Ivan Safrin bfb4c04ce1 Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing %!s(int64=13) %!d(string=hai) anos
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PolyUIBox.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. %!s(int64=13) %!d(string=hai) anos
PolyUIButton.cpp 059ea5cac4 Vertical and Horizontal UI sizers, UITree resizes better, made all UI elements sublass UIElement, IDE tree/editor resizing with new UI sizers %!s(int64=13) %!d(string=hai) anos
PolyUICheckBox.cpp 059ea5cac4 Vertical and Horizontal UI sizers, UITree resizes better, made all UI elements sublass UIElement, IDE tree/editor resizing with new UI sizers %!s(int64=13) %!d(string=hai) anos
PolyUIColorBox.cpp 059ea5cac4 Vertical and Horizontal UI sizers, UITree resizes better, made all UI elements sublass UIElement, IDE tree/editor resizing with new UI sizers %!s(int64=13) %!d(string=hai) anos
PolyUIComboBox.cpp 059ea5cac4 Vertical and Horizontal UI sizers, UITree resizes better, made all UI elements sublass UIElement, IDE tree/editor resizing with new UI sizers %!s(int64=13) %!d(string=hai) anos
PolyUIElement.cpp 059ea5cac4 Vertical and Horizontal UI sizers, UITree resizes better, made all UI elements sublass UIElement, IDE tree/editor resizing with new UI sizers %!s(int64=13) %!d(string=hai) anos
PolyUIEvent.cpp 40ee2aafec Revisiting UI Module and IDE %!s(int64=14) %!d(string=hai) anos
PolyUIHScrollBar.cpp 9cf5dadca6 Fixed UI and dragging %!s(int64=13) %!d(string=hai) anos
PolyUIHSizer.cpp 507b12fb8e Sizer alignement settings, made IDE console bottom-aligned %!s(int64=13) %!d(string=hai) anos
PolyUIHSlider.cpp 9cf5dadca6 Fixed UI and dragging %!s(int64=13) %!d(string=hai) anos
PolyUIImageButton.cpp 059ea5cac4 Vertical and Horizontal UI sizers, UITree resizes better, made all UI elements sublass UIElement, IDE tree/editor resizing with new UI sizers %!s(int64=13) %!d(string=hai) anos
PolyUIScrollContainer.cpp bfb4c04ce1 Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing %!s(int64=13) %!d(string=hai) anos
PolyUITextInput.cpp bfb4c04ce1 Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing %!s(int64=13) %!d(string=hai) anos
PolyUITree.cpp 059ea5cac4 Vertical and Horizontal UI sizers, UITree resizes better, made all UI elements sublass UIElement, IDE tree/editor resizing with new UI sizers %!s(int64=13) %!d(string=hai) anos
PolyUITreeContainer.cpp 059ea5cac4 Vertical and Horizontal UI sizers, UITree resizes better, made all UI elements sublass UIElement, IDE tree/editor resizing with new UI sizers %!s(int64=13) %!d(string=hai) anos
PolyUITreeEvent.cpp 40ee2aafec Revisiting UI Module and IDE %!s(int64=14) %!d(string=hai) anos
PolyUIVScrollBar.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. %!s(int64=13) %!d(string=hai) anos
PolyUIVSizer.cpp 507b12fb8e Sizer alignement settings, made IDE console bottom-aligned %!s(int64=13) %!d(string=hai) anos
PolyUIWindow.cpp 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. %!s(int64=13) %!d(string=hai) anos