PolycodeTemplateApp.cpp 1.1 KB

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  1. //
  2. // Polycode template. Write your code here.
  3. //
  4. #include "PolycodeTemplateApp.h"
  5. PolycodeTemplateApp::PolycodeTemplateApp(PolycodeView *view) {
  6. core = new POLYCODE_CORE(view, 1280 / 2, 720 / 2, false, false, 0, 0, 60, 0, true);
  7. core->addFileSource("archive", "default.pak");
  8. ResourcePool *globalPool = Services()->getResourceManager()->getGlobalPool();
  9. globalPool->loadResourcesFromFolder("default", true);
  10. core->addFileSource("archive", "hdr.pak");
  11. globalPool->loadResourcesFromFolder("hdr", true);
  12. scene = new Scene(Scene::SCENE_2D);
  13. scene->useClearColor = true;
  14. SceneLabel *label = new SceneLabel("Hello World", 32, "mono", Label::ANTIALIAS_FULL, 0.1);
  15. label->setRoll(RANDOM_NUMBER * 360.0);
  16. scene->addChild(label);
  17. }
  18. void PolycodeTemplateApp::handleEvent(Event *event) {
  19. InputEvent *inputEvent = (InputEvent*)event;
  20. }
  21. PolycodeTemplateApp::~PolycodeTemplateApp() {
  22. delete core;
  23. }
  24. bool PolycodeTemplateApp::Update() {
  25. bool res = core->Update();
  26. RenderFrame *frame = new RenderFrame(core->getViewport());
  27. scene->Render(frame, NULL, NULL, NULL, false);
  28. core->getRenderer()->submitRenderFrame(frame);
  29. return res;
  30. }