Ivan Safrin e998cf2e27 Fixed VPLANE primitive, minor tweaks (forgot exactly what) 14 anni fa
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OSBasics.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyAGLCore.h 67e5654afc Changed private members to protected in non-manager classes. 14 anni fa
PolyBasics.h 7a37c48787 Code clean up and documentation 14 anni fa
PolyBezierCurve.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyBone.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyCamera.h dc9f716198 Fix for render to texture aspect ratio when post processing filter is applied 14 anni fa
PolyCocoaCore.h 60398a8df7 Moved gamepad stuff into core 14 anni fa
PolyColor.h c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading 14 anni fa
PolyConfig.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyCore.h 3f300899cd Some more IDE work 14 anni fa
PolyCoreInput.h 0c2151ec29 Bindings fix 14 anni fa
PolyCoreServices.h 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. 14 anni fa
PolyCubemap.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyData.h 2ec7a76488 Fixed Lua binding generation to work with tidied includes. 14 anni fa
PolyEntity.h e998cf2e27 Fixed VPLANE primitive, minor tweaks (forgot exactly what) 14 anni fa
PolyEvent.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyEventDispatcher.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyEventHandler.h e9c1a6af55 Mac fixes for bitshifter's changes. 14 anni fa
PolyFixedShader.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyFont.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyFontManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyGLCubemap.h 94c4d628d1 Win32 compile fixes. 14 anni fa
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. 14 anni fa
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. 14 anni fa
PolyGLRenderer.h c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading 14 anni fa
PolyGLSLProgram.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyGLSLShader.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyGLSLShaderModule.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyGLTexture.h c2b21a5e41 Made mipmaps not generate for Screen mesh textures 14 anni fa
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs 14 anni fa
PolyGlobals.h e998cf2e27 Fixed VPLANE primitive, minor tweaks (forgot exactly what) 14 anni fa
PolyImage.h 7bb90f1f18 Screenshot support and image saving 14 anni fa
PolyInputEvent.h b07cef3dd0 Gamepad support via libstem_gamepad 14 anni fa
PolyInputKeys.h c9406f5051 Code cleanup and documentation. 14 anni fa
PolyLabel.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyLogger.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyMaterial.h 096ec070c0 Only use FP16 framebuffers if specified in material file 14 anni fa
PolyMaterialManager.h 0de33d5ac0 Defaulted textures to tile 14 anni fa
PolyMatrix4.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyMesh.h 027d9462f5 UI HSlider fixes and UI Color picker 14 anni fa
PolyModule.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyObject.h de739af9de Project file saving/loading in IDE 14 anni fa
PolyParticle.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyParticleEmitter.h c6d8d955d8 HDR and particle system fixes 14 anni fa
PolyPerlin.h 67e5654afc Changed private members to protected in non-manager classes. 14 anni fa
PolyPolygon.h 04a22925fc Tangent generation and normal map shader support 14 anni fa
PolyQuaternion.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyQuaternionCurve.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyRectangle.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyRenderer.h c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading 14 anni fa
PolyResource.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyResourceManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolySDLCore.h f19a328069 Fix SDLCore build error. 14 anni fa
PolyScene.h a9234322b9 Made physics scene/screen remove physics info on removeChild/removeEntity, other physics tweaks 14 anni fa
PolySceneEntity.h c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading 14 anni fa
PolySceneLabel.h 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh 14 anni fa
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolySceneLine.h e998cf2e27 Fixed VPLANE primitive, minor tweaks (forgot exactly what) 14 anni fa
PolySceneManager.h 971106bb55 Fixed texture destruction and render to texture 14 anni fa
PolySceneMesh.h 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh 14 anni fa
PolyScenePrimitive.h 5f7eea2457 Added a way to switch cameras in a scene 14 anni fa
PolySceneRenderTexture.h dc9f716198 Fix for render to texture aspect ratio when post processing filter is applied 14 anni fa
PolySceneSound.h 2ec7a76488 Fixed Lua binding generation to work with tidied includes. 14 anni fa
PolyScreen.h a9234322b9 Made physics scene/screen remove physics info on removeChild/removeEntity, other physics tweaks 14 anni fa
PolyScreenCurve.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyScreenEntity.h 0374c77167 Started rewriting ScreenEntity input events, broke UI temporarily 14 anni fa
PolyScreenEvent.h c9406f5051 Code cleanup and documentation. 14 anni fa
PolyScreenImage.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyScreenLabel.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyScreenLine.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyScreenManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyScreenMesh.h 027d9462f5 UI HSlider fixes and UI Color picker 14 anni fa
PolyScreenShape.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyScreenSound.h 2ec7a76488 Fixed Lua binding generation to work with tidied includes. 14 anni fa
PolyScreenSprite.h 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. 14 anni fa
PolyShader.h d12e6c475a Fixes for Xcode 4.2 and Lion. 14 anni fa
PolySkeleton.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolySound.h 774ec0b061 Sound playback status accessor and 3D physics fixes 14 anni fa
PolySoundManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyString.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyTexture.h c2b21a5e41 Made mipmaps not generate for Screen mesh textures 14 anni fa
PolyThreaded.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyTimer.h c2b21a5e41 Made mipmaps not generate for Screen mesh textures 14 anni fa
PolyTimerManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyTween.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyTweenManager.h cdee607137 Merge branch 'master' into pxljm 14 anni fa
PolyVector2.h 0374c77167 Started rewriting ScreenEntity input events, broke UI temporarily 14 anni fa
PolyVector3.h e998cf2e27 Fixed VPLANE primitive, minor tweaks (forgot exactly what) 14 anni fa
PolyVertex.h 04a22925fc Tangent generation and normal map shader support 14 anni fa
PolyWinCore.h 2d48f5192b Gamepad support in Windows 14 anni fa
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode 14 anni fa
Polycode.h d362e3dea1 Windows fixes 14 anni fa
PolyiPhoneCore.h c9406f5051 Code cleanup and documentation. 14 anni fa
tinystr.h 7cc9015fd0 Initial import from old repository 15 anni fa
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now 15 anni fa