Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin e077c756fa VSync support in Windows 13 lat temu
Assets 9a5b0e70f8 No custom zlib for physfs build and fixed windows template 13 lat temu
Bindings 671276096d Remove debug prints accidentally checked in 13 lat temu
CMake 9a5b0e70f8 No custom zlib for physfs build and fixed windows template 13 lat temu
Core e077c756fa VSync support in Windows 13 lat temu
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 lat temu
Documentation 1a557d0a88 Added documentation target folders 14 lat temu
Examples 33d6caed48 Linux fixes 13 lat temu
IDE 79c3dd8fd0 Complete event sent out on RETURN in UITextInput, basic console for IDE 13 lat temu
Modules bfb4c04ce1 Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing 13 lat temu
Player 6defaa8438 Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request 13 lat temu
Standalone 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 lat temu
Tools 4b8d6e026c Polyimport won't crash now if assimp is unable to open scene 13 lat temu
.gitignore 82ed3d5825 Automatic api.pak creation. Also, now only api.pak is copied into the player 13 lat temu
BUILD.md cf1c03b609 Update BUILD.md 13 lat temu
BUILD.txt 78cfb0b0e7 Update BUILD.txt 13 lat temu
CMakeLists.txt 76a60ca1d4 Reverted back to always building assimp 13 lat temu
LICENSE.txt d9c9838e50 Fixes for new AppStore XCode, updated year in license, added icon to template 13 lat temu
README d135ffaa53 Updated instructions and added a fix for new gcc 14 lat temu

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.