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- /*
- Copyright (C) 2011 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "PolyGLHeaders.h"
- #include "PolyGLTexture.h"
- #include "PolyCoreServices.h"
- #include "PolyRenderer.h"
- using namespace Polycode;
- #ifdef _WINDOWS
- extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
- #endif
- OpenGLTexture::OpenGLTexture(unsigned int width, unsigned int height, char *textureData, bool clamp, bool createMipmaps, int filteringMode, int type) : Texture(width, height, textureData,clamp, createMipmaps, type) {
- this->filteringMode = filteringMode;
- glTextureLoaded = false;
- frameBufferID = FRAMEBUFFER_NULL;
-
- switch(type) {
- case Image::IMAGE_RGB:
- glTextureType = GL_RGB;
- glTextureFormat = GL_RGB;
- pixelType = GL_UNSIGNED_BYTE;
- break;
- case Image::IMAGE_FP16:
- glTextureType = GL_RGB;
- glTextureFormat = GL_RGBA;
- pixelType = GL_FLOAT;
- break;
- default:
- glTextureType = GL_RGBA;
- glTextureFormat = GL_RGBA;
- pixelType = GL_UNSIGNED_BYTE;
- break;
- }
-
- recreateFromImageData();
- }
- void OpenGLTexture::recreateFromImageData() {
-
- if(!textureData) {
- return;
- }
-
- Number anisotropy = CoreServices::getInstance()->getRenderer()->getAnisotropyAmount();
-
- if (!glTextureLoaded) {
- glGenTextures(1, &textureID);
- }
-
- glBindTexture(GL_TEXTURE_2D, textureID);
-
- if(clamp) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- }
- switch(filteringMode) {
- case Renderer::TEX_FILTERING_LINEAR:
-
- if(anisotropy > 0) {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy);
- }
-
- if(createMipmaps) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- if(textureData) {
- gluBuild2DMipmaps(GL_TEXTURE_2D, glTextureFormat, width, height, glTextureType, pixelType, textureData );
- }
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- if(textureData) {
- glTexImage2D(GL_TEXTURE_2D, 0, glTextureFormat, width, height, 0, glTextureType, pixelType, textureData);
- }
- }
- break;
- case Renderer::TEX_FILTERING_NEAREST:
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- if(textureData) {
- glTexImage2D(GL_TEXTURE_2D, 0, glTextureFormat, width, height, 0, glTextureType, pixelType, textureData);
- }
- break;
- }
-
- glTextureLoaded = true;
- }
- OpenGLTexture::OpenGLTexture(unsigned int width, unsigned int height) : Texture(width, height, NULL ,true, true) {
- }
- void OpenGLTexture::setGLInfo(GLuint textureID, GLuint frameBufferID) {
- this->textureID = textureID;
- this->frameBufferID = frameBufferID;
- }
- void OpenGLTexture::setTextureData(char *data) {
- /*
- glBindTexture(GL_TEXTURE_2D, textureID);
- glDrawBuffer(GL_AUX0);
- glDrawPixels(width, height, glTextureType, pixelType, data);
- glReadBuffer(GL_AUX0);
- // glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 128, 128, 0);
- */
- }
- OpenGLTexture::~OpenGLTexture() {
- glDeleteTextures(1, &textureID);
- if(frameBufferID != FRAMEBUFFER_NULL) {
- glDeleteFramebuffersEXT(1, &frameBufferID);
- }
- }
- GLuint OpenGLTexture::getFrameBufferID() {
- return frameBufferID;
- }
- GLuint OpenGLTexture::getTextureID() {
- return textureID;
- }
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