyGLES1Texture.h
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c9406f5051
Code cleanup and documentation.
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14 лет назад |
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PolyGLHeaders.h
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e13c35500a
Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs.
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13 лет назад |
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PolyGLRenderer.h
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3c88b6487c
Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config
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13 лет назад |
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PolyGLSLProgram.h
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 лет назад |
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PolyGLSLShader.h
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 лет назад |
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PolyGLSLShaderModule.h
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 лет назад |
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PolyGLTexture.h
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dfd6ba1da4
More leak fixes from mcclure
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13 лет назад |
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PolyGLVertexBuffer.h
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4d4235dd40
Tangent support in VBOs
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14 лет назад |
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PolyGlobals.h
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a770a9bcbb
Linux fixes for core library and examples/template
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13 лет назад |
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PolyImage.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 лет назад |
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PolyInputEvent.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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13 лет назад |
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PolyInputKeys.h
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09520ea3ab
MenuBar and IDE shortcuts in Linux
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13 лет назад |
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PolyLabel.h
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 лет назад |
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PolyLogger.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 лет назад |
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PolyMaterial.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 лет назад |
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PolyMaterialManager.h
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 лет назад |
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PolyMatrix4.h
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 лет назад |
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PolyMesh.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 лет назад |
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PolyModule.h
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 лет назад |
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PolyObject.h
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d48451256f
Added more safety checks to config loading for PolycodeProject
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12 лет назад |
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PolyParticle.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 лет назад |
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PolyParticleEmitter.h
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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13 лет назад |
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PolyPeer.h
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ad93e133ff
Doxygen documented the Address class.
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13 лет назад |
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PolyPerlin.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 лет назад |
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PolyPolygon.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 лет назад |
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PolyQuaternion.h
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815f725589
Added Quaternion::ToEulerAngles
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12 лет назад |
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PolyQuaternionCurve.h
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8468cd225f
Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation
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13 лет назад |
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PolyRectangle.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 лет назад |
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PolyRenderer.h
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4ed31d296e
Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1
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13 лет назад |
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PolyResource.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 лет назад |
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PolyResourceManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 лет назад |
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PolySDLCore.h
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e62e6a5a7e
Added new Render/Update separation to SDL Core
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12 лет назад |
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PolyScene.h
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18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
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13 лет назад |
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PolySceneEntity.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 лет назад |
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PolySceneLabel.h
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f6edf81027
Premultiplied alpha support in labels
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13 лет назад |
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PolySceneLight.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 лет назад |
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PolySceneLine.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 лет назад |
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PolySceneManager.h
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 лет назад |
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PolySceneMesh.h
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bb3204a27a
Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults
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12 лет назад |
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PolyScenePrimitive.h
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526fafcdc8
Added TYPE_UNCAPPED_CYLINDER scene mesh type
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13 лет назад |
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PolySceneRenderTexture.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 лет назад |
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PolySceneSound.h
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54c63c1ef2
Fixed orientation issues with positional sound
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13 лет назад |
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PolyScreen.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 лет назад |
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PolyScreenEntity.h
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37266b8e9d
Added getScreenEntityById and getScreenEntitiesByTag helper accessors to ScreenEntity
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12 лет назад |
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PolyScreenEntityInstance.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 лет назад |
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PolyScreenEvent.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 лет назад |
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PolyScreenImage.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 лет назад |
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PolyScreenLabel.h
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8f94050c5b
Removed addDropShadow from ScreenLabel
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12 лет назад |
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PolyScreenLine.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 лет назад |
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PolyScreenManager.h
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 лет назад |
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PolyScreenMesh.h
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bbd27232a4
Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module
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12 лет назад |
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PolyScreenShape.h
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77811d37cb
Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes
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13 лет назад |
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PolyScreenSound.h
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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13 лет назад |
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PolyScreenSprite.h
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9557993edf
Added getCurrentAnimationFrame and isCurrentAnimationFinished to ScreenSprite from doomlaser's pull request
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12 лет назад |
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PolyServer.h
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e8cbd73094
Fixed up cib's doxygen comments of some of the network classes
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12 лет назад |
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PolyServerWorld.h
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634df503e7
Moved networking module into the core
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13 лет назад |
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PolyShader.h
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 лет назад |
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PolySkeleton.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 лет назад |
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PolySocket.h
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e8cbd73094
Fixed up cib's doxygen comments of some of the network classes
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12 лет назад |
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PolySound.h
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baec985ec6
Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code.
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12 лет назад |
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PolySoundManager.h
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600435102f
Fix the includes for OpenAL on OSX
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13 лет назад |
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PolyString.h
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3b371b3df5
Major speed improvements to UITextInput when dealing with large text files
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13 лет назад |
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PolyTexture.h
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1930a3aa9b
Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture
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13 лет назад |
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PolyThreaded.h
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dda069be43
Threaded event fixes
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13 лет назад |
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PolyTimer.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 лет назад |
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PolyTimerManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 лет назад |
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PolyTween.h
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29ca579b00
Added delay to Tween
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13 лет назад |
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PolyTweenManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 лет назад |
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PolyVector2.h
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78247c84d2
Fix spelling mistake
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13 лет назад |
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PolyVector3.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 лет назад |
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PolyVertex.h
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04a22925fc
Tangent generation and normal map shader support
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14 лет назад |
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PolyWinCore.h
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d30258d26a
Added new Render/Update separation to Windows Core
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12 лет назад |
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Poly_iPhone.h
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fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
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14 лет назад |
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Polycode.h
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47b18f52ef
Removed old, incomplete ScreenCurve class
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13 лет назад |
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PolyiPhoneCore.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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13 лет назад |
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tinystr.h
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7cc9015fd0
Initial import from old repository
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15 лет назад |
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tinyxml.h
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 лет назад |