Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Cameron Hart e916d58a2a Updated Lua wrappers - fixes compile error. 14 lat temu
Assets 3cefc4d6d4 Added install step for default.pak. 14 lat temu
Bindings e916d58a2a Updated Lua wrappers - fixes compile error. 14 lat temu
CMake 106804d74c Added a couple of fixes for glext.h and wglext.h dependencies. 14 lat temu
Core acce8259d4 Removed dead files. 14 lat temu
Dependencies 0d8cec1433 Add POLYCODE_RELEASE_DIR to the CMake cache. 14 lat temu
Examples 48d7752e31 Fixed building examples on Linux. 14 lat temu
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. 14 lat temu
Modules 879be2377c Merge branch 'cmake-deps' 14 lat temu
Player 879be2377c Merge branch 'cmake-deps' 14 lat temu
Tools d6bc89af5f Added polybuild install step. 14 lat temu
.gitignore 879be2377c Merge branch 'cmake-deps' 14 lat temu
BUILD.md d88997e16c Renamed BUILD.txt to BUILD.md to get github formatting. Added section on variables used to configure CMake. 14 lat temu
CMakeLists.txt 3cefc4d6d4 Added install step for default.pak. 14 lat temu
LICENSE.txt 09f0e77945 Fixed LUA event handling 14 lat temu
README 09f0e77945 Fixed LUA event handling 14 lat temu

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.