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- /*
- Copyright (C) 2011 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "PolyGLVertexBuffer.h"
- #include "PolyPolygon.h"
- #if defined(__APPLE__) && defined(__MACH__)
- #else
- #include "malloc.h"
- #endif
- using namespace Polycode;
- #ifdef _WINDOWS
- // ARB_vertex_buffer_object
- extern PFNGLBINDBUFFERARBPROC glBindBufferARB;
- extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB;
- extern PFNGLGENBUFFERSARBPROC glGenBuffersARB;
- extern PFNGLISBUFFERARBPROC glIsBufferARB;
- extern PFNGLBUFFERDATAARBPROC glBufferDataARB;
- extern PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB;
- extern PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB;
- extern PFNGLMAPBUFFERARBPROC glMapBufferARB;
- extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
- extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB;
- extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB;
- #endif
- OpenGLVertexBuffer::OpenGLVertexBuffer(Mesh *mesh) : VertexBuffer() {
- if(mesh->getMeshType() == Mesh::QUAD_MESH) {
- verticesPerFace = 4;
- } else {
- verticesPerFace = 3;
- }
- meshType = mesh->getMeshType();
-
- glGenBuffersARB(1, &vertexBufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, vertexBufferID);
-
- long bufferSize = 0;
- long newBufferSize = 0;
- GLfloat *buffer = (GLfloat*)malloc(1);
-
- vertexCount = 0;
- for(int i=0; i < mesh->getPolygonCount(); i++) {
- for(int j=0; j < mesh->getPolygon(i)->getVertexCount(); j++) {
- vertexCount++;
- newBufferSize = bufferSize + 3;
- buffer = (GLfloat*)realloc(buffer, newBufferSize * sizeof(GLfloat));
- buffer[bufferSize+0] = mesh->getPolygon(i)->getVertex(j)->x;
- buffer[bufferSize+1] = mesh->getPolygon(i)->getVertex(j)->y;
- buffer[bufferSize+2] = mesh->getPolygon(i)->getVertex(j)->z;
- bufferSize = newBufferSize;
- }
- }
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize*sizeof(GLfloat), buffer, GL_STATIC_DRAW_ARB);
- free(buffer);
-
- glGenBuffersARB(1, &texCoordBufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, texCoordBufferID);
-
- bufferSize = 0;
- newBufferSize = 0;
- buffer = (GLfloat*)malloc(1);
-
- for(int i=0; i < mesh->getPolygonCount(); i++) {
- for(int j=0; j < mesh->getPolygon(i)->getVertexCount(); j++) {
- newBufferSize = bufferSize + 2;
- buffer = (GLfloat*)realloc(buffer, newBufferSize * sizeof(GLfloat));
- buffer[bufferSize+0] = mesh->getPolygon(i)->getVertex(j)->getTexCoord().x;
- buffer[bufferSize+1] = mesh->getPolygon(i)->getVertex(j)->getTexCoord().y;
- bufferSize = newBufferSize;
- }
- }
-
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize*sizeof(GLfloat), buffer, GL_STATIC_DRAW_ARB);
- free(buffer);
-
-
- glGenBuffersARB(1, &normalBufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, normalBufferID);
-
- bufferSize = 0;
- newBufferSize = 0;
- buffer = (GLfloat*)malloc(1);
-
- for(int i=0; i < mesh->getPolygonCount(); i++) {
- for(int j=0; j < mesh->getPolygon(i)->getVertexCount(); j++) {
- newBufferSize = bufferSize + 3;
- buffer = (GLfloat*)realloc(buffer, newBufferSize * sizeof(GLfloat));
- if(mesh->getPolygon(i)->useVertexNormals) {
- buffer[bufferSize+0] = mesh->getPolygon(i)->getVertex(j)->normal.x;
- buffer[bufferSize+1] = mesh->getPolygon(i)->getVertex(j)->normal.y;
- buffer[bufferSize+2] = mesh->getPolygon(i)->getVertex(j)->normal.z;
- } else {
- buffer[bufferSize+0] = mesh->getPolygon(i)->getFaceNormal().x;
- buffer[bufferSize+1] = mesh->getPolygon(i)->getFaceNormal().y;
- buffer[bufferSize+2] = mesh->getPolygon(i)->getFaceNormal().z;
- }
- bufferSize = newBufferSize;
- }
- }
-
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize*sizeof(GLfloat), buffer, GL_STATIC_DRAW_ARB);
- free(buffer);
-
-
- glGenBuffersARB(1, &colorBufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, colorBufferID);
-
- bufferSize = 0;
- newBufferSize = 0;
- buffer = (GLfloat*)malloc(1);
-
- for(int i=0; i < mesh->getPolygonCount(); i++) {
- for(int j=0; j < mesh->getPolygon(i)->getVertexCount(); j++) {
- newBufferSize = bufferSize + 4;
- buffer = (GLfloat*)realloc(buffer, newBufferSize * sizeof(GLfloat));
- buffer[bufferSize+0] = mesh->getPolygon(i)->getVertex(j)->vertexColor.r;
- buffer[bufferSize+1] = mesh->getPolygon(i)->getVertex(j)->vertexColor.g;
- buffer[bufferSize+2] = mesh->getPolygon(i)->getVertex(j)->vertexColor.b;
- buffer[bufferSize+3] = mesh->getPolygon(i)->getVertex(j)->vertexColor.a;
- bufferSize = newBufferSize;
- }
- }
-
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize*sizeof(GLfloat), buffer, GL_STATIC_DRAW_ARB);
- free(buffer);
-
- }
- OpenGLVertexBuffer::~OpenGLVertexBuffer() {
- glDeleteBuffersARB(1, &vertexBufferID);
- glDeleteBuffersARB(1, &texCoordBufferID);
- glDeleteBuffersARB(1, &normalBufferID);
- glDeleteBuffersARB(1, &colorBufferID);
- }
- GLuint OpenGLVertexBuffer::getColorBufferID() {
- return colorBufferID;
- }
- GLuint OpenGLVertexBuffer::getNormalBufferID() {
- return normalBufferID;
- }
- GLuint OpenGLVertexBuffer::getTextCoordBufferID() {
- return texCoordBufferID;
- }
- GLuint OpenGLVertexBuffer::getVertexBufferID() {
- return vertexBufferID;
- }
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