Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

mcc e081af097e CoreServices::getScreenInfo, Linux version fix: remove hard-to-compile gdk dependency; assume Linux is using SDL and jump straight to that solution. 14 éve
Assets fe565d286d CMake fixes for Mac 14 éve
Bindings ae45130a9c Lua bindings for getScreenInfo changes 14 éve
CMake fe565d286d CMake fixes for Mac 14 éve
Core e081af097e CoreServices::getScreenInfo, Linux version fix: remove hard-to-compile gdk dependency; assume Linux is using SDL and jump straight to that solution. 14 éve
Dependencies f49d134973 Linux CMake fixes. Should compile out of the box now. 14 éve
Documentation 1a557d0a88 Added documentation target folders 14 éve
Examples 36d903f4c5 Fixed examples to use the new core options. 14 éve
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. 14 éve
Modules fe565d286d CMake fixes for Mac 14 éve
Player c435d35176 More ignores 14 éve
Standalone fe565d286d CMake fixes for Mac 14 éve
Tools aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 éve
.gitignore c435d35176 More ignores 14 éve
BUILD.md c256598394 Updated build instructions 14 éve
CMakeLists.txt fe565d286d CMake fixes for Mac 14 éve
LICENSE.txt 09f0e77945 Fixed LUA event handling 14 éve
README 1bf0c876ea Updated build instructions 14 éve

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.