Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation 11 years ago
Assets 5a11a4b6e6 Fix bugs on Windows 7 - the app didn't respond when PM_QS_INPUT was also tested.. 11 years ago
Bindings 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 years ago
CMake b370db1f96 Merge pull request #457 from Adnn/master 11 years ago
Core e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation 11 years ago
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly 11 years ago
Documentation 8f769ccdf7 Fixed local Lua documentation html 12 years ago
Examples 0f54bea037 Merge branch 'master' of https://github.com/ivansafrin/Polycode 11 years ago
IDE 1ed5c4c95b Bezier points now have a selection preference over other entities in entity editor 11 years ago
Modules 9f4cc52da6 Physics event will now send collision entities as well as physics entities 11 years ago
Player 6cf96e2aac Merge pull request #507 from fodinabor/InputFixes 11 years ago
Standalone f31bbcc38f Fix archive.dll not being copied along with the Player (Issue mentioned here: http://polycode.org/forum/viewtopic.php?f=4&t=930) 11 years ago
Tools 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere 11 years ago
.gitignore d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly 11 years ago
BUILD.md 965d8cee53 Build instructions more concise 11 years ago
BuildLinux.sh 8258ee67ba Fixed Linux build script 12 years ago
CMakeLists.txt 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere 11 years ago
LICENSE.txt 4e337163f6 Updated license year 12 years ago
README ba4034bb46 Replaced LUA with Lua in readme 12 years ago
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. 12 years ago

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.